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[Megaten/Persona Discussion] Stealing Hearts & Streams

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Posts

  • DrezDrez Registered User regular
    Guys, plz, put ALL P5 information in spoilers. These comments may seem minor to you but it's very easy to intuit details about P5 from minor comments. I really want to be a P5 virgin when I play it. Maybe I'm being too anal but I'd rather not quit this thread for 4 months and it's getting to that point now.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    an_alt
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    edited October 2016
    Donnicton wrote: »
    fRAWRst wrote: »
    First P5 Dungeon complete!
    The bad endings where you miss a deadline are kind of horrific anime
    Bad as in bad, or bad as in "this gets real fucked up"?
    a bit of both but mostly the latter

    fRAWRst on
    J3qcnBP.png
    PLA
  • DrezDrez Registered User regular
    I was too late - thanks for putting that in spoiler tags, fRAWRst.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • PLAPLA The process.Registered User regular
    I like Devil Summoner Oberon, but not so much Devil Summoner Titania. Why are the clothes on your wings so tight?

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    I always love the point when you finally get Mediarama in SMT.

    Its like this incredibly benevolent force that just wants to let you know everything is going to be ok from here on out.

    And my cursing at the screen goes down atleast 50% during boss fights.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    Drez
  • PLAPLA The process.Registered User regular
    The biggest fanservice in Apoptomaphone
    is Matador.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    5/8 makes SMT:A more anime than Persona, and that's saying something.

    y3H3Fa4.png
  • PLAPLA The process.Registered User regular
    SMT 4 Aptonoth.
    I wonder if Slime with Enlightenment would be fun.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Does SMT:A have a different tone from IV?

    Been trying to avoid a lot of media for it since I'm still knee deep in it's predecessor.

    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • Steel AngelSteel Angel Registered User regular
    Dr. Chaos wrote: »
    Does SMT:A have a different tone from IV?

    Been trying to avoid a lot of media for it since I'm still knee deep in it's predecessor.

    There's much less of a sense of mystery involved since you're playing as a character born in Tokyo after demons already were running around and know that devils and angels are bad news. Plus you start out as a Hunter in training so it's more directed in tone since you start receiving quests with clear objectives and side quests from the start.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Dr. Chaos wrote: »
    Does SMT:A have a different tone from IV?

    Been trying to avoid a lot of media for it since I'm still knee deep in it's predecessor.

    There's much less of a sense of mystery involved since you're playing as a character born in Tokyo after demons already were running around and know that devils and angels are bad news. Plus you start out as a Hunter in training so it's more directed in tone since you start receiving quests with clear objectives and side quests from the start.

    You also have more of a party who actively comment on story events, which has its charms. It's nice to see people actually bantering with demons and calling them out on their stupidity.

    y3H3Fa4.png
  • PLAPLA The process.Registered User regular
    edited October 2016
    The tone is a bit more lighthearted.

    Reminder that damage-values in skill-descriptions are blatant lies.
    For example, Mist Rush is equal to Hell Thrust in testing.
    This is in part because they have different targetting, and each type of targetting tends to have its damage adjusted differently: Mist Rush belongs to a type that is generally stronger, so it's described comparatively as weaker than others of its own type.
    It's also because there is no such thing as a "Heavy" level of damage in the mechanics. There are more than four values of power, but only four descriptive adjectives.
    Also, the description is sometimes intended to give an impression of one regular hit, and sometimes to give an impression of the expected average performance.

    PLA on
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    PLA wrote: »
    The tone is a bit more lighthearted.

    Reminder that damage-values in skill-descriptions are blatant lies.
    For example, Mist Rush is equal to Hell Thrust in testing.
    This is in part because they have different targetting, and each type of targetting tends to have its damage adjusted differently: Mist Rush belongs to a type that is generally stronger, so it's described comparatively as weaker than others of its own type.
    It's also because there is no such thing as a "Heavy" level of damage in the mechanics. There are more than four values of power, but only four descriptive adjectives.
    Also, the description is sometimes intended to give an impression of one regular hit, and sometimes to give an impression of the expected average performance.

    That is something I would love for them to change in megaten games. Having vague descriptions of the damage with no meaningful way to calculate what's better in a game that involves overwriting moves is pretty dumb.

