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Cthulhu Wars - (Chaos in the Great Old One World)

13468917

Posts

  • MrBodyMrBody Registered User regular
    edited June 2015
    Sorry for the delay. Main computer with all the files was having crazy mouse problems. Let me know if I missed anything.


    Board
    TwSqYuR.jpg
    Player status
    Great Cthulhu
    mfHULoX.jpg
    Spellbooks-

    Devolve (Ongoing): At the end of any player's Action (even if it's not your turn), transform one or more of your Acolyte Cultists anywhere on the map into Deep Ones.

    Absorb (Pre-Battle): Remove any of your non-GOO units from the area. For each such unit, the Shoggoth adds 3 to his Combat.

    Regenerate (Battle): Star Spawn can accept up to 2 combat results. If they are both kills, it dies. On ANY other combination, it is pained.

    Submerge (Action: Cost 1): If Cthulhu is in an Ocean Area, remove him from the map and place him on your Faction card, along with any or all friendly Units in the same area. On a later Action, perform Submerge again to place Cthulhu (plus any accompanying Units) anywhere on the map.


    Dreams (Action: Cost 3): Choose an area with enemy Acolyte Cultists. Your enemy must eliminate an Acolyte Cultist (chosen by victim) and replace it with one of yours from your pool.

    Y'ha Nthlei (Ongoing): If Cthulhu is in play you get 1 power for each Gate in an Ocean area that you do not control. (uncontrolled Gates do not count, because everyone gets one
    power from them anyway, but Yog-Sothoth does count).

    Crawling Chaos
    MJppBOh.jpg

    Spellbooks-

    Abduct (Pre-Battle): Eliminate a Nightgaunt, your foe must eliminate a non-GOO unit in the same area.

    Invisibility (Pre-Battle): Each Flying Polyp can select one non-GOO to be sidelined, and not take part in the battle.

    Seek and Destroy (Pre-Battle): Whenever a battle is declared in which one of your units participates, you may move any or all of your Hunting Horrors on the board to the location of the battle.

    Madness (Ongoing): Whenever there is a combat anywhere on the map, you may choose where units that are pained move to.

    Emissary of the Outer Gods (Ongoing): Nyarlathotep must be in play; Unless an enemy Great Old One is in the battle, any kill inflicted on Nyarlathotep becomes a pain.

    The Thousand Forms (Once-Per-Action-Round: Cost 0): Nyarlathotep must be in play; roll 1d6 and all other players have one minute to decide if they will lose that much power. If they decide not to lose the Power, Nyarlathotep gains that much Power.

    Black Goat
    Pok97wd.jpg

    Spellbooks-

    Frenzy (Ongoing): Cultists have a Combat of 1.

    Necrophagy (Post-Battle): Move any or all Ghouls to that battle and apply an additional pain result to each side for each Ghoul so moved. Ghouls that are already in the combat cannot participate in Necrophagy.

    Ghroth (Action: Cost 2): Roll a die. If the result is equal to or less than the number of areas containing Fungi, then your enemies must collectively lose that many Acolyte Cultists from the map. If they can't decide in one minute do it for them.

    The Red Sign (ongoing) your Dark Young can now Build Gates, Control Gates, earn 1 Power each during the Gather Power phase, and add +1 apiece to Shub-Niggurath's Combat. They do not act as Cultists with respect to any other purpose.

    Blood Sacrifice (Ongoing): Each Doom Phase you may sacrifice 1 Cultist to get an Elder Sign. Shub-Niggurath must be in play.

    The Thousand Young (Ongoing): Shub-Niggurath must be in play. All Ghouls, Fungi, and Dark Young cost 1 less power to summon.

    Yellow Sign
    GLY4j3s.jpg
    Spellbooks-

    Passion (Ongoing): When one of your Cultists is eliminated by an enemy Action (Captured, Killed, Etc.) during the Action phase, gain 1 Power.

    Zin Gaya (Action: Cost 1): In an area with an Undead and an enemy Acolyte Cultist replace that Acolyte Cultist with another Undead.

    Shriek of the Byakhee (Action: Cost 1): Move any or all Byakhee on the map to any single area on the map.

    The Screaming Dead (Action: Cost 1): Move the King in Yellow and any Undead in the same area to a neighboring area, you may immediately perform a second, different action (may not perform He Who Must Not Be Named as the second action).

    He Who Must Not Be Named (Action: Cost 1): Hastur immediately moves to an area on the map with a Cultist. He may then perform a second, different action (may not perform The Screaming Dead as the second action).

    The Third Eye (Ongoing): Hastur must be in play; Desecrate costs only 1 Power to perform, and grants you an Elder Sign when successful.

