Welcome to Pandemic: In The Lab, Z-Man Games' game of global disease containment. In this game, players take the roles of five Center for Disease Control (CDC) operatives, racing against time to cure outbreaks.
Behind sealed bio-hazard doors, scientists race against time to sequence diseases and test cures to save humanity.
You and your companions are highly skilled members of a disease-fighting team waging a battle against five deadly diseases. Your team will travel across the globe, stemming the tide of infection and developing the resources you'll need to discover the cures. You must work together, using your individual strengths to destroy the diseases before they overtake the world. The clock is ticking as outbreaks and epidemics accelerate the spread of the plague. Will you find the cures in time? The fate of humanity is in your hands!
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.
Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.
But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.
A truly cooperative game where you all win or you all lose.
This will be a Play-By-Post Lab Challenge Variant Game of Pandemic "In The Lab" for 5 players, participants from sign-ups.
NOTE - The Medic will be nerfed! On his turn, he may either auto-treat all cubes of a cured color in a location into which he moves, as he already can, OR, as others can, for an action, do a normal treatment AND lab-place one of those treated cubes. Of course, if he is in a location containing cubes of a just-cured color or location where cured cubes about to be placed, these automatically get removed as before, for free, without any choice here.
Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet. If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be overrun and the game will end in defeat for everyone.
The Board & Cards
-The Turn Phases-
Each turn, the current player must:
1. Take 4 actions
2. Draw 2 cards to add to his hand
3. Take on the role of the Infector (cards drawn & tokens placed by Host)
After the Infector has gone, the player’s turn is over and the next player begins his turn.
-Actions-
A player gets 4 actions to spend on her turn. A player may select from any of the available Basic and Special actions and spend 1 action to perform it. A given action may be performed more than once during a turn, so long as 1 action is spent for each instance. Each player’s Role will grant them special abilities that are unique to that player. Players may also pass if they have nothing else to do. Unused actions may not be saved from turn to turn.
Important: lab actions must be done at research stations. Any research station can be used.
BASIC ACTIONS
Charter Flight
Play the card corresponding to your pawn’s current location, and move to any city on the board. Discard the card to the Player Discard pile.
Shuttle Flight
If your pawn is in a city with a Research Station, move it to any other city with a Research Station. (See below for details on building Research Stations.)
Direct Flight
Play a card from your hand and move your pawn to the pictured city. Discard the card to the Player Discard pile.
Drive (or Ferry)
Move your pawn to an adjacent city. Cities are adjacent if they are connected by a red line. Red lines that go off the edge of the board “wrap around” to the opposite board edge and continue to the indicated city. (For example, Sydney and Los Angeles are considered to be adjacent)
The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so.
Note: For the Charter Flight action, the Dispatcher must play the card corresponding to the current location of the pawn he wishes to move.
Pass
A player may also elect to pass (and do nothing) for an action.
SPECIAL ACTIONS
Discover A Cure
Once your team has discovered all four cures, you win!
If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease. Place the spent cards into the Player Discard Pile.
The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease when performing the Discover Cure action.
Build A Research Station
Building Research Stations helps your team move from place to place.
Research Stations are also required for discovering cures. Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city. Discard the card to the Player Discard Pile. If there aren’t any Research Stations left in the supply, select one of the Research Stations already in play and transfer it to the city your pawn occupies.
The Operations Expert does not have to play the card matching the city his pawn occupies when performing the Build A Research Station action. He simply spends an action to add a Research Station to his current city.
Treat Disease
Over the course of the game, your team can treat diseases to buy the time needed to discover cures. Remove a disease cube from the city your pawn occupies. (Each removed cube costs one action.) Place the removed cube back into the stock by the side of the board. If players have discovered a cure, instead of one cube, remove all cubes of a cured disease in your current city for one action.
Eradicating a Disease
If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the disease to the “Sunset” side. From now on, cards of this color have no effect when drawn on the Infector’s turn. Cubes of the eradicated color will not be used again for the rest of the game.
