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[Hearthstone] Tavern Brawls and new heroes are here!

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Posts

  • Smaug6Smaug6 Registered User regular
    In brawl so far I am 2-1. 2 wins with a Warrior and 1 lose with a Priest. Priest Hero power seems like it would make the higher HP beasts pulled that much better (and it has holy novas), but the actual removal of Warrior seems much stronger and Warrior has rampage in the deck which is just awesome.

    steam_sig.png
  • hippofanthippofant ティンク Registered User regular
    edited July 2015
    cloudeagle wrote: »
    hippofant wrote: »
    I am, no joke, 1-8 in this Tavern Brawl.

    The 1 was from a snap-concede by my opponent. SOMEONE HALP ME.

    I've found the best strategy, if you can possibly help it, is to completely ignore his webspinners and hope he kills yours.

    Though it also helps if your deck contains Unstable Portal and it somehow summons that Shaman legendary with every ability at once.

    2-10! Win #2 involved 2 King Krushes to opponent's face!

    Gonna beat one more out when Asia comes back up, and then NEVER AGAIN.

    hippofant on
  • jergarmarjergarmar hollow man crew goes pew pew pewRegistered User regular
    Disappointed in this week's brawl. I can't believe I'm pining over bananas!

    When I was a child, I had a fever...
    jswidget.php?username=jergarmar&numitems=7&text=none&images=small&show=hot10&imagesonly=1&imagepos=right&inline=1&domains%5B%5D=boardgame&imagewidget=1
    My BoardGameGeek profile
    Battle.net: TheGerm#1430 (Hearthstone, Destiny 2)
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    I'm really bummed I missed the Ragnaros vs Nefarian brawl.

    vRyue2p.png
    jergarmarkimejakobagger
  • fedaykin666fedaykin666 Registered User regular
    cloudeagle wrote: »
    Oh also, the Tavern Brawl is great for finishing a "play 30 minions with mana cost 2 or less" quest really quickly. Got 28/30 in my first brawl game.

    Yeah, I think I'm going to farm this brawl for dailies until ranked calms down.

    My alloted hearthstone time today was 30 mins. 25 of those were spent in a control warrior mirror match at rank 17. We both ran out of cards and I had a life advantage, but I had to play Deathwing and he still had Sylvannas left. So my hearthstone matches today were 100% getting killed by my own Deathwing.

    admanbThe Escape GoatMMMig
  • MadPenMadPen San DiegoRegistered User regular
    Does one get a free pack out of this brawl or was that a one-time deal?

    3DS: 4098-4243-6127
  • cloudeaglecloudeagle Registered User regular
    MadPen wrote: »
    Does one get a free pack out of this brawl or was that a one-time deal?

    Seems to be standard for brawls to give you a pack for your first win and nothing else.

    Switch: 3947-4890-9293
    MadPen
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    From what I've read, the pack rewards are temporary, but with an undetermined end date.

    vRyue2p.png
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    Won my first brawl by having Eye for an Eye in play vs King Krush and my opponent at 1 hp.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    Marty81Jurg
  • Element BrianElement Brian Peanut Butter Shill Registered User regular
    word of advice, if i played hyenas in brawl, fucking kill it before it gets fed

    Switch FC code:SW-2130-4285-0059

    Arch,
    https://www.youtube.com/watch?v=t_goGR39m2k
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    From what I've read, the pack rewards are temporary, but with an undetermined end date.

    They basically said, "Brawls will give out on free pack per week... until they don't." I would guess they have no specific plan to turn that off -- they're just hedging.

    MadPen
  • RozRoz Boss of InternetRegistered User regular
    cloudeagle wrote: »
    Okay, I keep seeing the term and I had hoped I'd catch on to what it means, but like a doof I haven't. So:

    What's "tempo?"

    Tempo, in its most basic form, is simply using your mana more efficiently than your opponent.

    To broaden the concept a bit:

    This is a game about resources. At a fundamental level the game only has one starting state consisting of three initialized variables: Life, Hand size, and Mana. There are also only two forced actions a turn: gain a mana crystal and draw a card. Because these two rules fundamentally limit our actions in the game, being able to break those rules is typically very powerful (drawing more cards, gaining more mana). Ultimately, though, our goal is to win the game which requires dealing damage to our opponent (or running them out of cards, thus forcing them to take damage). To achieve this objective, we must play cards. And playing cards is the most critical element of the game.

