I literally cannot believe this is happening. It has to be some sort of trick and I'm not supposed to be here yet and need to do something else first to make this area actual possible to survive. But this is the only area I have left to explore. But I must be missing something, because I refuse to believe the things that are happening here are the way it is actually designed for you to play.
there is a trick to it
alternately, as with any area, just booking it past everything is a valid option
I just ran past everything, grabbed all the items and died. Repeat until area cleared. Boss went down on the second try, seems to be about standard.
If you can tell me what the trick is here, I'd love to know.
Enemies respawning nonstop is not fun. And it's breaking the core mechanic in all of these games.
I stopped to look up what the bell girls did on the boss, just to make sure I had to kill them. Then I just wailed on it and it died surprisingly fast.
I literally cannot believe this is happening. It has to be some sort of trick and I'm not supposed to be here yet and need to do something else first to make this area actual possible to survive. But this is the only area I have left to explore. But I must be missing something, because I refuse to believe the things that are happening here are the way it is actually designed for you to play.
there is a trick to it
alternately, as with any area, just booking it past everything is a valid option
I just ran past everything, grabbed all the items and died. Repeat until area cleared. Boss went down on the second try, seems to be about standard.
If you can tell me what the trick is here, I'd love to know.
there are bell maidens periodically placed and the enemies around them are buffed and respawn for as long as the bell maidens are alive. it's essentially the catacombs from DS1.
I literally cannot believe this is happening. It has to be some sort of trick and I'm not supposed to be here yet and need to do something else first to make this area actual possible to survive. But this is the only area I have left to explore. But I must be missing something, because I refuse to believe the things that are happening here are the way it is actually designed for you to play.
there is a trick to it
alternately, as with any area, just booking it past everything is a valid option
I just ran past everything, grabbed all the items and died. Repeat until area cleared. Boss went down on the second try, seems to be about standard.
If you can tell me what the trick is here, I'd love to know.
Enemies respawning nonstop is not fun. And it's breaking the core mechanic in all of these games.
I stopped to look up what the bell girls did on the boss, just to make sure I had to kill them. Then I just wailed on it and it died surprisingly fast.
That's not so much a trick as just really annoying.
I killed a few of them and it didn't make any of the enemies despawn. None of the bells were anywhere you can get to without having to run past enemies, and I know I saw quite a few who were up on top of ledges and such where you'd have to go around half the area to get to them. And it wasn't like they had to all be summoned to start, or get resummoned one by one. They just all appear in clumps.
It's functionally the same as if the enemies were just respawning on their own. It's been a while, but I remember the undead controlling guys in Dark Souls to be on the main path, at worst you had to dodge past one or two enemies to get to them. Not a huge mob. Didn't they not respawn once you killed them, too? Not sure on that one.
In this area, is there some way to pull just one of the NPC Hunters inside the main building? I only see one in the middle where I can reach him, and attacking or throwing a pebble summons two more. I can see one on the corner but can't get to him, and the third just seems to appear from nowhere.
I'm already done with the area otherwise, but I might go back to kill them just to get whatever they drop.
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
that's what they do
annoy the crap out of you
done it in every game
laughing in the aisles at from they are
"Oh hey, what if, right, what if we put this giant fucking dragon that strafes the bridge and then lands in front of the gate the player needs to get to and breathes fire whenever they try to cross it and kill them."
"That is genius. Give that man a raise."
*everyone cheers*
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
That's not so much a trick as just really annoying.
I killed a few of them and it didn't make any of the enemies despawn. None of the bells were anywhere you can get to without having to run past enemies, and I know I saw quite a few who were up on top of ledges and such where you'd have to go around half the area to get to them. And it wasn't like they had to all be summoned to start, or get resummoned one by one. They just all appear in clumps.
It's functionally the same as if the enemies were just respawning on their own. It's been a while, but I remember the undead controlling guys in Dark Souls to be on the main path, at worst you had to dodge past one or two enemies to get to them. Not a huge mob. Didn't they not respawn once you killed them, too? Not sure on that one.
In this area, is there some way to pull just one of the NPC Hunters inside the main building? I only see one in the middle where I can reach him, and attacking or throwing a pebble summons two more. I can see one on the corner but can't get to him, and the third just seems to appear from nowhere.
