Yeah Rev is pretty slow before you get the Elite Spec.
I've using Janis (Legendary Dwarf Stance) and a blast finisher from Mace 3, Hammer 3, or Hammer 5 on Inspiring Reinforcement to get Swiftness from the lightning field.
So, I find it really difficult to play a class that doesn't have movement boosts of some kind. I need either 25% speed increase all the time or swiftness with a reasonable amount of uptime. Some shadow-stepping or fast area traversal on top of that (Rocket Boots, Rocket Charge, the Ranger's Greatsword Eagle attack, etc.) also makes me happy.
Leveling the Revenant has been been a pain in the ass. He's slow as fuck, and there aren't very many traits that boost his speed. The Demon Stance leap has a SELF CRIPPLE, even, making it almost useless for general map traversal.
I understand that with the Elite Spec, I get Facet of Elements, which gives swiftness? That may make things more pleasant for me. My stopgap solution is slotting 6 Superior Runes of the Centaur and using Centaur Stance. The cooldown on the Tablet-moving skill is super quick, making it easy to refresh the 12 seconds of Swiftness (10s CD) of the Centaur rune. It's hilarious seeing me drag along this tablet as I move across the terrain. It's also funny seeing Centaur stance synergize with the Runes in this strange way.
I think you're deluding yourself with how it used to be, none of the demon stance skills have self-condis anymore.
As for getting around, pre-Herald, I'd try Mace and Dwarf stance, the brick road skill (Inspiring Reinforcement I think?) is a lightning field, and you can blast it for swiftness with mace 3. Note that the animation for IR is a bit misleading; the entire field is there the moment you cast, so you can chain right to mace 3 to blast it with no delay, even on the move, and both skills will have recharged when the swiftness wears off.
So, I find it really difficult to play a class that doesn't have movement boosts of some kind. I need either 25% speed increase all the time or swiftness with a reasonable amount of uptime. Some shadow-stepping or fast area traversal on top of that (Rocket Boots, Rocket Charge, the Ranger's Greatsword Eagle attack, etc.) also makes me happy.
Leveling the Revenant has been been a pain in the ass. He's slow as fuck, and there aren't very many traits that boost his speed. The Demon Stance leap has a SELF CRIPPLE, even, making it almost useless for general map traversal.
I understand that with the Elite Spec, I get Facet of Elements, which gives swiftness? That may make things more pleasant for me. My stopgap solution is slotting 6 Superior Runes of the Centaur and using Centaur Stance. The cooldown on the Tablet-moving skill is super quick, making it easy to refresh the 12 seconds of Swiftness (10s CD) of the Centaur rune. It's hilarious seeing me drag along this tablet as I move across the terrain. It's also funny seeing Centaur stance synergize with the Runes in this strange way.
Main hand Sword 2 into Main hand Sword 3 gives a Swiftness buff as well. Also, if you use Dwarf stance, the road laying skill into any sort of burst finisher will give swiftness.
Edit: Wait, I think the sword skill combo gives might. I was using the road skill into a finisher for swiftness, not sword.
Edit 2: I was also using the Assassin stance for moving around maps last night. It has a self buff that makes you run fast and drains your endurance, so you can keep it up about half the time. Maybe use Dwarf road combo for swiftness, then switch to Assassin and self buff while that's on cooldown?
going to hold off on attempting to make any precursor until we see what the HoT legendaries are going to be, just will keep collecting shit. Really liking the Daredevil so I may make whatever the HoT Legendary staff will be.
The votes are in! Gilded Hollows wins and will be our starting Guild Hall!
Poll result in spoiler:
We will do the capture event to claim The Gilded Hollows on Sunday November 1, 2015 at NOON Pacific Time.
This is the same time slot we normally do Sunday missions at, but it'll be right after the Daylight Saving Time change so be careful with resetting your clocks!