The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during all players’ turns and does not cost any actions to perform.
Share Knowledge
Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in the same city, and you may only transfer the card of the city that you are in together. (For example, if you are together in Moscow, only the Moscow card may be transferred from one player to the other.) If either player holds more than 7 cards as the result of a transfer, the excess cards must be immediately discarded to the Player Discard Pile.
The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. He is not restricted to giving the card of the current jointly-occupied city, like other players are. This freedom only applies when the Researcher is giving a card—he always receives a card with the same restriction as other players. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.
LAB ACTIONS
Build a Research Station
After building a research station, the player building it may immediately do 1 lab action as a free, bonus action.
Treat Disease
1 cube removed by this action may be put in either of the 2 sample dishes (instead of the supply).
Characterize a Disease (lab action)
Play a City card on a characterize space to set the cure color for this research line. This color must match a vial symbol shown on the Sequence card. Move this color’s cure vial onto the Sequence card to mark it. A research line must be characterized before cubes can be moved onto its Sequence card.
Process a Sample (lab action)
Move all cubes from 1 dish along 1 arrow to a new dish or Sequence card, adjusting them as shown on the arrow used. Return any cubes lost from adjustments to the supply.
Process a Sample works differently based on the dish moved from and the arrow moved along:
• Move all cubes in 1 sample dish to either the centrifuge dish (put all cubes of 1 color in it and return the rest to the supply) or the separator dish (put 1 cube of each color present in it and return the rest to the supply). Cubes already in these dishes (from earlier process actions) are not affected.
• Move all cubes in either the centrifuge or separator dish to the growth dish, doubling each cube moved, using cubes from the supply. Cubes already in the growth dish (from earlier process actions) are not affected. If you can’t place the number of cubes needed in the growth dish, because there are not enough of the needed cubes left in the supply, the game ends and your team has lost!
• Move all cubes in 1 of the centrifuge, separator, or growth dishes to 1 Sequence card (not both). This Sequence card must be characterized. Fill empty Sequence card spots with cubes that match their colors, 1 cube per spot. Return any cubes left over to the supply.
Each spot on a Sequence card is either red, yellow, blue, black, or gray. Cubes on gray spots must match the cure color. A spot with an eradicated disease’s color can be filled with any color cube.
Test a Cure (lab action)
Play a City card of the cure color on a research line’s test space. This research line’s Sequence card must have at least 1 cube on it. Remove 1 cube of the cure color from any city to the supply.
Discover a Cure
If a research line is complete — meaning that it has been characterized, tested, and all spots on its Sequence card are filled with cubes — then discard 3 (not 5) City cards matching its cure color at a research station to cure this disease. Move the cure vial to its cure indicator. Discard the City cards to the Player Discard Pile. Discard the Sequence card, returning its cubes to the supply. Draw and place a new Sequence card to open a new research line.
Sequence a Disease (lab action)
Draw a Sequence card (reshuffle the discards to form a new draw pile if there are none left to draw). Place it on an empty Sequence space, swap it for an existing Sequence card, or discard it. You may not place a Sequence card on an empty Sequence space until a 2nd research station is built.
If a swapped Sequence card had been characterized and the new Sequence card doesn’t match its cure vial, discard its characterization card, as well as any test card, and return its cure vial and any cubes on it to the supply. If the new Sequence card does match its cure vial, then use any cubes on the old card to fill out spots on the new one, returning any excess cubes to the supply. Discard the old Sequence card.
-Special Event Cards-
The Player Cards deck contains some Special Event cards. These cards may be played at any time (even on a fellow player’s turn) and do not require an action to play. When you play a Special Event card, immediately follow the instructions on the card, then discard the card into the Player Discard Pile.
-Hand Limit-
Players have a hand limit of 7 cards. If the number of cards in hand ever exceeds 7 as a result of drawing cards (or performing the Share Knowledge action), the player must immediately discard cards in excess to the Player Discard Pile. Players may choose which cards to discard. Players may play Special Event cards (including any they have just drawn) instead of discarding them, to help reduce their hand to 7.
