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Fallout: Four. Four never changes.

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  • PLAPLA The process.Registered User regular
    Sentrybot-chan~

  • Grunt's GhostsGrunt's Ghosts Registered User regular
    So, all the Android users get to find out how little there is to it.

    Most of the stuff on mobile phone gaming is so shallow anyhow, so it's not going to make much different.

    Hell, the best game imo right now is Hearthstone and that's because it's a cross-platform game that requires the mobile versions to be as good as the computer versions. Anything to do while sitting on the toilet is welcomed instead of counting flowers on the walls.

  • BionicPenguinBionicPenguin Registered User regular
    There are plenty of great mobile games with far more going on.

    Turkey
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    edited July 2015
    Setting the area on fire was one of the things I loved about gta san andreas and one of the few redeeming things about postal 2. People with third degree burns across their entire body crawling across the floor was another.

    But hearing that kill moves are in are a highlight of this at the moment.

    That finishing move really was somethin... very intense.

    Also when he headshotted people in vats you could see their brains and eyes floating just like fallout 3, only more detailed. There was also a part when an enemy launched a mini nuke at him while he was in vats, and you could see the nuke coming at him in slow motion. It was very cool.

    Handsome Costanza on
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  • Steel AngelSteel Angel Registered User regular
    Tamin wrote: »
    Pulled my computer out of storage and finished up The Divide

    turns out I was pretty close to the end but the area managed to make finding the path more difficult than I expected.
    I sacrificed ED-E rather than launching the nukes as my official choice

    just couldn't really bring myself to use them

    but I think I lost the narrative somewhere in the year it's been since I started that DLC - the ending slide-show seems to claim that the ED-E in there is a duplicate / clone, and the other version should still be running around?

    I figured I was losing the companion permanently.

    going to mess with the TTW mod now
    The one you found in the DLC was in cold storage, not the one from the Mojave. It's a robot, they can be copied. And it's an experimental robot so they need more than one.
    So, all the Android users get to find out how little there is to it.

    Not all mobile games have to be super deep. Sometimes you just want something to play with while waiting for food to arrive when grabbing lunch alone.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    Tamin wrote: »
    Pulled my computer out of storage and finished up The Divide

    turns out I was pretty close to the end but the area managed to make finding the path more difficult than I expected.
    I sacrificed ED-E rather than launching the nukes as my official choice

    just couldn't really bring myself to use them

    but I think I lost the narrative somewhere in the year it's been since I started that DLC - the ending slide-show seems to claim that the ED-E in there is a duplicate / clone, and the other version should still be running around?

    I figured I was losing the companion permanently.

    going to mess with the TTW mod now
    The one you found in the DLC was in cold storage, not the one from the Mojave. It's a robot, they can be copied. And it's an experimental robot so they need more than one.
    So, all the Android users get to find out how little there is to it.

    Not all mobile games have to be super deep. Sometimes you just want something to play with while waiting for food to arrive when grabbing lunch alone.

    I thought that said waiting for the flood to arrive and I was like damn what kind of crazy ass hellscape are you livin' in?

    Nintendo Switch friend code: 7305-5583-0420. Add me!
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  • HappylilElfHappylilElf Registered User regular
    Well, "California" is the easy joke

    Alazull
  • Handsome CostanzaHandsome Costanza Ask me about 8bitdo RIP Iwata-sanRegistered User regular
    Well, "California" is the easy joke

    Flooding requires water.

    Nintendo Switch friend code: 7305-5583-0420. Add me!
    Resident 8bitdo expert.
    Resident hybrid/flap cover expert.
    Rhesus Positivenever die3cl1ps3
  • Gaming-FreakGaming-Freak Registered User regular
    Not sure how I feel about romancing companions. I mean if anything, it should be like a fling; something that isn't really all that serious. The reason I say this is because companions were pretty much just your partners in crime, your lifeblood and the guys who watched your back. In Fallout 2 all your companions were male (except maybe Miria, but that's only if you got unfortunately married to her via a literal shotgun wedding), and most of them were too old or not even human enough to really be romantically interested in the player, except maybe Myron if you were a high charisma (attractive) female, but that's him just wanting to get into your pants when you first meet him.

