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[GTAV/O... and 6?] - Return to Vice City in 2025

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    General_ArmchairGeneral_Armchair Registered User regular
    edited May 2020
    I just bought one and haven't used it yet. IIRC the main thing that the Nightshark brings to the table is explosive resistance. The armored karuma, duke of death, whatever the casino penthouse mission reward armored car is named, and the speedo custom all pretty much die at the faintest whif of an explosion while the Nightshark can take a few dozen homing missiles before dying. Although the tradeoff is that the you're more exposed to gunfire. I want to say that the nightshark has windows that are merely bullet resistant that will break after a few bullets. Truly bulletproof windows are fairly rare AFAIK. I think the armored karuma gives you hands down the best bullet protection in terms of armored cars, while I think that the other armored cars only have bullet resistant windows but they're usually thin arrow-slit type windows surrounded by armored plates so it's relatively rare for NPC attacks to thread the needle.

    It's rather rare for NPCs to send explosives your way, so I think that often the armored cars will often provide better ability to just kinda face-roll NPCs in missions than the nightshark. It may be nice to have the nightshark in your back pocket if you know that you'll be going up against NPC explosives.

    If you know that your PvE work will be in freeroam where you'll have access to vehicles beyond "personal vehicles", the MOC cab dwarfs the nightshark in surviability. I want to say that the nightshark can survive 27 homing rockets while the MOC cab can survive somewhere in the ballpark of 90-something 60 something homing missiles. That's like five oppressors worth of missiles. Most people prefer the Phantom cab since you can throw stickies with it. I have the Hauler cab since it's a bit more agile. I know that you can weirdly shoot straight through the back of the Hauler cab, so you can be immune to bullets by reversing at the enemy. I'm not sure if the Phantom cab can do the same since I've never tested it. The driveby mechanics are probably identical to the ordinary phantom and hauler cabs that the NPCs drive, so I should probably steal one someday to test.

    For most PvE work I prefer the Speedo Custom. I don't think it's as fast or agile as the other armored cars, but you're invulnerable to bullets from behind since there are no rear windows once you max out the armor upgrades. The real boon over the other armored cars is the rooftop mounted fifty cal, which dramatically outguns whatever driveby weapon that you would have been using. IMO stick with the fiftycal rather than the minigun. The fifty is more precise, doesn't have a spinup delay, and most importantly can elevate higher if you need to shoot at helis. On top of that all it can be upgraded with a proximity mine dispenser that is great at destroying NPCs that pursue you on the roads.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    SpoitSpoit *twitch twitch* Registered User regular
    Three problem with the speedo is what it's a special vehicle, so you can only use it on freeroam, not missions

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited May 2020
    I bought a buzzard with my bunker profits and oh man that thing makes getting around so much easier. become CEO, summon instant buzzard on road right next to me, fly to destination!

    I also got the 2.7 mil vehicle import/export garage and those missions have been pretty fun so far, slowly stocking up so I can start exporting the expensive cars and make money while my bunker churns away.

    Gonna need to buy a facility so I can do the doomsday heist eventually, and ideally move my arcade from the free one to one a lot closer and better.

    Also I saw Spoit in a lobby the other day and we both carried on doing our shit without speaking and I was not blown up so huzzah WANG!

    SniperGuy on
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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    SniperGuy wrote: »
    I bought a buzzard with my bunker profits and oh man that thing makes getting around so much easier. become CEO, summon instant buzzard on road right next to me, fly to destination!

    It also makes doing Headhunter and the other VIP mission I forgot the name of (finding the briefcases) super easy to do in between waiting for other cooldowns.

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    General_ArmchairGeneral_Armchair Registered User regular
    SniperGuy wrote: »
    I bought a buzzard with my bunker profits and oh man that thing makes getting around so much easier. become CEO, summon instant buzzard on road right next to me, fly to destination!

    I also got the 2.7 mil vehicle import/export garage and those missions have been pretty fun so far, slowly stocking up so I can start exporting the expensive cars and make money while my bunker churns away.

    Gonna need to buy a facility so I can do the doomsday heist eventually, and ideally move my arcade from the free one to one a lot closer and better.

    Also I saw Spoit in a lobby the other day and we both carried on doing our shit without speaking and I was not blown up so huzzah WANG!

    Personally I'd recommend moving the arcade before grabbing a facility. The arcade is just such a good moneymaker once you have the casino heist down pat. It might take anywhere from one to two hours to prepare the heist depending on how efficient that you are and how many of the optional preps that you do, and you can rake in over a million from that easily if you take 85% of the cut or even if you reduce your cut by several ticmarks. The big thing is to host all three approaches at least once. Then you're permitted to call lester and cancel the heist. From that point forward you can abort the heist if you scope out the casino and see that the loot is cash. It is so very much worth it to forfeit the 25k startup fee to ensure that the vault loot is art or gold.

    Allegedly 8-bit is better for setting up the heist. I'm not entirely sure about that. As I see it, the main advantage of 8-bit over videogeddon is that the garage entrance is on the front of the building where videogeddon is in the back alley and a bunch of lamp posts complicates landing helicopters there. However if you're careful then you can plop a buzzard straight down in that alley without issue. I've even found that I can squeeze my Akula in if I come in from the side underneath the nearby overpass and put her down straddling one of the concrete barriers. Videogeddon is also pretty much adjacent to the personal aircraft spawn in the storm drain. It also pretty convenient for missions where you need to lose the cops in a ground vehicle while lester's services are disabled. Namely in that you can dive into the tunnel construction site that's just off the highway near the Arcadius building, and from those tunnels either follow the subway line or the sewers to the storm drain where you can just pop up out of the storm drain right behind the arcade.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    SniperGuy wrote: »
    I bought a buzzard with my bunker profits and oh man that thing makes getting around so much easier. become CEO, summon instant buzzard on road right next to me, fly to destination!

    I also got the 2.7 mil vehicle import/export garage and those missions have been pretty fun so far, slowly stocking up so I can start exporting the expensive cars and make money while my bunker churns away.

    Gonna need to buy a facility so I can do the doomsday heist eventually, and ideally move my arcade from the free one to one a lot closer and better.

    Also I saw Spoit in a lobby the other day and we both carried on doing our shit without speaking and I was not blown up so huzzah WANG!

    Personally I'd recommend moving the arcade before grabbing a facility. The arcade is just such a good moneymaker once you have the casino heist down pat. It might take anywhere from one to two hours to prepare the heist depending on how efficient that you are and how many of the optional preps that you do, and you can rake in over a million from that easily if you take 85% of the cut or even if you reduce your cut by several ticmarks. The big thing is to host all three approaches at least once. Then you're permitted to call lester and cancel the heist. From that point forward you can abort the heist if you scope out the casino and see that the loot is cash. It is so very much worth it to forfeit the 25k startup fee to ensure that the vault loot is art or gold.