-Sharing Information About Cards-
Players may openly discuss strategies during the game, but like the real world, the players do not immediately know everything that the other players do. To simulate this, if you are playing the Normal or Heroic Games, players may not show the contents of their hands to their fellow players during the game. Players may however, freely tell each other what cards they have. The Introductory Game has no such restriction and players may decide to play their hands openly.
It's pointless to hide card info in a PbP game, since players could just list their cards every turn, so that is what the Mod does in each turn's new post.
Because Pandemic is a test of cooperation and mettle (and not of memory), players may freely examine the contents of the Player Discard Pile and the Infection Discard Pile at any time.
-Infector Phase & Outbreaks-
Draw cards from the Infection Draw Pile equal to the current Infection Rate and add one cube to the pictured cities, using a cube of the same color as each card. Resolve the cards in the order you draw them. If, however, the pictured city is of a color that has been eradicated, do not add a cube. If a city already has 3 cubes in it of the color being added, instead of adding a cube to the city, an outbreak occurs in that color. When this happens, instead of adding a 4th cube, add a cube of the outbreaking color to each adjacent city. Each time a city outbreaks, move the Outbreaks Marker up one space on the Outbreak Indicator. If the number of outbreaks ever reaches 8 (and the Outbreaks Marker reaches the skull symbol), the game immediately ends in defeat for all players. Also, if there are not enough cubes to add to the board when infecting, the game immediately ends in defeat for all players.
Chain Reactions
If any of these new cubes would cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur, causing a chain reaction. Note that each city may only outbreak once in each chain reaction.
DEFEAT OR VICTORY!
The game ends immediately in defeat for all players if any of the following conditions occur:
-A player needs to add disease cubes to the board and there aren’t any left of that color in the supply.
-The eighth outbreak occurs (the Outbreaks Marker reaches the skull symbol on the Outbreak Indicator).
-There are not enough cards in the Player Draw Pile when a player must draw cards.
Players collectively win the game immediately when the cures for all four diseases (Blue, Yellow, Black, and Red) have been discovered. Players do not need to administer cures to every infected city in order to win the game—victory is instant when any player discovers the fourth and final cure.
You all start in Atlanta, at the Research Station, (red cross icon).
3 cities received 3 disease cubes.
3 cities received 2 disease cubes.
3 cities received 1 disease cubes.
These cities are not in danger of receiving more cubes until an Epidemic card is turned over from the Player Deck.
Then, those card are shuffled and placed on top of the Infection Deck and that's when the trouble starts, as outbreaks begin to occur.
Obviously, the 3 cube cities are the most dangerous, as they could outbreak the fastest.
JusticeforPluto has 4 actions to play.
Starting hands - Roles, current hand sizes & cards - JusticeforPluto - Opretions Expert (2/7) - Santiago; Istanbul Preda - Dispatcher (2/7) - Mexico City; "Gov't Grant" Special (Build Research Station in any city for free.) Kaneski - Pilot (2/7) - Paris; Mumbai jdarksun - Medic (2/7) - Miami; Moscow
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
Once you decide on your final actions, post them in the color of your pawn on your turn.
Red cure and not a red city card in sight. I can take 2 red cubes on my turn - store them on the lab board until we get some red cities?
JfP could theoretically pick up all the red he wants, because we have a free research centre that will be placed down NOW, we have only to choose where...
I suppose we should choose one of the far away 4 cubes city. Obviously, witchever we don't chuuse will be surrounded from other infection immediately.
So, Let's build a research centre in Hong Kong.
@JusticeforPluto
Hmm.
Well, you only used 3 actions, since Preda built the RS, so you have another available.
I'm assuming that "place in sample dish" is a treatment of HK and the "cure" action is just a removal of an HK cube...
