Got me to rank 10 for the first time. Lots of fun, crushing against hunter if I don't guess wrong on their traps, but definitely struggles against priest, paladin, or handlock. Thinking I may just have to put saps in.
By repairbot, do you mean Antique Healbot? Because Repairbot/Upgraded Repairbot are two cards not available to a rogue.
Also, I've been running a similar deck, but with two cogmasters as 1-drops.
BTW, this morning I pushed into Rank 5 after being stuck at rank 10-8 for over 2 weeks. I'm gonna blame it on facing fewer higher skilled people near the end of the season.
MNC Dover on
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
How do I add an opponent on a friend on the mobile versions? I thought I'd be able to tap their names but nooooooo.
Also: demonlock. It just ain't working for me. In 15 games I've lost 10 of them, summoned a single demon with Voidcaller once and have never actually become Jaraxxus because I'm usually dead by turn 9. I need some fiddling with the deck, any board experts wanna help?
Can we see the decklist you're currently running? There's a lot of variations to demonlock and we need to figure out if you're zoo, midrange or control. (All three are distinct and viable versions of the deck.)
How do I add an opponent on a friend on the mobile versions? I thought I'd be able to tap their names but nooooooo.
Also: demonlock. It just ain't working for me. In 15 games I've lost 10 of them, summoned a single demon with Voidcaller once and have never actually become Jaraxxus because I'm usually dead by turn 9. I need some fiddling with the deck, any board experts wanna help?
Can we see the decklist you're currently running? There's a lot of variations to demonlock and we need to figure out if you're zoo, midrange or control. (All three are distinct and viable versions of the deck.)
All that dust....all those red numbers....must rid the world of the red numbers....must craft something cool....
I don't even know what the red numbers mean...
Those are the "new" cards you've added to your collection. If you mouse over them, the numbers will go away. I can't stand to have those red numbers mocking me, it's just a personal thing though...same thing happens with any app on my phone.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
I've grown fond of hunters. It's druids I can't stand now.
Hunters are the worst class because of all the rush they bring and then kill you with a kill command right before you were going to have lethal.
Druids are the worst class because they always hit you with a force roar combo right before you were going to have lethal.
Mages are the worse class because they pull out a double fireball to the face right before you were going to have lethal.
Priests are the worst class because they steal your cards right before you were going to have lethal.
Warlocks are the worst class because they either Implosion your game winning threat for 4 with a Knife Juggler out or drop a Malganis right before you were going to have lethal.
Paladins are the worst class because they pop Equality and Consecrate or Muster and Quartermaster right before you were going to have lethal.
Rogues are the worst class because they either Deadly Poison, Oil, and Blade Flurry right before you were going to have lethal or mill you to death.
Warriors are the worst class because they beat you down with their wallet full of legends or unleash a combo to burst you down while enabling alcoholism and/or anger management issues.
Shamans are the worst class because they just suck right now.
For some reason druid is the one class I can't wrap my head around as far as how to play against it. When you are a druid, what are the things you fear going up against most and why? What are the most punishing sorts of responses to what you do?
For some reason druid is the one class I can't wrap my head around as far as how to play against it. When you are a druid, what are the things you fear going up against most and why? What are the most punishing sorts of responses to what you do?
Druid's weakness is re-claiming the board once they lose control of it. An aggressive board control deck (Zoo / Mech Mage) is going to be a big threat. More so for combo then ramp. Ramp might be able to set up an unbreakable taunt wall given enough time. Or something like Handlock is a hard match because there's lots of big threats, lots of board clears, and lot of taunts to stop the combo.
For some reason druid is the one class I can't wrap my head around as far as how to play against it. When you are a druid, what are the things you fear going up against most and why? What are the most punishing sorts of responses to what you do?
A druid's worst nightmare is any deck that makes them not draw wild growth.
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admanbunionize your workplaceSeattle, WARegistered Userregular
Heroes of the Storm makes me wish Hearthstone was a whole wacky Blizzard franchise game. I'm not really a Warcraft person. I never played an MMO. Its making me look forward to the movie, really.
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Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Okay, seriously, I don't give a shit what @I needed a gnome to post. says about aggro being a thing that exists in card games that some people have fun with so deal with it
if my early-midrange goddamn mech priest is dead on turn 5 to face hunter the deck is bullshit and is not benefiting the game with its existence
I can deal with aggro hunter but face is just so goddamn boring to play against and being dead by turn 5 is not fun
I actually think I play around combo too much. Then the longer the game goes on the more likely they are to have it and to be able to get enough chip damage in to enable it, or they get to drop a sticky minion or shade and then all of a sudden I need to have more than 19 life or something to survive.