I'm already done with the area otherwise, but I might go back to kill them just to get whatever they drop.
The hunters are linked. Your best bets are to slow walk down around the stairs behind the threaded cane hunter or up to the beast claw hunter, backstab and then visceral. Depending on your damage you might be able to kill one before the other two show up.
Alternatively, you can cheese the whole fight by doing that to the threaded cane hunter, and run down stairs to the bottom floor, and run inside the jail cell you started the area in if you visited it in the Hypogean Gaol configuration. You can close the door, and they can't follow you in. If you have a weapon with range you can slowly wittle away at them and they only have a few ways of attacking you back. Make sure you go down there first and clear out the bodypart scourge beast first.
That's not so much a trick as just really annoying.
I killed a few of them and it didn't make any of the enemies despawn. None of the bells were anywhere you can get to without having to run past enemies, and I know I saw quite a few who were up on top of ledges and such where you'd have to go around half the area to get to them. And it wasn't like they had to all be summoned to start, or get resummoned one by one. They just all appear in clumps.
It's functionally the same as if the enemies were just respawning on their own. It's been a while, but I remember the undead controlling guys in Dark Souls to be on the main path, at worst you had to dodge past one or two enemies to get to them. Not a huge mob. Didn't they not respawn once you killed them, too? Not sure on that one.
In this area, is there some way to pull just one of the NPC Hunters inside the main building? I only see one in the middle where I can reach him, and attacking or throwing a pebble summons two more. I can see one on the corner but can't get to him, and the third just seems to appear from nowhere.
I'm already done with the area otherwise, but I might go back to kill them just to get whatever they drop.
The hunters are linked. Your best bets are to slow walk down around the stairs behind the threaded cane hunter or up to the beast claw hunter, backstab and then visceral. Depending on your damage you might be able to kill one before the other two show up.
Alternatively, you can cheese the whole fight by doing that to the threaded cane hunter, and run down stairs to the bottom floor, and run inside the jail cell you started the area in if you visited it in the Hypogean Gaol configuration. You can close the door, and they can't follow you in. If you have a weapon with range you can slowly wittle away at them and they only have a few ways of attacking you back. Make sure you go down there first and clear out the bodypart scourge beast first.
I botched the sneak method once, and ended up improvising an alternate solution on the spot
still my go to method if i don't feel like doing it legit
+3
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
That area represented what I feel like is a pretty significant jump in difficulty
As for the Hunters, I came up with a real dumb way of handling them that still works, kind of cheesy but so is three NPC Hunters in the same spot
Those skeletons in the glowing craters are basically fires. And if you keep maneuvering to place the skeleton in-between yourself and a hunter, they will walk into it and keep taking damage. They'll eventually make their way around it, but you can keep playing keep away and make your way back around the skeleton again.
That's not so much a trick as just really annoying.
I killed a few of them and it didn't make any of the enemies despawn. None of the bells were anywhere you can get to without having to run past enemies, and I know I saw quite a few who were up on top of ledges and such where you'd have to go around half the area to get to them. And it wasn't like they had to all be summoned to start, or get resummoned one by one. They just all appear in clumps.
It's functionally the same as if the enemies were just respawning on their own. It's been a while, but I remember the undead controlling guys in Dark Souls to be on the main path, at worst you had to dodge past one or two enemies to get to them. Not a huge mob. Didn't they not respawn once you killed them, too? Not sure on that one.
In this area, is there some way to pull just one of the NPC Hunters inside the main building? I only see one in the middle where I can reach him, and attacking or throwing a pebble summons two more. I can see one on the corner but can't get to him, and the third just seems to appear from nowhere.
I'm already done with the area otherwise, but I might go back to kill them just to get whatever they drop.
Killing Chime Maidens won't make their linked mobs de-spawn, but it does weaken them significantly. And as long as the Chime Maiden is dead the mobs stay dead. I felt the same way when I ran into them, like they were some unholy cheese, but after I learned where they were it was relatively straight forward to get to the maiden and then clean up the trash behind me.