    Allegedly 8-bit is better for setting up the heist. I'm not entirely sure about that. As I see it, the main advantage of 8-bit over videogeddon is that the garage entrance is on the front of the building where videogeddon is in the back alley and a bunch of lamp posts complicates landing helicopters there. However if you're careful then you can plop a buzzard straight down in that alley without issue. I've even found that I can squeeze my Akula in if I come in from the side underneath the nearby overpass and put her down straddling one of the concrete barriers. Videogeddon is also pretty much adjacent to the personal aircraft spawn in the storm drain. It also pretty convenient for missions where you need to lose the cops in a ground vehicle while lester's services are disabled. Namely in that you can dive into the tunnel construction site that's just off the highway near the Arcadius building, and from those tunnels either follow the subway line or the sewers to the storm drain where you can just pop up out of the storm drain right behind the arcade.

    Well I'm doing a stream with some folks where we're specifically working through all the heists together, so we're gonna do Doomsday Heist before the Casino. Might not be the most efficient but I wanna do 'em in order!

    Not sure if setting up a nightclub is worth it but it seems like it might be? Gotta get like, cocaine lockup and stuff first though? THERE'S SO MUCH

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    General_ArmchairGeneral_Armchair Registered User regular
    edited May 2020
    SniperGuy wrote: »
    SniperGuy wrote: »
    I bought a buzzard with my bunker profits and oh man that thing makes getting around so much easier. become CEO, summon instant buzzard on road right next to me, fly to destination!

    I also got the 2.7 mil vehicle import/export garage and those missions have been pretty fun so far, slowly stocking up so I can start exporting the expensive cars and make money while my bunker churns away.

    Gonna need to buy a facility so I can do the doomsday heist eventually, and ideally move my arcade from the free one to one a lot closer and better.

    Also I saw Spoit in a lobby the other day and we both carried on doing our shit without speaking and I was not blown up so huzzah WANG!

    Personally I'd recommend moving the arcade before grabbing a facility. The arcade is just such a good moneymaker once you have the casino heist down pat. It might take anywhere from one to two hours to prepare the heist depending on how efficient that you are and how many of the optional preps that you do, and you can rake in over a million from that easily if you take 85% of the cut or even if you reduce your cut by several ticmarks. The big thing is to host all three approaches at least once. Then you're permitted to call lester and cancel the heist. From that point forward you can abort the heist if you scope out the casino and see that the loot is cash. It is so very much worth it to forfeit the 25k startup fee to ensure that the vault loot is art or gold.

    Allegedly 8-bit is better for setting up the heist. I'm not entirely sure about that. As I see it, the main advantage of 8-bit over videogeddon is that the garage entrance is on the front of the building where videogeddon is in the back alley and a bunch of lamp posts complicates landing helicopters there. However if you're careful then you can plop a buzzard straight down in that alley without issue. I've even found that I can squeeze my Akula in if I come in from the side underneath the nearby overpass and put her down straddling one of the concrete barriers. Videogeddon is also pretty much adjacent to the personal aircraft spawn in the storm drain. It also pretty convenient for missions where you need to lose the cops in a ground vehicle while lester's services are disabled. Namely in that you can dive into the tunnel construction site that's just off the highway near the Arcadius building, and from those tunnels either follow the subway line or the sewers to the storm drain where you can just pop up out of the storm drain right behind the arcade.

    Well I'm doing a stream with some folks where we're specifically working through all the heists together, so we're gonna do Doomsday Heist before the Casino. Might not be the most efficient but I wanna do 'em in order!

    Not sure if setting up a nightclub is worth it but it seems like it might be? Gotta get like, cocaine lockup and stuff first though? THERE'S SO MUCH

    The nightclub is easily worth it if you're willing to idle for cash. If I leave my computer running all day while my character watches TV in a contact mission, then I end up having something like a ~700k easy 5-10 minute sale once I return to the game. It's expensive setting that up, but it can pay for itself very quickly if you idle while you sleep at night and are busy with IRL stuff during the day. To re-iterate from before: NEVER BUY THE MULE CUSTOM FOR THE NIGHTCLUB. Avoid buying the rocket turret for the Pounder custom unless you like being clotheslined by overpasses. You can pay to remove the rocket turret though. Once you buy the mule, you're stuck with its slow miserable self forever. So never buy the Mule custom. Never buy it.

    The nightclub is also a prerequisite for owning the terrorbyte which is useful for optimizing CEO work since it's basically an office that you can summon to your location to source new cars or start new crate missions. Also the terrorbyte missions like diamond shopping are basically more lucrative VIP work. The terrorbyte also unlocks Paige as a hacker option for the casino heist, and IMO she's the best one. You can unlock Avi for free by running around the island blowing up signal jammers, but he only gives a few more seconds of time than Paige while taking a 10% cut while Paige IMO gives plenty of time and takes a 9% cut.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    Hey thanks @Spoit for the casino heist run. That was intense!

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    General_ArmchairGeneral_Armchair Registered User regular
    edited July 2020
    The Hunter, Starling, and Bombushka are on sale this week. Those three vehicles are all on my bucketlist. I'm not entirely sure if it was worth bumping the thread for this, but maybe someone else in TV land wanted those vehicles too and they don't go on sale that often (or at least not when I'm looking). The rogue is on sale too, but it's not on my bucket list.

    The Hunter sure would have been useful when I ran the casino penthouse missions. My assorted partners never had a personal aircraft of their own to assist in those missions, so they got to ride along in my akula with its dinky peashooter co-pilot gun...or in the case of one player he got to ride along in the back seat and watch because he wasn't able to rub enough braincells together to climb into the seat that controls the gun. The Hunter fixes all of that though. There is only one passenger seat, so they can't mess that bit up, and said seat controls the fist of an angry god instead of a peashooter.


    Also, the ultralight is free this week if you want it.

    To top it off, Hangars themselves are on sale. If you don't have one, then buying one in fort zancudo is kind of useful. Which one specifically doesn't really matter. The westmost one is closest to a personal aircraft spawn, but you may as well just buy the cheapest one.