Roles, current hand sizes & cards - JusticeforPluto - Operations Expert (4/7) - London; Santiago; IstanbulJakarta; Preda - Dispatcher (1/7) - Mexico City Kaneski - Pilot (2/7) - Paris; Mumbai jdarksun - Medic (2/7) - Miami; Moscow
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
When placing a research station with the Event, Government Grant, the player may still do a bonus lab action, even if the new research station is not in the city that player is in.
Preda's free lab action would only be a new Sequence card.
I suppose we should choose one of the far away 4 cubes city. Obviously, witchever we don't choose will be surrounded from other infection immediately.
So, Let's build a research centre in Hong Kong.
QED...
Kinshasa will be Kaneski work after characterizing black, so, before I go to treat washinghton, do you want a lift to Hong kong @jdarksun ?
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
1. Expend Mumbai to characterise the bottom cure as black.
2. Pilot travel to Sao Paulo.
3. Pilot travel to Kinshasa.
4. Treat Kinshasa. No cube anywhere - it's going to get flushed anyway.
Roles, current hand sizes & cards - JusticeforPluto - Operations Expert (4/7) - London; Santiago; Istanbul; Jakarta Preda - Dispatcher (3/7) - Mexico City; Riyadh; Seoul Kaneski - Pilot (2/7) - Paris; Taipei jdarksun - Medic (2/7) - Miami; Moscow
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
We're still gathering the cards needed to cure, so I'd say do anything to reduce outbreaks - my vote is back to Atlanta. We're not gonna have mobility issues ever, once we're into the game. Preda can dispatch me to you, and then I can pilot-move you anywhere. Weeee!
Leave San Francisco. We have time for it. I'll get Kaneski to me and he'll do it in 2 moves. Probably better to come back to Atlanta, treat it and than back to Far East.
Roles, current hand sizes & cards - JusticeforPluto - Operations Expert (4/7) - London; Santiago; Istanbul; Jakarta Preda - Dispatcher (3/7) - Mexico City; Riyadh; Seoul Kaneski - Pilot (2/7) - Paris; Taipei jdarksun - Medic (4/7) - Miami; Lima; Moscow; Sequencing Breakthrough" Special (Discard one less card to do the NEXT Discover A Cure. Play any time.)
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
Posts
Pandemic is a cooperative game. You and your fellow players are members of a disease control team, working together to research cures and prevent additional outbreaks. Each of you will assume a unique role within the team, with special abilities that will improve your team’s chances if applied wisely. The object is to save humanity by discovering cures to four deadly diseases (Blue, Yellow, Black, and Red) that threaten to overtake the planet. If you and your team aren’t able to keep the diseases contained before finding the necessary cures, the planet will be overrun and the game will end in defeat for everyone.
The Board & Cards
-The Turn Phases-
1. Take 4 actions
2. Draw 2 cards to add to his hand
3. Take on the role of the Infector (cards drawn & tokens placed by Host)
After the Infector has gone, the player’s turn is over and the next player begins his turn.
-Actions-
Important: lab actions must be done at research stations. Any research station can be used.
BASIC ACTIONS
Charter Flight
Play the card corresponding to your pawn’s current location, and move to any city on the board. Discard the card to the Player Discard pile.
Shuttle Flight
If your pawn is in a city with a Research Station, move it to any other city with a Research Station. (See below for details on building Research Stations.)
Direct Flight
Play a card from your hand and move your pawn to the pictured city. Discard the card to the Player Discard pile.
Drive (or Ferry)
Move your pawn to an adjacent city. Cities are adjacent if they are connected by a red line. Red lines that go off the edge of the board “wrap around” to the opposite board edge and continue to the indicated city. (For example, Sydney and Los Angeles are considered to be adjacent)
The Dispatcher may move other player’s pawns on his turn (using any of the available Basic actions) as if they were his own pawn. He may also spend an action to move a pawn to any city that contains another pawn. He may only move other players’ pawns if they permit him to do so.
Note: For the Charter Flight action, the Dispatcher must play the card corresponding to the current location of the pawn he wishes to move.
Pass
A player may also elect to pass (and do nothing) for an action.
