What makes low-level roulette so good? The prompt for it in DF makes it look like the "bonus XP" is a pretty negligible chunk of the XP I need to level.
The bonus xp number isn't listed. The up arrow is the indicator of the daily bonus and it's about 50-80k xp, iirc. At least that's what I am remembering getting at 50+. It's a huge amount of xp for the time needed, anyway.
The listed number is only the bare xp amount one gets for completing the low level dungeon. That and there's the adventurer in need bonus.
EDIT: checking the googles shows reports of 140k up to 200k xp for a low level daily bonus. Looks like the xp reward is dependent on the player's level. I'm probably misremembering the number I put up above.
The bonus they show you in DF is the bonus for the role that is needed. They don't actually show you how much you can get but it's a pretty decent amount.
I believe I got about 200k at lv.56 doing low level roulettes (With +3% EXP food), and thats not counting the EXP from mobs on my way to the boss.
Is it worth levelling a crafting class to 30 for desynth if you never intend to level any crafting class higher than that?
You do know that as soon as you start crafting, you're going to be levelling all of them to the cap, right?
If it weren't for the seeming requirement of cross classing a bunch of things I'd probably level at least one all the way. But I'm a bit too RP minded and there's no way my dude would be doing some of that stuff.
The bonus they show you in DF is the bonus for the role that is needed. They don't actually show you how much you can get but it's a pretty decent amount.
I believe I got about 200k at lv.56 doing low level roulettes (With +3% EXP food), and thats not counting the EXP from mobs on my way to the boss.
Man, I sure wish that was obvious. I'd have been running the low level roulette every day had I known. I guess I'll start doing that then.
What makes low-level roulette so good? The prompt for it in DF makes it look like the "bonus XP" is a pretty negligible chunk of the XP I need to level.
The bonus xp number isn't listed. The up arrow is the indicator of the daily bonus and it's about 50-80k xp, iirc. At least that's what I am remembering getting at 50+. It's a huge amount of xp for the time needed, anyway.
The listed number is only the bare xp amount one gets for completing the low level dungeon. That and there's the adventurer in need bonus.
EDIT: checking the googles shows reports of 140k up to 200k xp for a low level daily bonus. Looks like the xp reward is dependent on the player's level. I'm probably misremembering the number I put up above.
Doing the daily is absolutely worth it.
Pre-Heavensward the Low Level was a flat 50% of the total XP you needed to level.
ie: Say you need 200k total to get to the next level. Regardless of whether you have 0, 80k, 90k, or even 199k out of that 200k the Low Level would give you 100k (50%).
I'm fairly certain that still applies pre-50, but I can safely say it doesn't apply post-50.
Axen on
A Capellan's favorite sheath for any blade is your back.
So how's the Dork Knight as a tank? I've played almost exclusively White Mage, got Gladiator up to 18-ish.
It's pretty fun. I've been enjoying the resource and cooldown management aspect of the tank style. It can all go to shit if you mismanage your MP, though. There are two main mechanics. One is keeping the Darkside buff going. It is a 15% damage buff, drains your MP and prevents getting MP back except from your own abilities and is required for several abilities.
The second is Dark Arts. This ability spends a fourth of your MP bar to augment another ability in some way. It adds different special effects to specific abilities. Dark Arts is your MP dump.
In the post 30 dungeons you'll want to have at least one defensive cooldown per trash pack, or so.
There's definitely a lot more going on than with PLD. Not only is MP slowly drained with Darkside, and 1/4th of your MP taken by Dark Arts, but your combos also drain TP. So, there's a ton more resource management going on, with a more fluid ability selection thought process. Do you spam some magic attacks to rebuild TP? Do you simply run through your enmity combo, or do you need to go through your MP/HP siphon combo?
In my experience with PLD, it was basically Halone combo spam until TP became an issue. Flash was a decent use of MP, but there really wasn't much else to do. Shield Swipe when active, Spirits Within and Circle of Scorn when active, but that's it. CD's when necessary.
