All this talk is reminding me again of Shadowrun the multiplayer FPS. A fine example of a game that was, in itself, a perfectly good game and did have at least a decent grasp of its original source material. But it simply wasn't what the fanbase wanted. They wanted an RPG, preferably something reminiscent of the SNES/Megadrive (Genesis) versions, and the prevailing attitude was "to hell with this game".
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
I was just asking my IT guy how I could learn to use C# and then, we I got back to my desk, I saw these:
I don't think I ever thanked you properly @akajaybay for running the Steam Battle and the fact that you are still giving away games is completely ridiculous but also incredibly awesome! I hope you had as much fun running it as we all had in participating. I just wish I had role played more. There was some really entertaining stuff in there.
All this talk is reminding me again of Shadowrun the multiplayer FPS. A fine example of a game that was, in itself, a perfectly good game and did have at least a decent grasp of its original source material. But it simply wasn't what the fanbase wanted. They wanted an RPG, preferably something reminiscent of the SNES/Megadrive (Genesis) versions, and the prevailing attitude was "to hell with this game".
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
I feel really bad for the Shadowrun devs because they did exactly what we were talking about earlier. They took an IP, pivoted, and made a new thing that still felt like it belonged in that franchise. I was terrible at it, but it legitimately felt like Shadowrun and Counterstrike had a baby. The abilities in motion were exactly what I imagined Shadowrun looking and feeling like in realtime.
Though I'm not going to lie, it did make me want that engine used for a game with an SP mode, too. But looking back on it, they did it exactly right. They didn't shoehorn the name on there; they made a Shadowrun game in a new genre.
All this talk is reminding me again of Shadowrun the multiplayer FPS. A fine example of a game that was, in itself, a perfectly good game and did have at least a decent grasp of its original source material. But it simply wasn't what the fanbase wanted. They wanted an RPG, preferably something reminiscent of the SNES/Megadrive (Genesis) versions, and the prevailing attitude was "to hell with this game".
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
I feel really bad for the Shadowrun devs because they did exactly what we were talking about earlier. They took an IP, pivoted, and made a new thing that still felt like it belonged in that franchise. I was terrible at it, but it legitimately felt like Shadowrun and Counterstrike had a baby. The abilities in motion were exactly what I imagined Shadowrun looking and feeling like in realtime.
The abilities were actually some of the reason for fans of the existing works not liking that one. One of the rules about magic in the setting is that it cannot be used to teleport or travel through time. The former occasionally gets broken but only by things like dragons or extradimensional monsters. Having it as a basic player ability ruffled some feathers to say the least. It was not a great way to convince fans the devs understood the property they were working with.
All this talk is reminding me again of Shadowrun the multiplayer FPS. A fine example of a game that was, in itself, a perfectly good game and did have at least a decent grasp of its original source material. But it simply wasn't what the fanbase wanted. They wanted an RPG, preferably something reminiscent of the SNES/Megadrive (Genesis) versions, and the prevailing attitude was "to hell with this game".
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
I feel really bad for the Shadowrun devs because they did exactly what we were talking about earlier. They took an IP, pivoted, and made a new thing that still felt like it belonged in that franchise. I was terrible at it, but it legitimately felt like Shadowrun and Counterstrike had a baby. The abilities in motion were exactly what I imagined Shadowrun looking and feeling like in realtime.
Though I'm not going to lie, it did make me want that engine used for a game with an SP mode, too. But looking back on it, they did it exactly right. They didn't shoehorn the name on there; they made a Shadowrun game in a new genre.
Absolutely.
Sadly, FASA Studio wasn't an RPG studio. They were an action game studio. The sad irony is that if that game came out now, it'd most likely be very well received.
There's nothing about the Steam thread that is like an AA meeting. Well, other than being full of addicts. It's much more like a bar. On Bourbon Street. With Mardi Gras in a few weeks.
All this talk is reminding me again of Shadowrun the multiplayer FPS. A fine example of a game that was, in itself, a perfectly good game and did have at least a decent grasp of its original source material. But it simply wasn't what the fanbase wanted. They wanted an RPG, preferably something reminiscent of the SNES/Megadrive (Genesis) versions, and the prevailing attitude was "to hell with this game".
