I wish I was more excited, but I can't get over how much I dislike it being set in a whole different galaxy.
Why? Why does it matter?
Can you imagine being in a whole other galaxy with Bioware pushing whoever the Liara stand-in is all the time always on you? Or even worse, this whole galaxy is filled with not-Liaras.
I just don't know why it being not in the earth galaxy really matters. Its not like any of the planets we visited in ME were known until we showed up there. I'd say let us go find new vistas and new shit to blow up/sleep with.
I would like some money because these are artisanal nuggets of wisdom philistine.
I can see them literally, literally giving you three planets to choose from to land on in the beginning.
The blue, the red, or the green.
edit: well shit the trailers basically confirmed that. And they went red. So that's canon, people!
Holy Cow, nice catch. A fine eye for detail you have there, sir. Note how quickly Non-Shepard dismisses the Blue, Green, and Red planets, too, as if to say "Enough of that M3 ending crap, time to put that all away and start fresh."
I wish I was more excited, but I can't get over how much I dislike it being set in a whole different galaxy.
Why? Why does it matter?
It retroactively weakens the reaper narrative.
It's unnecessary given how much unexplored space there is in the Milky Way. The previous games made a big deal about the importance of not activating any relays. There are probably vast expanses of space within our own galaxy, beyond the inactive relays, yet to be explored.
It seems to avoid any consequence of the previous games. Ignoring the space magic, Mass Effect 3 left the galaxy in a very interesting place. Civilization is in shatters and every species needs to rebuild. The status quo has shifted. The course of the galaxy is up in the air with many different powers vying to shape destiny in their favor. There's an amazing story to be told in the post-reaper reconstruction of the galaxy.
Not being our galaxy makes me inherently less invested in it. Exploring a galaxy is neat. Exploring our galaxy is magical.
It feels detached from much of what made the previous games appealing, like the millenia of interspecies conflict, or the crucible of civilization that was the Citadel.
That cowboy attitude is not really what I want out of Mass Effect.
It's a whole new galaxy, a whole new galaxy, and as soon as we arrive we're just going to pull out our carnifexes and shoot at each other? How depressing.
It's a whole new galaxy, a whole new galaxy, and as soon as we arrive we're just going to pull out our carnifexes and shoot at each other? How depressing.
I mean.
It's not like this is exactly...far removed from human history.
butts
+13
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Um, yeah, roger that. Have you read anything about human history and what happens when two opposing factions lay claim to new land and resources ?
I wish I was more excited, but I can't get over how much I dislike it being set in a whole different galaxy.
Why? Why does it matter?
It retroactively weakens the reaper narrative.
It's unnecessary given how much unexplored space there is in the Milky Way. The previous games made a big deal about the importance of not activating any relays. There are probably vast expanses of space within our own galaxy, beyond the inactive relays, yet to be explored.
It seems to avoid any consequence of the previous games. Ignoring the space magic, Mass Effect 3 left the galaxy in a very interesting place. Civilization is in shatters and every species needs to rebuild. The status quo has shifted. The course of the galaxy is up in the air with many different powers vying to shape destiny in their favor. There's an amazing story to be told in the post-reaper reconstruction of the galaxy.
Not being our galaxy makes me inherently less invested in it. Exploring a galaxy is neat. Exploring our galaxy is magical.
It feels detached from much of what made the previous games appealing, like the millenia of interspecies conflict, or the crucible of civilization that was the Citadel.
That cowboy attitude is not really what I want out of Mass Effect.
It's a whole new galaxy, a whole new galaxy, and as soon as we arrive we're just going to pull out our carnifexes and shoot at each other? How depressing.
it does not retroactively weaken the reaper narrative, the game is set a very long time after me3. not a few years after, a very long time. also a cowboy attitude is what made mass effect great in the first place and is right there in me1 and me2.
your other points are also kinda shitty too considering you are basing them on a very little info given cgi trailer.
1. I really hope we're going to see some fresh writing here. Bioware tends to follow the same generic format in every game and I'm just tired of it. Give me some fresh idea's and direction please!
can you elaborate on what you mean? Because cheesy romance subplots and hero stories kind of define Bioware games and I'm not sure you want to fuck with that kind of formula success.
Biorware's stories almost universally go like this:
Introductory/tutorial level/establishing that you are the mysterious stranger/introducing twirly mustache
Hub zone I have to slog through for a few hours before I'm allowed any actual freedom of exploration of the greater universe/world
3 locations I need to explore (nominally connecting to you being the mysterious stranger/ twirly mustache is super evil)
zomg twist
love scene
final battle with twirly mustache
make a final choice
credits
I really want them to break away from this formula, especially since the "hard choices" are usually whether you want to be a douchebag or not.
Hell, it probably goes a long way towards why I like DA2 so much more then the first game.
Have we figured out what the N7 was fighting at the end there?
Is that... Geth? That doesn't make sense. Maybe Turrian? The head looks more like Geth to me, though.
Kinda looks like a collector, but I'd have assumed that they'd have been wiped out when the Reapers went down.
