I always liked the class system, and I guess I understand why they tie it to a specific character. However it's still a game, everyone has their favorite characters, if the new class is dlc or whatever (which I assume it will be), fine. I should be able to play as whoever the fuck I want and rotate the class to match
Gears 2 is still cool and has some of the best setpieces of the series. ("We're riding a brumak!") but I had forgotten just how much Gears 3 fuckin' goes for it. There's a LOT of crazy shit in that game.
Gears of War 3 "suffers" from the classic traits of "potential franchise conclusion"...generally in the best ways possible. You get a flexible pocket mecha armed with missiles. You fight the Kraken on a boat. You go to a tropical island. All cool stuff that, for someone who always assumed to stay by the very strict thematic and style choices of the original--"Wow! We're in a tank! GOW2 is craazzzzzyyy."--could blow your mind. The UE does make playing even the Xbox One X-enhanced GOW3 rather rough around the edges today (particularly the lighting effects and world geometry, as well as the color palette for the first half of the game at least), but I can still remember having my mind thoroughly blown.
Synthesis on
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
The original art style, while excessively brown until the twilight hours of the trilogy, has also actually aged incredibly well due to its cartoonish proportions
Horde looks good so far; not a fan of locking classes behind characters; it'd be cooler if you could pick your class, ultimate, passive and loadout and the game would build your perk tree from there, but oh well. Also it seems they merged Soldier and Sniper into a single "offense" class.
Really curious how the hell the perk system is supposed to work for the Engineer when they'll be expected to spend all of their cash on fortifications. Seems really dumb.
Have we seen all the perks yet? Are they the same for each character? Engineer should be building stuff, but can use skills for that and perks for personal damage? Or to build even better I guess if perks are different.
Tying skills to characters has to be so they can sell us more characters, otherwise it's a downgrade all around for everyone.
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
I made a crew, Arcade Squad. I think I have to accept invites.
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I didn't fucking notice the first time but people pointed out Paduk shows up halfway through the trailer and I'm pretty unreasonably fucking excited for the campaign at this point
So I put a little time into GearsPOP, it's exactly what you think it is. Though it's done in the most frustrating Free-to-play way I can imagine.
You get chests (randomized loot boxes) for winning matches, but you can only hold four chests, and they all have timers on them (the better the chest, the longer the timer, I got one last night that was a ten hour timer), but of course you can spend that special special paid currency to unlock them now.
It plays like a Clash Royal, you get cards (well, pins) you select a specific group of, with each pin filling different functions (Defensive, tanks, glass cannons etc.) and the goal is to destroy you enemy before they destroy you (or at least destroy more of their stuff than they destroy of yours). You have a power meter that is constantly filling and that determines what you can and can't put out. If you get duplicate pins, you can use them to upgrade your pins to be better, but this also gives you XP and pushes you into higher level categories, so you should be relatively equal power level no matter how much money you put into the game, which is actually a nice thought, though I imagine there's a level cap at some point where all that ends and it becomes pay-to-win. The big hook here is capturing cover (Which only some characters can do) if you capture both lanes of cover, you can spawn characters further down the line, potentially even right next to the enemy.
Overall, it's not a terrible five minute distraction, but the microtransaction stuff is disgustingly glaring and I imagine any real fun I would have with it would expire, if not soon, then when I hit the level cap.
Debating if I'm just going to gamepass it or if I want that ultimate edition to put next to my other ultimate editions.
Kind of a lot of money for something that's I'm just going to put on a shelf.
EDIT: Also, I think I'm done with GearsPOP already. I hit the next arena teir and just routinely get my ass kicked so it's either already too hard, or I have no idea what I'm doing.
So I put a little time into GearsPOP, it's exactly what you think it is. Though it's done in the most frustrating Free-to-play way I can imagine.
You get chests (randomized loot boxes) for winning matches, but you can only hold four chests, and they all have timers on them (the better the chest, the longer the timer, I got one last night that was a ten hour timer), but of course you can spend that special special paid currency to unlock them now.