Participation
We want as many people to be able to participate as possible! However, this is HoT content and the Gilded Hollows is located in one of the new zones, Auric Basin. This means you'll need to be able to get there (which will require masteries) and once inside you'll need to be able to get around (which will require another mastery). So to prepare, try to get the following done before Sunday:
Unlock Level 1 Gliding and Get to Auric Basin (the second new zone)
Unlock Level 1 Exalted and get to Tarir (the big city in the center)
Unlock Level 1 Itzel (Mushroom Jumping)
Getting to Tarir and having Level 1 Exalted unlocked is just to get you in the door. Mushroom Jumping is more important for actually participating, because without it you will spend the entire fight running up enormous staircases. There are ways to bypass needing the Exalted mastery (see below), but there's no real way to bypass the need for Mushroom Jumping.
If you have a Teleport to Friend item (from 3rd Birthday or Black Lion Chests) you can use to avoid having to travel there yourself, bypassing the need for Exalted mastery. Also, at one point it was possible for people who could reach Tarir but didn't have the Mastery to be ported in by a mesmer, but this method may be patched out by the time we make our attempt, so don't bank on it. If you think you might need help getting to the guild hall for the event, please show up a little early so we can help you out!
General Strategy
So, these fights are timed and not at all trivial. We'll be fighting the Mordrem and we all know what jerks those guys can be. As such, please try to come prepared with the consumables (food + utility) appropriate for your build. We'll have generic feasts to cover you on food, but for utilities you're on your own (the utility stations are impractical).
More importantly, please be ready to get into the guild's Teamspeak. This fight is timed and requires serious coordination, so it'll be crucial to have everyone able to know what's going on. A microphone is not required, but if you can please do come prepared to listen! If you don't have TS set up yet, check out the OP of this thread for instructions on download and setup.
I think it depends heavily on how your martial artist feels about beating people to death with a magic bird's custom perch.
But yeah, I agree. A bit too airy fairy magic wuzzgrommit for a thief playing can't catch me... Unless he stole it and decided that beating people to death with it was funny. Who's going to argue, really?
Basil on
0
BrodyThe WatchThe First ShoreRegistered Userregular
So, kind of a weird question, but trying to get back into GW2, and I'm having a hard time keeping track of skills and buttons and all that. Is there a class/weapon/build that is on the light side of things to push?
"I will write your name in the ruin of them. I will paint you across history in the color of their blood."
Scratch Elementalist, Engineer, Mesmer and probably Revenant off your list.
Consider Guardian, Warrior, maybe Necromancer.
Necromancer is an easy caster to faceroll with- tanky as hell when used right and has neat stuff. Cast everything, then cast everything again. After you read what your buttons do, maybe don't cast a couple things unless you're in trouble.
Guardian utilities are easy to keep track of and its class system works passively unless you feel like touching it. Warrior is the faceroll melee class of the game which I made the horrible mistake of leveling first. Never again.
I've not played Ranger beyond level ten and can't say a thing about them. Thieves are squishy and claim to require finesse.
So, kind of a weird question, but trying to get back into GW2, and I'm having a hard time keeping track of skills and buttons and all that. Is there a class/weapon/build that is on the light side of things to push?
Warrior = ultimate faceroll
Ranger = bearbow to victory
Guardian = just hit all your buttons and you'll be fine
So, kind of a weird question, but trying to get back into GW2, and I'm having a hard time keeping track of skills and buttons and all that. Is there a class/weapon/build that is on the light side of things to push?
Not Engi.
In all seriousness, no one really follows the "optimal" DPS rotation anyway. 90% of combat (even when I play my Engi main character) is just spamming 1 and pressing another number on occasion as the situation fits.
My recommendation is Ranger with a Longbow and Greatsword (use Longbow at range, Greatsword at close range or against groups), Guardian with Greatsword and a bunch of signets, or Warrior with a bunch of Signets. Less to worry about, and perfectly viable for leveling.
I'd still avoid Engineers and Elementalists in particular, since they do a great job manipulating fields... and combo fields are definitely in "advanced fiddle with buttons" territory.
EDIT: If you want to try the Revenant, the ADVANCED revenant stuff is complicated, but you can just boil it down to carrying a Hammer and hitting 1-5 at all times and do great. Hammer is an amazingly simple ranged weapon for Revenants.
So I'm peeking back in with the expansion, picked it up because I support Anet doing expansions and Guild Halls intrigue me on the highest level.