    The airfreight business itself is not good. At all. So don't bother trying to make money with it beyond unlocking trade prices for aircraft. Technically the business is much better if you have three or so people running with alongside you since the crate income gets multiplied by the number of people running the missions with you. However the people that help you get paid diddly squat for their efforts, so that's something that you just don't see happen unless you're a popular youtube eceleb.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    edited December 2020
    A new heist and some new radio stations have been added to online:

    https://youtu.be/SC3LRcDP0Go

    Apparently it can, in theory be done entirely solo. I haven't made it past the stealth recon setup part yet, though, I spent too much time trying out all the new dance animations at the new club in the casino's basement. :lol:
    The huge nuclear missile sub you need to buy is upwards of $4 million though, but can also come with a deployable 4-seater mini-sub and a neat little 2 seater helicopter.

    I love the noise it makes when it dives and surfaces, but it's very slow to sail around in practice. You're better off paying the $10,000 to just teleport it to a few select locations around the map.
    It's also invisible on the mini-map whilst submerged and comes with lock-on torpedoes, only useful I guess if you have enough people willing to have a fun underwater sea battle with you or playing chicken in boats. :D
    Also shoots guided missiles if you buy that extra feature - too expensive for me, I always feel bad buying shark cards (even if it works out at what the DLC might have costed).

    Also:
    vehicles-toreador.jpg
    They've added in that submersible/amphibious James Bond car (Wet Nellie) from 1977's 'The Spy Who Loved Me'! So cool! :D

    Zilla360 on
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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2020
    Gonna correct a few details here. "Wet Nellie" has been in the game for a few years now. The Stromberg was inspired by Nellie and was added as part of the Doomsday Heist DLC in 2017. This new car was inspired by some Lamborghini concept car IIRC. This new car is basically a better stromberg though. There are a few minor details where the stromberg surpasses it. Mainly better bullet protection because of the smaller windows, the ability to ferry it about in the avenger, and I THINK it might have better handling but I haven't done a proper comparison and I might be wrong. I could have sworn that I could use my handbrake to spin about 180 real quick with the stromberg, but with the toreador I can only ever spin ~90 degrees. Both of the submarine cars are superb vehicles for taking out griefers on mk2s since they can tank ~5-6 of the mk2's missiles and most mk2 pilots aren't smart enough to evade your lockon cone.

    Fully upgraded, the sub will set you back ~9 million. Although the truly significant purchases are the sub itself and the sparrow helicopter, which sums up to about 4 mil. The barebones sub is 2.2 mil. You missed a zero on the fast travel cost. It's 10k per trip, but that gets slashed down to 2k per trip once you complete the heist once. The weapon workshop upgrade is kind of redundant if you own an avenger, MOC, or arcade. The mini-sub might just be a stylish paperweight, but DAMN is it stylish. The sonar upgrade is being given out for free to twitch prime users (or will be refunded if you bought it already).

    The sub's moonpool comes with three bays. One reserved for the sparrow. One that will be permanently occupied by the mini-sub, and one that acts as a garage slot if you want to store either of the two submarine cars. Allegedly if you don't buy the minisub, then you can store both submarine cars there simultaneously. Both sub cars are probably better subs than the mini-sub in that they're faster (toreador MUCH faster), although you pilot the sub-cars like underwater planes while the mini-sub does have multiple degrees of movement in that it can directly ascend/descend and traverse left and right.

    The galley on the sub is pretty amazing since you can replenish snacks at an incredible pace. There's no confirmation notice. You just spam the button and it stocks up quick.

    The sparrow helicopter is amazing. It is summonable directly to you via the service vehicles menu. Like the CEO buzzard, it's a distinct vehicle that doesn't eat up your personal vehicle slot. It's accessible even if you're a normal player and not registered as a CEO. It's very fast and agile and can spit out missiles much faster than the buzzard, although it is also very fragile.


    Don't buy shark cards. This new heist is very profitable once you get the hang of it. If you have the sub already, just carry on with the heist. If you can afford the sparrow then get it since it will simplify trips between the sub and the shore, but otherwise just limp with using dinghys until the heist lets you afford the sparrow. As a solo player, your first solo heist should net you in the ballpark of 1.5+ million profit depending on how well you do with secondary loot. The madrazo files are worth 1.1 mil, and two caches of cocaine (the best secondary loot accessible by a solo player) with add an extra ~$440k on top of that. If you're careful you can stealth the entire mission without ever being shot. The guard disguise is VERY powerful and will basically let you faceroll everything except a few elite guard units within Rubio's compound.

    Also, watch some youtube clips about the casino heist. Particularly note the helicopter escape for the casino heist. Watch some about the drain pipe entrance for the perico heist too. If you ever see an invite pop up on your phone for the heists, you can join quick for some easy money even if the host only gives you the minimum 15% (and honestly, given the size of the payday of a few hundred thousand for what's usually ~15 minutes of work, 15% is plenty fair since you didn't assist with any of the setups).

    The "easiest" approach for the perico heist is probably using the velum to deliver you to the airport. Then disable the air defenses and power grid. Once the air defenses are down, Paige's recon will reveal the location of every enemy on the island. The sniper rifle loadout with the AP pistol is popular for picking your way across the island, but again once you get the guard uniform you can just waltz right through enemy vision cones so long as you don't loiter in them. It does however cost you ~35k in extra setup costs to pay to have your weapons stashed at the airport and for paige's drone. It's also probably one of the slower approaches.

    The "meta" approach seems to be to directly infiltrate Rubio's compound via the sewer drain at the base of the oceanside cliff on the southern edge of his compound. Most people use the submarine approach vehicle to get to that, but word on the street is that the Longfin speedboat can get you to that sewer faster than the swim from the submarine. I've seen speedrun clips that complete the heist in ~6 minutes. You may need to have a personal supply of rebreathers or a strong lung capacity stat to make that swim without the scuba gear though. The Longfing heist outfits are also WAY more stylish than the sub's scuba suits.

    35s1hthv00fm.jpg

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2020
    Also, another tip for easy money, there are several scavenger hunt activities in the game right now. The more lucrative ones were related to red dead redemption 2 content. My brain is fuzzy right now, but there's something like a treasure hunt, something where you are a bounty hunter, and something where you track down some serial killer. IIRC you get a few hundred thousand as bonus cash for completing those little questlines. Also, you can get a pair of neat revolvers and the stone hatchet. The stone hatchet is situationally REALLY GOOD in that it's an instant kill, and once you start killing you enter a near invulnerable state for a short period of time that gets extended with each subsequent kill. On some missions where you go up against a lot of enemies with a room, I've been able to sprint to the first enemy, engage the rampage mode, and then just cut them all down in a bloody slaughter.


