So, all the Android users get to find out how little there is to it.
Most of the stuff on mobile phone gaming is so shallow anyhow, so it's not going to make much different.
Hell, the best game imo right now is Hearthstone and that's because it's a cross-platform game that requires the mobile versions to be as good as the computer versions. Anything to do while sitting on the toilet is welcomed instead of counting flowers on the walls.
Setting the area on fire was one of the things I loved about gta san andreas and one of the few redeeming things about postal 2. People with third degree burns across their entire body crawling across the floor was another.
But hearing that kill moves are in are a highlight of this at the moment.
That finishing move really was somethin... very intense.
Also when he headshotted people in vats you could see their brains and eyes floating just like fallout 3, only more detailed. There was also a part when an enemy launched a mini nuke at him while he was in vats, and you could see the nuke coming at him in slow motion. It was very cool.
Pulled my computer out of storage and finished up The Divide
turns out I was pretty close to the end but the area managed to make finding the path more difficult than I expected.
I sacrificed ED-E rather than launching the nukes as my official choice
just couldn't really bring myself to use them
but I think I lost the narrative somewhere in the year it's been since I started that DLC - the ending slide-show seems to claim that the ED-E in there is a duplicate / clone, and the other version should still be running around?
I figured I was losing the companion permanently.
going to mess with the TTW mod now
The one you found in the DLC was in cold storage, not the one from the Mojave. It's a robot, they can be copied. And it's an experimental robot so they need more than one.
Pulled my computer out of storage and finished up The Divide
turns out I was pretty close to the end but the area managed to make finding the path more difficult than I expected.
I sacrificed ED-E rather than launching the nukes as my official choice
just couldn't really bring myself to use them
but I think I lost the narrative somewhere in the year it's been since I started that DLC - the ending slide-show seems to claim that the ED-E in there is a duplicate / clone, and the other version should still be running around?
I figured I was losing the companion permanently.
going to mess with the TTW mod now
The one you found in the DLC was in cold storage, not the one from the Mojave. It's a robot, they can be copied. And it's an experimental robot so they need more than one.
Not sure how I feel about romancing companions. I mean if anything, it should be like a fling; something that isn't really all that serious. The reason I say this is because companions were pretty much just your partners in crime, your lifeblood and the guys who watched your back. In Fallout 2 all your companions were male (except maybe Miria, but that's only if you got unfortunately married to her via a literal shotgun wedding), and most of them were too old or not even human enough to really be romantically interested in the player, except maybe Myron if you were a high charisma (attractive) female, but that's him just wanting to get into your pants when you first meet him.
Fallout: New Vegas was the first game where you could actually make passes at party members, but they go into the range of "thanks but no thanks" business, leaving it strictly professional (although there is that one segment of the NCR ending where Cass tries to sneak into the Male Courier's bed while drunk as a 'victory celebration' but finds a NCR Cadet instead and sleeps with him instead). So it makes me curious how this would actually be handled, and honestly, I might just avoid going for it entirely because romance isn't what Fallout is ultimately about. But who knows, I might warm up to the change eventually.
With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?
With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?
I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.
With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?
I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.
A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.
If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited July 2015
Marriage and relationships didn't go away after the bombs fell.
People still fall in love all the time and thats definitely likely between two people who fight and live together like the protagonist and his/her companions so it feels like a pretty natural extension to me.
With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?
I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.
A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.
If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.
Companions are weird because between Serana and Fallout 3 they had a step backwards with vanilla Skyrim's companions.
Similarly Bethesda did a decent romance plot with Ahnassi back in Morrowind but then we had nothing on that front from them until Skyrim's marriages.
It wouldn't be hard for them to do better than Skyrim's marriage system but there's a lot of two steps forwards, one step back when they release a new title and it's never clear which system will be a backstep.
With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?
I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.
A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.
If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.
Companions are weird because between Serana and Fallout 3 they had a step backwards with vanilla Skyrim's companions.
Similarly Bethesda did a decent romance plot with Ahnassi back in Morrowind but then we had nothing on that front from them until Skyrim's marriages.