Did some of the HoT story but I"m not playing hardcore every night right now. Any advice for making sure I get the masteries I need before the Guild Hall event on the 1st? Just go hunt events in the new area? Pop a birthday booster? (Do those last thru death?)
The really important masteries:
Mushroom bouncing
Exalted Mastery 1 lets you do events in the Auric Basin. One of the guild halls is locked behind this mastery.
Updrafts for the glider make gliding easier in the first zone. I did updrafts before exalted 1, but it's your choice
Poison immunity mastery is pretty useful later on, from what I hear.
Well and good, but what I'm asking isn't what I need, but rather what's a good way to get there.
+1
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Hmm, my Engineer for the past year has been "Activate Flamethrower, press Flamethrower buttons in random order until the mob falls over". I occasionally use other packages for the sake of novelty, but Flamethrower is all you really need, unless that has changed with the expansion.
Those pocket raptors will fuck you and your precious flamethrower right up. They have no mercy. They will step to you like you insulted their momma. These raptors went to raptor military school. They got moves, dog. They got the hunger.
Flamethrower is pretty boss, for real. I'm moving away from it for a while. Gotta give hammer, nades and elixir gun some love.
Hmm, my Engineer for the past year has been "Activate Flamethrower, press Flamethrower buttons in random order until the mob falls over". I occasionally use other packages for the sake of novelty, but Flamethrower is all you really need, unless that has changed with the expansion.
My favorite part of the flamethrower is igniting the flame ball in mid-flight.
I don't really do 'optimal rotations' because a lot of the game fights seem situation (and pressing the same thing over and over, optimal or not, is boring), but I had a fun 'rotation' between my pistol/shield and my flamethrower and elixir gun pack. I guess it was a lot of 'work' overall, but it was very entertaining.
So I'm peeking back in with the expansion, picked it up because I support Anet doing expansions and Guild Halls intrigue me on the highest level.
Did some of the HoT story but I"m not playing hardcore every night right now. Any advice for making sure I get the masteries I need before the Guild Hall event on the 1st? Just go hunt events in the new area? Pop a birthday booster? (Do those last thru death?)
The really important masteries:
Mushroom bouncing
Exalted Mastery 1 lets you do events in the Auric Basin. One of the guild halls is locked behind this mastery.
Updrafts for the glider make gliding easier in the first zone. I did updrafts before exalted 1, but it's your choice
Poison immunity mastery is pretty useful later on, from what I hear.
Well and good, but what I'm asking isn't what I need, but rather what's a good way to get there.
Ohhhh, I see. Yeah, just do the zone wide meta events and you should be good! Make sure you pop by and do any adventures that are unlocked, you get a TON of experience for your first-time achievements for bronze, silver, and gold on those things. And they're fun!
yeah, same with me on my engi. start fight with the firewall doubletap the fireball, flamethrower until theyre back up. if tons of stuff is grouped up ill also throw the toolbelt grenade and orbital strike. most things do so fast it really doesnt matter what i use. i think given the right specs and stats solely using flamethrower is probably just fine as well.
@ringswraith send me foxfires and I'll sent you the piquant food. Meaty I'll send you as well, but don't need mats.
Just double-checking. I stopped at the Cultivated Seed step. If I'm doing my research correctly, this means I need to send you 56 Foxfire Clusters... Right?
I think you need a total of 21 foods for it, so I think you'll need 14 more, but I haven't verified that.
I'll just make the foods until you're done and return any unused clusters.
I'm low on t5 blood though, gave it to someone, so I can't make much more meaty for until I'm out of the lab :P
And thanks for running some low is fractals with me last night. Good times.
Which one is t5 blood? I might have a bunch. (I just drop everything into storage and clap excitedly when I realize I actually have materials to craft with, at times.)
So I'm peeking back in with the expansion, picked it up because I support Anet doing expansions and Guild Halls intrigue me on the highest level.
Did some of the HoT story but I"m not playing hardcore every night right now. Any advice for making sure I get the masteries I need before the Guild Hall event on the 1st? Just go hunt events in the new area? Pop a birthday booster? (Do those last thru death?)
The really important masteries:
Mushroom bouncing
Exalted Mastery 1 lets you do events in the Auric Basin. One of the guild halls is locked behind this mastery.