SPECIAL ACTIONS
Discover A Cure
Once your team has discovered all four cures, you win!
If your pawn is in a city with a Research Station, discard 5 cards of the same color to cure the corresponding disease. Place the spent cards into the Player Discard Pile.
The Scientist only needs 4 cards of a color to discover the cure of the corresponding disease when performing the Discover Cure action.
Build A Research Station
Building Research Stations helps your team move from place to place.
Research Stations are also required for discovering cures. Play the card corresponding to the city your pawn currently occupies, then place a Research Station in that city. Discard the card to the Player Discard Pile. If there aren’t any Research Stations left in the supply, select one of the Research Stations already in play and transfer it to the city your pawn occupies.
The Operations Expert does not have to play the card matching the city his pawn occupies when performing the Build A Research Station action. He simply spends an action to add a Research Station to his current city.
Treat Disease
Over the course of the game, your team can treat diseases to buy the time needed to discover cures. Remove a disease cube from the city your pawn occupies. (Each removed cube costs one action.) Place the removed cube back into the stock by the side of the board. If players have discovered a cure, instead of one cube, remove all cubes of a cured disease in your current city for one action.
Eradicating a Disease
If a cure for a given disease has been discovered and all of the disease cubes of that color have been removed from the board, flip the Cure marker for the disease to the “Sunset” side. From now on, cards of this color have no effect when drawn on the Infector’s turn. Cubes of the eradicated color will not be used again for the rest of the game.
The Medic may remove all the cubes of a single color (instead of 1) when performing the Treat Disease action. Also, if the Medic at any time finds herself in a city that contains cubes of a disease that has been cured, she may immediately remove all of those cubes. This unique ability is in effect during all players’ turns and does not cost any actions to perform.
Share Knowledge
Sometimes it’s hard for one player to get the cards necessary to discover a cure. The Share Knowledge action (while difficult to perform) can be useful in these cases. Transfer a card from one player to another. Every card transferred costs 1 action. Both your pawn and your fellow player’s pawn must be in the same city, and you may only transfer the card of the city that you are in together. (For example, if you are together in Moscow, only the Moscow card may be transferred from one player to the other.) If either player holds more than 7 cards as the result of a transfer, the excess cards must be immediately discarded to the Player Discard Pile.
The Researcher may give a fellow player any card from his hand when involved in a Share Knowledge action. He is not restricted to giving the card of the current jointly-occupied city, like other players are. This freedom only applies when the Researcher is giving a card—he always receives a card with the same restriction as other players. The Researcher can utilize this ability when involved in Share Knowledge actions on any player’s turn.
LAB ACTIONS
Build a Research Station
After building a research station, the player building it may immediately do 1 lab action as a free, bonus action.
Treat Disease
1 cube removed by this action may be put in either of the 2 sample dishes (instead of the supply).
Characterize a Disease (lab action)
Play a City card on a characterize space to set the cure color for this research line. This color must match a vial symbol shown on the Sequence card. Move this color’s cure vial onto the Sequence card to mark it. A research line must be characterized before cubes can be moved onto its Sequence card.
Process a Sample (lab action)
Move all cubes from 1 dish along 1 arrow to a new dish or Sequence card, adjusting them as shown on the arrow used. Return any cubes lost from adjustments to the supply.
Process a Sample works differently based on the dish moved from and the arrow moved along:
• Move all cubes in 1 sample dish to either the centrifuge dish (put all cubes of 1 color in it and return the rest to the supply) or the separator dish (put 1 cube of each color present in it and return the rest to the supply). Cubes already in these dishes (from earlier process actions) are not affected.
• Move all cubes in either the centrifuge or separator dish to the growth dish, doubling each cube moved, using cubes from the supply. Cubes already in the growth dish (from earlier process actions) are not affected. If you can’t place the number of cubes needed in the growth dish, because there are not enough of the needed cubes left in the supply, the game ends and your team has lost!