It plays like a Clash Royal, you get cards (well, pins) you select a specific group of, with each pin filling different functions (Defensive, tanks, glass cannons etc.) and the goal is to destroy you enemy before they destroy you (or at least destroy more of their stuff than they destroy of yours). You have a power meter that is constantly filling and that determines what you can and can't put out. If you get duplicate pins, you can use them to upgrade your pins to be better, but this also gives you XP and pushes you into higher level categories, so you should be relatively equal power level no matter how much money you put into the game, which is actually a nice thought, though I imagine there's a level cap at some point where all that ends and it becomes pay-to-win. The big hook here is capturing cover (Which only some characters can do) if you capture both lanes of cover, you can spawn characters further down the line, potentially even right next to the enemy.
Overall, it's not a terrible five minute distraction, but the microtransaction stuff is disgustingly glaring and I imagine any real fun I would have with it would expire, if not soon, then when I hit the level cap.
it's....fine. i like it because it is gears, but i won't be spending money either in app or on funko pops so i guess jokes on them
i just unlocked horde mode so i am not sure what it's all about yet
So I put a little time into GearsPOP, it's exactly what you think it is. Though it's done in the most frustrating Free-to-play way I can imagine.
You get chests (randomized loot boxes) for winning matches, but you can only hold four chests, and they all have timers on them (the better the chest, the longer the timer, I got one last night that was a ten hour timer), but of course you can spend that special special paid currency to unlock them now.
It plays like a Clash Royal, you get cards (well, pins) you select a specific group of, with each pin filling different functions (Defensive, tanks, glass cannons etc.) and the goal is to destroy you enemy before they destroy you (or at least destroy more of their stuff than they destroy of yours). You have a power meter that is constantly filling and that determines what you can and can't put out. If you get duplicate pins, you can use them to upgrade your pins to be better, but this also gives you XP and pushes you into higher level categories, so you should be relatively equal power level no matter how much money you put into the game, which is actually a nice thought, though I imagine there's a level cap at some point where all that ends and it becomes pay-to-win. The big hook here is capturing cover (Which only some characters can do) if you capture both lanes of cover, you can spawn characters further down the line, potentially even right next to the enemy.
Overall, it's not a terrible five minute distraction, but the microtransaction stuff is disgustingly glaring and I imagine any real fun I would have with it would expire, if not soon, then when I hit the level cap.
it's....fine. i like it because it is gears, but i won't be spending money either in app or on funko pops so i guess jokes on them
i just unlocked horde mode so i am not sure what it's all about yet
I opened up Arcade Squad for everyone, so join that and we can try out horde mode, which might be PvE.
so i only just got to watch the kait trailer just now. that was fucking awesome!
i'm actually listening to the audio book for the intermediary story between 4 and 5. to be honest i am enjoying it. ultimately it isn't really telling you anything, and you can kinda see where things will end up simply because we know a game is coming but it helps flesh things out.
Bunch of nothing camp here, the other 4 games had better ones. Especially 1 and 4. This is tied for best song, though. Not that it really matters.
I skipped 2 and 3 and must have missed something in 4 because (ending of 4 and it seems 5 stuff):
Why are they implying Kait might turn bad? Her mother didn't. She showed no signs of it, nor did her mother. Just a new development? Or am I forgetting something calling out or something (besides the basic fact at the end of 4)?
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
Bunch of nothing camp here, the other 4 games had better ones. Especially 1 and 4. This is tied for best song, though. Not that it really matters.
I skipped 2 and 3 and must have missed something in 4 because (ending of 4 and it seems 5 stuff):
Why are they implying Kait might turn bad? Her mother didn't. She showed no signs of it, nor did her mother. Just a new development? Or am I forgetting something calling out or something (besides the basic fact at the end of 4)?
Doesn't her mother explicitly says she can't hold it back much longer.
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BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
I mean I guess the danger of being hooked up to the gross Locust meat machine is becoming evil, and that the inherent risk of that occurring is in her blood given her ancestor is Queen Myrrah
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
3 had the best sad song trailers, IMO. The Ashes one was a heckin' great tone setter, really hammers home how dire things are with the Lambent problem, and then Dust does that nice subtle recap of the whole series, with that ominous "...to the end" tagline.