For some reason druid is the one class I can't wrap my head around as far as how to play against it. When you are a druid, what are the things you fear going up against most and why? What are the most punishing sorts of responses to what you do?
A druid's worst nightmare is any deck that makes them not draw wild growth.
Unfortunately I'm not very good at that. I feel like a lot of the time against druid (mainly because of wild growth) I'm fighting hard for board control against a bunch of fat minions that have just a little too much health for me to deal with effectively.
Let's take a specific example. Say you're playing oil rogue. What do you look for in your mulligan besides sap? (I'm guessing sap is correct, actually I don't even know for sure.)
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Okay, seriously, I don't give a shit what @I needed a gnome to post. says about aggro being a thing that exists in card games that some people have fun with so deal with it
if my early-midrange goddamn mech priest is dead on turn 5 to face hunter the deck is bullshit and is not benefiting the game with its existence
I can deal with aggro hunter but face is just so goddamn boring to play against and being dead by turn 5 is not fun
Mech Priest isn't a good deck (even a super optimized Priest is about the shittiest class in the game right now). Playing a fun and unusual deck is all good and well, but it's going to lose to optimized top tier decks most of the time.
If you want to just have fun, you need to accept a ton of losses. If you just want to win, you need to play decks that are well tuned for the ladder. I recognize this is a very harsh thing to say, and to some extent it sucks that originality and creativity are generally punished, but it's as true in Hearthstone as it is in any other competitive game (LoL, DotA 2, SC2, you name it).
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admanbunionize your workplaceSeattle, WARegistered Userregular
Against Druids your goal is to establish a board. They tend to not do anything for the first few turns, which gives you a chance to get your 3/3s on the board, then they'll be dropping one fatty a turn. Rogue has a ton of great cards for punishing the one-fatty-per-turn plays.
I'm not sure there's a matchup where you don't want Deadly Poison, so this remains true, but against Druid you specifically mulligan for your creatures.
Okay, seriously, I don't give a shit what "I needed a gnome to post." says about aggro being a thing that exists in card games that some people have fun with so deal with it
if my early-midrange goddamn mech priest is dead on turn 5 to face hunter the deck is bullshit and is not benefiting the game with its existence
I can deal with aggro hunter but face is just so goddamn boring to play against and being dead by turn 5 is not fun
Mech Priest isn't a good deck (even a super optimized Priest is about the shittiest class in the game right now). Playing a fun and unusual deck is all good and well, but it's going to lose to optimized top tier decks most of the time.
If you want to just have fun, you need to accept a ton of losses. If you just want to win, you need to play decks that are well tuned for the ladder. I recognize this is a very harsh thing to say, and to some extent it sucks that originality and creativity are generally punished, but it's as true in Hearthstone as it is in any other competitive game (LoL, DotA 2, SC2, you name it).
Like, I get what you're saying. Priest isn't in the best spot right now. I'm probably going to lose a good amount with it. Probably not going to push past rank 10 with mech priest specifically. But it does fine enough at rank 10, and I beat the top-tier decks enough because they're not played that well at rank 10. But none of this matters with what I was saying.
I died on turn 5. With an early game deck. This should not happen. Period. Like, I killed a warlock on turn 6 earlier, but he was actively killing himself tapping without a way to clear my board, and this was obviously a one in a hundred occurrence. Face hunter is a deck built to make this the status quo. This is not a good thing. I don't care if the deck loses every game to face hunter. Blizzard has said they want to game to have a more board-centric, back-and-forth feel. I admit I want them to hold this up because that's the sort of decks I like playing, but they already said that's what they want so face hunter should be a thing they should be looking to phase out (by fixing that goddamn awfully designed hero power firstly, which didn't factor into my turn 5 loss specifically but enables the deck in general).
Also, as a side note responding to your point, what I'm looking for is fun decks that win basically up to Rank 10. And that is usually what I achieve. I have done this with mech priest in the past, it is completely viable. I would still be at rank 10 if I didn't tilt so hard tonight. It's not that I'm playing silly gimmicks or anything, this is a deck that generally maintains a 50% winrate at the skill level I like to keep myself at when playing casually.
Edit: Sorry for the extra ping, gnome. Forgot to edit out the @ in the quote :c
Heroes of the Storm makes me wish Hearthstone was a whole wacky Blizzard franchise game. I'm not really a Warcraft person. I never played an MMO. Its making me look forward to the movie, really.
I suspect it's a Warcraft only game mainly so they can just reuse the WoW TCG art and not have to bother with anything else. And it would be kind of weird if it was like okay this turn Raynor shoots you in the face with a battlecruiser. Fortunately, you blocked it with Mephisto's power of grimdark.