    More cards drawn per turn (or using your cards more efficiently than your opponent) is called "Card Advantage". The idea is that the longer the game goes on, the more cards you will have, the more options you will have to try to win. In the long game, the one card per turn rule is a hugely limiting factor, because as you spend cards they are lost. Card Advantage becomes the means of obtaining more options to refill those lost cards.

    Gaining more mana than your opponent, or using your mana more efficiently is generally referred to as "Tempo". (There is one minor nitpick here in that life can be a tempo resource, but it gets complicated to explain). The idea here is that in the early game everyone is heavily mana constrained. Most of the cards in your deck are uncastable on turn 1, and thus you need time (tempo) to gain more mana so you can play your cards. Aggro decks try to take advantage of this by playing cheap cards, so they can "curve out" and play threats every turn more efficiently than their opponent can remove them. Control decks, by contrast, want to play more expensive and more powerful cards. So they need to supplement those spells/minions with cards that will help them buy time so they can reach the mana requirements for their more expensive cards.

    At its primal level, the game is about exchanging one resource for another. You spend mana to play cards. Cards can then turn into more mana, or more damage, or more minions, or more life, and even more cards! All of these resources flow into each other and can be exchanged back and forth. Mana can be converted into minions, which can be turned into damage sources, which are then worth cards when your opponent spends his own mana and cards to kill it. Or with a card like innervate, you can directly turn a card into mana, into a creature or spell, that itself is worth more mana than your opponent has available. Or even further, the warlock hero power can trade life and mana to give you more cards.

    All of these resources are exchanged and transformed over the course of a game. How they are utilized and to what purpose, ultimately leads to the deck archetypes, and how the metagame forms.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Roz wrote: »
    cloudeagle wrote: »
    Okay, I keep seeing the term and I had hoped I'd catch on to what it means, but like a doof I haven't. So:

    What's "tempo?"

    Tempo, in its most basic form, is simply using your mana more efficiently than your opponent.

    To broaden the concept a bit:

    This is a game about resources. At a fundamental level the game only has one starting state consisting of three initialized variables: Life, Hand size, and Mana. There are also only two forced actions a turn: gain a mana crystal and draw a card. Because these two rules fundamentally limit our actions in the game, being able to break those rules is typically very powerful (drawing more cards, gaining more mana). Ultimately, though, our goal is to win the game which requires dealing damage to our opponent (or running them out of cards, thus forcing them to take damage). To achieve this objective, we must play cards. And playing cards is the most critical element of the game.

    More cards drawn per turn (or using your cards more efficiently than your opponent) is called "Card Advantage". The idea is that the longer the game goes on, the more cards you will have, the more options you will have to try to win. In the long game, the one card per turn rule is a hugely limiting factor, because as you spend cards they are lost. Card Advantage becomes the means of obtaining more options to refill those lost cards.

    Gaining more mana than your opponent, or using your mana more efficiently is generally referred to as "Tempo". (There is one minor nitpick here in that life can be a tempo resource, but it gets complicated to explain). The idea here is that in the early game everyone is heavily mana constrained. Most of the cards in your deck are uncastable on turn 1, and thus you need time (tempo) to gain more mana so you can play your cards. Aggro decks try to take advantage of this by playing cheap cards, so they can "curve out" and play threats every turn more efficiently than their opponent can remove them. Control decks, by contrast, want to play more expensive and more powerful cards. So they need to supplement those spells/minions with cards that will help them buy time so they can reach the mana requirements for their more expensive cards.

    At its primal level, the game is about exchanging one resource for another. You spend mana to play cards. Cards can then turn into more mana, or more damage, or more minions, or more life, and even more cards! All of these resources flow into each other and can be exchanged back and forth. Mana can be converted into minions, which can be turned into damage sources, which are then worth cards when your opponent spends his own mana and cards to kill it. Or with a card like innervate, you can directly turn a card into mana, into a creature or spell, that itself is worth more mana than your opponent has available. Or even further, the warlock hero power can trade life and mana to give you more cards.

    All of these resources are exchanged and transformed over the course of a game. How they are utilized and to what purpose, ultimately leads to the deck archetypes, and how the metagame forms.

