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[Megaten/Persona Discussion] Stealing Hearts & Streams

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Posts

  • DrezDrez Registered User regular
    Got you.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    All my Persona 5 youtube stuff got atlus'd =[

    wonder if they'll keep it up when the NA version hits. The entire game is blocked from the ps4 in game streaming, even the achievements screenshots is blocked

    J3qcnBP.png
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Also I think I only posted this on the SE thread but lots of info to go through if you wanna explore some of the systems but not story spoilers for P5.

    http://toragame.com/persona5/
    http://spwiki.net/persona5/index.html

    Google translate works well enough on those to navigate and understand it.

    PLA
  • Darth_MogsDarth_Mogs Registered User regular
    fRAWRst wrote: »
    All my Persona 5 youtube stuff got atlus'd =[

    wonder if they'll keep it up when the NA version hits. The entire game is blocked from the ps4 in game streaming, even the achievements screenshots is blocked

    Oh fucking hell.

    That annoyed the shit out of me with Tales of Zestiria. I fucking hope it doesn't linger in the NA Version.

    Kupowered - It's my Blog!
  • Steel AngelSteel Angel Registered User regular
    I decidedly still really hate dungeons with teleporters. This place in Apocalypse would be lengthy enough as is.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    I don't mind them, as long as I have the tools to map them out. Otherwise it tests my memory.

    Tsukiji Honganji assault:
    Dammit, I could have taken Odin. THAT MUSIC THOUGH.
    https://www.youtube.com/watch?v=J5XZzTq_gzI

    MY GOD.

    y3H3Fa4.png
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    I decidedly still really hate dungeons with teleporters. This place in Apocalypse would be lengthy enough as is.

    Yea especially if the minimap doesn't mark where they took you.

    Because if you have to stop in the middle and try to resume you're basically just starting from scratch.

    I hear the final dungeon is filled with teleporters and real long.

    Not looking forward to that.

    PLA
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Should I be doing Random Fusion or Demon Strengthen in this DDS thing?

  • DrezDrez Registered User regular
    Magic Pink wrote: »
    Should I be doing Random Fusion or Demon Strengthen in this DDS thing?

    In my experience, Random Fusion sucks.

    I think I had an awesome one in Soul Hackers via DDS but I have not had any luck here. Growth isn't much better, though. I've only gotten +1 to one attribute.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    DemonStaceycj iwakura
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Magic Pink wrote: »
    Should I be doing Random Fusion or Demon Strengthen in this DDS thing?

    Just do strengthen.

    It doesn't do much but the main draw is the XP tomes and APP point cards not the demon stuff so don't worry about it too much.

  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    Should I maybe do Fusion at the beginning of the game and then just strengthen towards the end maybe?

  • PrjctD_CaptainPrjctD_Captain iFizzRegistered User regular
    Man, if dds didn't run like garbage on ps3 I'd consider grabbing the second game. The first had super noticeable slowdown in just the first dungeon.

    Steam: BrightWing
    PSN: BrightWing13 FFX|V:ARR Bright Asuna
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Magic Pink wrote: »
    Should I maybe do Fusion at the beginning of the game and then just strengthen towards the end maybe?

    You can experiment with it. It's never provided me with anything interesting the few times I tried. It's usually easy enough to make whatever you want via normal fusion without worrying about randomness. Maybe you can get lucky and get something good? I just didn't really see any good benefit.

    Although if you have a lot of demon slots I guess it's not bad I didn't invest in those for a long time. Doesn't hurt to throw something in there if you can't fuse it normally.

    Really either option is fine. Like I said that's more of the secondary effect. Whatever you feel like doing there is completely fine.

  • PLAPLA The process.Registered User regular
    If it's a throwaway demon, anyway, there's no reason to not gamble.

    DemonStacey
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    wait do you lose the demon when you set it to random fusion?

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Magic Pink wrote: »
    wait do you lose the demon when you set it to random fusion?

    Well it gets turned into a new demon.

    So yea don't put something up that you want to keep as it is or have specific other fusion plans for it.

    Drez
  • Magic PinkMagic Pink Tur-Boner-Fed Registered User regular
    aw damn screw that then

    DemonStacey
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    edited October 2016
    anyone else playing imported P5? Wanna chat about mechanics and best practices, but dont wanna clog up the thread with
    if no one else is gonna read

    fRAWRst on
    J3qcnBP.png
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Don't like dungeons with teleporters?

    Boy, don't play Strange Journey......

    DonnictonPLADrezMagic Pink
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Don't like dungeons with teleporters?

    Boy, don't play Strange Journey......

    Teleporters are a dungeon crawling staple. Most in the genre have them.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Don't like dungeons with teleporters?

    Boy, don't play Strange Journey......

    Teleporters are a dungeon crawling staple. Most in the genre have them.

    There's good teleporters and bad teleporters.

    And bad teleporters are made even worse when you add one way doors to the mix C'MON APOCALYPSE, REALLY?!

  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Don't like dungeons with teleporters?

    Boy, don't play Strange Journey......

    Teleporters are a dungeon crawling staple. Most in the genre have them.

    There's good teleporters and bad teleporters.

    And bad teleporters are made even worse when you add one way doors to the mix C'MON APOCALYPSE, REALLY?!

    You should play Experience Inc. DRPGs. :)

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
    DemonStacey
  • PolaritiePolaritie Sleepy Registered User regular
    Hey, let's not forget pit mazes (where you have to keep jumping down pits and climbing back up to advance), though those are predictable and so less silly.