    Fallout: New Vegas was the first game where you could actually make passes at party members, but they go into the range of "thanks but no thanks" business, leaving it strictly professional (although there is that one segment of the NCR ending where Cass tries to sneak into the Male Courier's bed while drunk as a 'victory celebration' but finds a NCR Cadet instead and sleeps with him instead). So it makes me curious how this would actually be handled, and honestly, I might just avoid going for it entirely because romance isn't what Fallout is ultimately about. But who knows, I might warm up to the change eventually.

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  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?

    arakis99Turkey
  • chiasaur11chiasaur11 Never doubt a raccoon. Do you think it's trademarked?Registered User regular
    Well, "California" is the easy joke

    Flooding requires water.

    Thus, waiting.

    Handsome Costanza
  • Steel AngelSteel Angel Registered User regular
    With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?

    I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?

    I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.

    A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.

    If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.

    Dr. ChaosjdarksunTurkeyBobbleCaptainNemo
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited July 2015
    Marriage and relationships didn't go away after the bombs fell.

    People still fall in love all the time and thats definitely likely between two people who fight and live together like the protagonist and his/her companions so it feels like a pretty natural extension to me.

    Dr. Chaos on
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  • BionicPenguinBionicPenguin Registered User regular
    Has Bethesda said they won't be putting up a video of the Quakecon stuff or are they just taking their sweet time?

  • Steel AngelSteel Angel Registered User regular
    With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?

    I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.

    A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.

    If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.

    Companions are weird because between Serana and Fallout 3 they had a step backwards with vanilla Skyrim's companions.

    Similarly Bethesda did a decent romance plot with Ahnassi back in Morrowind but then we had nothing on that front from them until Skyrim's marriages.

    It wouldn't be hard for them to do better than Skyrim's marriage system but there's a lot of two steps forwards, one step back when they release a new title and it's never clear which system will be a backstep.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • BionicPenguinBionicPenguin Registered User regular
    With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?

    I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.

    A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.

    If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.

    Companions are weird because between Serana and Fallout 3 they had a step backwards with vanilla Skyrim's companions.

    Similarly Bethesda did a decent romance plot with Ahnassi back in Morrowind but then we had nothing on that front from them until Skyrim's marriages.

    It wouldn't be hard for them to do better than Skyrim's marriage system but there's a lot of two steps forwards, one step back when they release a new title and it's never clear which system will be a backstep.

    I don't really agree that Skyrim's followers were any worse than in Fallout 3. If anything, they're about the same. Fawkes is really the only one that's a little more involved than most Skyrim NPCs, but there are some, like that priest of Mara in Dawnstar, who have a similar level of detail.

  • Steel AngelSteel Angel Registered User regular
    With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?

    I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.

    A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.

    If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.

    Companions are weird because between Serana and Fallout 3 they had a step backwards with vanilla Skyrim's companions.

    Similarly Bethesda did a decent romance plot with Ahnassi back in Morrowind but then we had nothing on that front from them until Skyrim's marriages.

    It wouldn't be hard for them to do better than Skyrim's marriage system but there's a lot of two steps forwards, one step back when they release a new title and it's never clear which system will be a backstep.

    I don't really agree that Skyrim's followers were any worse than in Fallout 3. If anything, they're about the same. Fawkes is really the only one that's a little more involved than most Skyrim NPCs, but there are some, like that priest of Mara in Dawnstar, who have a similar level of detail.

    Given how many there were in Skyrim and how I generally did stealth characters so most weren't usable for me, you may well be right there.

    Which reminds me, it would be nice if you could tell how stealthy a given companion was. In New Vegas, Lily was obviously able to sneak around, Boone's past in 1st Recon heavily implied it, and Arcade warned you it wasn't his strong suit when you went into sneak mode but I wouldn't have known Cass's Elmer Fudd impression was an expression of confidence in her sneaking without looking at her wiki entries.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • Rhesus PositiveRhesus Positive GNU Terry Pratchett Registered User regular
    If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.

    Plus I'd lose a perfectly good pack mule.