    I would say that rather than using mana more efficiently it's using mana to get more immediate impact (hero power is really mana efficient if on turn 3 with a 1 drop, but that sucks for tempo), but other than that spot on.

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited July 2015
    I've lost one game today going from rank 16 to rank 9 now and in said game I had no plays for 3 or 4 turns against a hunter.

    whatever ranked craziness people might be seeing doesn't do anything to a wall of taunts.

    I watched my game against forsen's patron back and he called on of my plays stupid (didn't attack his armorsmith with my zombie chow. I figure he's correct here and will do that from now on, it makes sense) and one of them lucky (I stole a 3/3 patron when there was a 3/1 and 3/2 on the board... but I also had a keeper of the grove so while I got lucky to wipe his board I'd have still had the silence if he kept the 3/3 and would have won. also I was 50/50 to steal a full health one (there were 2 at 3/3) so I don't see that as particularly lucky)




    edit - holy shit. just had a long game vs a rogue. he's almost through all of his deck but all I have left is a sapped KT. on the turn he sapped the KT he played double tinker's hitting me with 9 from hand and a 9 power minion. didn't matter that he hadn't done much damage yet because that was lethal the next turn without a topdeck.

    I draw harrison. destroy the weapon which means I probably live next turn but maybe not. what does harrison draw? bgh! crazy. rogue concedes next turn.

    now, I had those 2 cards plus another bgh as outs but no other direct damage remaining (no swipes no keepers no wraths... maybe a druid of the claw or whatever the 4/6 taunt or 4/4 w/ charge is which could have traded with the minion.

    luuuuuuuuuuuuuuuuuuuuuuuck

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    Kambing8151653cl1ps3
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    oh separate note, if you're quoting a post with a signal in it (like @815165 ) please edit out the @ in subsequent posts.

    definitely don't quote this one a bunch and keep signalling @815165 over and over.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    Somebody play and win a game so that I can get a pack.

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
  • PacMan1979PacMan1979 Registered User regular
    Arrggghh Webspinner gave me Webspinner three times in a row!! Hahah then when I finally get something different its that damn parrot. :(

    cloudeagle
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    NIce effort SeGaTai, but what's the deal with giving me a 40 dust pack when I need 50 dust to craft a Legendary?

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
    SeGaTai
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    NIce effort SeGaTai, but what's the deal with giving me a 40 dust pack when I need 50 dust to craft a Legendary?

    Just suck it up and DE the two wisps you're probably sitting on.

    9uiytxaqj2j0.jpg
  • Sir FabulousSir Fabulous Malevolent Squid God Registered User regular
    But I might need them.

    pickup-sig.php?name=Orthanc

    Switch Friend Code: SW-1406-1275-7906
    Steel AngelTeriferinJurg
  • Marty81Marty81 Registered User regular
    admanb wrote: »
    jakobagger wrote: »
    So I guess oil rogue is hard, huh.

    I'm playing it now if you want to come watch me fail.

    I started with oil rogue right away since I'm back at R18 so I don't really care about standing. Played a few games, here are my results so far.

    2 tempo mages, 1-1. Lost only because I miscounted lethal. Was ahead the whole game and then botched it at the end. Should have won that one.

    1 warrior, 0-1. Just couldn't really do anything, he had too much armor by the time I was ready to burst, and he controlled my board well.

    2 hunters, 1-1. When I won, I got there faster. Pretty simple.

    1 priest, 1-0. Poor priest.

    Control warrior and hunter are tough matchups for oil rogue.

    I'm up to rank 14 so far today with Malylock. I'm running the version with 2 gang bosses, 2 abusives, and 2 bgh's. It's a fun deck. It has great tempo plays, answers for everything, and draws a lot of cards. It doesn't need the Maly combo to win, but it's fun when it happens and it's clutch when the game goes long. Probably 3/4 of my wins I get by out-tempoing the opponent and burning them down before I even have the cards or mana to do the Maly combo.
    admanb wrote: »
    From what I've read, the pack rewards are temporary, but with an undetermined end date.

    They basically said, "Brawls will give out on free pack per week... until they don't." I would guess they have no specific plan to turn that off -- they're just hedging.

    I think it's a nice way to get new players up to speed, and it's nice for the rest of us who are still digging for epics and legendaries in the classic set.