    Doom track
    TCjemFx.jpg

    Ritual track
    d4NoFRx.jpg

    Elder signs
    0
    0
    2
    0


    Cthulhu: 0
    Crawling chaos: 0 cultist x 4 cultist
    Black goat: 0
    Yellow sign: 0
    cultist x 2

    MrBody on
  • MrBodyMrBody Registered User regular
    edited June 2015
    Gather Power
    5 cultists (5) + 2 gate (4) +1 uncontrolled gate (1) = 10
    2 cultists (2) + 0 gate (0) + 4 desecration (4) + 2 captured cultists (2) +1 uncontrolled gate (1) = 9
    5 cultists (5) + 2 gates (4) +1 uncontrolled gate (1) = 10
    4 cultists (4) + 2 gates (4) + 5 captured cultists (5) +1 uncontrolled gate (1) = 14



    Determine First player

    @Preda to decide on direction of player order. "Up" or "down".

    MrBody on
  • PredaPreda Registered User regular
    The direction will be up.

    No ritual here.

    @Bobkins Flymo to decide on ritual.

  • StericaSterica Yes Registered User, Moderator mod
    No ritual from the Goats

    YL9WnCY.png
  • DaemonisDaemonis Registered User regular
    No rituals


  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    No ritual

  • PredaPreda Registered User regular
    edited June 2015
    Everyone's here, round complete- My turn.

    Can I claim the 12 power spellbook or I have to have exactly 12 power?

    While we wait for an answer, think if you want to give me power or you to loose it, because my action will be anyway...

    The Thousand Forms 13->13

    Geth, roll 1d6 for Power Fluctuation

    1d6 4 [1d6=4]

    Preda on
  • PredaPreda Registered User regular
    4 power on the table

    @Phyphor
    @Bobkins Flymo
    @Daemonis
    @MrBody for the question

  • MrBodyMrBody Registered User regular
    You get the spell book.

  • MrBodyMrBody Registered User regular
    edited June 2015
    Doom Phase
    Doom track advancement-
    2 gates (+2) 4->6
    0 gates (+0) 2->2
    2 gates (+2) 4->6
    2 gates (+2) 3->5


    Ritual of annihilation-
    none

    MrBody on
  • PredaPreda Registered User regular
    It's time for Madness!

  • DaemonisDaemonis Registered User regular
    Do not lose power

  • MrBodyMrBody Registered User regular
    edited June 2015
    Time's up. Thousand Forms goes through.

    Crawling Chaos 14->18

    @Bobkins Flymo

    MrBody on
  • PredaPreda Registered User regular
    I got beyond 15 power another book for me!
    Let's become Emissary of the Outer Gods

  • DaemonisDaemonis Registered User regular
    We have to stop the chaos!

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Yeah this is hardly ideal.

    Also everyone should have 1 more power because of the NPacific gate

    And shouldn't I go after chaos?

  • MrBodyMrBody Registered User regular
    Indeed. Will fix tonight.

  • MrBodyMrBody Registered User regular
    Also my mistake, I was looking at the blue color of the captured cultists that yellow had.

    @Phyphor for next action.

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Move starspawn -> SPacific

    @daemonis

  • MrBodyMrBody Registered User regular
    edited June 2015
    Board
    TvaI9iU.jpg
    Player status
    Great Cthulhu
    mfHULoX.jpg
    Spellbooks-

    Devolve (Ongoing): At the end of any player's Action (even if it's not your turn), transform one or more of your Acolyte Cultists anywhere on the map into Deep Ones.

    Absorb (Pre-Battle): Remove any of your non-GOO units from the area. For each such unit, the Shoggoth adds 3 to his Combat.

    Regenerate (Battle): Star Spawn can accept up to 2 combat results. If they are both kills, it dies. On ANY other combination, it is pained.

    Submerge (Action: Cost 1): If Cthulhu is in an Ocean Area, remove him from the map and place him on your Faction card, along with any or all friendly Units in the same area. On a later Action, perform Submerge again to place Cthulhu (plus any accompanying Units) anywhere on the map.


    Dreams (Action: Cost 3): Choose an area with enemy Acolyte Cultists. Your enemy must eliminate an Acolyte Cultist (chosen by victim) and replace it with one of yours from your pool.

    Y'ha Nthlei (Ongoing): If Cthulhu is in play you get 1 power for each Gate in an Ocean area that you do not control. (uncontrolled Gates do not count, because everyone gets one
    power from them anyway, but Yog-Sothoth does count).

    Crawling Chaos
    8BpZYWf.jpg

    Spellbooks-

    Abduct (Pre-Battle): Eliminate a Nightgaunt, your foe must eliminate a non-GOO unit in the same area.

    Invisibility (Pre-Battle): Each Flying Polyp can select one non-GOO to be sidelined, and not take part in the battle.

    Seek and Destroy (Pre-Battle): Whenever a battle is declared in which one of your units participates, you may move any or all of your Hunting Horrors on the board to the location of the battle.