Bunch of nothing camp here, the other 4 games had better ones. Especially 1 and 4. This is tied for best song, though. Not that it really matters.
I skipped 2 and 3 and must have missed something in 4 because (ending of 4 and it seems 5 stuff):
Why are they implying Kait might turn bad? Her mother didn't. She showed no signs of it, nor did her mother. Just a new development? Or am I forgetting something calling out or something (besides the basic fact at the end of 4)?
Doesn't her mother explicitly says she can't hold it back much longer.
Yeah, but that was due her specific circumstances and could have been anyone maybe. And she had gone decades and decades just fine.
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
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Dark Raven XLaugh hard, run fast,be kindRegistered Userregular
Bunch of nothing camp here, the other 4 games had better ones. Especially 1 and 4. This is tied for best song, though. Not that it really matters.
I skipped 2 and 3 and must have missed something in 4 because (ending of 4 and it seems 5 stuff):
Why are they implying Kait might turn bad? Her mother didn't. She showed no signs of it, nor did her mother. Just a new development? Or am I forgetting something calling out or something (besides the basic fact at the end of 4)?
Doesn't her mother explicitly says she can't hold it back much longer.
Yeah, but that was due her specific circumstances and could have been anyone maybe. And she had gone decades and decades just fine.
For what it's worth, I feel the trailers are more playing on
the loss of trust between Kait and everyone else. Seems like Marcus is on her side, J.D and Del are not, so she says fuck it and bails on them.
Bunch of nothing camp here, the other 4 games had better ones. Especially 1 and 4. This is tied for best song, though. Not that it really matters.
I skipped 2 and 3 and must have missed something in 4 because (ending of 4 and it seems 5 stuff):
Why are they implying Kait might turn bad? Her mother didn't. She showed no signs of it, nor did her mother. Just a new development? Or am I forgetting something calling out or something (besides the basic fact at the end of 4)?
Doesn't her mother explicitly says she can't hold it back much longer.
Yeah, but that was due her specific circumstances and could have been anyone maybe. And she had gone decades and decades just fine.
I think the idea is that Kait is at risk of those same circumstances.
Bunch of nothing camp here, the other 4 games had better ones. Especially 1 and 4. This is tied for best song, though. Not that it really matters.
I skipped 2 and 3 and must have missed something in 4 because (ending of 4 and it seems 5 stuff):
Why are they implying Kait might turn bad? Her mother didn't. She showed no signs of it, nor did her mother. Just a new development? Or am I forgetting something calling out or something (besides the basic fact at the end of 4)?
Doesn't her mother explicitly says she can't hold it back much longer.
Yeah, but that was due her specific circumstances and could have been anyone maybe. And she had gone decades and decades just fine.
For what it's worth, I feel the trailers are more playing on
the loss of trust between Kait and everyone else. Seems like Marcus is on her side, J.D and Del are not, so she says fuck it and bails on them.
oh my god, if that's how they pull off getting rid of JD and Del thank god, what a bunch of snorefest characters.
Caveat: I haven't finished the book but I doubt there much to change this at this stage
Essentially it picks up with everyone "burying" Reyna by sealing the cave to the hive. Eventually they make their way back to the cog capital city because they feel it's better to join forces with First Minister Jin lest she fuck everything up. Literally no one trusts the cog to do anything properly.
While they are there Jin offers JD and Del full pardons for their desertion and other outsider related activities. As you'd imagine they take it but less out of desire to rejoin and more because they think they can effect more change from the inside.
Clearly this doesn't sit well with anyone, although Kait understands the logic. Kait decides to leave in the night to try and rescue survivors from her village. Marcus tags along unexpectedly due to other circumstances.
So no one likes or trusts the cog and everyone pretty much sees them as a necessary evil because they just plainly don't have the resources to fight the swarm. Although no one is happy that jd/del signed up again and everyone is pissed about it.
I fully expect none of these details or any of the other will be in the game itself
Edit: why the fuck does autocorrect keep trying to capitalize the entire name Kait?
Debating if I'm just going to gamepass it or if I want that ultimate edition to put next to my other ultimate editions.
