I just had a game where two players on each team got disconnected partway through. Now I kinda wish there was a 2v2 mode. It felt like each player was a lot more important.
It feels a little too easy to keep the other team away from the central area on Urchin Underpass. Go into the enemy base through the side path, lay down down some ink, hide and splat anyone that passes through. Congratulations, you are now locking down two of the three exits out of the enemy base.
Inkstrike isn't very worthwhile unless you have no other hope of recovering the center. Otherwise you should of course be trying to cause the other team to make a mistake and die and then go hard on defense. Seekers seem really handy, as do sprinklers as long as you can place it above the zone so that the other team has to react to it. The problem with someone leaving the zone to "charge their Inkstrike" is now you've lost a defensive position.
If you get killed go ahead and ink on your way back to battle but don't stop and fill in all of the gaps like it's a Turf War.
Inkstrike is very handy for forcing their snipers from their perch though. That was incredibly important for me last night, since you also get to deny your opponent a quick, safe superjump point.
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Picked up the game yesterday and the wife and I are going through the single-player mode together. We make sure to scour the area for the Sea Scroll before doing the next stage. We'll probably try out the online this weekend.
This game is so charming!
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Okay I like the Krak-on roller a lot more than the standard. Kraken is easily the best special. Invulnerability, instant kills and climb any wall easily.
Also I love dropping behind an enemy roller and just running behind them, completely undoing all of their work and then killing them when they stop.
Steam / Xbox Live: WSDX NNID: W-S-D-X 3DS FC: 2637-9461-8549
Port Mackerel is super interesting. The moving components were quite refreshing; I hope to see more dynamic levels in the future. The long straightaways gave poor Chargers an opportunity to shine as well; they can defend large chunks of territory and also lay down paint coverage quite fast. They still have to be crack shots thanks to the availability of hiding places as you approach down their passages, though.
Upon seeing this I swapped to the Splattershot Jr with about five bonuses to Special (+charge, +time, -loss) and bubblamed my way through those passages. Won pretty much every match.
It probably helped that Ranked had unlocked and shipped most of the skillful players away. I was still leveling up my first set of 3-star gear and haven't hit 20 yet, so I don't feel prepared for Ranked. Maybe I should try it before everybody becomes super good at it though.
Fleur de Alys on
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Btw, anyone know when the losing/winning ranking points equal out? What's the point where you have to do better than 50/50 to go up, I only played a few matches last night
...Eeesh. @[email protected] I just went on a 15+ or so winstreak in Ranked Battles, regularly topping the scoreboard, all while using the splattershot pro. It's a bit awkard to use normally, but with ink saver (main) and ink recovery up (And ink reisstnace booties), it's a terrifying weapon. The trick is just to not get over-aggressive. You're not going to be winning against an aerospray or jr up close, not without some stone-cold aiming.
...But at anything that's not up close and personal? Bring it on. Bring it all on. Squelcher and Chargers are the only thing that outrange you... and even then, you're so damn accurate you can murder them fast. Add in the mines, and Instrike for general ink-strikey shenanigans, and I am thoroughly in love with this weapon.
Even pulled out a Qudra-kill, as well as a back-to-back pair of triple kills.
The biggest thing I'm finding though is that the range means I can play safe, and hang back. This is huge! Why? Super jumps. I'm a reliably safe option for my team to jump too, which translates into a huge momentum advantage for us - conversely, I'm watching a lot of teams die horribly when I gank someone, and then gank the incoming super-jumper. That's half your team gone, and one of them someone who presumably just respawned. Given how short the matches are, repeated deaths are demoralizing, and horrid for your team. Dead squids spread no ink, and all of that.
This game is so much damn fun.
(Also, i'm new to having a Wii U)
ps: yes, you can. they die in a couple of hits form just about anything - if you're having trouble, it might just be a range issue.
Whooooo just went 10 kills and 0 deaths in Port Mackerel (Turf War). Of course kills aren't the main goal but it's quite satisfying anyway.
As I enjoy doing, I got just outside their base in a defensible hallway and trolled them to try and come kill me. But if you own the hallway, it's so easy to retreat briefly and throw bombs. These 2 rollers just couldn't resist coming after me every time. Of course we won by a landslide since they were so occupied.