    My advice for new players is to get a fast car and try to do those scavenger hunt events to give themselves some seed money. Once you hit an early level (15? 25?) you can call merryweather to summon a helicopter to your position. If you kill the pilot, then you can steal the helicopter. That will help with the scavenger hunt even more. The submarine and this new Perico heist are what I'd reccomend new players farm for money, although a few weeks ago I would have recommended an arcade. I think that the perico heist setups are easier (although perhaps obnoxious if you don't own the sparrow), and you don't need to rely on randoms. Although randoms are pretty decent at the casino heist by now.

    General_Armchair on
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    General_ArmchairGeneral_Armchair Registered User regular
    So what's everyone's favorite approach vehicle for the new heist? I still need to try them all out.

    For duos, it looks like taking the drain pipe into the compound and getting the gold as secondary loot is objectively the best choice. However for solo I'm not convinced that rushing the drain pipe is best. I need to try it out some more, but the speed boat looks really appealing to me in that you get to keep the vehicle within the mission. Pull it up alongside the shore near a site where you scouted coke, then hop back in and bypass the defenses to circle the island to the drain pipe. It will be slower than directly going to the drain pipe, but you'll have a full bag of secondary loot and probably will have enough time to still get the elite challenge. You might even have a disguise to trivialize the compound segment.

    As for escape, it looks like you can hang out above the cliffs and wait for the patrol boat enemies to spawn. Then kill them, dive into the water, and steal the boat to escape. Note that you need to be OUTSIDE the compound to do this since diving into the water from within the compound triggers a scripted death.

    I've also read that you can simply swim towards the edge of the map and the mission will conclude shortly afterwards. I haven't tried that firsthand yet. A big event is going on in another game this weekend and is eating up my time.

    3DS Friend Code:
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    AlphaRomeroAlphaRomero Registered User regular
    edited December 2020
    We did a duo, killed a guard who had a code for a side door and did pretty OK. Got the paintings and some of the gold, couldn't find the codes for the safe room gold in the cell. Escaped down to the dock and got the weed which was far lower value per space taken up, then left by boat.

    We did find other access points to the villa but we apparently needed to locate grappling hooks and we did not find a drainpipe.

    The hard part was we went in with a stealthy setup which lasts all of 5 minutes, so then you're stuck with weak weaponry and loads of road blocks and a helicopter.

    AlphaRomero on
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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2020
    You need to steal a boat to scout out the drain pipe during the Intel gathering mission. It was auto detected when I got near to the base of the cliff.

    Paintings are actually pretty bad loot that mostly just has the convenience factor of being in Rubio's office going for it. (which can be a pretty significant factor at times)

    I'll post better numbers tomorrow afternoon, but the best loot per bag capacity goes as follows.

    Gold > coke > weed > paintings > cash

    Gold is inaccessible to solo players. You need to find the two keycard to access gold. One is on Rubio's desk, and one is being carried by one of the guards within his secure compound.

    Weed looks bad since it only eats up 33.5% of your bag, so it doesn't look like much. Although you will probably need to hit a third cache to top off your bag if you collect any weed. Sometimes that's a problem.

    Edit:

    But as a duo you definitely want that gold. It far exceeds the others and eats up 2/3 of your bag. Three caches of gold will completely top up two players.

    General_Armchair on
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    Zilla360Zilla360 21st Century. |She/Her| Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered User regular
    I haven't had time to get to the actual heist yet, just the recon/setup mission (where you sneak out of the beach party) that I didn't manage to finish, I've been too busy with other games like CP2077.

    I had not really touched GTA Online for a looong time (2016/2017, I think?) since this new heist/island was added (and so many cool new vehicles), so thanks for correcting me on some details.

    Does a part of the heist involve scuba diving and cutting torches? I saw a screenshot that seemed to imply that might be an optional path. :)

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    SpoitSpoit *twitch twitch* Registered User regular
    how does the time/reward work out compared to spending like an afternoon doing the casino setup and just grabbing a rando with a minimal cut? Being able to do a true solo run is definitely nice

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    AlphaRomeroAlphaRomero Registered User regular
    edited December 2020
    Spoit wrote: »
    how does the time/reward work out compared to spending like an afternoon doing the casino setup and just grabbing a rando with a minimal cut? Being able to do a true solo run is definitely nice

    You can get close to 4 mill from it and it doesn't have those fucking fingerprint scanners in a timed environment or the other puzzles. You're on a hard limit in the casino vault regardless of which hacker you take, and they obviously get a cut.

    I'd say me and my nephew worked through prep and a finished heist in one afternoon, about 3-4 hours. And unlike the casino where each shot takes quite a lot of cash, you lose cash for being shot but it doesn't seem as harsh on the island. I did intentionally die at one point to reset it because I got caught in a blockcade and my 1.7 mill was whittled down to 500k. I figure if we knew where the additional entrances and items were, we could've taken the whole thing, and once we were out we did pretty OK. One weird thing is that we left the villa, then decided fuck it let's go back in, and instantly died. No one killed us, we just clearly aren't meant to decide to go back in.

    Also do the missions to damage the island resources because otherwise you end up with a bunch of brutes. We did them all, partially failed the weapons one, and had one brute and that was enough to really do some damage when we just had silenced weapons.

    If you have the money invest in the Sparrow, because your personal vehicle can't be stored on the sub and there's a good chance someone will blow it up with their own sub or it will just fall off and into the ocean or disappear because it's too close to an exit. The sparrow is weak but it at least gives you the means to get quickly from the ocean to the shore.

    AlphaRomero on
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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2020
    I haven't clocked the prep time yet, but someone in discord claimed that he finished within 50 minutes with barebones minimal prep. When solo, the heist can payout over 1.5 mil.

    In normal mode, I want to say that the primary loot will net you between 900k and 1.3 mil. Grabbing double cocaine will add an extra 440k. Then there is the elite challenge. Finally something in the 150-200k ballpark ends up being deducted as fencing fee and pavel's cut.

    I'm in the camp that says don't do the disruption preps and just stealth the whole run. I've just been dealing with the brute in the compound with melee takedowns, but I've been hearing some reports that his helmet is bugged and doesn't actually protect him from headshots.

    The sparrow is pretty much essential for quickly doing the preps. The routine ends up being the following:
    * Start prep mission
    * Pay 2k to relocate the sub to the shore closest to the mission
    * Leave the sub via the sparrow
    * Send the sub back to its service vehicle storage
    * Complete the prep and fly towards the nearest shoreline
    * Summon the sub from the service vehicles menu once you get close to the water.