DRK is a lot more active even at level 44, which is where I'm currently at. The consensus is that the Darkside aura should always be on, so you'll always be draining MP in combat for the damage boost. Blood Weapon should always be up so your attacks generate MP. Even with Blood Weapon, you'll still want to run your Hard Slash -> Siphon Strike -> Soul Eater combo when necessary. There's also the Blood Price CD which generates MP each time you're hit, which is perfect for trash pulls. From there, it's a dance between using MP and rebuilding MP while being mindful of TP.
My biggest complaint right now is that Reprisal is on a 30 second CD, which makes the +parry CD kind of useless. I wish it was like Shield Swipe.
Doesn't blood weapon require you to drop tank stance?
Can you sustain your mp with just the mp drain combo, assuming you have enough enmity on the encounter?
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StragintDo Not GiftAlways DeclinesRegistered Userregular
How many character slots does this game have? I'm only on the demo right now and I'm currently unable to choose if I want to play as a cat girl so I don't have to stare at a dude butt or play as a dude so I can make the character more relatable. If I can I'll probably just make two characters but for now the demo only has one character slot.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
How many character slots does this game have? I'm only on the demo right now and I'm currently unable to choose if I want to play as a cat girl so I don't have to stare at a dude butt or play as a dude so I can make the character more relatable. If I can I'll probably just make two characters but for now the demo only has one character slot.
It's one to start, you can have up to eight per server in retail version if you opt for a couple bucks more in subscription. Alternatively, you can get a bottle of Fantasia and change the character's appearance.
How many character slots does this game have? I'm only on the demo right now and I'm currently unable to choose if I want to play as a cat girl so I don't have to stare at a dude butt or play as a dude so I can make the character more relatable. If I can I'll probably just make two characters but for now the demo only has one character slot.
You use Blood Price for getting MP back while in your tank stance. The key to Blood Price is to use it when you know you'll be getting hit consistently to get as much MP back as possible.
You can pretty well use the Souleater combo when you have enough of a threat lead to use Dark Arts for boosting Dark Dance and Souleater.
Two Dark Arts augmented Power Slashes will give you a decent threat lead on a boss. You'll also have Carve and Spit at 60 which restores the same MP amount as Syphon Strike without a combo on a 60 second CD.
If you notice the DPS creeping up on threat, another boosted Power Slash or two will curb that off.
Edit: Keeping Darkside running all the time is actually a good thing as you're doing more damage, have access to all of your abilities then and are managing your MP well.
How many character slots does this game have? I'm only on the demo right now and I'm currently unable to choose if I want to play as a cat girl so I don't have to stare at a dude butt or play as a dude so I can make the character more relatable. If I can I'll probably just make two characters but for now the demo only has one character slot.
I shall forever be a regal Blue Nyan. Au Ra are fine and all but nothing compares to the wide range of emotions portrayed, cutscene memories achieved and awesome complementary glamours I've had and continue to have with my character. I couldn't handle changing even for a day.
The smug grin on cats when completing a dungeon and the little earflicks are what sells the Miq'ote for me.
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
How many character slots does this game have? I'm only on the demo right now and I'm currently unable to choose if I want to play as a cat girl so I don't have to stare at a dude butt or play as a dude so I can make the character more relatable. If I can I'll probably just make two characters but for now the demo only has one character slot.
It's one to start, you can have up to eight per server in retail version if you opt for a couple bucks more in subscription. Alternatively, you can get a bottle of Fantasia and change the character's appearance.
To clarify;
There are two subscription choices, your standard $15 a month which gives you 8 character slots per server or you can go for $13 a month and have only one character per server.
Unlike most other MMOs there is very, very little reason to have more than one character and honestly the only reason I can see for having two is if you're sharing the account with someone else.
And as @Madican said you can change your appearence whenever you wish by buying (for $10?) a bottle of Fantasia. Also worth noting is that you'll get a bottle for free after your first month as a reward.
A Capellan's favorite sheath for any blade is your back.
Do scholars get any cool looking armor? I'm not a big fan of the level 45 "graduate" look. Are there any sets of gear for Scholars that are super awesome? I guess since 60 is the cap now, I'm mostly interested in if the new level 60 gear for Scholars looks cool.
Well if you're talking about Artifact 2 gear (Gear that only a one Job can equip) they haven't been released yet. As of right now the Lv.60 heal gear is for all the healer jobs.
