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Console RTS: Past, Present, and Future.

WoodroezWoodroez Registered User regular
edited April 2007 in Games and Technology
So, you're an RTS fan, but you can't upgrade your computer to get the latest & greatest. What do you do?

I've got an answer for you.

So, the RTS genre within the console universe. Where has it been, and where is it going now? As the thread title implies, we'll be taking a glance at the notable RTS games from wayyy back in the day, as well as what's current, and a couple of RTS games that are coming up.

Spoiled Preface, move on to the meat of the thread if you wish.
For the sake of purity, this thread will mostly include only the kind of RTS games where you can use RUSH!! tactics and such. This excludes games such as Pikmin or Battalion Wars, solid games with strategic elements, from the list. Keep that in mind if you have something to add.

Early years

Let's start at the beginning. Interestingly, the first game believed to have real RTS mechanics was, in fact, on a console. Herzog Zwei on the Genesis was, predictably, limited in it's functionality, but predates it's computer-based counterparts by 3 or more years.

From here, things get pretty thin for the next 10 or so years. Starcraft saw an N64 port (Brood Wars unlocked with Expansion Pak!), while Command & Conquer got that treatment and a PS1 port as well. They both functioned, but little else when compared to the definitive PC versions.

The last generation did indeed see a couple of examples of RTS games. Goblin Commander: Unleash the Horde was a little known game that actually saw release for every system. For the sake of playability, it seems they heavily simplified the formula. I haven't played the game myself, so anyone with experience is welcome to give me the low-down.

After this, we have Aliens vs. Predator: Extinction. Developed by Zono, Inc. and published by EA, this game is quite a departure from the typical use of the AvP license to make shooters (though it has seen a brawler game as well). In the same vein as PC RTS Ground Control, there's no resource gathering or structure building. This game's notable as tweaking the controls where it actually functioned very well. Unfortunately, the lack of multiplayer really hurt the game.

ATM

That brings us to the current generation. In 2006, Lord of the Rings: Battle for Middle-Earth 2 was released on the Xbox 360, and the Los Angeles EA studio made it really work. With clever use of the 360's controller, EALA brought the game to go consoles with very little compromise. Almost all of the commands are issued using the A button or the combination of it and another button. This makes it really easy to learn the controls, and learn them well enough to, dare I say, make it almost as playable as using mouse and keyboard.

They did take out a campaign mode of the single player in bringing the game to consoles, though they did threw in several multiplayer modes, giving 360s players an actually more broad multiplayer experience than the PC version provides.

The game itself is sort of a blend of Warcraft III and a Total War game. A lot of micro-management can go a long way, bringing the right troops for the right battle is a must, but there's a lot of really powerful hero units and other powers that make the game a bit over-the-top.

I DO have this game, got it recently, and I fully recommend it.

The Future

So what's on the horizon? EALA has another PC-to-360 port on the way, this time they bring us Command & Conquer 3. They're going to make some refinements to the controls, and like BFME 2, they're going to throw in extra multiplayer modes. For those interested, it appears it will support up to four players also, though this time, when you're playing on Live, EALA has implemented use of the Live Vision camera, so you'll either see your opponents face or something you wish you didn't, even as you play. C&C 3 should ship in May.

Also coming up is another 360 release, Halo Wars. Honestly, little is known about the game, aside from that it's an RTS set in the Halo universe. Microsoft Game Studios and Ensemble (makers of the Age of Empires games) are putting it together.



tl:dr - BFME on the 360 is good, C&C 3 will be better, Halo Wars will be too.
and I put way too much effort in this OP.

Got any fond memories of any of the mentioned games? stoked about C&C or HW? Does this genre have a real future here? DISCUSS!

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Woodroez on

Posts

  • LewiePLewieP Registered User regular
    edited April 2007
    I <3 Pikmin (2)

    Where's My Pikmin Wii!

    edit: there was also a C&C remake on the N64, it was all 3D

    LewieP on
  • FreddyDFreddyD Registered User regular
    edited April 2007
    I still think Team Buddies, although technically not an RTS, is the best strategy game to grace a home console.

    I have high hopes for C&C3 but I really wish they would include a button to speedup/slowdown the cursor.

    FreddyD on
  • thunderclumpthunderclump Registered User regular
    edited April 2007
    I played the demo of Battle For Middle Earth 2 on 360, and was thoroughly disappointed.

    I probably didn't give the controls much of a chance really.

    thunderclump on
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  • CarnivoreCarnivore Registered User regular
    edited April 2007
    Consoles are the worst environment for RTS games.

    But EA is making me reconsider sometimes with some latest offerings.

    Carnivore on
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  • KelorKelor Registered User regular
    edited April 2007
    I always wanted there to be PC version of AvP Extinction. I beat the PS2 version but the controls were a bitch.