    EO is okay in the few instances they come up as the ingame mapping makes it simpler to deal with.

    Steam: Polaritie
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    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Map quality makes all the difference. I don't mind weird warps and traps if the map is good and actually tracks stuff.

    PLA
  • PLAPLA The process.Registered User regular
    If the map tells you where it goes, a teleporter is just a door.

    vagrant_winds
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    PLA wrote: »
    If the map tells you where it goes, a teleporter is just a door.

    Exactly. One of the big points of teleporter dungeons is taking your own notes.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    PLA wrote: »
    If the map tells you where it goes, a teleporter is just a door.

    Nah doors go two ways and you know where it's taking you before it you go through it.

  • PLAPLA The process.Registered User regular
    PLA wrote: »
    If the map tells you where it goes, a teleporter is just a door.

    Nah doors go two ways and you know where it's taking you before it you go through it.

    But I said that.

  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    PLA wrote: »
    PLA wrote: »
    If the map tells you where it goes, a teleporter is just a door.

    Nah doors go two ways and you know where it's taking you before it you go through it.

    But I said that.

    ??

    You can see where a door goes. It goes to the other side of the door.

    You don't know where a teleporter goes until you step through it. And then you are in a new area and cant just turn around.

    Whether a map shows you where you just came from for future reference or not doesn't change any of those aspects of a teleporter making them still very different from a door.

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited October 2016
    Is there any point in Apoc where I'm but dress up stupidly? Kind of sucks to see all these hunters in badass uniforms and I'm here in a freaking tutu or some crap

    Casually Hardcore on
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Is there any point in Apoc where I'm but dress up stupidly? Kind of sucks to see all these hunters in badass uniforms and I'm here in a freaking tutu or done crap

    Each new city opens up a few new options.

    The first couple are all silly but there are cool ones later.

  • PLAPLA The process.Registered User regular
    PLA wrote: »
    PLA wrote: »
    If the map tells you where it goes, a teleporter is just a door.

    Nah doors go two ways and you know where it's taking you before it you go through it.

    But I said that.

    ??

    You can see where a door goes. It goes to the other side of the door.

    You don't know where a teleporter goes until you step through it. And then you are in a new area and cant just turn around.

    Whether a map shows you where you just came from for future reference or not doesn't change any of those aspects of a teleporter making them still very different from a door.

    There are one-way doors, too.

    vagrant_winds
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    We'll all basically going ??? to your complaints @DemonStacey because they're common things in Dungeon RPGs. The last few SMT games aren't anything special in that regard.

    Wizardry. Etrian Odyessey. Eliminage. Generation Xth/Operation Abyss. Demon Gaze. Stranger of Sword City. Etc.

    Teleporters. One-way doors. Trapped floors. Trapped chests. Spinning blocks. One-Way movement blocks. Etc.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • PLAPLA The process.Registered User regular
    edited October 2016
    Unmappable dungeons suck. I was in one yesterday, and didn't know if I was going in circles or not.

    PLA on
  • DonnictonDonnicton Registered User regular
    Operation Abyss probably being the most abusively sadistic, with that one section with the alternating water and anti-magic strips. God there was nothing fun about that.

    Drez
  • DrezDrez Registered User regular
    I always try to do teleporter dungeons in one sitting, so I can keep all the warps in my head.

    That said, I hated Monochrome Forest with a passion in SMT4.

    I also hated Camp Ichigaya. No teleporters in that one, but it was my least favorite dungeon next to Monochrome Forest with all the damned one-way doors.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    PLA wrote: »
    Unmappable dungeons suck. I was in one yesterday, and didn't know if I was going in circles or not.

    http://lmgtfy.com/?q=graph+paper#

    Going old-school solves that problem. :D

    Re: Teleporter Dungeons. If I'm not able to take the notes in game like the Etrian Odyessey series I write the warps down on a paper.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    Donnicton wrote: »
    Operation Abyss probably being the most abusively sadistic, with that one section with the alternating water and anti-magic strips. God there was nothing fun about that.

    Operation Abyss had such good dungeon design.

    Sword of the Stranger too. Only with much better combat.

    // Steam: VWinds // PSN: vagrant_winds //
    // Switch: SW-5306-0651-6424 //
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    We'll all basically going ??? to your complaints DemonStacey because they're common things in Dungeon RPGs. The last few SMT games aren't anything special in that regard.

    Wizardry. Etrian Odyessey. Eliminage. Generation Xth/Operation Abyss. Demon Gaze. Stranger of Sword City. Etc.

    Teleporters. One-way doors. Trapped floors. Trapped chests. Spinning blocks. One-Way movement blocks. Etc.

    I was saying that having well marked map does not turn teleporters into doors. That's just incorrect. And if they are set up in such a way that this is the case then making personal notes also just turns them into doors so that argument still isn't very strong.

    My personal problem with making real world notes is it just doesn't make any sense in the game world perspective unless I can make notes in game/ on the game map myself.

    Like if making notes is the smart thing to do the character in the game who actually has the map in front of them should be doing that. I don't actually have the map in front me to be making notes on.

    PLA
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited October 2016
    While everybody and their grandmother is playing Apocalypse, I'm still going through SMTIV for the first time.
    Was surprised to find a demonica suit at level 20.

    For some reason I wasn't expecting to be able to get these this early in the game, assumed you would have to earn them in an optional side dungeon later on or something.

    You won't hear me complaining though. Looks great.

    Dr. Chaos on
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