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[Bloodborne] Woeful sanity, have audience with cosmos
Posts
I'd say getting to 10 (which you have) to get the insight shop fountain in the dream and enabling coop/pvp is the most important thing for insight (as someone progressing slowly through the game I don't know specifically what's in store for later in the game regarding insight)
Really it depends on if (game mechanic spoilers, but no plot or details on the mechanic)
In other words, your hardest Souls game was probably your first one.
Thanks. Maybe for now I'll just get the small resonant bell and try out some coop.
elevator to reach it is completely fucked
i did not do this
also do not fall into an elevator and die such that your corpse hits the pressure plate
this also fucks it up!
You talking about getting back to Wet Nurse? There's an elevator that is next to the Mergo's Loft: Middle lantern that takes you right up. You know how Yharnam is standing there staring at the building initially? Instead of running to the building she's looking at you just run to her left instead and activate the elevator. You don't need to run past the pigs/shadows, though you can also just run right past them if it came to that.
But yeah, use the shortcut.
Also, for the most part MWN uses the slow windup sweep attack that will knock you up in the air or the combo that pokes a bunch of times with all the arms. In my experience beating that fight on NG and NG+ you just want to bait one of those attacks, then run behind it and get in some hits. It's not even about dodging through attacks like most bosses. Just bait, back off while the attack happens, then run in for your free damage.
On the armor set...
I'd recommend the whole set. You'll need the poison resist for the next area.
Posts like this are exactly why boss difficulty is pointless to discuss across people. Because nearly everybody will have different difficulties with different bosses. There are only 2 bosses in all of Bloodborne that took me more than 3 attempts at the most. Most bosses I killed on the first or second attempt.
Those 2 bosses: Cleric Beast, and Ebrietas. I don't find Cleric Beast hard at all now, having beaten it in one shot on NG+ and on new characters I've made, but initially it gave me fits for no good reason. I'd mess up dodging, the camera is wonky, etc. It probably took me a dozen or more attempts to get it down. Then I killed Father G on the 2nd or 3rd attempt, BSB on the 2nd, Vicar on the first, etc. Ebrietas is imo the hardest boss in the game, it took me 10+ attempts to get her too. But I'm sure some find her easy too.
And Rom to me is like Witch of Hemwick. Basically impossible to fail, with pretty much the only thing I've ever been hit by fighting him in NG, NG+, and on 3 different characters being the icicle rain, which doesn't even do anything except make me use a healing vial.
Edit: Make that 3 bosses. I forgot I tried doing Darkbeast Paarl at like SL 20 after having done Cleric Beast/Father G/BSB, and got wrecked about 12 times before deciding I'd come back to him later. He's basically a challenge boss at that SL because his melee will 2 shot you and his explosion will do 95% of your health, and your attacks don't do enough damage to stagger him, which is what makes him so easy. When I came back to fight him after having done 3 or 4 more bosses I killed him on the first try. Hell, if I had waited until you go to Unseen Village in the main story to fight him he'd have felt like a regular enemy.
The Lecture hall is the first good echo farm you find, but it's nowhere near as good as the one I described. On your first NG, with all 3 echo runes, you're looking at about 85k echoes per run, and it takes maybe 3 minutes, probably a little less if you're fast. I was filling out my NG+ build last night and got 2.2 million echoes in about 30 minutes here.
Also, if you're doing any of this type of farming, use a bold hunter's mark to go back to the lantern and respawn the enemies. It saves you much more time when compared to running back to the lantern, going back to hunter's dream, then back to the level again. Doing it that way you spend more time on load screens than actually farming.
Huh...
Every elevator I've encountered thus far has a lever at the top and bottom to summon it, should you fuck up.
I'll have to be more wary of elevators in the future if this is the case.
I was able to pull the switch, but the elevator no longer responds. Even falling to the bottom onto the plate doesn't do anything
I had hoped for at least some new enemies or some bosses to have new tricks, but oh well.
Also, re: Insight, I think people should realize that there's very very little that changes with high insight. At first people were thinking it was a black world tendency type thing where the game got more difficult, but it really doesn't.
This is the entire list of what changes with insight:
At some amount of insight, you start to see messengers on levers that open gates. I dunno if it's supposed to help you see them or what.
1 Insight - The doll comes to life and you get your first gifts
10 - Bath messenger shop becomes available
15 - The dudes with white masks in cathedral ward gain some new attacks. Lamp guys get projectiles, Scythe guy weapon powers up, Guys who hold the big wooden cross weapons cause frenzy now. In Hemwick the mobs that spawn during the witch boss fight will spawn prior to the boss fight in the area.
20 - You can hear Amelia's prayer continue through the fight with her.
40 - Lesser Amygdala in the Cathedral Ward become visible, though this happens when you beat Rom anyway.
I have to wonder if there was supposed to be more and they ran out of time to do something with it, or if it was specifically intended that only the cathedral ward and the immediately surrounding area that have insight related changes.
Stupid question, but did you try restarting the PS4 instead of using suspend? It may be a system memory thing.
Yikes.
Hopefully they patch that bug. I'm sorry it afflicted you but thanks for the heads up!
I'm sure there's more than this, we just don't know it yet.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
To clarify, said elevator is before a boss in Upper Cathedral Ward.
Did you apply the patch? I read that it was suppose to fix that bug.
Was anyone really talking about Artorias and Manus being more difficult? They're just better, imo. Well, Artorias at any rate. I actually think Manus is a pretty shit boss tbh.
The best farm point anyone that I'm aware of has found is Isz Chalice level 3, the first room. It's pretty easy to rack up 145k in about 3 minutes, 180k in about 5 if you kill the enemies in the side rooms.
Steam: adamjnet
My vote would have to go to Ebrietas, Daughter of the Cosmos. For both best appearance and best name and best location and best hidden thing to find at the end of the best area.
She's the best.
But she's so grosssss. Granted on the cool name though. Most of these bosses are still the best take on the 'Eldritch Horror' angle I've yet seen and I genuinely love nearly all of them. But wet nurse 4 lyfe on looks and feel for me.
Steam: adamjnet
I guess if you're on your first NG cycle that's the best, but that doesn't sound like it compared to the 300k per 3ish minutes of the Mergo's loft on NG+. Definitely better than the 80kish you get on NG doing that run though.
I 100% stand by Artorias and Fume Knight being harder than anything in Bloodborne, and it's not just because of experience. That's not a criticism of Bloodborne, it's just my personal experience. And as we've all pointed out, everybody's difficulty varies in these games. Some people have trouble with bosses that other people find crazy easy, etc.
You monster.
spoiler
double spoiler
PSN: Robo_Wizard1
I want to like the chalice dungeons but they're just so...lifeless. Nothing really happens in them. There isn't even any music except for boss fights! Also I thought the different chalices were supposed to have different tile sets but I ran a Hintertomb chalice and it looked exactly the same as a Pthumeru chalice? There were one or two unique rooms but that was it. I still find the combat in the game amazing so I'll play a few more at least. Maybe I'll warm up to them.
On the other hand being summoned into boss fights is loads of fun! Decent blood echos too. I think this game needs some sort of co-op boss rush mode.
PS4: Voranth
PSN: Robo_Wizard1
Cleric is fairly easy. The main difficulty is he has a ton of HP and you're very weak. Father G is quite a bit harder, mostly due to the environment and the subsequent getting caught up on it.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126