Also claim the other hallway too if you have time. This is all made possible by the shield. Heck, half the time I pop the shield and don't even kill anybody, everyone else goes "oh shit" and runs away from the shield, leaving me to do whatever I feel like!
This wouldn't be such a good strategy if anybody else was doing it...the team needs to take the wide contested areas. But it's great for putting pressure on respawning enemies to "do something about that guy, quick," and it's also an awesome jump point for the team.
Amusingly, I think Urchin Underpass is the best splat zones map I've played so far. Haven't done the skate park or port mackerel, but it's better than walleye warehouse and arowana mall, and rig is alright but it seems like a wasted opportunity to only have one zone.
Urchin underpass matches always seem to go long and are very exciting. Arowana and Walleye are decided in less than 2 minutes usually.
But Kraken makes you invulnerable so it does the bubble job and then some.
You're crazy. Bubbler is leagues better than Kraken. If the enemy has ink available they'll trivially outrun Kraken, and now you're stuck in a form with terrible ink coverage for ten seconds.
Invincibility is invincibility, but I would pick Bubbler every time if I had a choice. Maybe it's close on a roller specifically, since you would have issues with fleeing people with a bubbler anyway, but a bubbled Splattershot Jr is way scarier than a Krakened Custom Jet Squelcher.
Kraken mostly seems to be a good "Oh shit" button if you were jumped on roller.
...at least, that's how most of the Krakens that kill me get me. Otherwise, bubbler is definitely much, much nicer, particularly when you manage to dive into your team and save them from a grenade or inkstrike with it.
Now B- in ranked. Not bad given i started the night at C- minus on a terrible loosing streak. Time to sleep though.
Kraken is nice because you can charge into enemy territory and trivially kill them on their own ink. But a bubblamed Jr can trivially ink over enemy territory and get to them just about as fast as long as you're not outnumbered. I think the main exception is if you need to go up. It's faster to Kraken up a wall covered with enemy ink than to shoot and swim it, especially if you're being harassed by multiple enemies that keep recovering your spray.
So: Kraken if you need to swim up enemy walls or take out multiple enemies in their own ink. Bubbler for everything else.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Do you want the matchmaking screen music to be ruined for you forever?
It starts out saying something unintelligible. Then the second bit at 6 seconds says "get ready to get fucked." Then the next part is unintelligible again, and the part at 13 seconds says "get ready to BE fucked."
Wow... I actually beat the last boss with a damned charger.
First try, and to an outsider it may have looked like I aced the thing completely. But boy howdy do I never want to have to do that again.
It's a very odd feeling that I anticipate the roller run to be easier.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Wait, extra equipment slot? What for? I thought you got stuff other people were wearing from Spike? Or do you mean like another order slot?
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I cannot help but hear "Clown baby!" when the girl inkling speaks. Inklings are big fans of It's Always Sunny.
Inkling! (Ohh Ahh Haaa!) Fighter of the Octo clan! (Ohh Ahh Haaa!)
Champion of fun, You're a master of the splatting and ink blots for everyone, oh Inkling! (Ohh Ahh Haaa!)
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Wait, extra equipment slot? What for? I thought you got stuff other people were wearing from Spike? Or do you mean like another order slot?
When you get to level 20, you can pay Spyke 30k to add an ability slot to a piece of gear. So you'll be able to use one or two star gear without being at a disadvantage.
Kraken is nice because you can charge into enemy territory and trivially kill them on their own ink. But a bubblamed Jr can trivially ink over enemy territory and get to them just about as fast as long as you're not outnumbered. I think the main exception is if you need to go up. It's faster to Kraken up a wall covered with enemy ink than to shoot and swim it, especially if you're being harassed by multiple enemies that keep recovering your spray.
So: Kraken if you need to swim up enemy walls or take out multiple enemies in their own ink. Bubbler for everything else.
You'll never catch an astute enemy in their own ink with Kraken unless you're directly on top of them when you activate it. They swim faster than you, they're more maneuverable, and you can't spray ink ahead of them to slow them down or constrain the direction of their retreat. Also the act of attacking in Kraken form slows you down, so if you whiff once they're long gone. A lot of the time I don't even know which direction they fled in, if we were in an open area. You can even escape from Krakens by making a tight loop behind them sometimes.