As for the group of 3 hunters the way I've always done it is to pull them back towards the lamp. First you clear from the lamp to the Cathedral where the 3 hunters are (1 Chime maiden and linked mobs). Then you backstab/visceral either the Beast Claw Hunter (middle of the room) or the Cane Hunter (on the stairs) and run like hell back towards the lamp. All 3 will come but there are good odds that two will break off the chase and chain backwards. That lets you isolate the one hunter and finish them off. Rinse and repeat until all 3 are down.
Remember once hunters are killed they stay dead for good.
I found that section tedious and irritating. That's about where the game started to seriously lose me. Everything up to that was really fun.
I disliked the repeat use of weak starting enemies, and the level design in general. It lacked the sense of place and atmosphere of other sections and felt more like an arbitrary series of action game challenges in a silly location.
I also never liked, and will never like, poison bog areas. These kinds of areas are why I have never completed a second play through a Souls game. They are still compelling as a challenge to overcome, but they are empty of the thrill of discovery and exploration and inherently pleasurable gameplay.
Instead of glee or glory I just feel relieved after beating those areas.
I like the design of Yahargul, but I do agree that the enemies should have been more "Eldritchy" and more in line with what you find in the Nightmare of Mensis. Instead you just have the goofy Jack-in-a-Box Centipede Skeletons to convey the coming eclipse.
I know I'm also guilty of it, so I'd recommend altering the thread title to add "Mark Spoilers" for a bit to give the Christmas Crowd a chance to talk about their progress without ruining it for each other.
Anyone having trouble with the Bloody Crow of Cainhurst and has the dlc...
The Beast Cutter makes that fight almost trivial. The crow will try and Quickstep towards you when you attack with R1, but the cutter has such a wide arc and is slow enough he'll just jump right into the attack and gets staggered. Repeat until he's dead.
I just got this game for Christmas and skipped to this page specifically to avoid spoilers, so yeah it would be nice to have at least a temporary spoiler policy.
Where I am (fairly early on):
I beat the Blood-Starved Beast yesterday and was so damn proud of myself.
Then the game reminded me that it wasn't fucking around and promptly murdered me in 2 hits when I got to the next area, and now I'm in some tower thing and can't get back to Hunter's Dream.
I just got this game for Christmas and skipped to this page specifically to avoid spoilers, so yeah it would be nice to have at least a temporary spoiler policy.
Where I am (fairly early on):
I beat the Blood-Starved Beast yesterday and was so damn proud of myself.
Then the game reminded me that it wasn't fucking around and promptly murdered me in 2 hits when I got to the next area, and now I'm in some tower thing and can't get back to Hunter's Dream.
Sigh.
This was me yesterday. If you want a hint, and to save yourself the hours that I wasted:
Just run up all the stairs. You'll find a lantern. Though once you learn how to kill the bagmen, they're super-good farming for awhile. Which is more useful when you can lantern back to the dream, heh.
I do have to say that my Waste of Skin playthrough has been truly slow-going (and not just because I've mostly been neglecting my PS4 during the holidays). But now that I finally have Vit and Skill out of single-digits, things are finally dying at a reasonable clip. Of course, also bumping the threaded cane up to +2 and getting my grubby mitts on the saw spear is also helping.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
Yeah if you could just pimp out your character however you pleased with a wide variety of costumes and all the defensive bonuses were under the hood, so to speak, that would be amazing.
Yeah if you could just pimp out your character however you pleased with a wide variety of costumes and all the defensive bonuses were under the hood, so to speak, that would be amazing.
Separating stats and appearance is a major plus for me. There's an argument for PvP of being able to tell what the other guy is using, but you can do that by just showing actual rather than vanity layer to other people.
you may have noticed when they take a third of their HP in dmg they stop, and start to go super sajyin/power up. get behind them when they start to do this and do a charged attack, then visceral them after they're staggered
Apologies for being somewhat loose with descriptions; I'm still not sure I really spoiled anything other than the names of locations and kinda-sorta what an enemy looks like to me, but it's now hidden away like all secrets should be.
RE: Fashion — While there's definitely a distinct unifying "this is what a HUNTER looks like" theme to attire, there's still a good deal of diversity. I'm just sad you generally have to kill someone/something you might not want to in order to achieve your fashionable ambitions.
you may have noticed when they take a third of their HP in dmg they stop, and start to go super sajyin/power up. get behind them when they start to do this and do a charged attack, then visceral them after they're staggered
Their magic attacks leave them wide open for a good, long while. The area of effect is especially easy, because you get through the whole thing with one roll straight toward the enemy. No time wasted on trying to circle.