Kind of a lot of money for something that's I'm just going to put on a shelf.
DO IT.
*Chainsaw sound effect, followed by rock-and-roll rift*
0
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
There has always been an underlying theme in the games of the COG being an imperialistic, authoritarian government that only got away with being the way it was because of the necessities of war (and its optics relative to coming up against literal murderous monsters lol)
There has always been an underlying theme in the games of the COG being an imperialistic, authoritarian government that only got away with being the way it was because of the necessities of war (and its optics relative to coming up against literal murderous monsters lol)
Definitely. I guess they were the lesser of 2 evils when the alternative is extinction. The games kinda meld together for me so maybe this isn't true but the COG felt like it got worse as time went on. Not the desperate times, desperate measure part but that the animosity of the characters toward the cog got worse.
Unrelated but I actually kinda like gears pop. I hit the 3rd level and haven't put in any money yet so I'm contented. I do enjoy the little things like the wretches doing hand stands, Cole screaming when he is played, and I guess it's early enough that people are still figuring things out. I've won a lot of games that were down to the wire, recent example the round timer is ticking down and I manage to stymie my opponent's push with 2 health on my...Garrison? Turret? Outpost? Whatever the side things are called. Just as I heaved an ink grenade to chip their thing down.
The named characters are all impactful but can be countered by no names. Such as Longshot gears. They brutally slaughter single characters. I haven't quite figured out how to address them because the info box claims swarm enemies (wretches, deebees, etc) should work but they never make it so unless I saw an emergence hole at their feet in conjunction with a push AND my opponent doesn't ink that spot it gets rough.
Man, Judgment is a weird game. Like, the essentials are there, but it just lacks so much flare. Like, the collectibles are just COG tags like in Gears1, which is stupid because this is literally a game starring Baird and one of Baird's things is writing notes on everything. He even does it after the COG falls. (They literally made a book about his Judgment notes!). Lack of chapter titles also bothers me. There not important things, but it does make the game feel less compared to previous titles. Also it lacks the truly stellar setpieces Gears is known for. Even having just played it I'd be hard pressed to point out a particular moment that stands with the best of the series.
Aftermath is such a wasted opportunity. Like, I felt that the whole thing should have been about how Baird and Cole found the indies, but that STILL happens off screen. And good lord, you spend and entire game with Sofia Hendrik, and they have her get kidnapped offscreen so that Paduk can be extra salty for Aftermath. Get stuffed, game.
Declassified missions are alright (though they break instantly when you go "why on earth would this be classified?") but the star rating sucks and I'm happy that hasn't been added to any future games.
I do enjoy that they didn't just shove this game down a memory hole. Stuff like the Marksa and Paduk have entered into the greater Gears mythos, so that' cool. Too often there's a tendacy to take a bad entry in the series and just ignore everything about it, even the good parts. Glad it didn't happen here.
Man, Judgment is a weird game. Like, the essentials are there, but it just lacks so much flare. Like, the collectibles are just COG tags like in Gears1, which is stupid because this is literally a game starring Baird and one of Baird's things is writing notes on everything. He even does it after the COG falls. (They literally made a book about his Judgment notes!). Lack of chapter titles also bothers me. There not important things, but it does make the game feel less compared to previous titles. Also it lacks the truly stellar setpieces Gears is known for. Even having just played it I'd be hard pressed to point out a particular moment that stands with the best of the series.
Aftermath is such a wasted opportunity. Like, I felt that the whole thing should have been about how Baird and Cole found the indies, but that STILL happens off screen. And good lord, you spend and entire game with Sofia Hendrik, and they have her get kidnapped offscreen so that Paduk can be extra salty for Aftermath. Get stuffed, game.
Declassified missions are alright (though they break instantly when you go "why on earth would this be classified?") but the star rating sucks and I'm happy that hasn't been added to any future games.