So how's the Dork Knight as a tank? I've played almost exclusively White Mage, got Gladiator up to 18-ish.
It's pretty fun. I've been enjoying the resource and cooldown management aspect of the tank style. It can all go to shit if you mismanage your MP, though. There are two main mechanics. One is keeping the Darkside buff going. It is a 15% damage buff, drains your MP and prevents getting MP back except from your own abilities and is required for several abilities.
The second is Dark Arts. This ability spends a fourth of your MP bar to augment another ability in some way. It adds different special effects to specific abilities. Dark Arts is your MP dump.
In the post 30 dungeons you'll want to have at least one defensive cooldown per trash pack, or so.
I was wondering what the different effects were. I've been mainly using it to power up the last hit in my 1,2,3 combo, and there doesn't seem to be any indication what the effects are.
I've also been wondering what use the MP vulnerability buff has. Is it just to give me extra defense against magical attacks?
Is it worth levelling a crafting class to 30 for desynth if you never intend to level any crafting class higher than that?
You do know that as soon as you start crafting, you're going to be levelling all of them to the cap, right?
If it weren't for the seeming requirement of cross classing a bunch of things I'd probably level at least one all the way. But I'm a bit too RP minded and there's no way my dude would be doing some of that stuff.
Aye. Same here, thats exactly why I quit crafting and just stuck to stabbing things when I'm not playing cards.
I loved the idea of becoming an armorer but I didn't want to dabble in like eight other professions to get anything done.
Must feel very rewarding for people that really get into the whole deal though. Its like a whole nother game by it's self.
Do scholars get any cool looking armor? I'm not a big fan of the level 45 "graduate" look. Are there any sets of gear for Scholars that are super awesome? I guess since 60 is the cap now, I'm mostly interested in if the new level 60 gear for Scholars looks cool.
SCH AF3 is a bookcoat and tophat with integrated monocle.
So how's the Dork Knight as a tank? I've played almost exclusively White Mage, got Gladiator up to 18-ish.
It's pretty fun. I've been enjoying the resource and cooldown management aspect of the tank style. It can all go to shit if you mismanage your MP, though. There are two main mechanics. One is keeping the Darkside buff going. It is a 15% damage buff, drains your MP and prevents getting MP back except from your own abilities and is required for several abilities.
The second is Dark Arts. This ability spends a fourth of your MP bar to augment another ability in some way. It adds different special effects to specific abilities. Dark Arts is your MP dump.
In the post 30 dungeons you'll want to have at least one defensive cooldown per trash pack, or so.
I was wondering what the different effects were. I've been mainly using it to power up the last hit in my 1,2,3 combo, and there doesn't seem to be any indication what the effects are.
I've also been wondering what use the MP vulnerability buff has. Is it just to give me extra defense against magical attacks?
The tool tips will tell you what Dark Arts does to an ability if it affects the ability.
The Dark Mind ability is just 10 seconds of magic damage reduction and is another CD for bosses that deal both magic and physical damage or magic damage only.
So how's the Dork Knight as a tank? I've played almost exclusively White Mage, got Gladiator up to 18-ish.
It's pretty fun. I've been enjoying the resource and cooldown management aspect of the tank style. It can all go to shit if you mismanage your MP, though. There are two main mechanics. One is keeping the Darkside buff going. It is a 15% damage buff, drains your MP and prevents getting MP back except from your own abilities and is required for several abilities.
The second is Dark Arts. This ability spends a fourth of your MP bar to augment another ability in some way. It adds different special effects to specific abilities. Dark Arts is your MP dump.
In the post 30 dungeons you'll want to have at least one defensive cooldown per trash pack, or so.
There's definitely a lot more going on than with PLD. Not only is MP slowly drained with Darkside, and 1/4th of your MP taken by Dark Arts, but your combos also drain TP. So, there's a ton more resource management going on, with a more fluid ability selection thought process. Do you spam some magic attacks to rebuild TP? Do you simply run through your enmity combo, or do you need to go through your MP/HP siphon combo?