But the hoover-beam gives you more uninterrupted time, so it evens out.
So I am hoping to actually have time to play the expansion after the holidays. Any tips for getting into it or is it just best to experience with zero info?
I have to say, even after spending maybe 40-50 hours in the main campaign I still feel like I have no handle on this game. I have no idea how Chalice dungeons even work. I am hoping the expansion gels with my low level understanding of the game.
So I am hoping to actually have time to play the expansion after the holidays. Any tips for getting into it or is it just best to experience with zero info?
I have to say, even after spending maybe 40-50 hours in the main campaign I still feel like I have no handle on this game. I have no idea how Chalice dungeons even work. I am hoping the expansion gels with my low level understanding of the game.
I would recommend at least level 60 if not 70 before messing with the dlc.
So I am hoping to actually have time to play the expansion after the holidays. Any tips for getting into it or is it just best to experience with zero info?
I have to say, even after spending maybe 40-50 hours in the main campaign I still feel like I have no handle on this game. I have no idea how Chalice dungeons even work. I am hoping the expansion gels with my low level understanding of the game.
I would recommend at least level 60 if not 70 before messing with the dlc.
Seriously? That's only for new game+ correct? I started a new character who is almost at the start point.
My characters usually got to like level 80 or so by the time I got through a normal playthrough, with the option to readily farm up blood echos at the last stretch of the game if I wanted to take them into NG cycles (which can get you to 100+ easily in how many you get for the time it takes). So I wouldn't say 60-70 is quite NG+ prepared. The DLC is definitely set to be challenging for higher leveled characters on whatever run you're doing, though, so being in that level range is probably advisable.
If you've done the DLC before you can get away with lower, but if you're trying it for the first time and you're around level 30-50 it'll be rough going.
So, I got this the other day and am all kinds of lost. I've killed the cleric beast, gascione, and the blood starved beast, and unlocked the shortcut to the cathedral with the key you can buy. I went through thet cathedral a bit but eventually got murdered by 2 hunters I was only hitting for 20 damage or so. What do?
So, I got this the other day and am all kinds of lost. I've killed the cleric beast, gascione, and the blood starved beast, and unlocked the shortcut to the cathedral with the key you can buy. I went through thet cathedral a bit but eventually got murdered by 2 hunters I was only hitting for 20 damage or so. What do?
Hmm. I assume you eventually went right and down towards a more grassy area or something?
Wrong way.
The main cathedral doors are the next major objective at that point.
Sounds like you should level up your weapon in the hunters dream
My axe and hammer are both +3, which is as high as I can take them with the drops I've been getting. Nothing I've killed drop twin shards, and I've only managed to find 2 from scavenging.
Sounds like you should level up your weapon in the hunters dream
My axe and hammer are both +3, which is as high as I can take them with the drops I've been getting. Nothing I've killed drop twin shards, and I've only managed to find 2 from scavenging.
You're in luck then - you're right before where they start dropping like candy, and it doesn't involve NPC hunters at all.
Well that's good to know. Hopefully I can get ludwig's sword sometime soon. the kirkhammer just isn't doing it for me.
If you beat the BSB...
From the Cathedral Ward lamp, there's a new door unlocked in that room to the Healing Church Workshop. A chest near the top of the place has the Radiant Sword Hunter Badge, which unlocks Ludwig's sword and a couple other weapons at the shop.
Yeah if you could just pimp out your character however you pleased with a wide variety of costumes and all the defensive bonuses were under the hood, so to speak, that would be amazing.
I finally got tired of this and just pulled every item I had so far out of the bank, then played dressup for a half hour until I had a new outfit assembled. I have no idea what the stats are. My plan is to just never get hit. Or at least mash R1 really fast when I do get hit.
Posts
I just ran past everything, grabbed all the items and died. Repeat until area cleared. Boss went down on the second try, seems to be about standard.
If you can tell me what the trick is here, I'd love to know.
I stopped to look up what the bell girls did on the boss, just to make sure I had to kill them. Then I just wailed on it and it died surprisingly fast.