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
Yeah, I think there are enough examples of series with successful spinoff titles that there's nothing wrong with the concept. The problem is when those spinoffs are viewed as replacing the 'core' series rather than complementing it. Had there been a Shadowrun RPG or two around the time, or if it had been its own thing, the multiplayer game might've been more accepted - even if it needed more content and a much better marketing push, though that certainly would've helped - but as-was it was viewed, justly or not, as a cheap cash grab in place of a campaign-focused game. I think Neotokyo came out a couple years later, so there was definitely an appetite for cyberpunk-themed multi.
Reminds me of a bit Henry Rollins did a while back, where he was poking fun at Iron Maiden fans who hate bands that open for Iron Maiden; under the mistaken impression that if said bands were not there, Maiden would fill in that half-hour block themselves.
There's nothing about the Steam thread that is like an AA meeting. Well, other than being full of addicts. It's much more like a bar. On Bourbon Street. With Mardi Gras in a few weeks.
I was just thinking outloud, coming to the thread is just fishing for confirmation bias. Or targets...
There's nothing about the Steam thread that is like an AA meeting. Well, other than being full of addicts. It's much more like a bar. On Bourbon Street. With Mardi Gras in a few weeks.
Oh man, watch out for those hurricane drinks games on sale. They seem harmless, but before you know it, your wallet is empty, because you've bought a round for the whole bar and one of your shoes is missing and where did those beads come from...
Banned in 2012, and still reading the forums and entering giveaways? Like some kind of ZOMBIE FORUMER!
You don't even have to read the forums to see group giveaways on Steamgifts anymore; you can see any giveaways posted in groups your in on the site itself.
Also, I suspect he was actually banned last year; whatever he was banned for was probably deleted.
Steam name is Doug "Rocket Man" Wilson. I don't know who he is on PA, but the gift has been sent via email.
Talus9952, that's @Sheephere on PA. Although (s)he seems to have been banned, possibly back in 2012?
This brings up a point. I've seen Sheep win a few giveaways, including one of mine way back when. But seriously - if a person's been banned from PA, shouldn't s/he get booted from the PA Steam group at some point (it's been 3 years)? It just feels a lot like ninja-ing a giveaway.
Edit: Going back to Fallout for a bit, part of the reason people were angry about Fallout: Tactics is because it was viewed as something instead of Fallout 3, as opposed to with Fallout 3. I would very much like to peek in on an alternate universe where a competent XCOM-themed FPS came out along with Enemy Unknown.
I think it would look something Alien: Isolation with a Chyrsallid or System Shock 2 in terms of aesthetic and atmosphere.
Someone once suggested I consume mushrooms to achieve this affect, but the SWAT 4 game felt like it would have been a very viable take on what a XCOM FPS would have felt like. Considering at one point I got so frustrated with a map in the subway, I just screamed BALLS TO THIS and rushed the Ruskie with a gun drawn on his hostage. Shot the weapon out of his hand and got him to surrender.
Huh, I have a certified mod author dealie on Nexus.....Someone enjoyed my shit mods? I suppose I have to become better now.
All this talk is reminding me again of Shadowrun the multiplayer FPS. A fine example of a game that was, in itself, a perfectly good game and did have at least a decent grasp of its original source material. But it simply wasn't what the fanbase wanted. They wanted an RPG, preferably something reminiscent of the SNES/Megadrive (Genesis) versions, and the prevailing attitude was "to hell with this game".
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
Yeah, I think there are enough examples of series with successful spinoff titles that there's nothing wrong with the concept. The problem is when those spinoffs are viewed as replacing the 'core' series rather than complementing it. Had there been a Shadowrun RPG or two around the time, or if it had been its own thing, the multiplayer game might've been more accepted - even if it needed more content and a much better marketing push, though that certainly would've helped - but as-was it was viewed, justly or not, as a cheap cash grab in place of a campaign-focused game. I think Neotokyo came out a couple years later, so there was definitely an appetite for cyberpunk-themed multi.
Reminds me of a bit Henry Rollins did a while back, where he was poking fun at Iron Maiden fans who hate bands that open for Iron Maiden; under the mistaken impression that if said bands were not there, Maiden would fill in that half-hour block themselves.
I remember that bit.
I like Rollins a lot, he's a smart and very perceptive guy (and has made some damn good music). But as a big Iron Maiden fan myself, who certainly used to know a lot of others, I think he misrepresented us a bit in that diatribe! I've been to many a concert from other bands where that attitude has, sadly, been a lot more prevalent. In my experience, Maiden fans actually tend to be more accepting of, attentive to, and interested in the support bands, not less.
