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Cthulhu Wars - (Chaos in the Great Old One World)

1356717

Posts

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yeah I know, thinking

  • MrBodyMrBody Registered User regular
    edited May 2015
    Time limit of 10,000 years before the next star alignment.

    MrBody on
  • PredaPreda Registered User regular
    Phyphor wrote: »
    Well shit. You had like a 1 in 10 chance!

    To make both your monster run? 1 in 4 chance.
    To not suffer a loss from it? More or less 54% chance.
    Both? 13%

    You're right, Geth is with me (today)...

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    And you retreated where I wanted to go

    Retreat to NZ. Commence operation fuck you that's my gate. Summon deep one in SPacific

    @Daemonis

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    And you retreated where I wanted to go

    Retreat to NZ. Commence operation fuck you that's my gate. Summon deep one in SPacific

    @Daemonis

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited May 2015
    Ah shit NZ isn't even connected. S America then

    Phyphor on
  • DaemonisDaemonis Registered User regular
    Move Cultist from Europe to North Asia,1->0
    @Bobkins Flymo

  • StericaSterica Yes Registered User, Moderator mod
    Move Ghoul from West Africa to Arabia

    1 -> 0

    @Preda

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    Remember that your cultists having a combat of 1 doesn't protect them from being captured by enemy monsters.

  • StericaSterica Yes Registered User, Moderator mod
    edited May 2015
    Nobody has enough power to move to West Africa this turn, whereas they can go to Arabia and potentially swipe a dude.

    Sterica on
    YL9WnCY.png
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited May 2015
    Nylar can easily. Move of 2 means he can get to almost anywhere from almost anywhere. I think arctic ocean, antarctica and NZ, SPacific are the only places from where he can't move to any spot on the map

    Phyphor on
  • StericaSterica Yes Registered User, Moderator mod
    Yes but Nylar and I are good buds from college and he would never do such a thing

    YL9WnCY.png
  • PredaPreda Registered User regular
    No, I'm going to eat yellow believers tomorrow not goat ones...

    Move Cultist from Indian ocean to North Pacific. Control the gate.
    Move Hunting horror to North Asia. 2->0


    @MrBody to wrap up.

  • MrBodyMrBody Registered User regular
    Update in ~13 hours as soon as I get back to my home computer.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    My Starspawn doesn't like being hit very much and has evolved the ability to Regenerate

  • MrBodyMrBody Registered User regular
    Crawling Chaos and Black Goat will be tied for power next turn. @Phyphor to break the tie and decide which will be first player. The first player then chooses clockwise or ccw.

    I take it no one wants to do ritual of annihilation this early?

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Let's give it to goat. I think that's a fairly safe assumption, but if someone want to do it and cripple their development I won't stop them!

  • StericaSterica Yes Registered User, Moderator mod
    Decline to perform the ritual

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    edited May 2015
    @Bobkins Flymo as first player to declare turn order clockwise or ccw from him.

    Elder sign PMd to Phyphor

    MrBody on
  • StericaSterica Yes Registered User, Moderator mod
    We'll go CCW

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    edited May 2015
    Gather Power
    6 cultists (6) + 1 gate (2) = 8
    6 cultists (6) + 1 gate (2) + 1 desecration = 9
    6 cultists (6) + 2 gates (4) = 10
    6 cultists (6) + 2 gates (4) = 10


    Determine First player
    Bobkins Flymo
    Daemonis
    Phyphor
    Preda


    Doom Phase
    Doom track advancement-
    2 gates (+2) 0->2
    1 gate (+1) 0->1
    1 gate (+1) 0->1
    2 gates (+2) 0->2


    Ritual of annihilation-
    none

    Game over?
    no

    MrBody on
  • MrBodyMrBody Registered User regular
    edited May 2015
    Board
    uhBIbBj.png
    Player status
    Great Cthulhu
    iEAfsiI.jpg
    Spellbooks-

    Devolve (Ongoing): At the end of any player's Action (even if it's not your turn), transform one or more of your Acolyte Cultists anywhere on the map into Deep Ones.

    Absorb (Pre-Battle): Remove any of your non-GOO units from the area. For each such unit, the Shoggoth adds 3 to his Combat.

    Regenerate (Battle): Star Spawn can accept up to 2 combat results. If they are both kills, it dies. On ANY other combination, it is pained.

    Submerge (Action: Cost 1): If Cthulhu is in an Ocean Area, remove him from the map and place him on your Faction card, along with any or all friendly Units in the same area. On a later Action, perform Submerge again to place Cthulhu (plus any accompanying Units) anywhere on the map.

    Dreams (Action: Cost 3): Choose an area with enemy Acolyte Cultists. Your enemy must eliminate an Acolyte Cultist (chosen by victim) and replace it with one of yours from your pool.

    Y'ha Nthlei (Ongoing): If Cthulhu is in play you get 1 power for each Gate in an Ocean area that you do not control. (uncontrolled Gates do not count, because everyone gets one
    power from them anyway, but Yog-Sothoth does count).

    Crawling Chaos
    Cthulhu%2BWars%2B-%2BReference%2BCard%2B-%2BCrawling%2BChaos.JPG

    Spellbooks-

    Abduct (Pre-Battle): Eliminate a Nightgaunt, your foe must eliminate a non-GOO unit in the same area.

    Invisibility (Pre-Battle): Each Flying Polyp can select one non-GOO to be sidelined, and not take part in the battle.

    Seek and Destroy (Pre-Battle): Whenever a battle is declared in which one of your units participates, you may move any or all of your Hunting Horrors on the board to the location of the battle.

    Madness (Ongoing): Whenever there is a combat anywhere on the map, you may choose where units that are pained move to.