  • TryCatcherTryCatcher Registered User regular
    edited July 2015
    So, did a Brawl, me as Hunter vs. a Paladin. Got the card that gives a beast Inmune and a stat boost, got me the tempo by letting me kill his Gah'zilla with my Malorne. After that, dropped a Core Hound, he got me low, but I topdecked a Explosive Trap, he got greedy and wiped his board. GG.

    And the pack:
    8anaiq8t6twf.png

    My first legendary! :)

    TryCatcher on
    GrobianSteel AngelSir FabulousMMMigThe Escape GoatVarethiusTeriferinIron WeaselJurgdarunia106Fry
  • Jubal77Jubal77 Registered User regular
    Heh first Brawl was against a Priest who pulled Mallorne and King Crush.

    Geth
  • CoinageCoinage Heaviside LayerRegistered User regular
    This brawl is kind of dumb, you just very slowly win or lose depending on what you RNG pull. Random can be fun if it doesn't take forever.

  • Jubal77Jubal77 Registered User regular
    Coinage wrote: »
    This brawl is kind of dumb, you just very slowly win or lose depending on what you RNG pull. Random can be fun if it doesn't take forever.

    Or you win a game with a Core Hound.... at one health... because you top decked a sap the turn prior to sap his web spinner and sac a stampeding kodo into his Emperor Cobra...
    Bad Screen shot he just set down two spinners to try to confuse :)

    LhoUhog.jpg


    Weirdest win ever. This brawl makes for funny combos so far.

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    I played a brawl against a warrior who got no less than three Gaz'rillas.

    I still won.

    Battletag: Threeve#1501
    PSN: Threeve703
    MMMig
  • webberwebber Registered User regular
    The dream!

    qjjr0yyc990r.png

    This lucky penny is bullshit.
    Hearthstone - Webber #1330
    3DS: 0920-3235-4071
    Grobian
  • DibbyDibby I'll do my best! Registered User regular
    I got the itch to PUT MY FAITH IN THE LIGHT today so I whipped up a Midrange Paladin deck.

    With a key difference though.
    dwmh0vR.png
    SEKRITZ! Well, Avenge, at the very least.

    Pretend Tirion's in there too. I don't have him yet (about 300 dust shy!), but he absolutely belongs in there.

    Anyway let's talk about Avenge. Avenge is so good, you guys! It's a ridiculous tempo gain. +3/+2 is some goddamn good value. Turn a Hero Power token into a 4/3, or a Shielded Minibot into a 5/4. IT'S GREAT. So that was the crux of the deck. I wanted to try out Avenge and Mad Scientist, and the result has been incredibly good. I remember back when Avenge came out and everyone was shit talking it, including myself. After trying it out for a bit I take it all back. Gives you board advantage, puts more pressure on the board, enables better trades. So much value.

    Oh hmm I also noticed Thaurissan is missing too. Deck might be fine without him though? Can usually curve out pretty well. Still might try to fit him in, but the decklist is kinda tight as is. Maybe take out Sylvanas? But she's so good, so I dunno.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    edited July 2015
    Dibby wrote: »
    I got the itch to PUT MY FAITH IN THE LIGHT today so I whipped up a Midrange Paladin deck.

    With a key difference though.
    SEKRITZ! Well, Avenge, at the very least.

    Pretend Tirion's in there too. I don't have him yet (about 300 dust shy!), but he absolutely belongs in there.

    Anyway let's talk about Avenge. Avenge is so good, you guys! It's a ridiculous tempo gain. +3/+2 is some goddamn good value. Turn a Hero Power token into a 4/3, or a Shielded Minibot into a 5/4. IT'S GREAT. So that was the crux of the deck. I wanted to try out Avenge and Mad Scientist, and the result has been incredibly good. I remember back when Avenge came out and everyone was shit talking it, including myself. After trying it out for a bit I take it all back. Gives you board advantage, puts more pressure on the board, enables better trades. So much value.

    Oh hmm I also noticed Thaurissan is missing too. Deck might be fine without him though? Can usually curve out pretty well. Still might try to fit him in, but the decklist is kinda tight as is. Maybe take out Sylvanas? But she's so good, so I dunno.

    I'd say drop the second Quartermaster first. That's usually one of the first cards I've seen cut from higher-tier pally decks.