But that gripe is with Rollins, not you. And yeah, I totally get your comparison point!
I really miss not being able to look up the behavior that caused people to get banned and infracted. Its helped me be far less of a goose than I could be.
But back to the discussion, sometimes games get stuck in their formula, like CoDGhosts. Breaking out and trying new things forces the developer to understand exactly what makes their game fun and their player base happy.
I'm sure shadows of mordor was a great game but couldn't you have had the fun experience set in the megaman universe with protoman scouring the lands of Wily, reprogramming robots to his will and having various generations of boss bots come back at him with a vengence?
I really miss not being able to look up the behavior that caused people to get banned and infracted. Its helped me be far less of a goose than I could be.
But back to the discussion, sometimes games get stuck in their formula, like CoDGhosts. Breaking out and trying new things forces the developer to understand exactly what makes their game fun and their player base happy.
I'm sure shadows of mordor was a great game but couldn't you have had the fun experience set in the megaman universe with protoman scouring the lands of Wily, reprogramming robots to his will and having various generations of boss bots come back at him with a vengence?
The problem there is Capcom, which is pretty much exclusively staffed by geese. [citation needed]
I really miss not being able to look up the behavior that caused people to get banned and infracted. Its helped me be far less of a goose than I could be.
But back to the discussion, sometimes games get stuck in their formula, like CoDGhosts. Breaking out and trying new things forces the developer to understand exactly what makes their game fun and their player base happy.
I'm sure shadows of mordor was a great game but couldn't you have had the fun experience set in the megaman universe with protoman scouring the lands of Wily, reprogramming robots to his will and having various generations of boss bots come back at him with a vengence?
Maybe others could have, but the Mega Man name would have kept me away until it was damn cheap (if not forever). The LotR license fit there, I feel like even if I was really playing Batman's Creed.
Like a bar... Where people buy you fabulous drinks!
< image of Boss Monster >
Thanks @cardboard delusions! I look forward to drinking playing this - much appreciated!
I'm either terrible at this game or it's really hard. I've won 1 out of like 10 games and it crashed another time I almost won another.
It is less hard and more reliant on good draws. You can very easily wind up with a setup that can't kill anything without destroying itself while your opponent draws rooms that draw easily-killable heroes. There's certainly choice in what rooms you put down and what sorts of heroes they attract, but while I love the aestetic and think there's something to it I very seldom lose and feel like "Well, that was certainly my fault" like I do with other games like Sentinels of the Multiverse, Small World, and Puerto Rico.
Boss Monster also isn't (unless I'm just missing it) great about showing you what heroes your opponents will attract which is pretty good information to have. In the physical game I'm always asking and answer "how many swords/books/ankhs/money sacks do you have?"
I told myself when I install Arkham Asylum that I'd just run through the campaign on Normal and that would do, since I already got all the achievements on the 360. Here I am, run-though finished, and I'm hunting down Riddler trophies (curse you Mr Nigma!) and trying to get 3 bats on the challenges. I'm even contemplating a hard run-though for that achievement. I have a problem.
with all the pinball talk, I spent my lunch break playing the Han Solo table for the first time. Fun stuff. I feel like every table needs like a 60 sec intro video that lets you know all the cool stuff you can do on it.
I really miss not being able to look up the behavior that caused people to get banned and infracted. Its helped me be far less of a goose than I could be.
But back to the discussion, sometimes games get stuck in their formula, like CoDGhosts. Breaking out and trying new things forces the developer to understand exactly what makes their game fun and their player base happy.
I'm sure shadows of mordor was a great game but couldn't you have had the fun experience set in the megaman universe with protoman scouring the lands of Wily, reprogramming robots to his will and having various generations of boss bots come back at him with a vengence?
The problem there is Capcom, which is pretty much exclusively staffed by geese. [citation needed]
Maybe others could have, but the Mega Man name would have kept me away until it was damn cheap (if not forever). The LotR license fit there, I feel like even if I was really playing Batman's Creed.
Yeah, I'm the opposite. I'm not really keen on playing any stories outside the core books and the Sim.....sim......the one Tolkein's son put out.