It wouldn't be hard for them to do better than Skyrim's marriage system but there's a lot of two steps forwards, one step back when they release a new title and it's never clear which system will be a backstep.
I don't really agree that Skyrim's followers were any worse than in Fallout 3. If anything, they're about the same. Fawkes is really the only one that's a little more involved than most Skyrim NPCs, but there are some, like that priest of Mara in Dawnstar, who have a similar level of detail.
With the whole homstead thing it would be weird if there were no romances or marriage. Not everyone wants to play a creepy apocalypse monk, and I very much doubt that the romances will be compulsory, so what exactly is the issue?
I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.
A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.
If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.
Companions are weird because between Serana and Fallout 3 they had a step backwards with vanilla Skyrim's companions.
Similarly Bethesda did a decent romance plot with Ahnassi back in Morrowind but then we had nothing on that front from them until Skyrim's marriages.
It wouldn't be hard for them to do better than Skyrim's marriage system but there's a lot of two steps forwards, one step back when they release a new title and it's never clear which system will be a backstep.
I don't really agree that Skyrim's followers were any worse than in Fallout 3. If anything, they're about the same. Fawkes is really the only one that's a little more involved than most Skyrim NPCs, but there are some, like that priest of Mara in Dawnstar, who have a similar level of detail.
Given how many there were in Skyrim and how I generally did stealth characters so most weren't usable for me, you may well be right there.
Which reminds me, it would be nice if you could tell how stealthy a given companion was. In New Vegas, Lily was obviously able to sneak around, Boone's past in 1st Recon heavily implied it, and Arcade warned you it wasn't his strong suit when you went into sneak mode but I wouldn't have known Cass's Elmer Fudd impression was an expression of confidence in her sneaking without looking at her wiki entries.
If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.
Plus I'd lose a perfectly good pack mule.
[Muffled sounds of gorilla violence]
+3
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Part of me kind of wishes you could romance Codsworth for the amazing humor value of it all.
After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.
Part of me kind of wishes you could romance Codsworth for the amazing humor value of it all.
After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.
But I'll take him just being a companion happily.
Just....
just wait for the mod.
+9
Dr. ChaosPost nuclear nuisanceRegistered Userregular
Part of me kind of wishes you could romance Codsworth for the amazing humor value of it all.
After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.
Part of me kind of wishes you could romance Codsworth for the amazing humor value of it all.
After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.
But I'll take him just being a companion happily.
I don't see why people are assuming this is automatically off the table.
I mean, yes, the dog would be going too far.
But the robot? Who cares? Who would find that any more offensive than the other romance options in the game?
One good earthquake and California will have all the water it will ever need as it breaks off and sinks into the Pacific.
Alternatively maybe California would have fewer water problems if they stopped trying to grow water intensive crops like rice and almonds in the middle of the desert.
Just in case I decide that I ever want to get back into New Vegas, are there any mods that would be a good idea to have? I'm not looking to change the game in any way, really, just for things that are widely accepted to make what's already there better.
One good earthquake and California will have all the water it will ever need as it breaks off and sinks into the Pacific.
Alternatively maybe California would have fewer water problems if they stopped trying to grow water intensive crops like rice and almonds in the middle of the desert.
I'm just waiting for the inevitable firestorm that will ruin the California wine industry and allow my shares of Seattle Wine to skyrocket. Might have to send a few masked henchmen along to speed it up along with some preventative kryptonite.
Just in case I decide that I ever want to get back into New Vegas, are there any mods that would be a good idea to have? I'm not looking to change the game in any way, really, just for things that are widely accepted to make what's already there better.
Killable kids. I mean, I suppose you could just find a mod that removes the crier for Mick and Ralph's instead but it's nowhere nearly as cathartic after having to hear his barks so many times.
More seriously, there's very little that's "must have" in terms of mods.
The 4GB extender is good for stability.
New Vegas Script Extender is a must for many mods even if there's not always consensus on what mods to run.
There are a few mods that modify the Bloody Mess perk's effect if you want the damage bonus but don't care for the torsos exploding.