Last card is Ysera. I've been playing this guy's legend deck, unsurprisingly, when a priest duplicates my dr boom, it is hard for him to win.
2 out of my last 3 games I've managed to convince the other guy to give me duplicate Nefarians. In one of them I was against a Priest and I swear by the end it was hard to tell who was the Priest and who was the Mage. I got lethal by Mind Controlling a PW:Shielded Auchenai Soulpriest then 2x Velen's Chosen into Inner Fire. Fun stuff.
Last card is Ysera. I've been playing this guy's legend deck, unsurprisingly, when a priest duplicates my dr boom, it is hard for him to win.
2 out of my last 3 games I've managed to convince the other guy to give me duplicate Nefarians. In one of them I was against a Priest and I swear by the end it was hard to tell who was the Priest and who was the Mage. I got lethal by Mind Controlling a PW:Shielded Auchenai Soulpriest then 2x Velen's Chosen into Inner Fire. Fun stuff.
Unfortunately, in this deck and others, Nefarian is batting 0 saving me with a sacrificial pact. Nefarian pls.
Last card is Ysera. I've been playing this guy's legend deck, unsurprisingly, when a priest duplicates my dr boom, it is hard for him to win.
2 out of my last 3 games I've managed to convince the other guy to give me duplicate Nefarians. In one of them I was against a Priest and I swear by the end it was hard to tell who was the Priest and who was the Mage. I got lethal by Mind Controlling a PW:Shielded Auchenai Soulpriest then 2x Velen's Chosen into Inner Fire. Fun stuff.
Unfortunately, in this deck and others, Nefarian is batting 0 saving me with a sacrificial pact. Nefarian pls.
Yeah Nefarian #1 gives you garbage, you gotta wait for the 2nd or 3rd to get the good stuff. :P
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admanbunionize your workplaceSeattle, WARegistered Userregular
Last card is Ysera. I've been playing this guy's legend deck, unsurprisingly, when a priest duplicates my dr boom, it is hard for him to win.
2 out of my last 3 games I've managed to convince the other guy to give me duplicate Nefarians. In one of them I was against a Priest and I swear by the end it was hard to tell who was the Priest and who was the Mage. I got lethal by Mind Controlling a PW:Shielded Auchenai Soulpriest then 2x Velen's Chosen into Inner Fire. Fun stuff.
Unfortunately, in this deck and others, Nefarian is batting 0 saving me with a sacrificial pact. Nefarian pls.
Yeah Nefarian #1 gives you garbage, you gotta wait for the 2nd or 3rd to get the good stuff. :P
If you can play two Nefarians against a Warlock, the cards you get out of them probably aren't that relevant.
Last card is Ysera. I've been playing this guy's legend deck, unsurprisingly, when a priest duplicates my dr boom, it is hard for him to win.
2 out of my last 3 games I've managed to convince the other guy to give me duplicate Nefarians. In one of them I was against a Priest and I swear by the end it was hard to tell who was the Priest and who was the Mage. I got lethal by Mind Controlling a PW:Shielded Auchenai Soulpriest then 2x Velen's Chosen into Inner Fire. Fun stuff.
Unfortunately, in this deck and others, Nefarian is batting 0 saving me with a sacrificial pact. Nefarian pls.
Yeah Nefarian #1 gives you garbage, you gotta wait for the 2nd or 3rd to get the good stuff. :P
If you can play two Nefarians against a Warlock, the cards you get out of them probably aren't that relevant.
Well, it's totally possible one got siphon soul'd and the other got BGH'd/had a giant traded into it.
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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damn the media's portrayal of arena decks, real arena decks have curves
Do you guys think I play this game too much...
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Too many fun variants of mage right now compared to the one Warrior one I like (control is cool, patron isn't really my bag).
I don't even know what the red numbers mean...
Steam: adamjnet
Those are the "new" cards you've added to your collection. If you mouse over them, the numbers will go away. I can't stand to have those red numbers mocking me, it's just a personal thing though...same thing happens with any app on my phone.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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i think these are the worst draws i've had in a loooong time
I'm sorry, I can't awesome this.
Witty signature comment goes here...
wra
Nobody can.
Steam: adamjnet
Hunters are the worst class because of all the rush they bring and then kill you with a kill command right before you were going to have lethal.
Druids are the worst class because they always hit you with a force roar combo right before you were going to have lethal.
Mages are the worse class because they pull out a double fireball to the face right before you were going to have lethal.
Priests are the worst class because they steal your cards right before you were going to have lethal.
Warlocks are the worst class because they either Implosion your game winning threat for 4 with a Knife Juggler out or drop a Malganis right before you were going to have lethal.
Paladins are the worst class because they pop Equality and Consecrate or Muster and Quartermaster right before you were going to have lethal.