But the idea of the gameplay feel tempts me more than the name. Because a name is just that and can be wasted.........citation needed
All this talk is reminding me again of Shadowrun the multiplayer FPS. A fine example of a game that was, in itself, a perfectly good game and did have at least a decent grasp of its original source material. But it simply wasn't what the fanbase wanted. They wanted an RPG, preferably something reminiscent of the SNES/Megadrive (Genesis) versions, and the prevailing attitude was "to hell with this game".
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
Yeah, I think there are enough examples of series with successful spinoff titles that there's nothing wrong with the concept. The problem is when those spinoffs are viewed as replacing the 'core' series rather than complementing it. Had there been a Shadowrun RPG or two around the time, or if it had been its own thing, the multiplayer game might've been more accepted - even if it needed more content and a much better marketing push, though that certainly would've helped - but as-was it was viewed, justly or not, as a cheap cash grab in place of a campaign-focused game. I think Neotokyo came out a couple years later, so there was definitely an appetite for cyberpunk-themed multi.
Reminds me of a bit Henry Rollins did a while back, where he was poking fun at Iron Maiden fans who hate bands that open for Iron Maiden; under the mistaken impression that if said bands were not there, Maiden would fill in that half-hour block themselves.
I remember that bit.
I like Rollins a lot, he's a smart and very perceptive guy (and has made some damn good music). But as a big Iron Maiden fan myself, who certainly used to know a lot of others, I think he misrepresented us a bit in that diatribe! I've been to many a concert from other bands where that attitude has, sadly, been a lot more prevalent. In my experience, Maiden fans actually tend to be more accepting of, attentive to, and interested in the support bands, not less.
But that gripe is with Rollins, not you. And yeah, I totally get your comparison point!
he was correct though that Maiden mistakes alluding to a piece of literature as actively engaging with it, which gives some of their fans the mistaken impression they are listening to something high concept.
All this talk is reminding me again of Shadowrun the multiplayer FPS. A fine example of a game that was, in itself, a perfectly good game and did have at least a decent grasp of its original source material. But it simply wasn't what the fanbase wanted. They wanted an RPG, preferably something reminiscent of the SNES/Megadrive (Genesis) versions, and the prevailing attitude was "to hell with this game".
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
Yeah, I think there are enough examples of series with successful spinoff titles that there's nothing wrong with the concept. The problem is when those spinoffs are viewed as replacing the 'core' series rather than complementing it. Had there been a Shadowrun RPG or two around the time, or if it had been its own thing, the multiplayer game might've been more accepted - even if it needed more content and a much better marketing push, though that certainly would've helped - but as-was it was viewed, justly or not, as a cheap cash grab in place of a campaign-focused game. I think Neotokyo came out a couple years later, so there was definitely an appetite for cyberpunk-themed multi.
Reminds me of a bit Henry Rollins did a while back, where he was poking fun at Iron Maiden fans who hate bands that open for Iron Maiden; under the mistaken impression that if said bands were not there, Maiden would fill in that half-hour block themselves.
I remember that bit.
I like Rollins a lot, he's a smart and very perceptive guy (and has made some damn good music). But as a big Iron Maiden fan myself, who certainly used to know a lot of others, I think he misrepresented us a bit in that diatribe! I've been to many a concert from other bands where that attitude has, sadly, been a lot more prevalent. In my experience, Maiden fans actually tend to be more accepting of, attentive to, and interested in the support bands, not less.
But that gripe is with Rollins, not you. And yeah, I totally get your comparison point!
he was correct though that Maiden mistakes alluding to a piece of literature as actively engaging with it, which gives some of their fans the mistaken impression they are listening to something high concept.
That's a valid point. But so is that Maiden introducing said piece of literature can be a good jumping-off point for going on to then read said piece of literature, and then perhaps get the bug and check out more besides.
Yeah, I'm the opposite. I'm not really keen on playing any stories outside the core books and the Sim.....sim......the one Tolkein's son put out.
But the idea of the gameplay feel tempts me more than the name. Because a name is just that and can be wasted.........citation needed
I'm the kind of person who was mildly annoyed at the Osgiliath scene in the LotR movies, however, within the movie version of Tolkein's universe, Shadow of Mordor fits like a glove.
Kalnaur on
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@iolo hmmm, they're in PAGT, i guess they do qualify for the giveaway. Should I try to reroll this?
Hmm, I just checked, he's not in PAGT. Did someone just remove him or something?