    General_Armchair on
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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2020
    For anyone who is broke, can't afford the sparrow yet, and is looking for a quicker way to get from the sub to the shoreline than calling a dinghy, here are two options:

    1: Take the easy way out. You'll respawn on the shore.
    2: Spawn one of the RC toys like the RC bandito. The bandito will spawn on the shore, and upon exiting the RC toy you will also be on the shore.

    edit:
    Also, the snow is back.

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    General_ArmchairGeneral_Armchair Registered User regular
    edited December 2020
    Sorry for the repetitive posting. But I just clocked the heist preps for the new heist. It took me 40 minutes to finish all of the preps, plus maybe 10-15 or so to scout the island. I didn't really clock the scouting. I would have been done in 30 minutes, but I DRAMATICALLY underestimated how poor my MOC cab would hand turns at high speed in the snow while hauling a trailer in the longfin prep where you need to escape from a 3* wanted level. So that wasted some time. I would have handled it fine with proper traction.

    The heist itself should take less that 15 minutes, and I'll edit this post with what I earn but it's going to be well over a million. This heist is seriously lucrative.

    edit:
    It actually took me a bit longer and i got caught a few times since I was greedy and was sweeping the whole compound for the combat shotgun. Probably cost me ~200k between losing out on the elite challenge bonus and the lost secondary loot from dying. However I still walked away with 1.3 million.

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    übergeekübergeek Sector 2814Registered User regular
    Ok guys and girls, now that the forums are no longer messed up, I have problem. I got into playing GTAO while on my Christams vacation for two weeks, got the CE pack on sale, and worked on the grind. Problem was I didn't realize that Cayo Perico is the new cash cow. I've already done the bounties and the revolver quests, the hatchet, the figures and cards and the jammers and I was spending on building up stuff according to the old way of doing things. So, I don't have the money for the sub....yet.

    ~Dutch voice~ "I have a plan, just have some damn faith...." ~Coughs~ Wait, wrong game, same premise...

    The one thing I haven't really done yet is the heists. I just got a High End apartment so I can do Fleeca now. Correct me if I'm wrong, but the bonus condition rewards are not part of the shared take. If this is the case, I would need 1 partner in crime who knows what to do even on hard. I learn how to do it, and I'd get the completion 100k and the all in order 1M and I'd be halfway there, and if my understand of the bonuses just going to me, I'd just give you the full 100% of the normal take, although I know that isn't much but it's all I can offer. Then, through infinite patience assuming hard is actually hard, or breeze through since it's old content, one of you leads and get 100% of the take again and assuming we don't die, that would be $10M. If not, just the one run would be fine, and then later on I just have to do the next heist and get the next million.

    Terrible plan, or worst plan?

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    SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited January 2021
    I did Cayo perico solo and it's a lot of fun, but I did get the sparrow and those missiles, makes setup waaaay easier. And it's super convenient too.

    My stupid twitch prime thing hasn't kicked in yet so I'm just waiting for that, annoying that I'm missing out on free weekly money.

    Cayo Perico setups were easy but I tried to follow a reddit guide for stealthing it. Got most of the way done but I guess a body got spotted on my way to the office so the alarm went off

    Getting off the island was MUCH harder than I expected. I ended up stealing a bike, driving it backwards off the island into the water, then hijacking an attack boat and sailing that away. If I can get it down stealthily, looks to be extremely profitable.

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Hard is pretty hard with some of the heists. The lack of wiggle room when (not if) a team member dies can be particularly rough on some of the later heists (I remember a rage-inducing part of The Doomsday Heist that a buddy and I went through).

    I haven't seen what the older heists are like with the scalable party size (it used to be that up to The Doomsday Heist, the heists required a party of 4)...so it'd be interesting to see how duoing things like Prison Break or Series A would go.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    übergeekübergeek Sector 2814Registered User regular
    edited January 2021
    Erlkönig wrote: »
    Hard is pretty hard with some of the heists. The lack of wiggle room when (not if) a team member dies can be particularly rough on some of the later heists (I remember a rage-inducing part of The Doomsday Heist that a buddy and I went through).

    I haven't seen what the older heists are like with the scalable party size (it used to be that up to The Doomsday Heist, the heists required a party of 4)...so it'd be interesting to see how duoing things like Prison Break or Series A would go.

    Well Fleeca can only be done with 2 anyway, so I was thinking that version of hard isn't as bad as something intended for 4 people.

    Oh also while I was playing on vacation I won the Progen Tyrus off the wheel. It also happens to be a Pearlescent Blue close to the PA site blue with orange shine, so it ended up being the perfect PA car. I only bothered to put bulletproof tires on it but for getting around it's great.

    EDIT While I'm asking questions, assuming I get the sub, is the Sparrow spawnable in the same way the Buzzard is on demand from the CEO menu for free? If it is I can tough it out and use the Frogger until I can get a Sparrow.

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    SpoitSpoit *twitch twitch* Registered User regular
    if you got the CE, you should have the CEO office, right? Cargo is probably the easiest way to grind solo money, better than the original heists

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    General_ArmchairGeneral_Armchair Registered User regular
    edited January 2021
    Maybe I completely missed the memo, but I think that you still need 4 people for the classic heists (baring Fleeca Job). Unfortunately the old heists don't pay well enough to draw that much attention, so a regrettable number of the randoms that accept your invites are clueless people that don't know what they're accepting and in turn are a detrimental to success. They also tend to be entitled and want huge payouts just for showing up to the finale.
    Spoit wrote: »
    if you got the CE, you should have the CEO office, right? Cargo is probably the easiest way to grind solo money, better than the original heists

    I think that may depend on what properties that ubergeek presently has and how much money is in his bank account at present. It could be a situation where it makes more sense to just grind it out with VIP work instead of buying a CEO property and then paying off that investment.

    @übergeek
    First of all, is this on PC or console? If PC then I'd be willing to do you a solid and simply host a casino and/or perico heist for you and give you the big cut to save you a big headache. IIRC I have a casino heist prepared and ready to go already. Build up some karma to start the year off. I'm generally available in the evening for US Central time.

    To answer the question about the sparrow, yes it is spawnable directly adjacent to you similar to how the CEO buzzard can be. Technically it is summoned through the services menu rather than the CEO one, so you don't even need to be registered as a CEO to summon it. It is arguably harder to land without damaging it than the buzzard or frogger in that it is rigid and fragile. With those two, it you can be fairly rough with their landings so since their landing gear is kinda springy and will absorb all but the most hamfisted of landings. It is however easier to land than say the Havok and to a lesser extent the Volatus in that it is at least stable and isn't prone to flipping over.