    There's nothing gained by doing it that way either. Is just purely a holdover of older games that they never bother to update.

  • DrezDrez Registered User regular
    The tonal change is kind of similar to the tonal change of Devil Survivor to Devil Survivor 2, though not as drastic.

    I hope they are working on a Devil Survivor 3. And tonally, I hope it's closer to the first game. So fucking dark.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    Oats
  • DrezDrez Registered User regular
    Btw since we're talking about it - I love the tone of SMT:A. I think they really hit the right balance here.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    edited October 2016
    PLA wrote: »
    The tone is a bit more lighthearted.

    Reminder that damage-values in skill-descriptions are blatant lies.
    For example, Mist Rush is equal to Hell Thrust in testing.
    This is in part because they have different targetting, and each type of targetting tends to have its damage adjusted differently: Mist Rush belongs to a type that is generally stronger, so it's described comparatively as weaker than others of its own type.
    It's also because there is no such thing as a "Heavy" level of damage in the mechanics. There are more than four values of power, but only four descriptive adjectives.
    Also, the description is sometimes intended to give an impression of one regular hit, and sometimes to give an impression of the expected average performance.

    That is something I would love for them to change in megaten games. Having vague descriptions of the damage with no meaningful way to calculate what's better in a game that involves overwriting moves is pretty dumb.

    There's nothing gained by doing it that way either. Is just purely a holdover of older games that they never bother to update.

    Honestly, I don't mind this. I don't really need every mechanic to be explicit, plus it gives the hardcore statistician fans something to puzzle over.

    I'd rather they just reduce the amount of skills. It's super bloated at this point.

    This is another reason I love Digital Devil Saga. Everything fits tightly and there is no bloat whatsoever. Every learnable skill/mantra has a specific goal.

    SMT and Persona are a hodgepodge of "throw it in" when it comes to skills.

    Drez on
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    edited October 2016
    Drez wrote: »
    PLA wrote: »
    The tone is a bit more lighthearted.

    Reminder that damage-values in skill-descriptions are blatant lies.
    For example, Mist Rush is equal to Hell Thrust in testing.
    This is in part because they have different targetting, and each type of targetting tends to have its damage adjusted differently: Mist Rush belongs to a type that is generally stronger, so it's described comparatively as weaker than others of its own type.
    It's also because there is no such thing as a "Heavy" level of damage in the mechanics. There are more than four values of power, but only four descriptive adjectives.
    Also, the description is sometimes intended to give an impression of one regular hit, and sometimes to give an impression of the expected average performance.

    That is something I would love for them to change in megaten games. Having vague descriptions of the damage with no meaningful way to calculate what's better in a game that involves overwriting moves is pretty dumb.

    There's nothing gained by doing it that way either. Is just purely a holdover of older games that they never bother to update.

    Honestly, I don't mind this. I don't really need every mechanic to be explicit, plus it gives the hardcore statistician fans something to puzzle over.

    I'd rather they just reduce the amount of skills. It's super bloated at this point.

    This is another reason I love Digital Devil Saga. Everything fits tightly and there is no bloat whatsoever. Every learnable skill/mantra has a specific goal.

    SMT and Persona are a hodgepodge of "throw it in" when it comes to skills.

    I mean... it's not particularly challenging to test most the time. You just use the two moves and see which one is a bigger number.

    But that's not good design. It's really not adding anything but inconvenience.

    DemonStacey on
  • DrezDrez Registered User regular
    Drez wrote: »
    PLA wrote: »
    The tone is a bit more lighthearted.

    Reminder that damage-values in skill-descriptions are blatant lies.
    For example, Mist Rush is equal to Hell Thrust in testing.
    This is in part because they have different targetting, and each type of targetting tends to have its damage adjusted differently: Mist Rush belongs to a type that is generally stronger, so it's described comparatively as weaker than others of its own type.
    It's also because there is no such thing as a "Heavy" level of damage in the mechanics. There are more than four values of power, but only four descriptive adjectives.
    Also, the description is sometimes intended to give an impression of one regular hit, and sometimes to give an impression of the expected average performance.

    That is something I would love for them to change in megaten games. Having vague descriptions of the damage with no meaningful way to calculate what's better in a game that involves overwriting moves is pretty dumb.