Rogues are the worst class because they either Deadly Poison, Oil, and Blade Flurry right before you were going to have lethal or mill you to death.
Warriors are the worst class because they beat you down with their wallet full of legends or unleash a combo to burst you down while enabling alcoholism and/or anger management issues.
Shamans are the worst class because they just suck right now.
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You're playing druid now? You have joined the collective.
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Druid's weakness is re-claiming the board once they lose control of it. An aggressive board control deck (Zoo / Mech Mage) is going to be a big threat. More so for combo then ramp. Ramp might be able to set up an unbreakable taunt wall given enough time. Or something like Handlock is a hard match because there's lots of big threats, lots of board clears, and lot of taunts to stop the combo.
I just got Face Pally'd, so now that's a thing too.
A druid's worst nightmare is any deck that makes them not draw wild growth.
Play a lot of heals and taunts and pray to whatever god you believe in.
Seriously, coming from the other side of it it is a terrible matchup for you.
Last card is Ysera. I've been playing this guy's legend deck, unsurprisingly, when a priest duplicates my dr boom, it is hard for him to win.
Try one or two swamp oozes?
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if my early-midrange goddamn mech priest is dead on turn 5 to face hunter the deck is bullshit and is not benefiting the game with its existence
I can deal with aggro hunter but face is just so goddamn boring to play against and being dead by turn 5 is not fun
I actually think I play around combo too much. Then the longer the game goes on the more likely they are to have it and to be able to get enough chip damage in to enable it, or they get to drop a sticky minion or shade and then all of a sudden I need to have more than 19 life or something to survive.
So early board presence and board control.
Unfortunately I'm not very good at that. I feel like a lot of the time against druid (mainly because of wild growth) I'm fighting hard for board control against a bunch of fat minions that have just a little too much health for me to deal with effectively.
Let's take a specific example. Say you're playing oil rogue. What do you look for in your mulligan besides sap? (I'm guessing sap is correct, actually I don't even know for sure.)
Mech Priest isn't a good deck (even a super optimized Priest is about the shittiest class in the game right now). Playing a fun and unusual deck is all good and well, but it's going to lose to optimized top tier decks most of the time.
If you want to just have fun, you need to accept a ton of losses. If you just want to win, you need to play decks that are well tuned for the ladder. I recognize this is a very harsh thing to say, and to some extent it sucks that originality and creativity are generally punished, but it's as true in Hearthstone as it is in any other competitive game (LoL, DotA 2, SC2, you name it).
I'm not sure there's a matchup where you don't want Deadly Poison, so this remains true, but against Druid you specifically mulligan for your creatures.
Like, I get what you're saying. Priest isn't in the best spot right now. I'm probably going to lose a good amount with it. Probably not going to push past rank 10 with mech priest specifically. But it does fine enough at rank 10, and I beat the top-tier decks enough because they're not played that well at rank 10. But none of this matters with what I was saying.
I died on turn 5. With an early game deck. This should not happen. Period. Like, I killed a warlock on turn 6 earlier, but he was actively killing himself tapping without a way to clear my board, and this was obviously a one in a hundred occurrence. Face hunter is a deck built to make this the status quo. This is not a good thing. I don't care if the deck loses every game to face hunter. Blizzard has said they want to game to have a more board-centric, back-and-forth feel. I admit I want them to hold this up because that's the sort of decks I like playing, but they already said that's what they want so face hunter should be a thing they should be looking to phase out (by fixing that goddamn awfully designed hero power firstly, which didn't factor into my turn 5 loss specifically but enables the deck in general).
Also, as a side note responding to your point, what I'm looking for is fun decks that win basically up to Rank 10. And that is usually what I achieve. I have done this with mech priest in the past, it is completely viable. I would still be at rank 10 if I didn't tilt so hard tonight. It's not that I'm playing silly gimmicks or anything, this is a deck that generally maintains a 50% winrate at the skill level I like to keep myself at when playing casually.
Edit: Sorry for the extra ping, gnome. Forgot to edit out the @ in the quote :c
2 out of my last 3 games I've managed to convince the other guy to give me duplicate Nefarians. In one of them I was against a Priest and I swear by the end it was hard to tell who was the Priest and who was the Mage. I got lethal by Mind Controlling a PW:Shielded Auchenai Soulpriest then 2x Velen's Chosen into Inner Fire. Fun stuff.
Yeah Nefarian #1 gives you garbage, you gotta wait for the 2nd or 3rd to get the good stuff. :P
If you can play two Nefarians against a Warlock, the cards you get out of them probably aren't that relevant.
Well, it's totally possible one got siphon soul'd and the other got BGH'd/had a giant traded into it.