• Move all cubes in 1 of the centrifuge, separator, or growth dishes to 1 Sequence card (not both). This Sequence card must be characterized. Fill empty Sequence card spots with cubes that match their colors, 1 cube per spot. Return any cubes left over to the supply.
Each spot on a Sequence card is either red, yellow, blue, black, or gray. Cubes on gray spots must match the cure color. A spot with an eradicated disease’s color can be filled with any color cube.
Test a Cure (lab action)
Play a City card of the cure color on a research line’s test space. This research line’s Sequence card must have at least 1 cube on it. Remove 1 cube of the cure color from any city to the supply.
Discover a Cure
If a research line is complete — meaning that it has been characterized, tested, and all spots on its Sequence card are filled with cubes — then discard 3 (not 5) City cards matching its cure color at a research station to cure this disease. Move the cure vial to its cure indicator. Discard the City cards to the Player Discard Pile. Discard the Sequence card, returning its cubes to the supply. Draw and place a new Sequence card to open a new research line.
Sequence a Disease (lab action)
Draw a Sequence card (reshuffle the discards to form a new draw pile if there are none left to draw). Place it on an empty Sequence space, swap it for an existing Sequence card, or discard it. You may not place a Sequence card on an empty Sequence space until a 2nd research station is built.
If a swapped Sequence card had been characterized and the new Sequence card doesn’t match its cure vial, discard its characterization card, as well as any test card, and return its cure vial and any cubes on it to the supply. If the new Sequence card does match its cure vial, then use any cubes on the old card to fill out spots on the new one, returning any excess cubes to the supply. Discard the old Sequence card.
-Special Event Cards-
-Hand Limit-
-Sharing Information About Cards-
It's pointless to hide card info in a PbP game, since players could just list their cards every turn, so that is what the Mod does in each turn's new post.
Because Pandemic is a test of cooperation and mettle (and not of memory), players may freely examine the contents of the Player Discard Pile and the Infection Discard Pile at any time.
-Infector Phase & Outbreaks-
Chain Reactions
If any of these new cubes would cause the total number of cubes of that color in an adjacent city to exceed 3, additional outbreaks may occur, causing a chain reaction. Note that each city may only outbreak once in each chain reaction.
DEFEAT OR VICTORY!
-A player needs to add disease cubes to the board and there aren’t any left of that color in the supply.
-The eighth outbreak occurs (the Outbreaks Marker reaches the skull symbol on the Outbreak Indicator).
-There are not enough cards in the Player Draw Pile when a player must draw cards.
Players collectively win the game immediately when the cures for all four diseases (Blue, Yellow, Black, and Red) have been discovered. Players do not need to administer cures to every infected city in order to win the game—victory is instant when any player discovers the fourth and final cure.
The Black Hole of Cygnus X-1
Get me in if you miss players.
Lab challenge woo!
The Black Hole of Cygnus X-1
@JusticeforPluto
@Preda
@Kaneski
@jdarksun
We will use 5 Epidemics.
You may now choose your roles in that player order.
"Random" is a valid role choice.
The Bio-Terrorist & CDC are not available.
The Black Hole of Cygnus X-1
JusticeforPluto gets Opretions Expert
Preda gets Discpatcher
Kaneski gets Pilot
jdarksun gets Medic
Interesting...
The Black Hole of Cygnus X-1
You all start in Atlanta, at the Research Station, (red cross icon).
3 cities received 3 disease cubes.
3 cities received 2 disease cubes.
3 cities received 1 disease cubes.
These cities are not in danger of receiving more cubes until an Epidemic card is turned over from the Player Deck.
Then, those card are shuffled and placed on top of the Infection Deck and that's when the trouble starts, as outbreaks begin to occur.
Obviously, the 3 cube cities are the most dangerous, as they could outbreak the fastest.
JusticeforPluto has 4 actions to play.
Starting hands -
Roles, current hand sizes & cards -
JusticeforPluto - Opretions Expert (2/7) - Santiago; Istanbul
Preda - Dispatcher (2/7) - Mexico City; "Gov't Grant" Special (Build Research Station in any city for free.)