    There's nothing gained by doing it that way either. Is just purely a holdover of older games that they never bother to update.

    Honestly, I don't mind this. I don't really need every mechanic to be explicit, plus it gives the hardcore statistician fans something to puzzle over.

    I'd rather they just reduce the amount of skills. It's super bloated at this point.

    This is another reason I love Digital Devil Saga. Everything fits tightly and there is no bloat whatsoever. Every learnable skill/mantra has a specific goal.

    SMT and Persona are a hodgepodge of "throw it in" when it comes to skills.

    I mean... it's not particularly challenging to test most the time. You just use the two moves and see which one is a bigger number.

    But that's not good design. It's really not adding anything but inconvenience.

    Right. But my contention is that there are too many skills, not too few adjectives. It amounts to the same thing, more or less, but I would rather they not add to the bloat by throwing in more adjectives/details.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DemonStaceyDemonStacey TTODewback's Daughter In love with the TaySwayRegistered User regular
    Drez wrote: »
    Drez wrote: »
    PLA wrote: »
    The tone is a bit more lighthearted.

    Reminder that damage-values in skill-descriptions are blatant lies.
    For example, Mist Rush is equal to Hell Thrust in testing.
    This is in part because they have different targetting, and each type of targetting tends to have its damage adjusted differently: Mist Rush belongs to a type that is generally stronger, so it's described comparatively as weaker than others of its own type.
    It's also because there is no such thing as a "Heavy" level of damage in the mechanics. There are more than four values of power, but only four descriptive adjectives.
    Also, the description is sometimes intended to give an impression of one regular hit, and sometimes to give an impression of the expected average performance.

    That is something I would love for them to change in megaten games. Having vague descriptions of the damage with no meaningful way to calculate what's better in a game that involves overwriting moves is pretty dumb.

    There's nothing gained by doing it that way either. Is just purely a holdover of older games that they never bother to update.

    Honestly, I don't mind this. I don't really need every mechanic to be explicit, plus it gives the hardcore statistician fans something to puzzle over.

    I'd rather they just reduce the amount of skills. It's super bloated at this point.

    This is another reason I love Digital Devil Saga. Everything fits tightly and there is no bloat whatsoever. Every learnable skill/mantra has a specific goal.

    SMT and Persona are a hodgepodge of "throw it in" when it comes to skills.

    I mean... it's not particularly challenging to test most the time. You just use the two moves and see which one is a bigger number.

    But that's not good design. It's really not adding anything but inconvenience.

    Right. But my contention is that there are too many skills, not too few adjectives. It amounts to the same thing, more or less, but I would rather they not add to the bloat by throwing in more adjectives/details.

    Oh yea true. I agree with that as well.

    Still should be more clear differentiation between power levels of attacks especially with phys skills. After you've played a few SMT games you generally have a good idea but for new people they just kinda have to guess and deal with it... which again isn't the best design.

  • PLAPLA The process.Registered User regular
    "A state unbound by the whims of rulers, where the strong can shape the world as they please" is a pretty dumb line.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    At Apocalypse's much-derided final dungeon.

    It's nasty, but just big. Not really confusing, just tons of trial and error.

    At least you can avoid battles for the most part.

    My team is laying waste to things. David's magic stat is through the roof.

    y3H3Fa4.png
  • PLAPLA The process.Registered User regular
    edited October 2016
    Skills which aren't the same sharing the same description makes them seem even more redundant, not less redundant. And it doesn't reduce the number of skills in any way. This must be a miscommunication.

    Persona 5 skills.
    I want to know why Tempest Slash costs less than Rainy Death and is learned at lower levels. In Persona 4, Rainy Death had a very high crit-rate that wasn't mentioned in the description.

    Persona 5.
    lol, you can apparently beat the secret superboss by spamming Hassou Tobi.

    PLA on
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    For the love of food can someone please tell me where pyro Jacki is in smtIV apoc? Please?

  • PLAPLA The process.Registered User regular
    Level 25, Fairy. And it's supposed to be one of the possible DDS-fusions after ten streetpasses.

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Street passes? I don't know anyone who still street pass.

  • PLAPLA The process.Registered User regular
    I don't know if the online-thing counts, but you need a hundred uses to unlock all of those things.

  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    For the love of food can someone please tell me where pyro Jacki is in smtIV apoc? Please?