In my experience with PLD, it was basically Halone combo spam until TP became an issue. Flash was a decent use of MP, but there really wasn't much else to do. Shield Swipe when active, Spirits Within and Circle of Scorn when active, but that's it. CD's when necessary.
DRK is a lot more active even at level 44, which is where I'm currently at. The consensus is that the Darkside aura should always be on, so you'll always be draining MP in combat for the damage boost. Blood Weapon should always be up so your attacks generate MP. Even with Blood Weapon, you'll still want to run your Hard Slash -> Siphon Strike -> Soul Eater combo when necessary. There's also the Blood Price CD which generates MP each time you're hit, which is perfect for trash pulls. From there, it's a dance between using MP and rebuilding MP while being mindful of TP.
My biggest complaint right now is that Reprisal is on a 30 second CD, which makes the +parry CD kind of useless. I wish it was like Shield Swipe.
PLD has gotten a bit more complex - you're now running three combos (Goring Blade, Rage, Royal Authority).
RE: Fantasia... Is there also a way to change your name? I can appreciate that I might somehow get bored with being a squee-dorable catgirl and want to switch for a while to being a human hyur, but I chose a very lore-appropriate catgirl name and it would be weird to keep that.
RE: Fantasia... Is there also a way to change your name? I can appreciate that I might somehow get bored with being a squee-dorable catgirl and want to switch for a while to being a human hyur, but I chose a very lore-appropriate catgirl name and it would be weird to keep that.
You can purchase a name change on the Mogstation for 10 bucks I believe.
Selling PS3 & 360 Madcatz TE Stick
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
There is a service on the mogstation for a name change. About $10 i think.
For the xp from roulettes discussion make sure to do your guildhest roulette as well. I was getting experience worth roughly 2 MSQ and most of them take less than 5 minutes. It's a solid chunk of xp for almost no effort.
So how's the Dork Knight as a tank? I've played almost exclusively White Mage, got Gladiator up to 18-ish.
It's pretty fun. I've been enjoying the resource and cooldown management aspect of the tank style. It can all go to shit if you mismanage your MP, though. There are two main mechanics. One is keeping the Darkside buff going. It is a 15% damage buff, drains your MP and prevents getting MP back except from your own abilities and is required for several abilities.
The second is Dark Arts. This ability spends a fourth of your MP bar to augment another ability in some way. It adds different special effects to specific abilities. Dark Arts is your MP dump.
In the post 30 dungeons you'll want to have at least one defensive cooldown per trash pack, or so.
I was wondering what the different effects were. I've been mainly using it to power up the last hit in my 1,2,3 combo, and there doesn't seem to be any indication what the effects are.
I've also been wondering what use the MP vulnerability buff has. Is it just to give me extra defense against magical attacks?
just mouse over your abilities and it will tell you.
Posts
The bonus xp number isn't listed. The up arrow is the indicator of the daily bonus and it's about 50-80k xp, iirc. At least that's what I am remembering getting at 50+. It's a huge amount of xp for the time needed, anyway.
The listed number is only the bare xp amount one gets for completing the low level dungeon. That and there's the adventurer in need bonus.
EDIT: checking the googles shows reports of 140k up to 200k xp for a low level daily bonus. Looks like the xp reward is dependent on the player's level. I'm probably misremembering the number I put up above.
Doing the daily is absolutely worth it.
I believe I got about 200k at lv.56 doing low level roulettes (With +3% EXP food), and thats not counting the EXP from mobs on my way to the boss.
It's separate from the roulette bonus.
You do know that as soon as you start crafting, you're going to be levelling all of them to the cap, right?
If it weren't for the seeming requirement of cross classing a bunch of things I'd probably level at least one all the way. But I'm a bit too RP minded and there's no way my dude would be doing some of that stuff.
Man, I sure wish that was obvious. I'd have been running the low level roulette every day had I known. I guess I'll start doing that then.
Pre-Heavensward the Low Level was a flat 50% of the total XP you needed to level.
ie: Say you need 200k total to get to the next level. Regardless of whether you have 0, 80k, 90k, or even 199k out of that 200k the Low Level would give you 100k (50%).
I'm fairly certain that still applies pre-50, but I can safely say it doesn't apply post-50.