    To plan out your money making strategy, I've gotta ask "what exactly do you have in terms of business properties?" I assume that you started with the criminal enterprises properties. Did you upgrade and/or relocate any of them?

    Without knowing what you have, I might be inclined to basically follow the following flowchart for grinding money. Ok, it's less of a flowchart and more of a descending list of priorities in that you should perform the highest item on the list whenever you can.
    1. If you ever see a phone popup about joining the casino heist or perico heist, then drop whatever you're doing and accept that thing ASAP. Don't be picky about the payout %. For how fast those heists can be, 15% is good pay considering that you'll probably be getting a few hundred thousand for ~10-15 minutes of effort. I always thank the host if they give me more than 15%
    2. Whenever your cooldowns of are available, use the CEO menu to run VIP work like Headhunter, sightseer, haulage, or hostile takeover.
    3. While you're waiting for your VIP work cooldowns to expire, use your phone to search for jobs to join the casino or perico heists. Honestly, in a perfect world, this would be number 2 in the grinding flow. The ONLY reason that I rate it lower than just running VIP work is that I have a very poor track record in getting heists to actually fire when I am the one actively seeking to join a lobby as a client. For some reason it seems like the sessions are more likely for the host to disconnect or for the session to bug up so that we either can't run the heist or I load into some limbo where I need to quit to new session to fix myself. The failure rate that I experienced made this kind of sanity draining, so I rate it lower than running VIP work that at least reliably fires. However it is MUCH more lucrative if it does work so you may want to consider swapping the two priorities.

    Tips for the casino heist:
    1: Look up the helicopter exit. 95% of hosts will want to escape via the helicopter, so it helps for you to know how that works.
    2: Look up the sewer escape plan. Nobody really wants to do this because it's slower, but it's also kinda foolproof. I use it as plan B if shit hits the fan for some reason.
    3: If the host knows what he's doing, then you're just there to help him open the double doors and to help carry loot. You'll need to do some shooting in aggressive, but for big con and silent just follow the host patiently. Give the host about a meter or two of breathing room to do his thing and just follow. Don't stand in the cameras, however you can sprint through them. Directly through the camera field of view if need be, just be fast. Standing directly underneath the camera is fine too.
    4: If it's silent or big con, don't shoot. Just don't shoot at all unless the enemies are already shooting at you. Even once you get outside the casino. Don't start spraying bullets until the enemies are shooting at you first. Let the host take point and do the initial shooting. If shooting happens within the casino, then often the host will want to "reset" the heist by having everyone die and quick restart.

    Tips for the perico heist:
    1: The host will probably want to steal gold from the compound, which will require the two of you getting the two keycards. One is on a random guard within the compound and one is on rubio's desk.
    2: Be mindful of your shots. The way the guards are stacked up in the compound, it is decently likely that a distant guard may be near the impact of a bullet. To this end a spray of bullets at their heads often has one stray bullet fly off into the distance and alert someone. So if you're going to shoot someone, don't miss. Make sure that their face catches the bullet.
    3: It often is safer to just melee the guard. Melee with the reload button rather than the context sensitive attack button. There is even enough time to melee the pairs of double-guards that are talking to each other.
    4: I don't know how duos tend to leave. If your bags are full, the best way is for you all to just drive a vehicle off the cliff and swim into the ocean (bring rebreathers from ammunation. Equipped with 'G' or either the left or right dpad button once under water). If your bags aren't full, you'll probably be stealing stuff from the main docks before stealing a speed boat. Safe bet is probably to just follow the host and do what he does.

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    ErlkönigErlkönig Seattle, WARegistered User regular
    It was my understanding that the December update changed the old heists to be retuned for variable party sizes. It's been a whiles since I last really played the game, so I might've misunderstood the patch notes.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
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    General_ArmchairGeneral_Armchair Registered User regular
    Another source of some cash are the weekly time trials. Is criminal enterprise pack comes with some super cars and some kind of bike? Those might be adequate for beating the time trial par time. If so, that's an extra ~100k in your pocket. I don't know how good that bike is, but I know that some people have completed some of these time trials in the Bati 801, which only costs like 15k.

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    übergeekübergeek Sector 2814Registered User regular
    edited January 2021
    Maybe I completely missed the memo, but I think that you still need 4 people for the classic heists (baring Fleeca Job). Unfortunately the old heists don't pay well enough to draw that much attention, so a regrettable number of the randoms that accept your invites are clueless people that don't know what they're accepting and in turn are a detrimental to success. They also tend to be entitled and want huge payouts just for showing up to the finale.
    Spoit wrote: »
    if you got the CE, you should have the CEO office, right? Cargo is probably the easiest way to grind solo money, better than the original heists

    I think that may depend on what properties that ubergeek presently has and how much money is in his bank account at present. It could be a situation where it makes more sense to just grind it out with VIP work instead of buying a CEO property and then paying off that investment.

    @übergeek
    First of all, is this on PC or console? If PC then I'd be willing to do you a solid and simply host a casino and/or perico heist for you and give you the big cut to save you a big headache. IIRC I have a casino heist prepared and ready to go already. Build up some karma to start the year off. I'm generally available in the evening for US Central time.

    To answer the question about the sparrow, yes it is spawnable directly adjacent to you similar to how the CEO buzzard can be. Technically it is summoned through the services menu rather than the CEO one, so you don't even need to be registered as a CEO to summon it. It is arguably harder to land without damaging it than the buzzard or frogger in that it is rigid and fragile. With those two, it you can be fairly rough with their landings so since their landing gear is kinda springy and will absorb all but the most hamfisted of landings. It is however easier to land than say the Havok and to a lesser extent the Volatus in that it is at least stable and isn't prone to flipping over.

    To plan out your money making strategy, I've gotta ask "what exactly do you have in terms of business properties?" I assume that you started with the criminal enterprises properties. Did you upgrade and/or relocate any of them?

    Without knowing what you have, I might be inclined to basically follow the following flowchart for grinding money. Ok, it's less of a flowchart and more of a descending list of priorities in that you should perform the highest item on the list whenever you can.
    1. If you ever see a phone popup about joining the casino heist or perico heist, then drop whatever you're doing and accept that thing ASAP. Don't be picky about the payout %. For how fast those heists can be, 15% is good pay considering that you'll probably be getting a few hundred thousand for ~10-15 minutes of effort. I always thank the host if they give me more than 15%
    2. Whenever your cooldowns of are available, use the CEO menu to run VIP work like Headhunter, sightseer, haulage, or hostile takeover.
    3. While you're waiting for your VIP work cooldowns to expire, use your phone to search for jobs to join the casino or perico heists. Honestly, in a perfect world, this would be number 2 in the grinding flow. The ONLY reason that I rate it lower than just running VIP work is that I have a very poor track record in getting heists to actually fire when I am the one actively seeking to join a lobby as a client. For some reason it seems like the sessions are more likely for the host to disconnect or for the session to bug up so that we either can't run the heist or I load into some limbo where I need to quit to new session to fix myself. The failure rate that I experienced made this kind of sanity draining, so I rate it lower than running VIP work that at least reliably fires. However it is MUCH more lucrative if it does work so you may want to consider swapping the two priorities.