I do enjoy that they didn't just shove this game down a memory hole. Stuff like the Marksa and Paduk have entered into the greater Gears mythos, so that' cool. Too often there's a tendacy to take a bad entry in the series and just ignore everything about it, even the good parts. Glad it didn't happen here.
my biggest gripes were gameplay (multiplayer) related for that game. however i do appreciate as well that they didn't just pretend it never happened
Do we have details on what exactly crossplay (PC/xbox) is going to look like? Aka what modes?
Has it been stated that if I preorder via Microsoft for example, does that give me a copy for PC as well? Basically it would be logistically easier for me to play from my PC (with a controller of course because I have kbam for shooters), but all my friends will be on Xbox1.
Do we have details on what exactly crossplay (PC/xbox) is going to look like? Aka what modes?
Has it been stated that if I preorder via Microsoft for example, does that give me a copy for PC as well? Basically it would be logistically easier for me to play from my PC (with a controller of course because I have kbam for shooters), but all my friends will be on Xbox1.
Gears of War 5 is a Play Anywhere title. So you need only buy it once (from a Microsoft ecosystem).
“I used to draw, hard to admit that I used to draw...”
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But geeze, they took the (imo) shit class system and made it integral to the character. I just can't even with the coalition anymore
WoWtcg and general gaming podcast
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Gears of War 3 "suffers" from the classic traits of "potential franchise conclusion"...generally in the best ways possible. You get a flexible pocket mecha armed with missiles. You fight the Kraken on a boat. You go to a tropical island. All cool stuff that, for someone who always assumed to stay by the very strict thematic and style choices of the original--"Wow! We're in a tank! GOW2 is craazzzzzyyy."--could blow your mind. The UE does make playing even the Xbox One X-enhanced GOW3 rather rough around the edges today (particularly the lighting effects and world geometry, as well as the color palette for the first half of the game at least), but I can still remember having my mind thoroughly blown.
Really curious how the hell the perk system is supposed to work for the Engineer when they'll be expected to spend all of their cash on fortifications. Seems really dumb.
Tying skills to characters has to be so they can sell us more characters, otherwise it's a downgrade all around for everyone.
Had the series ended at that point, I think it would have been a good ending.
All that said, man this series has a history of just treating it's female characters like dirt.
Also, gears pop is out.
You get chests (randomized loot boxes) for winning matches, but you can only hold four chests, and they all have timers on them (the better the chest, the longer the timer, I got one last night that was a ten hour timer), but of course you can spend that special special paid currency to unlock them now.
It plays like a Clash Royal, you get cards (well, pins) you select a specific group of, with each pin filling different functions (Defensive, tanks, glass cannons etc.) and the goal is to destroy you enemy before they destroy you (or at least destroy more of their stuff than they destroy of yours). You have a power meter that is constantly filling and that determines what you can and can't put out. If you get duplicate pins, you can use them to upgrade your pins to be better, but this also gives you XP and pushes you into higher level categories, so you should be relatively equal power level no matter how much money you put into the game, which is actually a nice thought, though I imagine there's a level cap at some point where all that ends and it becomes pay-to-win. The big hook here is capturing cover (Which only some characters can do) if you capture both lanes of cover, you can spawn characters further down the line, potentially even right next to the enemy.
Overall, it's not a terrible five minute distraction, but the microtransaction stuff is disgustingly glaring and I imagine any real fun I would have with it would expire, if not soon, then when I hit the level cap.
Let's take a trip down memory lane!
Gears 1
Gears 2
Gears 3
Gears 4
Gears 5
Yup, you can grab the preorder thing now, IIRC.
Debating if I'm just going to gamepass it or if I want that ultimate edition to put next to my other ultimate editions.
Kind of a lot of money for something that's I'm just going to put on a shelf.
EDIT: Also, I think I'm done with GearsPOP already. I hit the next arena teir and just routinely get my ass kicked so it's either already too hard, or I have no idea what I'm doing.
it's....fine. i like it because it is gears, but i won't be spending money either in app or on funko pops so i guess jokes on them
i just unlocked horde mode so i am not sure what it's all about yet
WoWtcg and general gaming podcast
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I opened up Arcade Squad for everyone, so join that and we can try out horde mode, which might be PvE.
i'm actually listening to the audio book for the intermediary story between 4 and 5. to be honest i am enjoying it. ultimately it isn't really telling you anything, and you can kinda see where things will end up simply because we know a game is coming but it helps flesh things out.
