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[Xenoblade] Xenoblade 2 coming to the Nintendo Switch in late 2017

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Posts

  • EnlongEnlong Registered User regular
    I'd have to choose between Barrage or Repair in that case.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    I'd drop Repair, assuming you have Smooth Recovery

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  • ChopperDaveChopperDave Registered User regular
    Magic Pink wrote: »
    Enlong wrote: »
    Hm. Is there any reason, then, for me to use the Mastermind class, rather than using Rayguns and Knives as any other class?

    The Mastermind class has the highest Potential, which is a stat that modifies the damage value of all TP arts, regardless of what color they are.

    But staying in a class after maxing it out means you will never complete your skill collection, so it's not recommended.

    Wait, Potential only affects TP arts? Not regular arts?

    As far as I know, potential:

    - Modifies attack power of TP arts.
    - Increases health recovery from soul voice heals.
    - Increases chance that you'll go into cockpit mode with skells.

    I think that's all it does? I don't think it affects abilities like Brainjack and Energy Source because they do no damage.

    3DS code: 3007-8077-4055
  • Ivan HungerIvan Hunger Registered User regular
    Magic Pink wrote: »
    Enlong wrote: »
    Hm. Is there any reason, then, for me to use the Mastermind class, rather than using Rayguns and Knives as any other class?

    The Mastermind class has the highest Potential, which is a stat that modifies the damage value of all TP arts, regardless of what color they are.

    But staying in a class after maxing it out means you will never complete your skill collection, so it's not recommended.

    Wait, Potential only affects TP arts? Not regular arts?

    That's correct. Potential is like this game's version of a "Magic" stat, so it only affects arts that use TP (this game's versions of MP).

  • EnlongEnlong Registered User regular
    Maddoc wrote: »
    I'd drop Repair, assuming you have Smooth Recovery

    I do indeed. Been using both to take the edge off, but I'll see how it goes.

  • VyolynceVyolynce Registered User regular
    Enlong wrote: »
    Maddoc wrote: »
    I'd drop Repair, assuming you have Smooth Recovery

    I do indeed. Been using both to take the edge off, but I'll see how it goes.

    I find that ally-targeting Arts just throw me off. I'm used to "press A, kick ass" and the extra inputs get in the way.

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    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Repair is such a low yield heal that I never felt like it was useful except as a token green art to trigger soul voices

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
    BloodySloth
  • EnlongEnlong Registered User regular
    It's percentage-based, right? Where does it max out?

  • Ivan HungerIvan Hunger Registered User regular
    Vyolynce wrote: »
    Enlong wrote: »
    Maddoc wrote: »
    I'd drop Repair, assuming you have Smooth Recovery

    I do indeed. Been using both to take the edge off, but I'll see how it goes.

    I find that ally-targeting Arts just throw me off. I'm used to "press A, kick ass" and the extra inputs get in the way.

    This isn't a problem for me, since I played a support-heavy Sharla build through pretty much the entirety of XC1.

  • ChopperDaveChopperDave Registered User regular
    Enlong wrote: »
    It's percentage-based, right? Where does it max out?

    Repair maxes out as 9% of target's HP.

    I'm not sure how Smooth Recovery works. There's some sort of multiplier going on in there. I think it's tied to your character's level, maybe?

    3DS code: 3007-8077-4055
  • BookerBooker Registered User regular
    I thought repair was 10% at max.

  • ChopperDaveChopperDave Registered User regular
    Booker wrote: »
    I thought repair was 10% at max.

    It may be. I'm just going off the monster spreadsheet here: https://docs.google.com/spreadsheets/d/1g0YR4M8RAHiRhCbAvV4tjXXHLEhRMrARzZMYAUGmyZ4/pub#

    I think this is based on values in the Japanese version of the game, though. I've noticed that a few stats seem to be slightly different in-game.

    3DS code: 3007-8077-4055
  • EnlongEnlong Registered User regular
    At what rank do arts max out?

  • VyolynceVyolynce Registered User regular
    Enlong wrote: »
    At what rank do arts max out?

    5. Skills, too.

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    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • StericaSterica Yes Registered User, Moderator mod
    Should I be hoarding BP as a precious resource, or is it okay to level arts/skills and experiment

    YL9WnCY.png
  • EnlongEnlong Registered User regular
    I imagine it's safe for allies.

    Whether it's safe for Rook probably depends on how many you can get ever.

  • Ivan HungerIvan Hunger Registered User regular
    Yeah, spend them on NPCs right away.