    Kelor on
  • wenchkillawenchkilla Registered User regular
    edited April 2007
    Why is no one making an RTS for the Wii? The control scheme could be just as good as a PC! Fast responsive pointer, use analog stick to move camera, etc. God I hope some developer is doing this.

    wenchkilla on
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    PSN/XBL: dragoniemx
  • WoodroezWoodroez Registered User regular
    edited April 2007
    Yeah, I could see the controls for BFME2 taking a little while to get comfortable with if you're really, really thinking the whole time about KB&M is the only way you can possibly do it.

    Overall, learning all the hotkeys on a keyboard and using a mouse would be faster, but if you work at it for a little while, you'll be fine. It's not like you're playing with people that DO have a KB&M anyway.


    As for the Wii, I do see how that could work, definitely. To be honest, I would like to see some of the older games like StarCraft or Red Alert on it. EA could almost use some of the aspects of the 360's control scheme if they were to make one; the way the menu for commands pops up at the bottom of the screen when you hold the R trigger, except instead of dicking around with the d-pad, you can just point and click.

    Woodroez on
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  • SpeakeasySpeakeasy Registered User regular
    edited April 2007
    Totally missed the point of the topic. Ignore please.

    Although AVP Extinction was just horrible, controle-wise.

    Speakeasy on
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  • LotharsLothars Registered User regular
    edited April 2007
    my favorite console RTS by far is Starcraft 64

    Now that was an awesome RTS by far one of the best console RTS ever released and it actually controlled really well.

    surprising to say the least. but C&C 64 was also pretty good.

    Lothars on
  • EtericEteric Registered User regular
    edited April 2007
    Where are my Wii RTS games?

    Eteric on
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  • LewiePLewieP Registered User regular
    edited April 2007
    Nothing announced, but ages ago, like back when it was the revolution, shigsy talked about Pikmin Wii. I will eventually happen.

    LewieP on
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2007
    The Wii controller looks like it would work well for RTS. It's not a complete substitute for a mouse, but would do better than a analog stick.

    And I've been waiting for an RTS on the DS.

    You might want to add Warlocked to the list. It was, believe it or not, a fairly solid RTS for the Game Boy Color. I played it, and was surprised at how well crafted it was.

    Sterica on
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  • EtericEteric Registered User regular
    edited April 2007
    Rorus Raz wrote: »
    The Wii controller looks like it would work well for RTS. It's not a complete substitute for a mouse, but would do better than a analog stick.

    And I've been waiting for an RTS on the DS.

    You might want to add Warlocked to the list. It was, believe it or not, a fairly solid RTS for the Game Boy Color. I played it, and was surprised at how well crafted it was.

    I believe that the DS has a few RTS games coming up. I'm not positive, though.

    Eteric on
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  • LlyranorLlyranor Registered User regular
    edited April 2007
    Heroes of Mana is one such title (RTS for DS). It's actually one of my most anticipated titles on the system.
    http://www.youtube.com/watch?v=vgghjMdOGms
    http://www.youtube.com/watch?v=wOhLtj3y2Kw

    Llyranor on
  • chickenmaniachickenmania Registered User regular
    edited April 2007
    I really hope that the DS and Wii both get blessed with a good number of RTS games. Especially the DS - if something like Starcraft got ported over to it, I would be happy beyond happiness. Also - and I know it's not an RTS - I would kill a swan to have Civ on the DS.

    Edit - Heroes of Mana looks terrific. When's it out?

    chickenmania on
    Nerds.
  • LlyranorLlyranor Registered User regular
    edited April 2007
    Er, summer 07, I think.

    Llyranor on
  • YodaTunaYodaTuna Registered User regular
    edited April 2007
    ... Especially the DS - if something like Starcraft got ported over to it...

    Blizzard had a poll about a year ago asking if people would be interested in Starcraft on the DS. Of course, everyone said yes. So it's probably not completely outside the realm of possibility.

    YodaTuna on
  • ZephosZephos Climbin in yo ski lifts, snatchin your people up. MichiganRegistered User regular
    edited April 2007
    i liked AVP:E on the xbox, i got used to the control scheme pretty quick and found it rather enjoyable.

    other than that though i cant say i'm terribly interested in much out or on the horizon for console rts's.

    Zephos on
    Xbox One/360: Penguin McCool
  • EinhanderEinhander __BANNED USERS regular
    edited April 2007
    The two biggest "Golden Age" RTS games (Warcraft 2/BtDP and Command and Conquer) were both ported to the Saturn and PS1. The PS1 got Red Alert as well.

    Red Alert on the PS1 features Link Cable support, and I've played it as such, and it's awesome.

    StarCraft 64 had the worst multiplayer of any RTS in the history of mankind, and I base that solely on the fact that it was split-screen. If you try and find a copy, good luck, since they're pretty rare and fetch a ridiculous price.