    Ginza has some, I think.

    I finished the game yesterday, by the way. An actual difficult final boss, thank heaven. Took me three tries.
    If you don't bring Dekaja/Dekunda/Debilitate/Luster Candy and/or Magaon, you will not survive, straight up.


    Bonds ending:
    First GOOD SMT ending in a long time, since like... II's Chaos end? It was fleshed out just enough to be enjoyable, and have a nice happy moment.

    I'll do Massacre on NG+, though I honestly have a hard time picturing it based on the MC's personality. He just seems too into his friends, and they're too engaged in everything.

    As badass as his design is, feels like it was just a setup for him to be all Power of Friendship at the end.


    I know I'm not the only one who kept expecting Social Link rank ups to appear after major story beats.

    y3H3Fa4.png
    Tcheldor
  • PLAPLA The process.Registered User regular
    Aposematism, Fiend-fight.
    lol, White Rider's instakill works on White Rider, and he will throw it at Makarakarn.

  • DrezDrez Registered User regular
    Uh oh.

    There was a theft at Atlus.

    "Phantom Thieves Steal Persona 5 Voice Cast Video Footage"

    God damned Phantom Thieves.

    Atlus is offering to share more information about this disaster as it develops.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Registered User regular
    edited October 2016
    Here's the image, complete with ESRB rating.

    rv0rnm4g9qdk.jpg

    SwashbucklerXX on
    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
    Andy JoejdarksunPrjctD_Captainan_alt
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    I'm never going to find Jack Pyro :( I'm never going to get Black Frost :(

  • ArtereisArtereis Registered User regular
    Oh no, if the english work was stolen, we might need to get the Japanese audio instead.

  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited October 2016
    Oh geez....can't say I'm a big fan of Lucifer's SMT IV redesign.
    He went from looking like a cross between an angel and a demon to what would appear to be some sort of alien dracula.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Dr. Chaos wrote: »
    Oh geez....can't say I'm a big fan of Lucifer's SMT IV redesign.
    He went from looking like a cross between an angel and a demon to what would appear to be some sort of alien dracula. WTF.

    I don't know.....the chaos ending gives him an interesting role.

  • DrezDrez Registered User regular
    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited October 2016
    Dr. Chaos wrote: »
    Oh geez....can't say I'm a big fan of Lucifer's SMT IV redesign.
    He went from looking like a cross between an angel and a demon to what would appear to be some sort of alien dracula. WTF.

    I don't know.....the chaos ending gives him an interesting role.
    Currently just got locked into Chaos myself.
    I don't really care about betraying Jonathan but turning against Isabeau was rough. :(

    Hope the prince of darkness doesn't mind putting a pin in the whole destroying God's Kingdom thing so I can finish up some sidequests. You're can never be too proud to turn in old electronics for spare cash.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
    PLA
  • Steel AngelSteel Angel Registered User regular
    Dr. Chaos wrote: »
    Oh geez....can't say I'm a big fan of Lucifer's SMT IV redesign.
    He went from looking like a cross between an angel and a demon to what would appear to be some sort of alien dracula. WTF.

    The new designs in 4 are not considered a high point with a few exceptions like Minotaur.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

    Steam Profile
    3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited October 2016
    Dr. Chaos wrote: »
    Oh geez....can't say I'm a big fan of Lucifer's SMT IV redesign.
    He went from looking like a cross between an angel and a demon to what would appear to be some sort of alien dracula. WTF.

    The new designs in 4 are not considered a high point with a few exceptions like Minotaur.
    Great game but yeah, they really stick out like a sore thumb.

    I think I almost chuckled when I first saw Medusa.

    Dr. Chaos on
    Pokemon GO: 7113 6338 6875/ FF14: Buckle Landrunner /Steam Profile
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    Dr. Chaos wrote: »
    Oh geez....can't say I'm a big fan of Lucifer's SMT IV redesign.
    He went from looking like a cross between an angel and a demon to what would appear to be some sort of alien dracula.

    Apocalypse approves on it.

    Somewhat.

    y3H3Fa4.png
  • PLAPLA The process.Registered User regular
    I'm never going to find Jack Pyro :( I'm never going to get Black Frost :(

    Just element around with the first Fairy you find.

This discussion has been closed.