    On the PC, try to save them until you have a good idea what build you want to finalize on. It's not a hugely big deal though. If you get stuck on a boss fight, feel free to blow them all. You'll make them back eventually, it'll just take a while.

  • EnlongEnlong Registered User regular
    It's funny. It's the opposite of Shulk, who had 0 chance of blowing points on arts he would leave off his bar.

  • VyolynceVyolynce Registered User regular
    When you pick up late-game NPCs like Celica you will probably have more BP than you can initially spend on them. And unlike XP*, everyone gets BP regardless of their presence in your party so if you pick up, say, Boze and leave him alone after his initial mission he'll be in a similar situation if you ever decide to bring him back on the team.

    *Which WOULD HAVE BEEN NICE, Monolith...

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    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • EnlongEnlong Registered User regular
    Seriously.

    And it's not like they haven't done it before.

    You get Dunban back after like 4 hours of Xenoblade, and he's got comparable levels to Shulk, Reyn, and Shadla.

  • VyolynceVyolynce Registered User regular
    edited January 2016
    Enlong wrote: »
    Seriously.

    And it's not like they haven't done it before.

    You get Dunban back after like 4 hours of Xenoblade, and he's got comparable levels to Shulk, Reyn, and Shadla.

    That's not the problem. The NPCs here are the approximate recommended level for their introduction missions when you get them too. But Dunban was always in your party after that point (the prelude doesn't really count), and received XP bleed even if he wasn't one of your active three. If you use Irina for the first mission and then ignore her until Chapter 10, she'll still be at whatever level you left her at, probably something under 20, while the rest of your group is 40+. Apparently whatever she does while she's not with you just doesn't earn her experience, which means that what she actually must be doing for that time is nothing. Just standing there at the BLADE concourse (or one of her five H2H locations). Waiting. For you. When she's the leader of her own team.

    Vyolynce on
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    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • EnlongEnlong Registered User regular
    edited January 2016
    No, I mean that there's a point early on in XC where you have Dunban, during the attack on Colony 9. After he drops the Monado, he even has a few of his personal Arts, and you can set up his skill tree and everything.

    Then he leaves, you do two dungeons without him, and he returns outside Colony 6, with appropriate level gain to keep up with you, and more Arts unlocked.

    No reason, then, why they couldn't have kept track of XP for absent party members in XCX; they did it once before.

    Enlong on
  • KupiKupi Registered User regular
    A note, just in case anyone is worried: the BP you accrue are distributed to every possible member of your party, unlike normal experience points. So if you just ran Elma, Lin, and The Same Random Dipshit Every Time, you could swap your entire party out and be able to rank their Arts and Skills up immediately.

    My favorite musical instrument is the air-raid siren.
  • VyolynceVyolynce Registered User regular
    Kupi wrote: »
    A note, just in case anyone is worried: the BP you accrue are distributed to every possible member of your party, unlike normal experience points. So if you just ran Elma, Lin, and The Same Random Dipshit Every Time, you could swap your entire party out and be able to rank their Arts and Skills up immediately.

    For the four or five arts and zero skills they will have when you recruit them, yes.
    Enlong wrote: »
    No, I mean that there's a point early on in XC where you have Dunban, during the attack on Colony 9. After he drops the Monado, he even has a few of his personal Arts, and you can set up his skill tree and everything.

    Then he leaves, you do two dungeons without him, and he returns outside Colony 6, with appropriate level gain to keep up with you, and more Arts unlocked.

    No reason, then, why they couldn't have kept track of XP for absent party members in XCX; they did it once before.

    Oh, right. It's been a while since I played XC so I thought it was just the prelude where you controlled him before he actually joins up.

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    (Former) Gaming Unplugged columnist and video game reviewer at Snackbar Games
    AC:NH Chris from Glosta SW-5173-3598-2899 DA-4749-1014-4697
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Enlong wrote: »
    It's percentage-based, right? Where does it max out?

    Repair maxes out as 9% of target's HP.

    I'm not sure how Smooth Recovery works. There's some sort of multiplier going on in there. I think it's tied to your character's level, maybe?

    Smooth Recovery is just a multiplier of your Potential stat, hence it scales waaaay better

    97H9G7S.png PSN - Masked Unit | FFXIV - Laitarne Gilgamesh
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Should I be hoarding BP as a precious resource, or is it okay to level arts/skills and experiment

    Be somewhat careful especially if you aren't planning on doing post game.

    I had a semi-decent idea of what I wanted to do and only spent points on the abilities I was planning on using.

    When I got to end game I wanted to change a few things but I couldn't because I no longer had enough BP to level those new abilities into usefulness.