    Einhander on
  • GlorfindelGlorfindel Registered User regular
    edited April 2007
    Pretty sure the OP missed out on Cannon Fodder for the SNES

    Glorfindel on
  • chickenmaniachickenmania Registered User regular
    edited April 2007
    I just remembered that the GBC got an RTS game, something with goblins. Anyone remember this? I never played it, but I remember that it got pretty good reviews.

    chickenmania on
    Nerds.
  • hambonehambone Registered User regular
    edited April 2007
    Does Ogre Battle count as an RTS?

    hambone on
    Just a bunch of intoxicated pigeons.
  • augustaugust where you come from is gone Registered User regular
    edited April 2007
    Populous on the Genesis, yo.

    august on
  • CyrixdCyrixd Registered User regular
    edited April 2007
    I just remembered that the GBC got an RTS game, something with goblins. Anyone remember this? I never played it, but I remember that it got pretty good reviews.
    Rorus Raz wrote: »
    You might want to add Warlocked to the list. It was, believe it or not, a fairly solid RTS for the Game Boy Color. I played it, and was surprised at how well crafted it was.

    Warlocked was excellent. Great multiplayer mode as well, and surprisingly deep for a GBC game. There was a lot of customization you could do with your army which carried over to multiplayer games.

    I'm also extremely looking forward to Heroes of Mana, and really any RTS on the DS. It seems like such a good fit, in fact, I'd say it's probably the best suited system (aside from PC) for the genre. Touch screen would make everything so quick and simple if done correctly. Plus on the go playing could mean continuing an hour long skirmish in 5 minute bursts here and there, which would be awesome.

    Cyrixd on
    Nintendo ID/PSN: CyrixD
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  • SandersSanders Registered User regular
    edited April 2007
    Kingdom Under fire: Crusades and Heroes are both great RTS console games that at first glance look like Dynasty Warrior clones, but rely heavily on the RTS side of the game on the harder levels. As in, if you don't use it properly, you will be raped. hard. It even includes RPG elements with the different classes, weapons and armor with magical bonuses, spells, attacks, ect.

    Also, Mission Six of Crusades has one of the best angst speeches of all time.

    Sanders on
  • Red KnightRed Knight Registered User regular
    edited April 2007
    i read a rumor in an interview somewhere that the puzzle quest devs are currently looking at doing an rts for the wii and maybe for handhelds. since theyre the guys who did the warlords battlecry rts series on pc (my favorite, next to total annihilation) it sounded like it might be worth a look when its done (if its not vaporware that is - the review made it sound like it was pretty early in development)

    Red Knight on

    O==((==RedKnight=---
  • StericaSterica Yes Registered User, Moderator mod
    edited April 2007
    Cyrixd wrote: »
    I just remembered that the GBC got an RTS game, something with goblins. Anyone remember this? I never played it, but I remember that it got pretty good reviews.
    Rorus Raz wrote: »
    You might want to add Warlocked to the list. It was, believe it or not, a fairly solid RTS for the Game Boy Color. I played it, and was surprised at how well crafted it was.

    Warlocked was excellent. Great multiplayer mode as well, and surprisingly deep for a GBC game. There was a lot of customization you could do with your army which carried over to multiplayer games.

    I'm also extremely looking forward to Heroes of Mana, and really any RTS on the DS. It seems like such a good fit, in fact, I'd say it's probably the best suited system (aside from PC) for the genre. Touch screen would make everything so quick and simple if done correctly. Plus on the go playing could mean continuing an hour long skirmish in 5 minute bursts here and there, which would be awesome.
    I was expecting a Warlocked for GBA, as I borrowed my friend's copy since Warlocked quickly became rare. Alas, no such thing.

    Sterica on
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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited April 2007
    Eteric wrote: »
    Rorus Raz wrote: »
    The Wii controller looks like it would work well for RTS. It's not a complete substitute for a mouse, but would do better than a analog stick.

    And I've been waiting for an RTS on the DS.

    You might want to add Warlocked to the list. It was, believe it or not, a fairly solid RTS for the Game Boy Color. I played it, and was surprised at how well crafted it was.

    I believe that the DS has a few RTS games coming up. I'm not positive, though.

    The Settlers 2 is soon to be released on the Nintendo DS. For those who don't now, The Settlers is one of the most popular game franchises in Germany. The Settlers 2 is widley considered as the best in the series and was originally released in 1996. Read more about it here.

    The hotseat mode was just such a blast back then, hopefully they'll implent online multiplayer in the DS version.

    Alfred J. Kwak on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited April 2007
    Doesn't the 360 have USB inputs for controllers? Why has there not been something that utilized this for mouse and keyboard.

    EvilBadman on
    FyreWulff wrote: »
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2007
    Because it only allows keyboards to be used for text input on the dashboard and certain games.

    mouses won't work.

    FyreWulff on
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited April 2007
    FyreWulff wrote: »
    Because it only allows keyboards to be used for text input on the dashboard and certain games.

    mouses won't work.

    Sometimes, Microsoft only fucks itself. And not even on slow days.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman; Steam- EvilBadman; Twitter - EvilBadman
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