Kaneski - Pilot (2/7) - Paris; Mumbai
jdarksun - Medic (2/7) - Miami; Moscow
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
JusticeforPluto - forestgreen
Preda - mediumorchid
Kaneski - dodgerblue
jdarksun - darkorange
The Black Hole of Cygnus X-1
JfP could theoretically pick up all the red he wants, because we have a free research centre that will be placed down NOW, we have only to choose where...
So, Let's build a research centre in Hong Kong.
Hmm.
Well, you only used 3 actions, since Preda built the RS, so you have another available.
I'm assuming that "place in sample dish" is a treatment of HK and the "cure" action is just a removal of an HK cube...
The Black Hole of Cygnus X-1
Roles, current hand sizes & cards -
JusticeforPluto - Operations Expert (4/7) - London; Santiago; IstanbulJakarta;
Preda - Dispatcher (1/7) - Mexico City
Kaneski - Pilot (2/7) - Paris; Mumbai
jdarksun - Medic (2/7) - Miami; Moscow
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
The Black Hole of Cygnus X-1
Preda's free lab action would only be a new Sequence card.
The Black Hole of Cygnus X-1
QED...
Kinshasa will be Kaneski work after characterizing black, so, before I go to treat washinghton, do you want a lift to Hong kong @jdarksun ?
Drive to Whasinghton.
Treat washinghton twice, putting both cubes in the upper dish (ditch them if needed).
Roles, current hand sizes & cards -
JusticeforPluto - Operations Expert (4/7) - London; Santiago; IstanbulJakarta
Preda - Dispatcher (3/7) - Mexico City; RiyadhSeoul
Kaneski - Pilot (2/7) - Paris; Mumbai
jdarksun - Medic (2/7) - Miami; Moscow
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
The Black Hole of Cygnus X-1
2. Pilot travel to Sao Paulo.
3. Pilot travel to Kinshasa.
4. Treat Kinshasa. No cube anywhere - it's going to get flushed anyway.
@stever777
Edit for color.
Roles, current hand sizes & cards -
JusticeforPluto - Operations Expert (4/7) - London; Santiago; Istanbul; Jakarta
Preda - Dispatcher (3/7) - Mexico City; Riyadh; Seoul
Kaneski - Pilot (2/7) - Paris; Taipei
jdarksun - Medic (2/7) - Miami; Moscow
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
Atlanta got hit with 3 cubes by the Epidemic.
The Black Hole of Cygnus X-1
Fly back and treat Atlanta, then make my way to San Fran? Or treat Karachi or Mumbai?
2) Treat Atlanta
3) Fly to Hong Kong
4) Drive to Kolkata
Roles, current hand sizes & cards -
JusticeforPluto - Operations Expert (4/7) - London; Santiago; Istanbul; Jakarta
Preda - Dispatcher (3/7) - Mexico City; Riyadh; Seoul
Kaneski - Pilot (2/7) - Paris; Taipei
jdarksun - Medic (4/7) - Miami; Lima; Moscow; Sequencing Breakthrough" Special (Discard one less card to do the NEXT Discover A Cure. Play any time.)
LAB ACTIONS
Characterize a Disease
Process a Sample
Test a Cure
Discover a Cure
Sequence a Disease
REMINDERS
• Lab actions must be done at research stations.
• All cubes in a dish must be moved when processing a sample.
• Cubes cannot be freely returned from the lab to the supply.
• Cubes cannot be moved onto a Sequence card until it is characterized.
• Gray spots on Sequence cards must be filled with cubes matching the cure color.
• A cure cannot be tested until at least 1 cube is on its Sequence card.
• The cube removed by Test a Cure is returned to the supply.
• Different players than the one intending to Discover a Cure can characterize or test it.
• Spots of an eradicated disease’s color on a Sequence card can be filled by cubes of any color.
• Cubes of an eradicated disease in the lab can still be used to fill out spots on Sequence cards
The Black Hole of Cygnus X-1