Underground Hideout gives you a really neat home with lots of neat features and display areas. Skip the "quest" that you can do to get the key though.
Personally, I think that the game levels you up too quickly with all the DLC and you wind up ignoring the Mojave trying to hit the optimal levels to start DLC in vanilla as each one ends with you 6-10 levels higher than you started so I run a mod to increase how much exp you need to level, lower kill exp, and lower skill challenge exp but this one is more subjective.
"Four ranks of every perk" sounds kind of like they'll be bland number-tweaks. Hmm.
I'm sure some of them will be, especially the ones that already were in previous games. I don't really mind, as long as the number increases are significant enough to be noticeable.
But you can make out certain perks on the chart like Animal Friend and Lady Killer that don't really work as flat numeric bonuses, so it'll be interesting to see what higher ranks of those perks do.
Animal Friend has had two ranks before, so I imagine not much would change. Higher ranks just add more critters to the list.
Maybe one of the ranks makes animals you encounter follow you around and act as pseudo-companions, rather than remaining stationary. That would add a lot more combat utility to the perk.
"Four ranks of every perk" sounds kind of like they'll be bland number-tweaks. Hmm.
I'm sure some of them will be, especially the ones that already were in previous games. I don't really mind, as long as the number increases are significant enough to be noticeable.
But you can make out certain perks on the chart like Animal Friend and Lady Killer that don't really work as flat numeric bonuses, so it'll be interesting to see what higher ranks of those perks do.
I'm hoping they aren't doing what they did in Skyrim where you had to take ranks of a perk to boost weapon damage and all the weapon skill itself did was unlock perks. That felt a bit backwards from previous games using skill to increase damage directly. Not terribly surprising that many mods nixed those perks and made the damage scale to skill.
Posts
Most of the stuff on mobile phone gaming is so shallow anyhow, so it's not going to make much different.
Hell, the best game imo right now is Hearthstone and that's because it's a cross-platform game that requires the mobile versions to be as good as the computer versions. Anything to do while sitting on the toilet is welcomed instead of counting flowers on the walls.
Steam: MightyPotatoKing
That finishing move really was somethin... very intense.
Also when he headshotted people in vats you could see their brains and eyes floating just like fallout 3, only more detailed. There was also a part when an enemy launched a mini nuke at him while he was in vats, and you could see the nuke coming at him in slow motion. It was very cool.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Not all mobile games have to be super deep. Sometimes you just want something to play with while waiting for food to arrive when grabbing lunch alone.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I thought that said waiting for the flood to arrive and I was like damn what kind of crazy ass hellscape are you livin' in?
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Flooding requires water.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Fallout: New Vegas was the first game where you could actually make passes at party members, but they go into the range of "thanks but no thanks" business, leaving it strictly professional (although there is that one segment of the NCR ending where Cass tries to sneak into the Male Courier's bed while drunk as a 'victory celebration' but finds a NCR Cadet instead and sleeps with him instead). So it makes me curious how this would actually be handled, and honestly, I might just avoid going for it entirely because romance isn't what Fallout is ultimately about. But who knows, I might warm up to the change eventually.
XBL: GamingFreak5514
PSN: GamingFreak1234
Thus, waiting.
Why I fear the ocean.
I worry more that it'll be as poorly done as Skyrim's marriages which were shallow and felt really tacked on.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
A definite possibility but the only way they will get better at things is to keep trying. Look how long it took them to get companions right? Serana is great, and she is the natural evolution of them working on companion issues, listening to feedback, looking at the stuff modders do etc.
If they just said "companions kinda blow few people use them as anything but packmules lets just not bother" then they'd never get better at it.
People still fall in love all the time and thats definitely likely between two people who fight and live together like the protagonist and his/her companions so it feels like a pretty natural extension to me.
Steam: MightyPotatoKing
Companions are weird because between Serana and Fallout 3 they had a step backwards with vanilla Skyrim's companions.
Similarly Bethesda did a decent romance plot with Ahnassi back in Morrowind but then we had nothing on that front from them until Skyrim's marriages.