Current Mood:
It's functionally the same as if the enemies were just respawning on their own. It's been a while, but I remember the undead controlling guys in Dark Souls to be on the main path, at worst you had to dodge past one or two enemies to get to them. Not a huge mob. Didn't they not respawn once you killed them, too? Not sure on that one.
In this area, is there some way to pull just one of the NPC Hunters inside the main building? I only see one in the middle where I can reach him, and attacking or throwing a pebble summons two more. I can see one on the corner but can't get to him, and the third just seems to appear from nowhere.
I'm already done with the area otherwise, but I might go back to kill them just to get whatever they drop.
annoy the crap out of you
done it in every game
laughing in the aisles at from they are
"Oh hey, what if, right, what if we put this giant fucking dragon that strafes the bridge and then lands in front of the gate the player needs to get to and breathes fire whenever they try to cross it and kill them."
"That is genius. Give that man a raise."
*everyone cheers*
Alternatively, you can cheese the whole fight by doing that to the threaded cane hunter, and run down stairs to the bottom floor, and run inside the jail cell you started the area in if you visited it in the Hypogean Gaol configuration. You can close the door, and they can't follow you in. If you have a weapon with range you can slowly wittle away at them and they only have a few ways of attacking you back. Make sure you go down there first and clear out the bodypart scourge beast first.
still my go to method if i don't feel like doing it legit
As for the Hunters, I came up with a real dumb way of handling them that still works, kind of cheesy but so is three NPC Hunters in the same spot
As for the group of 3 hunters the way I've always done it is to pull them back towards the lamp. First you clear from the lamp to the Cathedral where the 3 hunters are (1 Chime maiden and linked mobs). Then you backstab/visceral either the Beast Claw Hunter (middle of the room) or the Cane Hunter (on the stairs) and run like hell back towards the lamp. All 3 will come but there are good odds that two will break off the chase and chain backwards. That lets you isolate the one hunter and finish them off. Rinse and repeat until all 3 are down.
Remember once hunters are killed they stay dead for good.
I also never liked, and will never like, poison bog areas. These kinds of areas are why I have never completed a second play through a Souls game. They are still compelling as a challenge to overcome, but they are empty of the thrill of discovery and exploration and inherently pleasurable gameplay.
Instead of glee or glory I just feel relieved after beating those areas.
I'll just leave until I'm done with the game I think.
Where I am (fairly early on):
Then the game reminded me that it wasn't fucking around and promptly murdered me in 2 hits when I got to the next area, and now I'm in some tower thing and can't get back to Hunter's Dream.
Sigh.
This was me yesterday. If you want a hint, and to save yourself the hours that I wasted:
I killed a couple of them but you can't keep from getting hit forever, and those guys hit hard.
Except for attire. While it all fits the world, there's so little variation...
And then the one I would wear all the damn time has 1/5 the resists of basically anything else.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Separating stats and appearance is a major plus for me. There's an argument for PvP of being able to tell what the other guy is using, but you can do that by just showing actual rather than vanity layer to other people.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
RE: Fashion — While there's definitely a distinct unifying "this is what a HUNTER looks like" theme to attire, there's still a good deal of diversity. I'm just sad you generally have to kill someone/something you might not want to in order to achieve your fashionable ambitions.
But the hoover-beam gives you more uninterrupted time, so it evens out.
I have to say, even after spending maybe 40-50 hours in the main campaign I still feel like I have no handle on this game. I have no idea how Chalice dungeons even work. I am hoping the expansion gels with my low level understanding of the game.
Seriously? That's only for new game+ correct? I started a new character who is almost at the start point.
Things in there hit hard and have a lot of HP.
Hmm. I assume you eventually went right and down towards a more grassy area or something?
The main cathedral doors are the next major objective at that point.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
My axe and hammer are both +3, which is as high as I can take them with the drops I've been getting. Nothing I've killed drop twin shards, and I've only managed to find 2 from scavenging.
You're in luck then - you're right before where they start dropping like candy, and it doesn't involve NPC hunters at all.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
If you beat the BSB...
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I finally got tired of this and just pulled every item I had so far out of the bank, then played dressup for a half hour until I had a new outfit assembled. I have no idea what the stats are. My plan is to just never get hit. Or at least mash R1 really fast when I do get hit.
If not then PREPARE TO DIE.