0
KalnaurI See Rain . . .Centralia, WARegistered Userregular
As far as series not living up to their potential, be it with sequels or reboots, it's not a new thing. Oddly, the first one that hops to my mind is Actraiser 2, which excised the God Game part of it's predecessor, and instead went with badly implemented, horridly difficult platforming. Now back when it first hit, the rage machine wasn't quite as refined as today's internet distillery of anger, frustration and rage. However, I remember that also not being well received.
That's not to claim that fandoms are entitled to frothing, unthinking rage. Still, I do think that, whatever the series you are looking at, you must keep with the spirit of a series if you want to use the name and still expect to retain the goodwill of the fans of said series.
I make art things! deviantART:Kalnaur ::: Origin: Kalnaur ::: UPlay: Kalnaur
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Switch FC: SW-7588-7027-0113, Steam/PSN: Halfazedninja
Unfortunately, the game also shipped with a seeming dearth of content. Not enough maps, no campaign and a full-size pricetag. Microsoft published it and despite a little bit of fanfare for its cross-platform PC/360 multiplayer (hamstringing the PC version with both GFWL and the requirement of Windows Vista), pretty much sent it to die in the end, which stung for me a bit as I had the good fortune to be on a podcast at the time that interviewed developer Bill Fulton from FASA Studio. The sheer passion that studio had for the game, the time they'd put into it, was pretty palpable. And it was a cracking good game. But the fanbase just didn't want it, and that had become rather clear by the time it launched. It was no coincidence that FASA Studio was shuttered a mere two months after the game released.
At least it eventually ended well for the Shadowrun fanbase, at least the ones who had PCs. Shadowrun Returns and Dragonfall have become legit hits, SR: Hong Kong will be too, guaranteed, and SR: Chronicles seems to be doing alright. The IP, and thus the fans, got there in the end.
I kind of feel that the XCOM game, before it became The Bureau, would have been far better received had it just not evoked such a hallowed IP. And I bet the same would've held true for Shadowrun. It might not have been enough to turn either game into a bona fide success, but each could've then been judged for what it was, rather than what it wasn't.
Steam | XBL
I don't think I ever thanked you properly @akajaybay for running the Steam Battle and the fact that you are still giving away games is completely ridiculous but also incredibly awesome! I hope you had as much fun running it as we all had in participating. I just wish I had role played more. There was some really entertaining stuff in there.
Thanks for these.
SteamID: edgruberman GOG Galaxy: EdGruberman
@Talus9952, that's @Sheep here on PA. Although (s)he seems to have been banned, possibly back in 2012?
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
How is that possible ?
I feel really bad for the Shadowrun devs because they did exactly what we were talking about earlier. They took an IP, pivoted, and made a new thing that still felt like it belonged in that franchise. I was terrible at it, but it legitimately felt like Shadowrun and Counterstrike had a baby. The abilities in motion were exactly what I imagined Shadowrun looking and feeling like in realtime.
Though I'm not going to lie, it did make me want that engine used for a game with an SP mode, too. But looking back on it, they did it exactly right. They didn't shoehorn the name on there; they made a Shadowrun game in a new genre.
I need that desktop background.
Oo\ Ironsizide
The abilities were actually some of the reason for fans of the existing works not liking that one. One of the rules about magic in the setting is that it cannot be used to teleport or travel through time. The former occasionally gets broken but only by things like dragons or extradimensional monsters. Having it as a basic player ability ruffled some feathers to say the least. It was not a great way to convince fans the devs understood the property they were working with.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Absolutely.
Sadly, FASA Studio wasn't an RPG studio. They were an action game studio. The sad irony is that if that game came out now, it'd most likely be very well received.
Steam | XBL
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Yeah, I think there are enough examples of series with successful spinoff titles that there's nothing wrong with the concept. The problem is when those spinoffs are viewed as replacing the 'core' series rather than complementing it. Had there been a Shadowrun RPG or two around the time, or if it had been its own thing, the multiplayer game might've been more accepted - even if it needed more content and a much better marketing push, though that certainly would've helped - but as-was it was viewed, justly or not, as a cheap cash grab in place of a campaign-focused game. I think Neotokyo came out a couple years later, so there was definitely an appetite for cyberpunk-themed multi.
Reminds me of a bit Henry Rollins did a while back, where he was poking fun at Iron Maiden fans who hate bands that open for Iron Maiden; under the mistaken impression that if said bands were not there, Maiden would fill in that half-hour block themselves.