+2
NEO|PhyteThey follow the stars, bound together.Strands in a braid till the end.Registered Userregular
We're in a new galaxy, why are we assuming it's a familiar species?
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
We're in a new galaxy, why are we assuming it's a familiar species?
If we can get there, other species can too? I mean, colonization war is a legit plot premise.
But Geth have little incentive to actively war - the other species would be prioritizing habitable worlds, Geth prioritize resource-rich... and can easily afford to let go of the overlap to avoid conflict.
We're in a new galaxy, why are we assuming it's a familiar species?
If we can get there, other species can too? I mean, colonization war is a legit plot premise.
It is far more likely that the obscured figures are related to those self-assembling techno spire things. Unless those are just some self-constructing colony prefabs.
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
I'm disappointed you only play as a human. I was really looking forward to being able to play a non-human character and I feel like I'm far from the only one. I wonder if we'll ever get a ME game where we can play a Turian or a Krogan or an Asari in single player.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
+3
AbsoluteZeroThe new film by Quentin KoopantinoRegistered Userregular
Probably not since the majority of people buying the game are humans. It's amazing we get to be women, or gay, much less alien.
Have we figured out what the N7 was fighting at the end there?
Is that... Geth? That doesn't make sense. Maybe Turrian? The head looks more like Geth to me, though.
After successfully regaining control of Rannoth, the Quarians have spent the next few centuries blood drunk off successfully wiping out the Geth. But eventually, that's not enough. They must destroy all other life. Their best and brightest engineers spend years upon years, until they finally succeed at recreating a new type of Reaper, one without any intelligence so that it actually listens to its Quarian overlords as they set their sights on the rest of the galaxy.
butts
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
I will say this. I asked for Wild West Mass Effect and that's what I'm getting.
So I'm happy nonetheless.
+3
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Probably not since the majority of people buying the game are humans. It's amazing we get to be women, or gay, much less alien.
Why? People like aliens, and think they are cool. Humans might be a very popular choice for games that give the choice, but so are other races, and I'm sure the number of people who want to play aliens is pretty high.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Probably not since the majority of people buying the game are humans. It's amazing we get to be women, or gay, much less alien.
Why? People like aliens, and think they are cool. Humans might be a very popular choice for games that give the choice, but so are other races, and I'm sure the number of people who want to play aliens is pretty high.
I'm disappointed you only play as a human. I was really looking forward to being able to play a non-human character and I feel like I'm far from the only one. I wonder if we'll ever get a ME game where we can play a Turian or a Krogan or an Asari in single player.
Playable aliens was one of the two big improvements I really wanted from Mass Effect 4.
The other is some kind of custom class feature, or a least more options to choose from than just the six we've gotten in previous games.
I guess I just want more customization in general. That's one of the areas where I feel BioWare could really stand to learn from Bethesda.
I wish I was more excited, but I can't get over how much I dislike it being set in a whole different galaxy.
Why? Why does it matter?
It retroactively weakens the reaper narrative.
It's unnecessary given how much unexplored space there is in the Milky Way. The previous games made a big deal about the importance of not activating any relays. There are probably vast expanses of space within our own galaxy, beyond the inactive relays, yet to be explored.
It seems to avoid any consequence of the previous games. Ignoring the space magic, Mass Effect 3 left the galaxy in a very interesting place. Civilization is in shatters and every species needs to rebuild. The status quo has shifted. The course of the galaxy is up in the air with many different powers vying to shape destiny in their favor. There's an amazing story to be told in the post-reaper reconstruction of the galaxy.
The Reaper narrative was undone by the hasty ending of the third game. It started as Babylon 5 meets Cthulu with terrifying unknown foe which they gave an antagonist in the second one, then ruined it with the catalyst. There's no build up and it's out of left field. They removed everything that made them interesting or scary.
You also have to realise Bioware can only do stories involving a big evil doooooooooom only a chosen one can save us from. It's literally their only shtick. Dealing with the consequences of a post mass effect 3 ending would require them to commit to an ending which they really won't do (when have they ever?) and dream up some other evil big bad that was mysteriously absent during the reaper conflict but is now on the march.
Mass Effect 4 looks like it follows the same bioware formula. Big bad vs saviour underdog in a new frontier. I just hope they have a consistent narrative and plot setup prior to the completion of the first game so they have somewhere to go planned out.
Basically they have to have a plan and not a Ronald D Moore "they have a plan" but not really we just wing it and hand wave it later plan. It was apparent in the second game they weren't really sure what to do with the reapers and were just winging it.
danx on
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Since this is 200 years later and the Batarians had to basically take refuge with and rely on the Citadel races, I'm hoping they'll play a part in this game as something other than shitty assholes everyone dislikes. Like I want to see them trying to rebuild everything they lost and some people trying to re-establish their old culture with slavery and with other guys recognizing that part of their culture isn't worth salvaging
So basically I want Batarians who are interesting and aren't always basically just bad guys.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Probably not since the majority of people buying the game are humans. It's amazing we get to be women, or gay, much less alien.