Updrafts for the glider make gliding easier in the first zone. I did updrafts before exalted 1, but it's your choice
Poison immunity mastery is pretty useful later on, from what I hear.
Well and good, but what I'm asking isn't what I need, but rather what's a good way to get there.
Ohhhh, I see. Yeah, just do the zone wide meta events and you should be good! Make sure you pop by and do any adventures that are unlocked, you get a TON of experience for your first-time achievements for bronze, silver, and gold on those things. And they're fun!
Awesome, thanks! I stumbled into one adventure and it was a cool little challenge. I'll try to seek them out a bit more.
Scratch Elementalist, Engineer, Mesmer and probably Revenant off your list.
Consider Guardian, Warrior, maybe Necromancer.
Necromancer is an easy caster to faceroll with- tanky as hell when used right and has neat stuff. Cast everything, then cast everything again. After you read what your buttons do, maybe don't cast a couple things unless you're in trouble.
Guardian utilities are easy to keep track of and its class system works passively unless you feel like touching it. Warrior is the faceroll melee class of the game which I made the horrible mistake of leveling first. Never again.
I've not played Ranger beyond level ten and can't say a thing about them. Thieves are squishy and claim to require finesse.
Aww! My warrior was my first 80 and is still my favorite. It's just a fun smashy class with cool weapon animations!
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Well and good, but what I'm asking isn't what I need, but rather what's a good way to get there.
Almost everything is XP! Gathering, exploring, events, adventures, story, even just killing lots of dudes. I made a post a few pages back about which XP boosters stack with each other, but the short version is: birthday/celebration + xp booster + guild banner + Halloween food + any utility + fireworks if you really want to max it out.
Little known fact: mobs that haven't been killed in awhile give you extra bonus xp. You know what most people skip? Neutral mobs. I've gotten over 6k (buffed) from a single neutral mob before.
I only use Flamethrowers if I need Stability. Which, given some fights in the new areas, you may need. I spec into/out of Flamethrowers pretty easily, though. Engineers are all about flexibility. I prefer Grenades so I can bring mad Vulnerability stacks to a fight, but I will switch to Bombs when I'm lazy or need specific fields, or Mortar for long range lovin' or spot heals. I don't use the Elixir gun at all anymore, sadly, even though the toolbelt stunbreak is nice.
Those pocket raptors will fuck you and your precious flamethrower right up. They have no mercy. They will step to you like you insulted their momma. These raptors went to raptor military school. They got moves, dog. They got the hunger.
Flamethrower is pretty boss, for real. I'm moving away from it for a while. Gotta give hammer, nades and elixir gun some love.
Uh, what?
I barbecue pocket raptors en masse. They're not that big a problem if you keep moving and poop medkits.
The votes are in! Gilded Hollows wins and will be our starting Guild Hall!
Poll result in spoiler:
We will do the capture event to claim The Gilded Hollows on Sunday November 1, 2015 at NOON Pacific Time.
This is the same time slot we normally do Sunday missions at, but it'll be right after the Daylight Saving Time change so be careful with resetting your clocks!
Participation
We want as many people to be able to participate as possible! However, this is HoT content and the Gilded Hollows is located in one of the new zones, Auric Basin. This means you'll need to be able to get there (which will require masteries) and once inside you'll need to be able to get around (which will require another mastery). So to prepare, try to get the following done before Sunday:
Unlock Level 1 Gliding and Get to Auric Basin (the second new zone)
Unlock Level 1 Exalted and get to Tarir (the big city in the center)
Unlock Level 1 Itzel (Mushroom Jumping)
Getting to Tarir and having Level 1 Exalted unlocked is just to get you in the door. Mushroom Jumping is more important for actually participating, because without it you will spend the entire fight running up enormous staircases. There are ways to bypass needing the Exalted mastery (see below), but there's no real way to bypass the need for Mushroom Jumping.
If you have a Teleport to Friend item (from 3rd Birthday or Black Lion Chests) you can use to avoid having to travel there yourself, bypassing the need for Exalted mastery. Also, at one point it was possible for people who could reach Tarir but didn't have the Mastery to be ported in by a mesmer, but this method may be patched out by the time we make our attempt, so don't bank on it. If you think you might need help getting to the guild hall for the event, please show up a little early so we can help you out!