I was just thinking outloud, coming to the thread is just fishing for confirmation bias. Or targets...
thats freaking nuts
Thanks @cardboard delusions! I look forward to drinking playing this - much appreciated!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
You don't even have to read the forums to see group giveaways on Steamgifts anymore; you can see any giveaways posted in groups your in on the site itself.
Also, I suspect he was actually banned last year; whatever he was banned for was probably deleted.
This brings up a point. I've seen Sheep win a few giveaways, including one of mine way back when. But seriously - if a person's been banned from PA, shouldn't s/he get booted from the PA Steam group at some point (it's been 3 years)? It just feels a lot like ninja-ing a giveaway.
Someone once suggested I consume mushrooms to achieve this affect, but the SWAT 4 game felt like it would have been a very viable take on what a XCOM FPS would have felt like. Considering at one point I got so frustrated with a map in the subway, I just screamed BALLS TO THIS and rushed the Ruskie with a gun drawn on his hostage. Shot the weapon out of his hand and got him to surrender.
Huh, I have a certified mod author dealie on Nexus.....Someone enjoyed my shit mods? I suppose I have to become better now.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I remember that bit.
I like Rollins a lot, he's a smart and very perceptive guy (and has made some damn good music). But as a big Iron Maiden fan myself, who certainly used to know a lot of others, I think he misrepresented us a bit in that diatribe! I've been to many a concert from other bands where that attitude has, sadly, been a lot more prevalent. In my experience, Maiden fans actually tend to be more accepting of, attentive to, and interested in the support bands, not less.
But that gripe is with Rollins, not you. And yeah, I totally get your comparison point!
Steam | XBL
Steam Support is the worst. Seriously, the worst
But back to the discussion, sometimes games get stuck in their formula, like CoDGhosts. Breaking out and trying new things forces the developer to understand exactly what makes their game fun and their player base happy.
I'm sure shadows of mordor was a great game but couldn't you have had the fun experience set in the megaman universe with protoman scouring the lands of Wily, reprogramming robots to his will and having various generations of boss bots come back at him with a vengence?
http://www.fallout3nexus.com/downloads/file.php?id=16534
The problem there is Capcom, which is pretty much exclusively staffed by geese. [citation needed]
Steam | XBL
I'm either terrible at this game or it's really hard. I've won 1 out of like 10 games and it crashed another time I almost won another.
Maybe others could have, but the Mega Man name would have kept me away until it was damn cheap (if not forever). The LotR license fit there, I feel like even if I was really playing Batman's Creed.
It is less hard and more reliant on good draws. You can very easily wind up with a setup that can't kill anything without destroying itself while your opponent draws rooms that draw easily-killable heroes. There's certainly choice in what rooms you put down and what sorts of heroes they attract, but while I love the aestetic and think there's something to it I very seldom lose and feel like "Well, that was certainly my fault" like I do with other games like Sentinels of the Multiverse, Small World, and Puerto Rico.
Boss Monster also isn't (unless I'm just missing it) great about showing you what heroes your opponents will attract which is pretty good information to have. In the physical game I'm always asking and answer "how many swords/books/ankhs/money sacks do you have?"
Steam ID: Good Life
Yeah, I'm the opposite. I'm not really keen on playing any stories outside the core books and the Sim.....sim......the one Tolkein's son put out.
But the idea of the gameplay feel tempts me more than the name. Because a name is just that and can be wasted.........citation needed
http://www.fallout3nexus.com/downloads/file.php?id=16534
he was correct though that Maiden mistakes alluding to a piece of literature as actively engaging with it, which gives some of their fans the mistaken impression they are listening to something high concept.
That's a valid point. But so is that Maiden introducing said piece of literature can be a good jumping-off point for going on to then read said piece of literature, and then perhaps get the bug and check out more besides.
Steam | XBL
I'm the kind of person who was mildly annoyed at the Osgiliath scene in the LotR movies, however, within the movie version of Tolkein's universe, Shadow of Mordor fits like a glove.
@iolo hmmm, they're in PAGT, i guess they do qualify for the giveaway. Should I try to reroll this?
Hmm, I just checked, he's not in PAGT. Did someone just remove him or something?
That's not to claim that fandoms are entitled to frothing, unthinking rage. Still, I do think that, whatever the series you are looking at, you must keep with the spirit of a series if you want to use the name and still expect to retain the goodwill of the fans of said series.