    Tips for the casino heist:
    1: Look up the helicopter exit. 95% of hosts will want to escape via the helicopter, so it helps for you to know how that works.
    2: Look up the sewer escape plan. Nobody really wants to do this because it's slower, but it's also kinda foolproof. I use it as plan B if shit hits the fan for some reason.
    3: If the host knows what he's doing, then you're just there to help him open the double doors and to help carry loot. You'll need to do some shooting in aggressive, but for big con and silent just follow the host patiently. Give the host about a meter or two of breathing room to do his thing and just follow. Don't stand in the cameras, however you can sprint through them. Directly through the camera field of view if need be, just be fast. Standing directly underneath the camera is fine too.
    4: If it's silent or big con, don't shoot. Just don't shoot at all unless the enemies are already shooting at you. Even once you get outside the casino. Don't start spraying bullets until the enemies are shooting at you first. Let the host take point and do the initial shooting. If shooting happens within the casino, then often the host will want to "reset" the heist by having everyone die and quick restart.

    Tips for the perico heist:
    1: The host will probably want to steal gold from the compound, which will require the two of you getting the two keycards. One is on a random guard within the compound and one is on rubio's desk.
    2: Be mindful of your shots. The way the guards are stacked up in the compound, it is decently likely that a distant guard may be near the impact of a bullet. To this end a spray of bullets at their heads often has one stray bullet fly off into the distance and alert someone. So if you're going to shoot someone, don't miss. Make sure that their face catches the bullet.
    3: It often is safer to just melee the guard. Melee with the reload button rather than the context sensitive attack button.
    4: I don't know how duos tend to leave. If your bags are full, the best way is for you all to just drive a vehicle off the cliff and swim into the ocean (bring rebreathers from ammunation. Equipped with 'G' or either the left or right dpad button once under water). If your bags aren't full, you'll probably be stealing stuff from the main docks before stealing a speed boat. Safe bet is probably to just follow the host and do what he does.

    PC, I've got the Biker Counterfeit set up but not using it outside of what the Vespucci Nightclub generates. I've got a full Medium Warehouse that I didn't want to risk doing solo just yet since doing it all at once will probably spawn a multi vehicle mission I might make back and forth in time, no vehicle upgrades, and if I got lucky witha crate bonus week I could jsut do them . That generates slowly in the Nightclub too. I do the club missions to make a bit of money and get the passive generation there, none of the upgrades there although the passive one would come in handy. I haven't made the bunker active since that would drain almost 10k a "day" and I don't have the money to do the upgrades to make doing the hauling worthwhile and the free bunker isn't in a great spot from what I read so I'd want to get a better one before I invest all that money. No facility or arcade yet.

    I mainly wanted to start with Fleeca and such since the game makes you do these to unlock vehicles like the kurama. So no matter what I have to do each of them at least once. I'll happily take you up on going to the Casino or CP just to see what it's like, but I won't have time until the weekends.

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    General_ArmchairGeneral_Armchair Registered User regular
    edited January 2021
    If you have a nightclub, then you can consider idling in a contact mission while you sleep and while you work during the day. Just start up a job such as "titan of a job", go to any TV such as the one in your apartment, watch TV after first setting the game to windowed mode and flipping the setting to not pause on focus loss. While in a contact mission, you won't be billed daily fees yet the nightclub will continue to accrue goods. The same for the biker business and bunker too for what it's worth, however I wouldn't touch the biker business if it isn't upgraded and I wouldn't spend a cent on upgrading it until after your submarine is up and running. The paleto bay bunker is terribly located. The two most popular ones are Chumash and Farmhouse. I own route 68, and while it is good and I like it, I bought it for reasons that have been obsoleted. If I were starting from scratch I'd probably pick farmhouse because I like the aesthetics of its location more than chumash.

    Daily fees can also be dodged by changing sessions periodically. IIRC one GTA day is 48 minutes, so if you hop sessions every 45 minutes then you'll never pay a daily fee.

    For open world content, IMO the nightclub's speedo custom has eclipsed the kurama. It's not invincible to bullets, but the rear windows are covered when fully armored so enemies can't shoot you from behind. Then you can just backup into the enemy NPCs while shooting them with the rooftop fifty cal.

    I suppose that you can't use the speedo custom during the classic heist setups.

    As for the nightclub popularity missions, those are pretty much a noob trap. They're not worth your time from a money grind perspective. However some people like having their club at high popularity, and IIRC there are some easter eggs that you can access by getting drunk with the expensive liquor that is only available when your club is popular, so maintaining high popularity isn't completely pointless. It's just a poor use of your time if you are trying ti min-max cash.

    Also, I recommend never buying the nightclub's Mule Custom. Either solely do small missions with the speedo custom, or skip the mule by buying the Pounder Custom.

    edit:
    also, if you really want the kurama, IIRC it isn't locked behind Fleeca job anymore. You just get a discounted price for purchasing it these days IIRC.

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    General_ArmchairGeneral_Armchair Registered User regular
    Erlkönig wrote: »
    It was my understanding that the December update changed the old heists to be retuned for variable party sizes. It's been a whiles since I last really played the game, so I might've misunderstood the patch notes.

    Honestly, I haven't tried and don't really feel like trying to run the old heists. I think that was just a wishlist for what R* SHOULD do, but probably never will. I don't see any mention of that in the patch notes, and the wiki entry for The Prison Break still lists 4 players.

    https://support.rockstargames.com/articles/360058871554/GTAV-Title-Update-1-52-Notes-PS4-Xbox-One-PC

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    ErlkönigErlkönig Seattle, WARegistered User regular
    Yup, just verified it with Humane Labs. Still requires a full 4-person group. Which is a shame because, as you said, people don't want to run the old heists. But yeah, the patch notes I read were back in November for things that were expected to be in the update. Guess some things slipped.

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    General_ArmchairGeneral_Armchair Registered User regular
    Maybe they want to change them, but I don't have much faith in them being able to change them. Despite making unholy amounts of money off of the game, it feels like R* completely lacks the resources to update old content unless said update involves fixing a money exploit.