    [Muffled sounds of gorilla violence]
    PLAAndy JoeBobble
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Part of me kind of wishes you could romance Codsworth for the amazing humor value of it all.

    After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.

    But I'll take him just being a companion happily.

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    Steel Angel
  • RetabaRetaba A Cultist Registered User regular
    Dr. Chaos wrote: »
    Part of me kind of wishes you could romance Codsworth for the amazing humor value of it all.

    After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.

    But I'll take him just being a companion happily.

    Just....

    just wait for the mod.

    GethDr. ChaoscB557Commander ZoomRoyceSraphimSteel AngelTOGSolidBRIAN BLESSEDJoolanderBobble3cl1ps3CaptainNemo
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    Retaba wrote: »
    Dr. Chaos wrote: »
    Part of me kind of wishes you could romance Codsworth for the amazing humor value of it all.

    After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.

    But I'll take him just being a companion happily.

    Just....

    just wait for the mod.
    No thank you.

    I'm already married to my holorifle.

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    Retaba
  • BionicPenguinBionicPenguin Registered User regular
    FISTO 2.0

    TychoCelchuuuRegina FongBRIAN BLESSED
  • Ivan HungerIvan Hunger Registered User regular
    Dr. Chaos wrote: »
    Part of me kind of wishes you could romance Codsworth for the amazing humor value of it all.

    After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.

    But I'll take him just being a companion happily.

    I don't see why people are assuming this is automatically off the table.

    I mean, yes, the dog would be going too far.

    But the robot? Who cares? Who would find that any more offensive than the other romance options in the game?

    Dr. ChaosjdarksunRoyceSraphim3cl1ps3
  • ButtcleftButtcleft Registered User regular
    edited July 2015
    listen

    What happens in the apocalypse between a man, his dog, and a 200 year old jar of peanut butter is no ones business.

    Buttcleft on
  • General_ArmchairGeneral_Armchair Registered User regular
    edited July 2015
    Well, "California" is the easy joke

    Flooding requires water.

    One good earthquake and California will have all the water it will ever need as it breaks off and sinks into the Pacific.


    Alternatively maybe California would have fewer water problems if they stopped trying to grow water intensive crops like rice and almonds in the middle of the desert.

    General_Armchair on
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  • jothkijothki Registered User regular
    Just in case I decide that I ever want to get back into New Vegas, are there any mods that would be a good idea to have? I'm not looking to change the game in any way, really, just for things that are widely accepted to make what's already there better.

  • RoyceSraphimRoyceSraphim Registered User regular
    Well, "California" is the easy joke

    Flooding requires water.

    One good earthquake and California will have all the water it will ever need as it breaks off and sinks into the Pacific.


    Alternatively maybe California would have fewer water problems if they stopped trying to grow water intensive crops like rice and almonds in the middle of the desert.

    I'm just waiting for the inevitable firestorm that will ruin the California wine industry and allow my shares of Seattle Wine to skyrocket. Might have to send a few masked henchmen along to speed it up along with some preventative kryptonite.

  • Steel AngelSteel Angel Registered User regular
    jothki wrote: »
    Just in case I decide that I ever want to get back into New Vegas, are there any mods that would be a good idea to have? I'm not looking to change the game in any way, really, just for things that are widely accepted to make what's already there better.

    Killable kids. I mean, I suppose you could just find a mod that removes the crier for Mick and Ralph's instead but it's nowhere nearly as cathartic after having to hear his barks so many times.

    More seriously, there's very little that's "must have" in terms of mods.

    The 4GB extender is good for stability.
    New Vegas Script Extender is a must for many mods even if there's not always consensus on what mods to run.
    There are a few mods that modify the Bloody Mess perk's effect if you want the damage bonus but don't care for the torsos exploding.
    Underground Hideout gives you a really neat home with lots of neat features and display areas. Skip the "quest" that you can do to get the key though.

    Personally, I think that the game levels you up too quickly with all the DLC and you wind up ignoring the Mojave trying to hit the optimal levels to start DLC in vanilla as each one ends with you 6-10 levels higher than you started so I run a mod to increase how much exp you need to level, lower kill exp, and lower skill challenge exp but this one is more subjective.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • PLAPLA The process.Registered User regular
    "Four ranks of every perk" sounds kind of like they'll be bland number-tweaks. Hmm.