General Strategy
So, these fights are timed and not at all trivial. We'll be fighting the Mordrem and we all know what jerks those guys can be. As such, please try to come prepared with the consumables (food + utility) appropriate for your build. We'll have generic feasts to cover you on food, but for utilities you're on your own (the utility stations are impractical).
More importantly, please be ready to get into the guild's Teamspeak. This fight is timed and requires serious coordination, so it'll be crucial to have everyone able to know what's going on. A microphone is not required, but if you can please do come prepared to listen! If you don't have TS set up yet, check out the OP of this thread for instructions on download and setup.
Oh man, i want to get there to help but im too low level. Maybe i'll try and be up to speed for the following week.
I've been playing for free this past week or so, but i think i'm going to go in on this after finding a build i like. I've been running with a staff/mace guardian, so i hope there is enough group content to justify this.
There is something to be said though for being able to work on a precursor a little bit at a time instead of having to drop 2000 gold all at once.
600g
but yes!
I did the math, including what I spent to PL weaponsmithing to 450 I'll have spent 390g by the end of this step. That's if I buy all the mats. Which I probably won't.
Those pocket raptors will fuck you and your precious flamethrower right up. They have no mercy. They will step to you like you insulted their momma. These raptors went to raptor military school. They got moves, dog. They got the hunger.
Flamethrower is pretty boss, for real. I'm moving away from it for a while. Gotta give hammer, nades and elixir gun some love.
Uh, what?
I barbecue pocket raptors en masse. They're not that big a problem if you keep moving and poop medkits.
I only discovered the wonders of medkit poop last night! It is pretty great, I agree.
With this, Pocket Raptors are no longer a threat to me, as I have supped of their mojo and become stronger for it.
But warrior bros, this is the thing. My warrior was such a robustly succulent beefcake of saucy means that it took months for me to warm up to engineer. I had to wean myself from the awesome power. I can't go there again.
I was having a ton of fun playing Revenant last night, even if it feels a bit spammy with the abilities. I also have no idea what builds are good, but centaur stance with a ton of +healing power seems like it would be sick.
I have to say, there are times when my warrior is kind of boring in pve out in the world because I feel like I literally cannot be killed. Like the mobs can't actually hurt me due to the regen from Dolyak signet, lol.
Mostly though I just like being a big stompy charr with tons of cool weapons.
DarkMecha on
Steam Profile | My Art | NID: DarkMecha (SW-4787-9571-8977) | PSN: DarkMecha
Its hard to get away from the simplicity of Warrior GS: Weapon Switch (adrenaline on WS) -> Hundred Blades -> Arcing Strike -> Whirlwind -> its dead jim.
With Phalanx Strength and banners you're stacking damage buffs for your party without trying at all, so you feel like a team player too!
Jephery on
}
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Any chance I could get an invite? Just picked up HoT and am really liking the game! Note - I have children and am at their mercy - so not on a ton to play - but it'd be nice to join you folks when possible
Any chance I could get an invite? Just picked up HoT and am really liking the game! Note - I have children and am at their mercy - so not on a ton to play - but it'd be nice to join you folks when possible
Lawfer.1894
Thanks!
Fun fact! My 7 month old has a cold and doesn't want to sleep. So I let her sit in my arms while I played GW2 last night. After about an hour of playing on my new Nord Revenant she finally conked out.
Posts
I've using Janis (Legendary Dwarf Stance) and a blast finisher from Mace 3, Hammer 3, or Hammer 5 on Inspiring Reinforcement to get Swiftness from the lightning field.
I think you're deluding yourself with how it used to be, none of the demon stance skills have self-condis anymore.
As for getting around, pre-Herald, I'd try Mace and Dwarf stance, the brick road skill (Inspiring Reinforcement I think?) is a lightning field, and you can blast it for swiftness with mace 3. Note that the animation for IR is a bit misleading; the entire field is there the moment you cast, so you can chain right to mace 3 to blast it with no delay, even on the move, and both skills will have recharged when the swiftness wears off.
Main hand Sword 2 into Main hand Sword 3 gives a Swiftness buff as well. Also, if you use Dwarf stance, the road laying skill into any sort of burst finisher will give swiftness.