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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    The paleto bay bunker is terribly located. The two most popular ones are Chumash and Farmhouse. I own route 68, and while it is good and I like it, I bought it for reasons that have been obsoleted.

    Can you elaborate on this? I haven't kept up with GTAO much since I last played, which was probably over a year ago.

    I haven't done any of the heists myself and might be interested in doing them with a group here if we can work out a time. About all I've done are most of the setups for the Doomsday heist.

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    General_ArmchairGeneral_Armchair Registered User regular
    edited January 2021
    The paleto bay bunker is terribly located. The two most popular ones are Chumash and Farmhouse. I own route 68, and while it is good and I like it, I bought it for reasons that have been obsoleted.

    Can you elaborate on this? I haven't kept up with GTAO much since I last played, which was probably over a year ago.

    I haven't done any of the heists myself and might be interested in doing them with a group here if we can work out a time. About all I've done are most of the setups for the Doomsday heist.

    I originally bought the route 68 bunker for two reasons:
    1: It is located extremely close to the great chaparral MC clubhouse, which is just used as a spawn point when re-rolling sale missions or as a means to fast travel to the general area via session hops while I was too cheap to pay for the personal quarters in the bunker.
    2: It is located very close to the alamo sea cocaine lockup and the grand senora desert meth/counterfeit cash labs. This made it more practical for exploiting the discounted supplies glitch when idling since you had a very finite time to request resupplies for each of the businesses before jumping into a contact mission.

    the introduction of facilities reinforced my decision for route 68 with a third reason that the route 68 bunker was appealing since the doomsday heist prep room acted as a means to fast travel to the general area of my businesses without leaving an ideal session (one with a large population for maximized high demand bonuses, and where the players where cool and unlikely to grief my sales).


    The first reason was basically obsoleted once I paid for the personal quarters in the bunker. The second reason, close proximity to to other businesses to facilitate easy resupply, was invalidated by the creation of the arcade and the master control terminal that could manage all of my businesses from one location. The facility fast travel bit was obsoleted once I learned about job teleporting, although generally I also just spawn in my Pyro, CEO volatus, or avenger for long distance travel.



    To elaborate on the discounted supplies glitch:
    It's possible to get two full resupplies of any business for only 90k total. This is accomplished by the following:

    First, resupply the business like normal for 75k
    1. Wait for the supplies to arrive and for at least one tic of processing to complete
    2. Request a second resupply, which will be discounted to 15k since you aren't fully empty
    3. Before the second resupply arrives, enter a contact mission
    4. AFK Idle for a few hours so that the business has time to fully process the original batch of supplies
    5. Return to free roam, and eventually the second batch of supplies will arrive, which will fully resupply the business
    Resupplying like this improves the profit margins of these businesses by a lot, but the clock was ticking to get in all of the resupply requests back when you had to visit each business individually. Back when I was being super-sweaty with the MC businesses, a full round of resupplying the bunker, cocaine lockup, meth lab, and counterfeit cash business would save me 240k on resupplies by doing this. Although I kind of hate the MC businesses these days and personally I currently only recommend interacting with the bunker.



    As for job teleporting, it basically works like the heist room teleports. If you start up a lobby for a job, but then disband the lobby before starting the job, your character exits the job lobby at some relevant location in freeroam. For the heists that's the heist room in the high end apartment or the facility. They're really convenient since lester sends you a phone message to continue those heists, so those particular two job lobbies are always only a few clicks away. However damn near any job, be that a contact mission or a race, has some kind of open world location associated with it too. If you mess around with your menus, there is an option somewhere to enable seeing job locations on the map. It's a whole bunch of blue icons for each job. If you toggle them all on then the map becomes and absolutely unusable mess. But there is basically a job within a stone's throw distance of any location that you could give a damn about on the map. So you can toggle on the blue mess, select a job to start, and then quit out of the lobby to teleport across the map. Then you need to toggle the blue mess off since it really ruins the whole map.



    edit:
    Chumash and Farmhouse bunkers are the most popular since they have the fastest sale times for the Phantom Wedge and Black Insurgent sale missions, where are THE sale missions to re-roll for if you are trying to solo sell a full bunker.

    Route 68 has slightly worse times, but it still has relatively direct routes to major roads and is the closest bunker in the grand senora desert/alamo sea region to that mountain pass road that spits you out in the hills section of LS as a direct straight line route to LS over the mountains.

    Route 68 has slightly a slightly better location for the monster truck sales, which is nice when you're doing single vehicle sales, but you generally don't have enough time to solo sell the monster truck sales since they don't tend to run as smoothly as the insurgent sale.

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    Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    That was very... elaborate. Thank you!

    I chose my bunker location because it was close to my hangar. :biggrin:

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    General_ArmchairGeneral_Armchair Registered User regular
    I put a lot of thought into my property purchases. For single vehicle sales, most of them are probably fine. With the exception of Paleto Bay, and I think arguably grapeseed and some out of the way canyon one. Having fast sale times is great for avoiding griefers though. Between the 30 second grace period and ghost org, you have 3 minutes and 30 seconds to complete the sale before griefers can even see you on the map. For the insurgent sale I can often fully complete the sale before I appear on the map. Chumash and Farmhouse are even more forgiving.

    For phantom wedge sales I'm generally exposed on the map for ~30 seconds before I slide into the finish line. I haven't exactly been keeping records, but I pretty much have a 100% success rate for sales under ghost org. Minus a random hacker exploding the entire world of course.

    3DS Friend Code:
    Armchair: 4098-3704-2012
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    SpoitSpoit *twitch twitch* Registered User regular
    Or you can always do the solo lobby exploit to get a safe sale, though you miss out on the populated server bonus.

    I personally swear by chumash, because the ocean highway is a lot easier to drive than the mountain ones

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    DeadfallDeadfall I don't think you realize just how rich he is. In fact, I should put on a monocle.Registered User regular
    I also got the ce expansion after like 3 years of a break. Got the office and armored car and saving up for a crate warehouse. I, too, am interested in the heists. Mostly because I love heist genres (I still play Payday 2) and they're the reason I got into the game in the first place, but I just lost interest before they were released.

    I'm not interested in grinding money in them or hard difficulties, I just want to heist and learn the ropes. If anybody wants to hold my hand through a few on Xbox, I'm a quick learner (in fact the earlier more "traditional" heists interest me the most.)

    I'm MTN time usually in the evenings. Gamertag HowYouGetAnts

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    xbl - HowYouGetAnts
    steam - WeAreAllGeth
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