    ElendilRegina FongElderlycrawfish
  • ElendilElendil Registered User regular
    PLA wrote: »
    "Four ranks of every perk" sounds kind of like they'll be bland number-tweaks. Hmm.
    yeah

    like skyrim's

    lots of ranks

    lots of who gives a fuck

  • Ivan HungerIvan Hunger Registered User regular
    PLA wrote: »
    "Four ranks of every perk" sounds kind of like they'll be bland number-tweaks. Hmm.

    I'm sure some of them will be, especially the ones that already were in previous games. I don't really mind, as long as the number increases are significant enough to be noticeable.

    But you can make out certain perks on the chart like Animal Friend and Lady Killer that don't really work as flat numeric bonuses, so it'll be interesting to see what higher ranks of those perks do.

    PLA
  • PLAPLA The process.Registered User regular
    Animal Friend has had two ranks before, so I imagine not much would change. Higher ranks just add more critters to the list.

  • Librarian's ghostLibrarian's ghost Librarian, Ghostbuster, and TimSpork Registered User regular
    Higher levels of Lady killer just make you more suave.

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  • Ivan HungerIvan Hunger Registered User regular
    PLA wrote: »
    Animal Friend has had two ranks before, so I imagine not much would change. Higher ranks just add more critters to the list.

    Maybe one of the ranks makes animals you encounter follow you around and act as pseudo-companions, rather than remaining stationary. That would add a lot more combat utility to the perk.
    Higher levels of Lady killer just make you more suave.

    Perhaps it increases the different types of people/organisms/inanimate objects/abstract concepts you're able to seduce.

    Librarian's ghostBRIAN BLESSEDRoyceSraphim
  • Dr. ChaosDr. Chaos Post nuclear nuisance Registered User regular
    edited July 2015
    PLA wrote: »
    "Four ranks of every perk" sounds kind of like they'll be bland number-tweaks. Hmm.
    God, I hope not.

    The exciting part about the perk system and leveling up in Fallout 3 and New Vegas is all the goofy shit you can do to your character.

    Walking cyborg cannibals with lead bellies that double as nuclear bombs.

    Dr. Chaos on
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  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I'm surprised folks are surprised about romance after it was in Skyrim, albeit pretty barebones.

    Bethesda games are all pretty iterative of one another.

  • Ivan HungerIvan Hunger Registered User regular
    Dr. Chaos wrote: »
    PLA wrote: »
    "Four ranks of every perk" sounds kind of like they'll be bland number-tweaks. Hmm.
    God, I hope not.

    The exciting part about the perk system and leveling up in Fallout 3 and New Vegas is all the goofy shit you can do to your character.

    Walking cyborg cannibals with lead bellies that double as nuclear bombs.

    Can't speak to the others, but Lead Belly at least has already been identified as the tier 2 Endurance perk.

  • Steel AngelSteel Angel Registered User regular
    PLA wrote: »
    "Four ranks of every perk" sounds kind of like they'll be bland number-tweaks. Hmm.

    I'm sure some of them will be, especially the ones that already were in previous games. I don't really mind, as long as the number increases are significant enough to be noticeable.

    But you can make out certain perks on the chart like Animal Friend and Lady Killer that don't really work as flat numeric bonuses, so it'll be interesting to see what higher ranks of those perks do.

    I'm hoping they aren't doing what they did in Skyrim where you had to take ranks of a perk to boost weapon damage and all the weapon skill itself did was unlock perks. That felt a bit backwards from previous games using skill to increase damage directly. Not terribly surprising that many mods nixed those perks and made the damage scale to skill.

    Big Dookie wrote: »
    I found that tilting it doesn't work very well, and once I started jerking it, I got much better results.

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  • zerzhulzerzhul Registered User, Moderator mod
    I bought some sarsaparilla today and am going to enjoy it while playing some FNV tonight

    Dr. ChaosjdarksunBRIAN BLESSEDGaming-FreakRoyceSraphimMegaMekCommander ZoomBobble3cl1ps3Tamin
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