Edit: Wait, I think the sword skill combo gives might. I was using the road skill into a finisher for swiftness, not sword.
Edit 2: I was also using the Assassin stance for moving around maps last night. It has a self buff that makes you run fast and drains your endurance, so you can keep it up about half the time. Maybe use Dwarf road combo for swiftness, then switch to Assassin and self buff while that's on cooldown?
https://www.guildwars2.com/en/news/hot-new-legendary-weapons/
Leastwise I'd hope the staff they have up there would be the right one.
The votes are in! Gilded Hollows wins and will be our starting Guild Hall!
Poll result in spoiler:
We will do the capture event to claim The Gilded Hollows on Sunday November 1, 2015 at NOON Pacific Time.
This is the same time slot we normally do Sunday missions at, but it'll be right after the Daylight Saving Time change so be careful with resetting your clocks!
Participation
We want as many people to be able to participate as possible! However, this is HoT content and the Gilded Hollows is located in one of the new zones, Auric Basin. This means you'll need to be able to get there (which will require masteries) and once inside you'll need to be able to get around (which will require another mastery). So to prepare, try to get the following done before Sunday:
- Unlock Level 1 Gliding and Get to Auric Basin (the second new zone)
- Unlock Level 1 Exalted and get to Tarir (the big city in the center)
- Unlock Level 1 Itzel (Mushroom Jumping)
Getting to Tarir and having Level 1 Exalted unlocked is just to get you in the door. Mushroom Jumping is more important for actually participating, because without it you will spend the entire fight running up enormous staircases. There are ways to bypass needing the Exalted mastery (see below), but there's no real way to bypass the need for Mushroom Jumping.If you have a Teleport to Friend item (from 3rd Birthday or Black Lion Chests) you can use to avoid having to travel there yourself, bypassing the need for Exalted mastery. Also, at one point it was possible for people who could reach Tarir but didn't have the Mastery to be ported in by a mesmer, but this method may be patched out by the time we make our attempt, so don't bank on it.
General Strategy
So, these fights are timed and not at all trivial. We'll be fighting the Mordrem and we all know what jerks those guys can be. As such, please try to come prepared with the consumables (food + utility) appropriate for your build. We'll have generic feasts to cover you on food, but for utilities you're on your own (the utility stations are impractical).
More importantly, please be ready to get into the guild's Teamspeak. This fight is timed and requires serious coordination, so it'll be crucial to have everyone able to know what's going on. A microphone is not required, but if you can please do come prepared to listen! If you don't have TS set up yet, check out the OP of this thread for instructions on download and setup.
For more details on the location of the Gilded Hollows and what to expect from the event itself, see here:
http://dulfy.net/2015/10/23/gw2-guild-hall-claiming-and-upgrade-guide/
WOO GUILD HALL! :biggrin:
Oh nice! I don't really read the updates from the website very often.
Hmm pretty looking... not sure if it really fits with a staff wielding martial artist
Sent! Welcome!
But yeah, I agree. A bit too airy fairy magic wuzzgrommit for a thief playing can't catch me... Unless he stole it and decided that beating people to death with it was funny. Who's going to argue, really?
The Monster Baru Cormorant - Seth Dickinson
Steam: Korvalain
Scratch Elementalist, Engineer, Mesmer and probably Revenant off your list.
Consider Guardian, Warrior, maybe Necromancer.
Necromancer is an easy caster to faceroll with- tanky as hell when used right and has neat stuff. Cast everything, then cast everything again. After you read what your buttons do, maybe don't cast a couple things unless you're in trouble.
Guardian utilities are easy to keep track of and its class system works passively unless you feel like touching it. Warrior is the faceroll melee class of the game which I made the horrible mistake of leveling first. Never again.
I've not played Ranger beyond level ten and can't say a thing about them. Thieves are squishy and claim to require finesse.
Warrior = ultimate faceroll
Ranger = bearbow to victory
Guardian = just hit all your buttons and you'll be fine
In all seriousness, no one really follows the "optimal" DPS rotation anyway. 90% of combat (even when I play my Engi main character) is just spamming 1 and pressing another number on occasion as the situation fits.