I do think the Kraken is very good, but I'll give the nod tot he bubble as being the superior super.
In any case, I'm hearing a lot of talk about chargers being really good in ranked matches. Not sure how true that is, but it's making me happy. Maybe I'll finally get to use one for more than three games before giving up.
I do think the Kraken is very good, but I'll give the nod tot he bubble as being the superior super.
In any case, I'm hearing a lot of talk about chargers being really good in ranked matches. Not sure how true that is, but it's making me happy. Maybe I'll finally get to use one for more than three games before giving up.
Range seems to be incredibly important in ranked. That said, the meta is all of a day old, so we'll see.
http://www.danreviewstheworld.com
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Kraken is nice because you can charge into enemy territory and trivially kill them on their own ink. But a bubblamed Jr can trivially ink over enemy territory and get to them just about as fast as long as you're not outnumbered. I think the main exception is if you need to go up. It's faster to Kraken up a wall covered with enemy ink than to shoot and swim it, especially if you're being harassed by multiple enemies that keep recovering your spray.
So: Kraken if you need to swim up enemy walls or take out multiple enemies in their own ink. Bubbler for everything else.
You'll never catch an astute enemy in their own ink with Kraken unless you're directly on top of them when you activate it. They swim faster than you, they're more maneuverable, and you can't spray ink ahead of them to slow them down or constrain the direction of their retreat. Also the act of attacking in Kraken form slows you down, so if you whiff once they're long gone. A lot of the time I don't even know which direction they fled in, if we were in an open area. You can even escape from Krakens by making a tight loop behind them sometimes.
Does the Swim Speed Up bonus affect Kraken form?
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
Wait, extra equipment slot? What for? I thought you got stuff other people were wearing from Spike? Or do you mean like another order slot?
When you get to level 20, you can pay Spyke 30k to add an ability slot to a piece of gear. So you'll be able to use one or two star gear without being at a disadvantage.
Oh yeah, that's nice. I like that.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Got 3 star boots with ink resistance last night, but I'm really missing the sub ink down I had before. used to let me throw out a weapon and still shoot for 4-5 seconds.
not really feeling much impact from ink resistance, but we'll see. a couple of times it has done work in saving my life or surprising people, since they don't think you'll be able to move that fast while in their ink. might just have to get more aggressive about using it.
Despite all the stuff said about Kraken, I've used it well, though mostly as a panic button. That and the Beacon afforded by the Krak-on Roller is very good. I imagine it may also lose some effectiveness once more people realize the folly in trying to shoot the Kraken.
That said, I would kill for a Roller equipped with the Bubbler.
Posts
It feels a little too easy to keep the other team away from the central area on Urchin Underpass. Go into the enemy base through the side path, lay down down some ink, hide and splat anyone that passes through. Congratulations, you are now locking down two of the three exits out of the enemy base.
Inkstrike is very handy for forcing their snipers from their perch though. That was incredibly important for me last night, since you also get to deny your opponent a quick, safe superjump point.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
I forgot which one it was, but one of the last weapons you unlock do have that.
This game is so charming!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Also I love dropping behind an enemy roller and just running behind them, completely undoing all of their work and then killing them when they stop.
Upon seeing this I swapped to the Splattershot Jr with about five bonuses to Special (+charge, +time, -loss) and bubblamed my way through those passages. Won pretty much every match.
It probably helped that Ranked had unlocked and shipped most of the skillful players away. I was still leveling up my first set of 3-star gear and haven't hit 20 yet, so I don't feel prepared for Ranked. Maybe I should try it before everybody becomes super good at it though.
But Bubbler can apply to your teammates if you use it near them.
...But at anything that's not up close and personal? Bring it on. Bring it all on. Squelcher and Chargers are the only thing that outrange you... and even then, you're so damn accurate you can murder them fast. Add in the mines, and Instrike for general ink-strikey shenanigans, and I am thoroughly in love with this weapon.
Even pulled out a Qudra-kill, as well as a back-to-back pair of triple kills.