It wouldn't be hard for them to do better than Skyrim's marriage system but there's a lot of two steps forwards, one step back when they release a new title and it's never clear which system will be a backstep.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
I don't really agree that Skyrim's followers were any worse than in Fallout 3. If anything, they're about the same. Fawkes is really the only one that's a little more involved than most Skyrim NPCs, but there are some, like that priest of Mara in Dawnstar, who have a similar level of detail.
Steam: MightyPotatoKing
Given how many there were in Skyrim and how I generally did stealth characters so most weren't usable for me, you may well be right there.
Which reminds me, it would be nice if you could tell how stealthy a given companion was. In New Vegas, Lily was obviously able to sneak around, Boone's past in 1st Recon heavily implied it, and Arcade warned you it wasn't his strong suit when you went into sneak mode but I wouldn't have known Cass's Elmer Fudd impression was an expression of confidence in her sneaking without looking at her wiki entries.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Plus I'd lose a perfectly good pack mule.
After awhile, he starts giving you shit becuase you never take him to any nice restaurants, he starts accusing you of lusting after other robot NPCs and starts calling you a whore, etc.
But I'll take him just being a companion happily.
Just....
just wait for the mod.
I'm already married to my holorifle.
Steam: MightyPotatoKing
I don't see why people are assuming this is automatically off the table.
I mean, yes, the dog would be going too far.
But the robot? Who cares? Who would find that any more offensive than the other romance options in the game?
What happens in the apocalypse between a man, his dog, and a 200 year old jar of peanut butter is no ones business.
One good earthquake and California will have all the water it will ever need as it breaks off and sinks into the Pacific.
Alternatively maybe California would have fewer water problems if they stopped trying to grow water intensive crops like rice and almonds in the middle of the desert.
Armchair: 4098-3704-2012
I'm just waiting for the inevitable firestorm that will ruin the California wine industry and allow my shares of Seattle Wine to skyrocket. Might have to send a few masked henchmen along to speed it up along with some preventative kryptonite.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Killable kids. I mean, I suppose you could just find a mod that removes the crier for Mick and Ralph's instead but it's nowhere nearly as cathartic after having to hear his barks so many times.
More seriously, there's very little that's "must have" in terms of mods.
The 4GB extender is good for stability.
New Vegas Script Extender is a must for many mods even if there's not always consensus on what mods to run.
There are a few mods that modify the Bloody Mess perk's effect if you want the damage bonus but don't care for the torsos exploding.
Underground Hideout gives you a really neat home with lots of neat features and display areas. Skip the "quest" that you can do to get the key though.
Personally, I think that the game levels you up too quickly with all the DLC and you wind up ignoring the Mojave trying to hit the optimal levels to start DLC in vanilla as each one ends with you 6-10 levels higher than you started so I run a mod to increase how much exp you need to level, lower kill exp, and lower skill challenge exp but this one is more subjective.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
like skyrim's
lots of ranks
lots of who gives a fuck
I'm sure some of them will be, especially the ones that already were in previous games. I don't really mind, as long as the number increases are significant enough to be noticeable.
But you can make out certain perks on the chart like Animal Friend and Lady Killer that don't really work as flat numeric bonuses, so it'll be interesting to see what higher ranks of those perks do.
Maybe one of the ranks makes animals you encounter follow you around and act as pseudo-companions, rather than remaining stationary. That would add a lot more combat utility to the perk.
Perhaps it increases the different types of people/organisms/inanimate objects/abstract concepts you're able to seduce.
The exciting part about the perk system and leveling up in Fallout 3 and New Vegas is all the goofy shit you can do to your character.
Walking cyborg cannibals with lead bellies that double as nuclear bombs.
Bethesda games are all pretty iterative of one another.
Can't speak to the others, but Lead Belly at least has already been identified as the tier 2 Endurance perk.
I'm hoping they aren't doing what they did in Skyrim where you had to take ranks of a perk to boost weapon damage and all the weapon skill itself did was unlock perks. That felt a bit backwards from previous games using skill to increase damage directly. Not terribly surprising that many mods nixed those perks and made the damage scale to skill.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772