My recommendation is Ranger with a Longbow and Greatsword (use Longbow at range, Greatsword at close range or against groups), Guardian with Greatsword and a bunch of signets, or Warrior with a bunch of Signets. Less to worry about, and perfectly viable for leveling.
I'd still avoid Engineers and Elementalists in particular, since they do a great job manipulating fields... and combo fields are definitely in "advanced fiddle with buttons" territory.
EDIT: If you want to try the Revenant, the ADVANCED revenant stuff is complicated, but you can just boil it down to carrying a Hammer and hitting 1-5 at all times and do great. Hammer is an amazingly simple ranged weapon for Revenants.
Do you want Cenobites? This is how you get Cenobites.
Well and good, but what I'm asking isn't what I need, but rather what's a good way to get there.
Those pocket raptors will fuck you and your precious flamethrower right up. They have no mercy. They will step to you like you insulted their momma. These raptors went to raptor military school. They got moves, dog. They got the hunger.
Flamethrower is pretty boss, for real. I'm moving away from it for a while. Gotta give hammer, nades and elixir gun some love.
My favorite part of the flamethrower is igniting the flame ball in mid-flight.
I don't really do 'optimal rotations' because a lot of the game fights seem situation (and pressing the same thing over and over, optimal or not, is boring), but I had a fun 'rotation' between my pistol/shield and my flamethrower and elixir gun pack. I guess it was a lot of 'work' overall, but it was very entertaining.
Ohhhh, I see. Yeah, just do the zone wide meta events and you should be good! Make sure you pop by and do any adventures that are unlocked, you get a TON of experience for your first-time achievements for bronze, silver, and gold on those things. And they're fun!
Steam: https://steamcommunity.com/profiles/76561198004484595
http://wiki.guildwars2.com/wiki/Vial_of_Potent_Blood
Don't worry, I'll have plenty once I do some silverwaste farming.
Awesome, thanks! I stumbled into one adventure and it was a cool little challenge. I'll try to seek them out a bit more.
Aww! My warrior was my first 80 and is still my favorite. It's just a fun smashy class with cool weapon animations!
Almost everything is XP! Gathering, exploring, events, adventures, story, even just killing lots of dudes. I made a post a few pages back about which XP boosters stack with each other, but the short version is: birthday/celebration + xp booster + guild banner + Halloween food + any utility + fireworks if you really want to max it out.
Little known fact: mobs that haven't been killed in awhile give you extra bonus xp. You know what most people skip? Neutral mobs. I've gotten over 6k (buffed) from a single neutral mob before.
There's XP everywhere if you know where to look!
Uh, what?
I barbecue pocket raptors en masse. They're not that big a problem if you keep moving and poop medkits.
Oh man, i want to get there to help but im too low level. Maybe i'll try and be up to speed for the following week.
I've been playing for free this past week or so, but i think i'm going to go in on this after finding a build i like. I've been running with a staff/mace guardian, so i hope there is enough group content to justify this.
Nintendo ID: Pastalonius
Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
3ds: 3282-2248-0453
I did the math, including what I spent to PL weaponsmithing to 450 I'll have spent 390g by the end of this step. That's if I buy all the mats. Which I probably won't.
I only discovered the wonders of medkit poop last night! It is pretty great, I agree.
With this, Pocket Raptors are no longer a threat to me, as I have supped of their mojo and become stronger for it.
But warrior bros, this is the thing. My warrior was such a robustly succulent beefcake of saucy means that it took months for me to warm up to engineer. I had to wean myself from the awesome power. I can't go there again.
I might never come back.
Mostly though I just like being a big stompy charr with tons of cool weapons.
Charr is usually the answer though.
With Phalanx Strength and banners you're stacking damage buffs for your party without trying at all, so you feel like a team player too!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
Lawfer.1894
Thanks!
PSN: FettS1
FFXIV: Kashell Valeth
Fun fact! My 7 month old has a cold and doesn't want to sleep. So I let her sit in my arms while I played GW2 last night. After about an hour of playing on my new Nord Revenant she finally conked out.
Guild Wars 2! It puts babies to sleep!
https://www.guildwars2.com/en/news/heads-up-iteration-incoming/