The biggest thing I'm finding though is that the range means I can play safe, and hang back. This is huge! Why? Super jumps. I'm a reliably safe option for my team to jump too, which translates into a huge momentum advantage for us - conversely, I'm watching a lot of teams die horribly when I gank someone, and then gank the incoming super-jumper. That's half your team gone, and one of them someone who presumably just respawned. Given how short the matches are, repeated deaths are demoralizing, and horrid for your team. Dead squids spread no ink, and all of that.
This game is so much damn fun.
(Also, i'm new to having a Wii U)
ps: yes, you can. they die in a couple of hits form just about anything - if you're having trouble, it might just be a range issue.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
Rename your Mii
As I enjoy doing, I got just outside their base in a defensible hallway and trolled them to try and come kill me. But if you own the hallway, it's so easy to retreat briefly and throw bombs. These 2 rollers just couldn't resist coming after me every time. Of course we won by a landslide since they were so occupied.
Also claim the other hallway too if you have time. This is all made possible by the shield. Heck, half the time I pop the shield and don't even kill anybody, everyone else goes "oh shit" and runs away from the shield, leaving me to do whatever I feel like!
This wouldn't be such a good strategy if anybody else was doing it...the team needs to take the wide contested areas. But it's great for putting pressure on respawning enemies to "do something about that guy, quick," and it's also an awesome jump point for the team.
Urchin underpass matches always seem to go long and are very exciting. Arowana and Walleye are decided in less than 2 minutes usually.
Invincibility is invincibility, but I would pick Bubbler every time if I had a choice. Maybe it's close on a roller specifically, since you would have issues with fleeing people with a bubbler anyway, but a bubbled Splattershot Jr is way scarier than a Krakened Custom Jet Squelcher.
...at least, that's how most of the Krakens that kill me get me. Otherwise, bubbler is definitely much, much nicer, particularly when you manage to dive into your team and save them from a grenade or inkstrike with it.
Now B- in ranked. Not bad given i started the night at C- minus on a terrible loosing streak. Time to sleep though.
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
So: Kraken if you need to swim up enemy walls or take out multiple enemies in their own ink. Bubbler for everything else.
*ahem*
I got out of C-!
I'm never gonna play a single game again to savour this victory.
It starts out saying something unintelligible. Then the second bit at 6 seconds says "get ready to get fucked." Then the next part is unintelligible again, and the part at 13 seconds says "get ready to BE fucked."
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
- Get to +9 wins in turf war so you are SO HAWT!!
- DON'T talk to Judd at all to collect your money, instead go to Spyke and pay for another equipment slot (30,000).
- Go talk to Judd immediately afterward, and he will give you the 1,400 for the wins but will also refund the 30,000.
EDIT: looks like you may be able to do it EVERY TIME he would pay you something, this guy does it with the 100 bonus:
First try, and to an outsider it may have looked like I aced the thing completely. But boy howdy do I never want to have to do that again.
It's a very odd feeling that I anticipate the roller run to be easier.
Inkling! (Ohh Ahh Haaa!) Fighter of the Octo clan! (Ohh Ahh Haaa!)
Champion of fun, You're a master of the splatting and ink blots for everyone, oh Inkling! (Ohh Ahh Haaa!)
When you get to level 20, you can pay Spyke 30k to add an ability slot to a piece of gear. So you'll be able to use one or two star gear without being at a disadvantage.
In any case, I'm hearing a lot of talk about chargers being really good in ranked matches. Not sure how true that is, but it's making me happy. Maybe I'll finally get to use one for more than three games before giving up.
Range seems to be incredibly important in ranked. That said, the meta is all of a day old, so we'll see.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
My first ranked battle lasted maybe 2 minutes. The opposing team had a player with 20 kills and 1 death. It was terrifying.
That said, once I learned to play more aggressively my W/L went way up.
Nintendo Network ID - PirateLuigi 3DS: 3136-6586-7691
G&T Grass Type Pokemon Gym Leader, In-Game Name: Dan
Oh yeah, that's nice. I like that.
not really feeling much impact from ink resistance, but we'll see. a couple of times it has done work in saving my life or surprising people, since they don't think you'll be able to move that fast while in their ink. might just have to get more aggressive about using it.
That said, I would kill for a Roller equipped with the Bubbler.
Suck my tentacles, mission 25! God that was a pain to do normally.