Why? People like aliens, and think they are cool. Humans might be a very popular choice for games that give the choice, but so are other races, and I'm sure the number of people who want to play aliens is pretty high.
Okay, I'm actually kind of worried about the scope and size of ME:A, because exploration of vast areas that were poorly differentiated was one of the weakest elements of ME1.
...But fuck if "Riders in the Sky" wasn't my absolute favorite song when I was 8. Goddamn it, Bioware. I'm in.
+1
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Posts
To be fair, kind of hard to do a frontier thing when you're a short hop from massive industrial bases.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Can you imagine being in a whole other galaxy with Bioware pushing whoever the Liara stand-in is all the time always on you? Or even worse, this whole galaxy is filled with not-Liaras.
I'd want to get out of there FTL, m i right gang?
pleasepaypreacher.net
Holy Cow, nice catch. A fine eye for detail you have there, sir. Note how quickly Non-Shepard dismisses the Blue, Green, and Red planets, too, as if to say "Enough of that M3 ending crap, time to put that all away and start fresh."
Yuss, I am so onboard for a sci fi western. Even if its not, keep the sci fi west vibe because that is always such a good combo.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
It's not like this is exactly...far removed from human history.
it does not retroactively weaken the reaper narrative, the game is set a very long time after me3. not a few years after, a very long time. also a cowboy attitude is what made mass effect great in the first place and is right there in me1 and me2.
your other points are also kinda shitty too considering you are basing them on a very little info given cgi trailer.
If any of that is in Mass Effect I will be a happy camper. The setting being a different galaxy makes it one step more likely.
Biorware's stories almost universally go like this:
Introductory/tutorial level/establishing that you are the mysterious stranger/introducing twirly mustache
Hub zone I have to slog through for a few hours before I'm allowed any actual freedom of exploration of the greater universe/world
3 locations I need to explore (nominally connecting to you being the mysterious stranger/ twirly mustache is super evil)
zomg twist
love scene
final battle with twirly mustache
make a final choice
credits
I really want them to break away from this formula, especially since the "hard choices" are usually whether you want to be a douchebag or not.
Hell, it probably goes a long way towards why I like DA2 so much more then the first game.
Is that... Geth? That doesn't make sense. Maybe Turrian? The head looks more like Geth to me, though.
Kinda looks like a collector, but I'd have assumed that they'd have been wiped out when the Reapers went down.
Warframe/Steam: NFyt
If we can get there, other species can too? I mean, colonization war is a legit plot premise.
But Geth have little incentive to actively war - the other species would be prioritizing habitable worlds, Geth prioritize resource-rich... and can easily afford to let go of the overlap to avoid conflict.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It is far more likely that the obscured figures are related to those self-assembling techno spire things. Unless those are just some self-constructing colony prefabs.
Warframe/Steam: NFyt
Exhibit A: (WARNING SPOILERS FOR 'PERSON OF INTEREST')
So I'm happy nonetheless.
Why? People like aliens, and think they are cool. Humans might be a very popular choice for games that give the choice, but so are other races, and I'm sure the number of people who want to play aliens is pretty high.
Playable aliens was one of the two big improvements I really wanted from Mass Effect 4.
The other is some kind of custom class feature, or a least more options to choose from than just the six we've gotten in previous games.
I guess I just want more customization in general. That's one of the areas where I feel BioWare could really stand to learn from Bethesda.
At this point I need gameplay, because I have no idea what direction it will go towards. Here's hoping for some awesome co-op multiplayer again.
Like it looks like jump jets will be a thing.
The Reaper narrative was undone by the hasty ending of the third game. It started as Babylon 5 meets Cthulu with terrifying unknown foe which they gave an antagonist in the second one, then ruined it with the catalyst. There's no build up and it's out of left field. They removed everything that made them interesting or scary.
You also have to realise Bioware can only do stories involving a big evil doooooooooom only a chosen one can save us from. It's literally their only shtick. Dealing with the consequences of a post mass effect 3 ending would require them to commit to an ending which they really won't do (when have they ever?) and dream up some other evil big bad that was mysteriously absent during the reaper conflict but is now on the march.
Mass Effect 4 looks like it follows the same bioware formula. Big bad vs saviour underdog in a new frontier. I just hope they have a consistent narrative and plot setup prior to the completion of the first game so they have somewhere to go planned out.
Basically they have to have a plan and not a Ronald D Moore "they have a plan" but not really we just wing it and hand wave it later plan. It was apparent in the second game they weren't really sure what to do with the reapers and were just winging it.
So basically I want Batarians who are interesting and aren't always basically just bad guys.
...also an elcor tactical officer
...and maybe a volus first officer
Saves them from having to worry about a bunch of extra animation stuff then you have all the background stuff.
Though this is right off me having negative opinions about the Inquisitor...
Why? Marketing departments.
...But fuck if "Riders in the Sky" wasn't my absolute favorite song when I was 8. Goddamn it, Bioware. I'm in.
Maybe we'll get fewer but more detailed planets.