    Emissary of the Outer Gods (Ongoing): Nyarlathotep must be in play; Unless an enemy Great Old One is in the battle, any kill inflicted on Nyarlathotep becomes a pain.

    The Thousand Forms (Once-Per-Action-Round: Cost 0): Nyarlathotep must be in play; roll 1d6 and all other players have one minute to decide if they will lose that much power. If they decide not to lose the Power, Nyarlathotep gains that much Power.

    Black Goat
    pFMfi5p.jpg

    Spellbooks-

    Frenzy (Ongoing): Cultists have a Combat of 1.

    Necrophagy (Post-Battle): Move any or all Ghouls to that battle and apply an additional pain result to each side for each Ghoul so moved. Ghouls that are already in the combat cannot participate in Necrophagy.

    Ghroth (Action: Cost 2): Roll a die. If the result is equal to or less than the number of areas containing Fungi, then your enemies must collectively lose that many Acolyte Cultists from the map. If they can't decide in one minute do it for them.

    The Red Sign (ongoing) your Dark Young can now Build Gates, Control Gates, earn 1 Power each during the Gather Power phase, and add +1 apiece to Shub-Niggurath's Combat. They do not act as Cultists with respect to any other purpose.

    Blood Sacrifice (Ongoing): Each Doom Phase you may sacrifice 1 Cultist to get an Elder Sign. Shub-Niggurath must be in play.

    The Thousand Young (Ongoing): Shub-Niggurath must be in play. All Ghouls, Fungi, and Dark Young cost 1 less power to summon.

    Yellow Sign
    y21iy7N.jpg
    Spellbooks-

    Passion (Ongoing): When one of your Cultists is eliminated by an enemy Action (Captured, Killed, Etc.) during the Action phase, gain 1 Power.

    Zin Gaya (Action: Cost 1): In an area with an Undead and an enemy Acolyte Cultist replace that Acolyte Cultist with another Undead.

    Shriek of the Byakhee (Action: Cost 1): Move any or all Byakhee on the map to any single area on the map.

    The Screaming Dead (Action: Cost 1): Move the King in Yellow and any Undead in the same area to a neighboring area, you may immediately perform a second, different action (may not perform He Who Must Not Be Named as the second action).

    He Who Must Not Be Named (Action: Cost 1): Hastur immediately moves to an area on the map with a Cultist. He may then perform a second, different action (may not perform The Screaming Dead as the second action).

    The Third Eye (Ongoing): Hastur must be in play; Desecrate costs only 1 Power to perform, and grants you an Elder Sign when successful.

    Doom track
    BP4Nheo.jpg

    Ritual track
    d4NoFRx.jpg

    Elder signs
    0
    0
    1
    0

    Black goat: 10 current turn
    Yellow sign: 8
    Cthulhu: 8
    Crawling choas: 10



    MrBody on
  • MrBodyMrBody Registered User regular
  • StericaSterica Yes Registered User, Moderator mod
    Her time has come! Awaken, Shub-Nigguroth, and deliver us!

    Summon in West Africa, removing two cultists from there, and open the spellbook of the Thousand Young.

    10 -> 2


    @Daemonis

    YL9WnCY.png
  • Jam WarriorJam Warrior Registered User regular
    Yellow Sign has one more power from his occupied desecrated areas.

    MhCw7nZ.gif
  • MrBodyMrBody Registered User regular
    Yellow Sign has one more power from his occupied desecrated areas.

    fixed

  • Jam WarriorJam Warrior Registered User regular
    We Kings in Yellow gotta stick together.

    MhCw7nZ.gif
  • DaemonisDaemonis Registered User regular
    The Screamind Dead (King + Undead) moves to North Asia, then trys to Desecreate. 9->6
    Geth roll 1d6 for desecreating



    desecreating:
    1d6 2 [1d6=2]

  • DaemonisDaemonis Registered User regular
    Add another Undead
    @Phyphor

  • PredaPreda Registered User regular
    edited May 2015
    You spend an extra point to move both the unit. And I screwed up again, thinking to be at least second and anyway before yellowees...

    All ok.

    Preda on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    The map is missing my deep one in S Pacific

    Build gate in S America

    @preda

  • PredaPreda Registered User regular
    Ok, too many errors, let's go ALL IN.

    Awaken Nyarlathotep in South Asia. 10->0
    Pick The thousands forms as spellbook.


    @Bobkins Flymo

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    edited May 2015
    Early nyarl? An odd strategy. He barely rolls any dice yet

    Phyphor on
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2015
    She guides us all, children! The summonings come more naturally now.

    A ghoul is summoned in East Africa, free thanks to eldritch spells.


    2 -> 2


    @Daemonis

    Sterica on
    YL9WnCY.png
  • MrBodyMrBody Registered User regular
    Phyphor wrote: »
    Early nyarl? An odd strategy. He barely rolls any dice yet

    Well, with the spell book it is an extra 3.5 power a turn, plus a free delay action.

    Don't forget that GOOs can also abduct cultists even if an enemy monster is guarding them (only blockable by another GOO).

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    I haven't forgotten, but devolve lets me nooope out of that so I do kinda ignore it. If he wants an abduction though, Europe is like right there. And forcing yellow to build shit instead of desecrating is a huge win for everyone

  • DaemonisDaemonis Registered User regular
    The Screamind Dead (King + all Undead) moves to North Pacific, then Zingayas the cultist. 6->4
    @Phyphor

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Deep one to South America
    5->4


    I'm not even going to be able to get to 10 power am I

    @Bobkins Flymo

  • MrBodyMrBody Registered User regular
    edited May 2015
    Phyphor wrote: »
    Deep one to South America
    5->4

    Summon one or move the one from south pacific?

    MrBody on
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    summon

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