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I skipped 2 and 3 and must have missed something in 4 because (ending of 4 and it seems 5 stuff):
Yeah, but that was due her specific circumstances and could have been anyone maybe. And she had gone decades and decades just fine.
For what it's worth, I feel the trailers are more playing on
I think the idea is that Kait is at risk of those same circumstances.
Given some of the trailers I'm expecting we will be revisiting a lot of stuff from the first trilogy
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oh my god, if that's how they pull off getting rid of JD and Del thank god, what a bunch of snorefest characters.
Essentially it picks up with everyone "burying" Reyna by sealing the cave to the hive. Eventually they make their way back to the cog capital city because they feel it's better to join forces with First Minister Jin lest she fuck everything up. Literally no one trusts the cog to do anything properly.
While they are there Jin offers JD and Del full pardons for their desertion and other outsider related activities. As you'd imagine they take it but less out of desire to rejoin and more because they think they can effect more change from the inside.
Clearly this doesn't sit well with anyone, although Kait understands the logic. Kait decides to leave in the night to try and rescue survivors from her village. Marcus tags along unexpectedly due to other circumstances.
So no one likes or trusts the cog and everyone pretty much sees them as a necessary evil because they just plainly don't have the resources to fight the swarm. Although no one is happy that jd/del signed up again and everyone is pissed about it.
I fully expect none of these details or any of the other will be in the game itself
Edit: why the fuck does autocorrect keep trying to capitalize the entire name Kait?
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DO IT.
*Chainsaw sound effect, followed by rock-and-roll rift*
Definitely. I guess they were the lesser of 2 evils when the alternative is extinction. The games kinda meld together for me so maybe this isn't true but the COG felt like it got worse as time went on. Not the desperate times, desperate measure part but that the animosity of the characters toward the cog got worse.
Unrelated but I actually kinda like gears pop. I hit the 3rd level and haven't put in any money yet so I'm contented. I do enjoy the little things like the wretches doing hand stands, Cole screaming when he is played, and I guess it's early enough that people are still figuring things out. I've won a lot of games that were down to the wire, recent example the round timer is ticking down and I manage to stymie my opponent's push with 2 health on my...Garrison? Turret? Outpost? Whatever the side things are called. Just as I heaved an ink grenade to chip their thing down.
The named characters are all impactful but can be countered by no names. Such as Longshot gears. They brutally slaughter single characters. I haven't quite figured out how to address them because the info box claims swarm enemies (wretches, deebees, etc) should work but they never make it so unless I saw an emergence hole at their feet in conjunction with a push AND my opponent doesn't ink that spot it gets rough.
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These tie-ins get weirder and weirder.
Aftermath is such a wasted opportunity. Like, I felt that the whole thing should have been about how Baird and Cole found the indies, but that STILL happens off screen. And good lord, you spend and entire game with Sofia Hendrik, and they have her get kidnapped offscreen so that Paduk can be extra salty for Aftermath. Get stuffed, game.
Declassified missions are alright (though they break instantly when you go "why on earth would this be classified?") but the star rating sucks and I'm happy that hasn't been added to any future games.
I do enjoy that they didn't just shove this game down a memory hole. Stuff like the Marksa and Paduk have entered into the greater Gears mythos, so that' cool. Too often there's a tendacy to take a bad entry in the series and just ignore everything about it, even the good parts. Glad it didn't happen here.
my biggest gripes were gameplay (multiplayer) related for that game. however i do appreciate as well that they didn't just pretend it never happened
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Has it been stated that if I preorder via Microsoft for example, does that give me a copy for PC as well? Basically it would be logistically easier for me to play from my PC (with a controller of course because I have kbam for shooters), but all my friends will be on Xbox1.
WoWtcg and general gaming podcast
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Gears of War 5 is a Play Anywhere title. So you need only buy it once (from a Microsoft ecosystem).
Who is that supposed to be?
It's definitely not a young Myrrah (unless they've adjusted her ethnicity), or Reyna.