There's definitely a lot more going on than with PLD. Not only is MP slowly drained with Darkside, and 1/4th of your MP taken by Dark Arts, but your combos also drain TP. So, there's a ton more resource management going on, with a more fluid ability selection thought process. Do you spam some magic attacks to rebuild TP? Do you simply run through your enmity combo, or do you need to go through your MP/HP siphon combo?
In my experience with PLD, it was basically Halone combo spam until TP became an issue. Flash was a decent use of MP, but there really wasn't much else to do. Shield Swipe when active, Spirits Within and Circle of Scorn when active, but that's it. CD's when necessary.
DRK is a lot more active even at level 44, which is where I'm currently at. The consensus is that the Darkside aura should always be on, so you'll always be draining MP in combat for the damage boost. Blood Weapon should always be up so your attacks generate MP. Even with Blood Weapon, you'll still want to run your Hard Slash -> Siphon Strike -> Soul Eater combo when necessary. There's also the Blood Price CD which generates MP each time you're hit, which is perfect for trash pulls. From there, it's a dance between using MP and rebuilding MP while being mindful of TP.
My biggest complaint right now is that Reprisal is on a 30 second CD, which makes the +parry CD kind of useless. I wish it was like Shield Swipe.
Can you sustain your mp with just the mp drain combo, assuming you have enough enmity on the encounter?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
But most of the time you can keep it up through abilities.
If someone is just keeping it on all the time, though, that's a lazy tank.
It's one to start, you can have up to eight per server in retail version if you opt for a couple bucks more in subscription. Alternatively, you can get a bottle of Fantasia and change the character's appearance.
There is only one solution.
Make a sexy Cat-Dude.
You can pretty well use the Souleater combo when you have enough of a threat lead to use Dark Arts for boosting Dark Dance and Souleater.
Two Dark Arts augmented Power Slashes will give you a decent threat lead on a boss. You'll also have Carve and Spit at 60 which restores the same MP amount as Syphon Strike without a combo on a 60 second CD.
If you notice the DPS creeping up on threat, another boosted Power Slash or two will curb that off.
Edit: Keeping Darkside running all the time is actually a good thing as you're doing more damage, have access to all of your abilities then and are managing your MP well.
Character. I mean character.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
To clarify;
There are two subscription choices, your standard $15 a month which gives you 8 character slots per server or you can go for $13 a month and have only one character per server.
Unlike most other MMOs there is very, very little reason to have more than one character and honestly the only reason I can see for having two is if you're sharing the account with someone else.
And as @Madican said you can change your appearence whenever you wish by buying (for $10?) a bottle of Fantasia. Also worth noting is that you'll get a bottle for free after your first month as a reward.
It's a bit dark, but at 30 seconds in you can see the AF2 gear for Scholar.
https://www.youtube.com/watch?v=shLBIItJb1E
I was wondering what the different effects were. I've been mainly using it to power up the last hit in my 1,2,3 combo, and there doesn't seem to be any indication what the effects are.
I've also been wondering what use the MP vulnerability buff has. Is it just to give me extra defense against magical attacks?
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
I loved the idea of becoming an armorer but I didn't want to dabble in like eight other professions to get anything done.
Must feel very rewarding for people that really get into the whole deal though. Its like a whole nother game by it's self.
- The Four Horsemen of the Apocalypse (2017, colorized)
SCH AF3 is a bookcoat and tophat with integrated monocle.
The tool tips will tell you what Dark Arts does to an ability if it affects the ability.
The Dark Mind ability is just 10 seconds of magic damage reduction and is another CD for bosses that deal both magic and physical damage or magic damage only.
PLD has gotten a bit more complex - you're now running three combos (Goring Blade, Rage, Royal Authority).
Pretty much in that order.
You can purchase a name change on the Mogstation for 10 bucks I believe.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Yes. Which they sell in a full package.
If it increases your damage and you can always sustain MP then why would you toggle it off?
Yep. If you're just starting out and don't want to be an Au Ra, you can hold off on buying Heavensward. There is a bundle for both, too.
If you're getting started, you're best off getting the bundle.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
just mouse over your abilities and it will tell you.