That's about where most are with him, it's pretty funny. A lot of people in LFR don't understand why the fight is hard because they are so used to facerolling. The reactions are amusing. XD
Also, my input for the topic regarding Naval Missions: Fuck. The. Whole. Thing. I *hate* the chore-list system with followers/ships. I'm scared to see what amalgamation of this system we will see in Legion.
That's about where most are with him, it's pretty funny. A lot of people in LFR don't understand why the fight is hard because they are so used to facerolling. The reactions are amusing. XD
Also, my input for the topic regarding Naval Missions: Fuck. The. Whole. Thing. I *hate* the chore-list system with followers/ships. I'm scared to see what amalgamation of this system we will see in Legion.
Based on what they've said, the class follower thing will be more akin to garrison building plots than the current followe ror ship system. You put this guy in Zone X and he'll inform you of treasure when you're in Zone X, etc.
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The thing I hate about the shipyard is that I don't have a shipyard. I have a menu. With some submenus.
I totally see shipyards/followers being something in addition they are testing, but to wrap the entire expansion around it was super dumb. I can disagree with things Blizzard does from time to time but this is just bad game design and not what I want in an MMO.
When you suddenly change the formula of what people want to do, you piss off a lot of people.
Note to self, shaman healers are not comparable to druid or priest healers when it comes to survival while getting smacked in the face by the entire enemy team.
Speaking of shaman... The guy was nice and all, but this one shaman I got while doing some dungeon leveling on my 96 Warrior really couldn't seem to keep me too well. Like sometimes I'd be getting low and his mana really hadn't budged much. Got a discipline priest after and it was basically a breeze in comparison.
Duo of Destruction Warlock with Chaos Bolt and Arms Warrior. I could not stay up with both of them on me and neither could the entirety of the rest of the Horde team when the warrior was being healed by two monks.
Isn't low level PvP just warriors walking up to you and hitting you for triple your health in a single Shield Slam?
I don't low level pvp with a warrior since arms get all the fun stuff later on but with a disc priest :rotate: and a combat rogue
I get a lot of people who want to friend me when I pvp on my priest
The one thing I liked about the follower system, aesthetically at least, is that when you sent them off on a mission you could watch them actually leave the base. With the ships, I thought you'd be able to watch your ships disembark... But its just a menu.
So I am completing the Brawlers guild and fuck the last boss Ahooraaaagh or whatever he is called. Not only is Phase 1 total crapshoot, but the enrage timer being 2 minutes for the entire fight makes Phase 2 a race against the fucking clock.
I managed to kill him today while the fire from the sky war raining down. Just as I was declared the winner, I died... Needless to say the game decided I didn't get the kill.
The sky was full of stars, every star an exploding ship. One of ours.
Having spent a night raiding with my new shiny 4pc, I can safely say this is probably the most fucking absurd set bonus in my recent memory. On our heroic archimonde kill, the 4pc alone did 7m healing and 19m overhealing. For a mostly passive ability. That is fucking insane.
I only read a little bit of the fight before I tried it in LFR. the only thing I had missed was the going down part when the tank gets marked in the next to last phase (I saw the AoE centered on him and assumed it was a nogo situation).
Even then, we needed the stacks because few of us were switching to adds when necessary.
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SteevLWhat can I do for you?Registered Userregular
I honestly completely forgot that Archimonde became available in LFR yesterday. After finishing collecting my tomes last week, I haven't had any desire to go back into LFR. But I guess I really should, since I'm not sure if I'll get to see Archimonde in normal before my subscription runs out.
I am okay if they want to go back to pandaria level difficulty on LFR but they then need to up the rewards to along the lines of what pandaria had for quality as well. Archimonde is way to hard for what he drops.
I just think they need to dispel any illusions that the goal of LFR is to resemble raiding in any way other than aesthetics. With the group finder, there's no reason to keep LFR as some kind of springboard into actual raiding, since there's no evidence that players use it as its primary function. Make it like Tactical Flashpoints in TOR, where role is a preference, and have it be too easy to fail.
He drops Item Level 685 Gear. Half of the bosses in Raid Finder HFC drop 685 gear.
That's only 5 item levels lower than the 690s you get in the first half of Normal Hellfire Citadel. That's BETTER than the ilevel difference you had in MoP.
I just think they need to dispel any illusions that the goal of LFR is to resemble raiding in any way other than aesthetics. With the group finder, there's no reason to keep LFR as some kind of springboard into actual raiding, since there's no evidence that players use it as its primary function. Make it like Tactical Flashpoints in TOR, where role is a preference, and have it be too easy to fail.
They made Highmaul LFR too easy to fail. People complained LFR was too easy. Wish granted.
I did Mannoroth and Xhul'horac on LFR the other day on an alt, it's still very easy from a damage perspective. Their abilities do very little damage, it's just that people just refuse to pay any attention to what's going on, or what they are doing.