    Also, that deck title severely disappointed me. It's not secretadin without a minimum of six secrets and gazlowe :P

    Edit: That said, I did just open Bolvar... might make a low-end secret/deathrattleadin deck with secret keeper/creeper/scientist/harvest golem/shredders with Bolvar as a big finisher.

    The Escape Goat on
    9uiytxaqj2j0.jpg
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    Ah start of the season don't ever change. First time I've seen a target dummy not from an unstable portal.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    edited July 2015
    Dibby wrote: »
    I got the itch to PUT MY FAITH IN THE LIGHT today so I whipped up a Midrange Paladin deck.

    With a key difference though.
    [img -breaking this tag for quoting- http://i.imgur.com/dwmh0vR.png [/img]
    SEKRITZ! Well, Avenge, at the very least.

    Pretend Tirion's in there too. I don't have him yet (about 300 dust shy!), but he absolutely belongs in there.

    Anyway let's talk about Avenge. Avenge is so good, you guys! It's a ridiculous tempo gain. +3/+2 is some goddamn good value. Turn a Hero Power token into a 4/3, or a Shielded Minibot into a 5/4. IT'S GREAT. So that was the crux of the deck. I wanted to try out Avenge and Mad Scientist, and the result has been incredibly good. I remember back when Avenge came out and everyone was shit talking it, including myself. After trying it out for a bit I take it all back. Gives you board advantage, puts more pressure on the board, enables better trades. So much value.

    Oh hmm I also noticed Thaurissan is missing too. Deck might be fine without him though? Can usually curve out pretty well. Still might try to fit him in, but the decklist is kinda tight as is. Maybe take out Sylvanas? But she's so good, so I dunno.

    I wouldn't take out Sylv. I feel that deck looks good enough without Thaurissan.

    Considerations:
    With Avenge only costing 1 as it is, I don't feel the mad scientists carry their worth. Yes, they're tutors but sometimes you draw the avenge before them and that is just sad. I'd prob replace them with either Zombie Chow or Knife Juggler. Also if you do take out the Scientists you could run a single redemption because that is just insane with Tirion/Sylv/Sludge and most people don't expect it.
    You're short on draw. Midrange Paladin makes good use out of Vigil, imo, so I'd try to fit at least one in. Probably for the second quartmaster.
    I would try to keep track of your weapon usage. You have 5 weapons in there (although two are mostly bad) and with Tirion that will be 6. You could replace the coghammer with a Defender of Argus.
    You only have one BGH target, so it could make sense to replace Boom with Ysera or something. That makes the deck slower though, so it changes some matchups. The other option is to do like this guy did and put in Sea Giant: http://teamarchon.com/strategy/63-in-defense-of-blessing-of-wisdom

    Grobian on
    PoGo friend code: 7835 1672 4968
  • DibbyDibby I'll do my best! Registered User regular
    edited July 2015
    Grobian wrote: »
    Dibby wrote: »
    I got the itch to PUT MY FAITH IN THE LIGHT today so I whipped up a Midrange Paladin deck.

    With a key difference though.
    [img -breaking this tag for quoting- http://i.imgur.com/dwmh0vR.png [/img]
    SEKRITZ! Well, Avenge, at the very least.

    Pretend Tirion's in there too. I don't have him yet (about 300 dust shy!), but he absolutely belongs in there.

    Anyway let's talk about Avenge. Avenge is so good, you guys! It's a ridiculous tempo gain. +3/+2 is some goddamn good value. Turn a Hero Power token into a 4/3, or a Shielded Minibot into a 5/4. IT'S GREAT. So that was the crux of the deck. I wanted to try out Avenge and Mad Scientist, and the result has been incredibly good. I remember back when Avenge came out and everyone was shit talking it, including myself. After trying it out for a bit I take it all back. Gives you board advantage, puts more pressure on the board, enables better trades. So much value.

    Oh hmm I also noticed Thaurissan is missing too. Deck might be fine without him though? Can usually curve out pretty well. Still might try to fit him in, but the decklist is kinda tight as is. Maybe take out Sylvanas? But she's so good, so I dunno.

    I wouldn't take out Sylv. I feel that deck looks good enough without Thaurissan.

    Considerations:
    With Avenge only costing 1 as it is, I don't feel the mad scientists carry their worth. Yes, they're tutors but sometimes you draw the avenge before them and that is just sad. I'd prob replace them with either Zombie Chow or Knife Juggler. Also if you do take out the Scientists you could run a single redemption because that is just insane with Tirion/Sylv/Sludge and most people don't expect it.
    You're short on draw. Midrange Paladin makes good use out of Vigil, imo, so I'd try to fit at least one in. Probably for the second quartmaster.
    I would try to keep track of your weapon usage. You have 5 weapons in there (although two are mostly bad) and with Tirion that will be 6. You could replace the coghammer with a Defender of Argus.
    You only have one BGH target, so it could make sense to replace Boom with Ysera or something. That makes the deck slower though, so it changes some matchups. The other option is to do like this guy did and put in Sea Giant: http://teamarchon.com/strategy/63-in-defense-of-blessing-of-wisdom

    I was thinking about removing Mad Scientists initially but decided against it. Even though Avenge only costs 1 mana, Mad Scientist still removes the card from your deck. Meaning you won't draw into it, increasing the chance you draw into something more useful. I'll take that, even if the mana cost is negligible. That aside, though? Often I find that I'm playing on curve, meaning there isn't really a good time to be playing Avenge without making a suboptimal play (play this Sludge Belcher on 5 mana vs play Avenge plus 2 or 3 drop, answer seems pretty clear).

    I've never found lack of card draw to be an issue either. Like I said, it curves out well, and by the time I do actually need card draw, I have Lay on Hands. I did definitely think about Solemn Vigil or even a Cult Master, though.

    Coghammer is incredible vs aggro, I actually consider it non-negotiable in that respect. It has won aggro matchups all by itself for me. I can't see myself cutting it. Weapons overall are fine I think, I barely consider the 1/4 from Muster a weapon anyway. The 1/4 is more like a bonus, Muster's main benefit is getting the three 1/1s. It's nice to have I mean, but as soon as I'm able to use a better weapon I replace it without any second thought.

    I think Boom is way too good to drop, even if it is my only BGH target. Frankly I'm of the mindset that you need to just play as if they don't have it. Drop Boom on 7, challenge the BGH. If they have it, oh well. If not, you get a huge lead.

    I'm actually pretty fond of double Quartermaster (makes drawing into it more reliable, gives you even more board pressure) but I could see myself dropping it. Either that or one Equality.

    Also, that deck title severely disappointed me. It's not secretadin without a minimum of six secrets and gazlowe :P

    Haha, I can't think of any cool original names for my decks so I just name them according to functionality. :P

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • 815165815165 Registered User regular
    Variable wrote: »
    oh separate note, if you're quoting a post with a signal in it (like 815165 ) please edit out the @ in subsequent posts.

    definitely don't quote this one a bunch and keep signalling 815165 over and over.

    this is a cruel thing to do, friend :(

  • 815165815165 Registered User regular
    btw huge congrats @MNC Dover

    i'm sure @Variable wishes you all the best!

    VariableMNC Dover
  • TheStigTheStig Registered User regular
    edited July 2015
    MNC Dover wrote: »
    Screw Tavern Brawls and Tempo talk, this is the biggest news of the day:

    thgbp4z8tvnp.jpg

    Ohhh man, I am all about cake.

    Also I love this brawl, but again I wish there were more rewards beyond the first win.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
    Teriferin
  • YiliasYilias Registered User regular
    Just ran into someone trying to abuse the Nozdormu bug. Either it's been fixed or they did it wrong.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
  • GrobianGrobian What's on sale? Pliers!Registered User regular
    Hey @Variable what's your ramp druid list? I only have an old one that I would like to update.

    PoGo friend code: 7835 1672 4968
  • YiliasYilias Registered User regular
    I'm not Vari, but here's mine:

    CFxcPFt.jpg?1

    No combo, no BGH targets. I swap second BGH in and out for MCT and Kezan as I run into different things.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    GrobianMMMig
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited July 2015
    mine tops out at KT but inclused boom. no faceless, no druid of the flame. double chow and a MCT

    also has a harrison

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    Grobian
  • CoinageCoinage Heaviside LayerRegistered User regular
    On the plus side from this brawl
    h2uS4Wt.jpg
    CHICKEN has leveled up to BIG GAME
    v6NoxeT.jpg
    this value

    MMMigKonphujun
This discussion has been closed.