I made this thread last year when I started playing The Repopulation. I'm editing the OP now since there were not many replies.
Let me start by saying the developers for this game are incredible. They respond pretty quickly to posts (not every single post of course) both on the steam forums and the official ones. That's not all though, in game there will be an active GM on nearly every hour. They are friendly, helpful GM's too.
Let me know if you want information added or have questions!
Main Website: https://www.therepopulation.com/
Buy it on Steam: http://store.steampowered.com/app/322300/
World Map: http://i.imgur.com/AQOIisi.jpg
Crafting Database: http://aena.at/craftmap/
The news announcement here is about the game's future and it's transition to the Unreal Engine.https://www.therepopulation.com/index.php/news/275-the-future-of-the-repopulationIntro
: When I first started playing I quit within 6 hours due to some bugs, the crafting system being overwhelming, and dying a significant number of times trying to do things outside or travel past the starting city. Then, the next day I came back and gave it another look. The crafting system was explained to me by another player, I got used to some of the bugs and a couple work arounds, and combat wise learned to run from battle when I had 2-3 mobs on me.
I'm not saying this will be your experience, but that's how things worked out for me.
Some basic stuff:
Now! On to features!Nations and Cities
- Quality grades for produced goods go from F0 to A9, there is no E (it doesn't Exist)
- Vehicles are bought from the AH and made by other players. Do not buy them from NPC's unless you want to spend lots of credits.
Get them in the mail. Get it in your bag. Double click it to create it. Press \ to access your garage.
To make an alias to spawn in your new ride on your hotbar, go to an empty hotbar slot and right click. Name the alias slot, type in the command /spawn vehicle 1, and choose an icon.
- To send a tell to someone type /tell name, words (the comma is very important)
- A nation can be formed by any player that has 10,000 credits and using the "/nation create" command. You can choose to be allied with one of the two starting nations OWON (One World One Nation) or FPR (Free People's Republic) or you can go Rogue and be open to attack by every side.
- Your new nation will need a Control Center. It has to be built by other players and purchase the blueprint, or, made by yourself with hopefully resources drawn from your nation friends.
- Cities have levels they can progress through, NPCs that you can create for certain purposes (like item turn ins, missions, shops)
Happiness levels too! If your NPCs of your city aren't getting their needs met your city won't reach a higher level.
- Underground levels are a thing for each city created. Think of them as a huge basement where you can basically build an entirely new city below the one above ground.
- Mayors are assigned to each city by the Nation creator. They deal with NPC citizen happiness.
- Five levels of "Let's be nice or kills these dudes" to select from Ally to Nemesis.
- 99 custom Ranks for your nation each with their own name and setting.
- Branching outcomes = Example = Say you're tasked with finding a new pet for a lonely soldier out on patrol. You might be asked to go to the local animal shelter to pick one out or have the option of (if you have taming skill) going out into the wild and tame one. \
- Generated outcomes = Level a skill and you will be given missions tailored to that skill. There's 75 skills, plus crafting, so you will become an individual no matter what you choose. You level tailoring, you'll get missions to make tailoring goods.
- First of all, no levels. There is no max level. No one's racing to 50 to get to endgame content. (There are dungeons to an extent.) You are your skills, which there are 75 of with 14 tiers in each.
- You don't need to even touch combat. Want to craft and only craft? Stay in town and place work orders through the digital (accessible anywhere) Auction House and have others collect mats you need for prices you set. Mail is also digital and will come straight to your character via your PDA.
- Want to gather a variety of mining, tree, and fish nodes? Maybe fight some beasties in the wilds? Then pick from Melee: Blades, Axes, or Clubs. Shield... or not and Ranged Weaponry that goes from Automatic(long range AoE), Rifle (burst damage), Aerosol (DoT flame throwers), Shockgun (ZAPOW), and Pistol(s) (balanced damage)
- You want better abilities from your skill line? You won't earn them by leveling up, no sir. You gotta do missions for them (any mission type) after reaching a number cap in that skill's progression.
- You'll also get SI or skill imprints from basically everything you do. This allows you to put skill points into abilities at a Skill Imprinting Machine. Like, if you want to learn Animal Handling, but there's no trainer for it in the starting city you're in (there's one in the tutorial area) stick a point of SI into that thing and you'll start to get base skills from it as rewards from missions.
This stuff is pretty important. See, your armor and weapons? They're more or less cosmetic shells
with base stats. Fittings go into slots in those shells that give them a wide, customizable, variation of stats and bonuses that make you, you. In other words, if you want to not die against the alien menace out there or other players... you'll need armor fittings to resist damage, melee or firearm ones to increase weapon damage, and others for boosting things like endurance recovery. Think of it like materia/sockets, a bit in comparison.Pets
People who play MMO's like pets right? How about 3 types? Tamed, Genetically Engineered, and Robotic.Tamed
- Find a baby, tame it, it's yours for 4 charges. Feed it, heal it when it loses a charge, watch it grow up over time. It loses all it's charges it's dead for good. Tamed pets can take real life days (even a week!) to finally raise to Mature levels, so you'll probably get attached to them. You may or may not get them to Alpha status, it's kind of random. Make sure to feed them every hour and keep your veterinary skill leveled by making pet food. (If you don't have proper veterinary skill equal to the pet's level you won't be able to heal them.)
Name them by selecting them and /pet name all lower case with one space. (naming works for all pet types)Genetically Engineered
- This uses the Genetic Engineering crafting skill and lots of mats like DNA and tissue samples you'll get from killing monsters out in the field. You basically create stacks of single use monsters that can damage/heal/and tank primarily. At higher GE skill ranks you can begin to create hybrids that do stuff like tank and DPS at the same time.Robot
- This uses the Robotics crafting skill. They take a lot of parts to make and you'll start off by making crappy models, but if you keep at it you can build truly superior machines that can tank bosses and heal you so well you'll almost never fall in battle.
All pets have different thresholds which you can have up to 3 out at once. Number of robots and GE pets are determined by your skill in that crafting type and tamed ones are equal to your taming skill level. Potentially you can have one of each type at your command.