  • WyvernWyvern Registered User regular
    edited January 2016
    Should I be hoarding BP as a precious resource, or is it okay to level arts/skills and experiment
    The BP cost for leveling arts is on a rough scale of like 4/12/50/100 or something, and maybe half that for skills. Every art you ever intend to use for even a short time can be leveled to 3 pretty much immediately. You should maybe be more selective about hitting level 4 and definitely be more selective about hitting level 5, so you have a nice buffer of points available once you start checking out other class lines later in the game. But you're unlikely to run into desperate shortages leveling a lot of stuff to 3-4 and keeping a couple hundred points in the tank. I was definitely more conservative than I needed to be, leaving strong arts at 3 for way too long.

    For NPCs, go ahead and spend everything. They can't class-change, so they'll end up with way more BP than they know what to do with.

    Wyvern on
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  • EnlongEnlong Registered User regular
    Wait you can level up skills?

  • ChopperDaveChopperDave Registered User regular
    Should I be hoarding BP as a precious resource, or is it okay to level arts/skills and experiment

    Be somewhat careful especially if you aren't planning on doing post game.

    I had a semi-decent idea of what I wanted to do and only spent points on the abilities I was planning on using.

    When I got to end game I wanted to change a few things but I couldn't because I no longer had enough BP to level those new abilities into usefulness.

    Some good advice is to level up arts/skills to level 2-3 while you're "testing" them out. Levels 2 and 3 are way cheaper than levels 4 and 5, so you get a lot more bang for your buck. Only level up to 5 when you're sure it's a keeper.

    There are some exceptions, of course. Ghost Sniper is kind of worthless until you hit level 5, but once you get there it becomes one of the best TP-generating moves in the game IMO.

    3DS code: 3007-8077-4055
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Enlong wrote: »
    Wait you can level up skills?

    I would like to know this since they all say "level 1" but I don't see a way to level them.

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  • Ivan HungerIvan Hunger Registered User regular
    edited January 2016
    Warlock82 wrote: »
    Enlong wrote: »
    Wait you can level up skills?

    I would like to know this since they all say "level 1" but I don't see a way to level them.

    Just go the skills menu, highlight a skill (doesn't matter if it's equipped or not) and press X.

    They game actually tells you this, at the bottom right corner of the screen.

    Ivan Hunger on
    DemonStaceyVyolynce
  • WyvernWyvern Registered User regular
    You level skills and arts the same way. Go to the skill or art equipping screen, highlight it, and hit X.

    Switch: SW-2431-2728-9604 || 3DS: 0817-4948-1650
    DemonStacey
  • Mr KhanMr Khan Not Everyone WAHHHRegistered User regular
    edited January 2016
    Press X on the Skill List screen, same as arts.

    Shadowrunner'd

    Mr Khan on
  • PolaritiePolaritie Sleepy Registered User regular
    Enlong wrote: »
    Wait you can level up skills?

    Yep. It's even cheaper than arts and arguably more powerful. Why do you think we swear by Fast Forward Supreme Sword? Not worth it for level 1.

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  • King RiptorKing Riptor Registered User regular
    Beat the main game. One question -
    How do you access the character skin for Elma?

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  • homogenizedhomogenized Registered User regular
    Do the locations of NPCs (both the ones you can talk to and the ones you eavesdrop on) change only based on the general time of day, or are there more definite hourly schedules for them? If the former, is there any distinction between "early morning" and "morning", and "night" and "late night"? Either way I'm sure my desire to repeatedly check everything for changes after every important mission is going to really slow my progress in this game.

    Ivan Hunger
  • ecco the dolphinecco the dolphin Registered User regular
    edited January 2016
    Beat the main game. One question -
    How do you access the character skin for Elma?
    It's in the settings somewhere

    Near the bottom of the settings page from memory

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    King Riptor
  • King RiptorKing Riptor Registered User regular
    Thanks

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  • Ivan HungerIvan Hunger Registered User regular
    Do the locations of NPCs (both the ones you can talk to and the ones you eavesdrop on) change only based on the general time of day, or are there more definite hourly schedules for them? If the former, is there any distinction between "early morning" and "morning", and "night" and "late night"? Either way I'm sure my desire to repeatedly check everything for changes after every important mission is going to really slow my progress in this game.

    They only change from day to night. Day consists of early morning, morning, afternoon, and evening. Night consists of night and late night.

    homogenized
  • homogenizedhomogenized Registered User regular
    Thanks much, that'll save me a lot of time.

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