    Madness (Ongoing): Whenever there is a combat anywhere on the map, you may choose where units that are pained move to.


    Emissary of the Outer Gods (Ongoing): Nyarlathotep must be in play; Unless an enemy Great Old One is in the battle, any kill inflicted on Nyarlathotep becomes a pain.

    The Thousand Forms (Once-Per-Action-Round: Cost 0): Nyarlathotep must be in play; roll 1d6 and all other players have one minute to decide if they will lose that much power. If they decide not to lose the Power, Nyarlathotep gains that much Power.

    Black Goat
    cR23HAP.jpg

    Spellbooks-

    Frenzy (Ongoing): Cultists have a Combat of 1.

    Necrophagy (Post-Battle): Move any or all Ghouls to that battle and apply an additional pain result to each side for each Ghoul so moved. Ghouls that are already in the combat cannot participate in Necrophagy.

    Ghroth (Action: Cost 2): Roll a die. If the result is equal to or less than the number of areas containing Fungi, then your enemies must collectively lose that many Acolyte Cultists from the map. If they can't decide in one minute do it for them.

    The Red Sign (ongoing) your Dark Young can now Build Gates, Control Gates, earn 1 Power each during the Gather Power phase, and add +1 apiece to Shub-Niggurath's Combat. They do not act as Cultists with respect to any other purpose.


    Blood Sacrifice (Ongoing): Each Doom Phase you may sacrifice 1 Cultist to get an Elder Sign. Shub-Niggurath must be in play.

    The Thousand Young (Ongoing): Shub-Niggurath must be in play. All Ghouls, Fungi, and Dark Young cost 1 less power to summon.

    Yellow Sign
    GLY4j3s.jpg
    Spellbooks-

    Passion (Ongoing): When one of your Cultists is eliminated by an enemy Action (Captured, Killed, Etc.) during the Action phase, gain 1 Power.

    Zin Gaya (Action: Cost 1): In an area with an Undead and an enemy Acolyte Cultist replace that Acolyte Cultist with another Undead.

    Shriek of the Byakhee (Action: Cost 1): Move any or all Byakhee on the map to any single area on the map.

    The Screaming Dead (Action: Cost 1): Move the King in Yellow and any Undead in the same area to a neighboring area, you may immediately perform a second, different action (may not perform He Who Must Not Be Named as the second action).

    He Who Must Not Be Named (Action: Cost 1): Hastur immediately moves to an area on the map with a Cultist. He may then perform a second, different action (may not perform The Screaming Dead as the second action).

    The Third Eye (Ongoing): Hastur must be in play; Desecrate costs only 1 Power to perform, and grants you an Elder Sign when successful.

    Doom track
    YNX74sA.jpg

    Ritual track
    d4NoFRx.jpg

    Elder signs
    0
    0
    2
    0



    Crawling chaos: 18
    Black goat: 10
    Yellow sign: 9 Current Turn
    Cthulhu: 9

    Play order: UP ^


    MrBody on
  • DaemonisDaemonis Registered User regular
    Screaming dead everyone to North Pacific, then call a cultist, 9->7

  • PredaPreda Registered User regular
    No one want to play with Nyarly...

    @Bobkins Flymo

  • MrBodyMrBody Registered User regular
    The king wanted you to ask him to dance, but got fed up waiting while you flirted with thousand forms.

  • PredaPreda Registered User regular
    edited June 2015
    wrong thread...

    More stuff!!:
    5d6t5 3 [5d6t5=6, 4, 2, 6, 6]

    Preda on
  • StericaSterica Yes Registered User, Moderator mod
    A mistake in my player status: I have six areas completed and took the Red Sign

    Cultist to East Africa

    10 -> 9

    YL9WnCY.png
  • MrBodyMrBody Registered User regular
  • PredaPreda Registered User regular
    Summon Hunting Horror in Europe 18->15

    @Phyphor

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Summon starspawn in S.Pacific

    9->6


    @daemonis

  • MrBodyMrBody Registered User regular
  • DaemonisDaemonis Registered User regular
    Call a cultist to North Pacific, 7->6

  • PredaPreda Registered User regular
  • StericaSterica Yes Registered User, Moderator mod
    DarkYoung to East Africa

    9 -> 7

    YL9WnCY.png
  • PredaPreda Registered User regular
    Summon Cultist to North Asia 15->14

  • PredaPreda Registered User regular
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    Submerge Cthulhu, both starspawn, the shoggoth, 2 cultists

    6->5


    @daemonis

  • PredaPreda Registered User regular
    Unespected, totally unespected!

  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    14 dice coming somebody's way!

  • DaemonisDaemonis Registered User regular
    Call a cultist to North Pacific, 6->5


  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
  • StericaSterica Yes Registered User, Moderator mod
    @MrBody can we get a map update, please?

    YL9WnCY.png
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