Isle of Tears // Minsk // Belarus
The memorial unveiled in 1996 and initially dedicated to the loss in conflict involving Soviet forces in Afghanistan (1979 – 1988) has since become a monument to all sons and daughters of Belarus, who died in the battles of all times.
Authors of the monument: Y. Pavlov, N. Korolev, T.Koroleva-Pavlova, V. Laptsevich, G. Pavlov, O. Pavlov, D. Khomyakov.
it looks like something made by Tolkien-esque elves
Indie Winter on
+12
BroloBroseidonLord of the BroceanRegistered Userregular
yeah that looks like some concept art or something
whoever took that photo got some fantastic lighting
I don't see a problem with that Missoula image. It's got to be virtually identical to experience as a driver as if the grids were all aligned, all it changes is how it looks from the air. And grid cities look boring from the air anyway so no biggy.
navigating through that would get me lost and confused pretty easily
I don't see a problem with that Missoula image. It's got to be virtually identical to experience as a driver as if the grids were all aligned, all it changes is how it looks from the air. And grid cities look boring from the air anyway so no biggy.
There are a ton of intersections which look at least awkward as hell. I get that to get in and out you'd probably want to get on S Orange Street / Old US 93, but still. Plymouth, E Frankfurt, and W Mt Ave. is one of the many intersections which I do not ever want to go through.
At first I was thinking that they were creating a trellis for the ivy climbing up it, but then they talked about leaving it untreated for "natural weathering" which tends to look less good on the whole and be less predictable IMO
Untreated wood needs really good detailing to work well. And it really depends on the climate.
For example in Austrian area Vorarlberg there are lots of old and also contemporary wooden buildings with untreated facades, but they mostly also know what they are doing and have a history of it.
If it's well done, I like the look of it. It gives the facade character and shows the history and aging process of the material. It's honest.
It also doesn't turn your building into a heap of hazardous waste.
See, Jo could only pretend to care about the special touches that make a house a home for so much longer. And I woke up one morning and said to myself, “Chip, you don’t give a hockey puck if these homeowners chose a reading nook in the playroom or a Juliet balcony off the master bath.” After some reflection and time with our pastor, we realized that what we really wanted to do was to cram a harsh, unwieldy post-war aesthetic down people’s throats.
So, no more shiplap. No more driving around in a pickup truck. No more lies.
Now we can say to the Smiths and the Prestons and all the other good families we’ve been blessed to work with: you are meaningless specks in the face of mechanization and the worker-state. Here is your concrete cube. We don’t care if you like it. It is functional enough for your purposes. Get over yourselves.
statler on
+11
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
See, Jo could only pretend to care about the special touches that make a house a home for so much longer. And I woke up one morning and said to myself, “Chip, you don’t give a hockey puck if these homeowners chose a reading nook in the playroom or a Juliet balcony off the master bath.” After some reflection and time with our pastor, we realized that what we really wanted to do was to cram a harsh, unwieldy post-war aesthetic down people’s throats.
So, no more shiplap. No more driving around in a pickup truck. No more lies.
Now we can say to the Smiths and the Prestons and all the other good families we’ve been blessed to work with: you are meaningless specks in the face of mechanization and the worker-state. Here is your concrete cube. We don’t care if you like it. It is functional enough for your purposes. Get over yourselves.
I'm kinda disappointed this is a joke and there won't be an HGTV show about brutalism
+5
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
See, Jo could only pretend to care about the special touches that make a house a home for so much longer. And I woke up one morning and said to myself, “Chip, you don’t give a hockey puck if these homeowners chose a reading nook in the playroom or a Juliet balcony off the master bath.” After some reflection and time with our pastor, we realized that what we really wanted to do was to cram a harsh, unwieldy post-war aesthetic down people’s throats.
So, no more shiplap. No more driving around in a pickup truck. No more lies.
Now we can say to the Smiths and the Prestons and all the other good families we’ve been blessed to work with: you are meaningless specks in the face of mechanization and the worker-state. Here is your concrete cube. We don’t care if you like it. It is functional enough for your purposes. Get over yourselves.
I'm kinda disappointed this is a joke and there won't be an HGTV show about brutalism
An entire show set in Habitat 67
+2
Indie Winterdie KräheRudi Hurzlmeier (German, b. 1952)Registered Userregular
See, Jo could only pretend to care about the special touches that make a house a home for so much longer. And I woke up one morning and said to myself, “Chip, you don’t give a hockey puck if these homeowners chose a reading nook in the playroom or a Juliet balcony off the master bath.” After some reflection and time with our pastor, we realized that what we really wanted to do was to cram a harsh, unwieldy post-war aesthetic down people’s throats.
So, no more shiplap. No more driving around in a pickup truck. No more lies.
Now we can say to the Smiths and the Prestons and all the other good families we’ve been blessed to work with: you are meaningless specks in the face of mechanization and the worker-state. Here is your concrete cube. We don’t care if you like it. It is functional enough for your purposes. Get over yourselves.
I'm kinda disappointed this is a joke and there won't be an HGTV show about brutalism
I'd love a series that picks a architecture style for each episode and explains where it comes from, how it changed over the years and what it looks like now. Basically I need to take a class at the local community college, lol.
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it looks like something made by Tolkien-esque elves
whoever took that photo got some fantastic lighting
On the down side, the first hurricane or tornado will scatter it for miles
navigating through that would get me lost and confused pretty easily
There are a ton of intersections which look at least awkward as hell. I get that to get in and out you'd probably want to get on S Orange Street / Old US 93, but still. Plymouth, E Frankfurt, and W Mt Ave. is one of the many intersections which I do not ever want to go through.
At first I was thinking that they were creating a trellis for the ivy climbing up it, but then they talked about leaving it untreated for "natural weathering" which tends to look less good on the whole and be less predictable IMO
I like that
I wouldn't leave it untreated though
I hope all those windows are double-glazed, at least...
Yeah the wood's just gonna go grey and it'll look a little bit like dirty concrete.
it'll also warp quite a bit
For example in Austrian area Vorarlberg there are lots of old and also contemporary wooden buildings with untreated facades, but they mostly also know what they are doing and have a history of it.
If it's well done, I like the look of it. It gives the facade character and shows the history and aging process of the material. It's honest.
It also doesn't turn your building into a heap of hazardous waste.
For example:
http://resilientwood.tumblr.com/post/130805489717/wooden-architecture-vorarlberg
I'm kinda disappointed this is a joke and there won't be an HGTV show about brutalism
Just redact the other half
An entire show set in Habitat 67
I really kinda love this. it's gorgeous.
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wouldn't it be called Brutism then
Edit: On further thought, I wonder if they knew exactly what they were doing when they coined the term....
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I'd love a series that picks a architecture style for each episode and explains where it comes from, how it changed over the years and what it looks like now. Basically I need to take a class at the local community college, lol.
that's a really interesting shot, where is that? what is that big hole? a mine? a sinkhole? a composite photoshop?
I think I saw something like that in a Bayonetta game.