So if someone doesn't soak your fear on Mannoroth, you're not getting one shot by the damage by any means, but you're not going to beat the boss if Shadowforce pushes 3/4th of the raid off of the platform because they don't pay attention to where they are standing.
They could just take flex and make it work between 5-50 people.
No more LFR, don't even need it.
I actually don't see the draw to a "raid" style encounter anymore.
What good is there throwing 10+ warm bodies at something that can't be told with 5 people? Take flex and make it better. Remove LFG entirely if you need to (I don't like how it has become mostly faceless and the game is full of assholes). You could probably do HFC like they did the icecrown dungeons and split it off into 4-5 dungeons and no one would care. Have it drop tier, or tokens to buy gear like tier.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Because setting the lower limit to 10 assures a high probability of the group having counters to mechanics and allows for better boss design?
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SaldonasSee you space cowboy...Registered Userregular
Well, this is the first week people are seeing this boss. Much like any raid, it'll take people a while to hopefully pick up at least a few of the mechanics and things should smooth out over the next few weeks. Of course I'm almost done with my ring and should have my map later today, so all that remains is getting the flying achievement and I'll probably let my account lapse again.
He drops Item Level 685 Gear. Half of the bosses in Raid Finder HFC drop 685 gear.
That's only 5 item levels lower than the 690s you get in the first half of Normal Hellfire Citadel. That's BETTER than the ilevel difference you had in MoP.
He drops Item Level 685 Gear. Half of the bosses in Raid Finder HFC drop 685 gear.
That's only 5 item levels lower than the 690s you get in the first half of Normal Hellfire Citadel. That's BETTER than the ilevel difference you had in MoP.
They mean aesthetically.
Even then that's still subjective, the LFR set is actually better than some of the HFC normal sets art-wise.
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Also, my input for the topic regarding Naval Missions: Fuck. The. Whole. Thing. I *hate* the chore-list system with followers/ships. I'm scared to see what amalgamation of this system we will see in Legion.
Based on what they've said, the class follower thing will be more akin to garrison building plots than the current followe ror ship system. You put this guy in Zone X and he'll inform you of treasure when you're in Zone X, etc.
Menus aren't fun.
I totally see shipyards/followers being something in addition they are testing, but to wrap the entire expansion around it was super dumb. I can disagree with things Blizzard does from time to time but this is just bad game design and not what I want in an MMO.
When you suddenly change the formula of what people want to do, you piss off a lot of people.
And so began and ended my Level 10 WSG.
Speaking of shaman... The guy was nice and all, but this one shaman I got while doing some dungeon leveling on my 96 Warrior really couldn't seem to keep me too well. Like sometimes I'd be getting low and his mana really hadn't budged much. Got a discipline priest after and it was basically a breeze in comparison.
I don't low level pvp with a warrior since arms get all the fun stuff later on but with a disc priest :rotate: and a combat rogue
I get a lot of people who want to friend me when I pvp on my priest
Dual Timed battle and treasure hunter
photobucket is getting smaller and smaller
I managed to kill him today while the fire from the sky war raining down. Just as I was declared the winner, I died... Needless to say the game decided I didn't get the kill.
That's how I beat him
So glad they fixed that shit
Just reroll abilities and not traits via the GR vendor in the Garrison.
They were item drops from the ghost panda village on Timeless Isle, they'd summon these spectral pandas to help you out for like 30 minutes.
I know just I thought it was a cruel joke I got him that way
I can't even imagine the nightmare the end of that fight is like if they didn't remove some mechanics.
Even then, we needed the stacks because few of us were switching to adds when necessary.
It doubles my combo point generation below 35% though, so I suspect it will have a nice impact.
That's only 5 item levels lower than the 690s you get in the first half of Normal Hellfire Citadel. That's BETTER than the ilevel difference you had in MoP.
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They made Highmaul LFR too easy to fail. People complained LFR was too easy. Wish granted.
I did Mannoroth and Xhul'horac on LFR the other day on an alt, it's still very easy from a damage perspective. Their abilities do very little damage, it's just that people just refuse to pay any attention to what's going on, or what they are doing.
So if someone doesn't soak your fear on Mannoroth, you're not getting one shot by the damage by any means, but you're not going to beat the boss if Shadowforce pushes 3/4th of the raid off of the platform because they don't pay attention to where they are standing.
No more LFR, don't even need it.
I actually don't see the draw to a "raid" style encounter anymore.
What good is there throwing 10+ warm bodies at something that can't be told with 5 people? Take flex and make it better. Remove LFG entirely if you need to (I don't like how it has become mostly faceless and the game is full of assholes). You could probably do HFC like they did the icecrown dungeons and split it off into 4-5 dungeons and no one would care. Have it drop tier, or tokens to buy gear like tier.
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It doesn't though.
I can't even remember the last time we've had a shaman or mage, or could find one that was competent enough.
Hunters and Deathknights though? Got that in spades.
They mean aesthetically.
Even then that's still subjective, the LFR set is actually better than some of the HFC normal sets art-wise.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch