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Hatred is a "serial killer simulator", or so the press basically says. You just play as a serial killer and cause mayhem. The whole point of it being popular is that it has an AO rating, it's just an okay game that's no worse than Postal.
That reminds me, I need to keep playing that game. Beat the first two levels and had a pretty good time. We'll see how it goes though. I hear it bets pretty bullshit hard once the national guard shows up.
One curious thing is, almost all the reviews I've read were done with a 360 controller instead of mouse & keyboard, even though it's a PC only game at this point. And the game just demands more firing accuracy than a controller can offer. Enemies can be pretty lethal and need to be taken down quickly with pinpoint accuracy. So I see the game docked points for being "too hard" on those grounds quite a bit in reviews.
Seriously though, Hatred is Metalocalypse: The Game. Metal as fuck.
haha I love this comic.
Have to say Hatred made me smile as well my first time playing it.
I've enjoyed it a lot, however it makes me wish it was made by a bigger developer or had a larger budget behind it.
The AI is downright terrible, I often find myself getting stuck on parts of the environment, the aiming isn't as good as it should be, the game often feels too slow paced and the objectives are too repetitive. However I I think the game has great character animations, I enjoy the solid core gameplay, atmosphere, presentation.
It's a decent $20 indie game and essentially Postal with more modern visuals.
I really would love to see a Triple A dev take a crack at making a game they feel is "offensive" or antisocial. Hatred's reach ultimately exceeds its grasp.
That reminds me, I need to keep playing that game. Beat the first two levels and had a pretty good time. We'll see how it goes though. I hear it bets pretty bullshit hard once the national guard shows up.
One curious thing is, almost all the reviews I've read were done with a 360 controller instead of mouse & keyboard, even though it's a PC only game at this point. And the game just demands more firing accuracy than a controller can offer. Enemies can be pretty lethal and need to be taken down quickly with pinpoint accuracy. So I see the game docked points for being "too hard" on those grounds quite a bit in reviews.
Seriously though, Hatred is Metalocalypse: The Game. Metal as fuck.
Eh, alot of people prefer twin stick shooters on a controller. So it's not surprising a bunch of people reviewed it using a controller.
I also think the game has gotten way too much press.
Jonathan Blow enjoys pointing out the large number of stories Polygon and Kotaku have done on Hatred, but zero on Snakebird (currently darling of indie devs).
I had to read this sentence five times to understand it.
But the reality the press created with their histrionics took a sorta middle of the road, traditionally peechee-bound retribution fantasy that would have languished on the highest, most out of the way rackmount in a colo somewhere and made the creators of that work a ton of money while also molding them into an icon of free expression in this medium.
Hatred is a "serial killer simulator", or so the press basically says. You just play as a serial killer and cause mayhem. The whole point of it being popular is that it has an AO rating, it's just an okay game that's no worse than Postal.
My takeaway of Hatred is it's a tryhard "Remastered Ultra Definitive" fan-made version of the original Postal.
“I used to draw, hard to admit that I used to draw...”
Hatred is a "serial killer simulator", or so the press basically says. You just play as a serial killer and cause mayhem. The whole point of it being popular is that it has an AO rating, it's just an okay game that's no worse than Postal.
Hatred is a spree killer simulator:
The U.S. Bureau of Justice Statistics defines a spree killing as "killings at two or more locations with almost no time break between murders".
A serial killer is a person who murders three or more people, usually due to abnormal psychological gratification, with the murders totaling more than a month's time and including a significant break (a "cooling off period") between each of them.
But the reality the press created with their histrionics took a sorta middle of the road...
Careful Tycho, I used that word once late last year and was accused of being some sort of crazy dogwhistling neoreactionary by the local whackjobs, er I mean Totally Reasonable People Who Just Want To See The Medium Grow Up And Are Definitely Not Political Zealots Reviled By Most Of The Gaming Public.
I still don't know what an NRX or a Grogosphere is.
But the reality the press created with their histrionics took a sorta middle of the road...
Careful Tycho, I used that word once late last year and was accused of being some sort of crazy dogwhistling neoreactionary by the local whackjobs, er I mean Totally Reasonable People Who Just Want To See The Medium Grow Up And Are Definitely Not Political Zealots Reviled By Most Of The Gaming Public.
I still don't know what an NRX or a Grogosphere is.
I think your tone might have had something to do with it.
What a load of histrionic bullshit. Next time you want to discourage anyone from painting you as a panicky moral guardian, maybe try not sounding exactly like one. It's absolutely shocking to me how badly people like you handle being disagreed with. Like yeah, anyone upset over products being pulled from shelves is overreacting, but overwrought hysterical drivel like yours is totally justified by a comic and a couple of blog posts criticizing your position.
The moment your opinion on what constitutes "progress for the medium" involves preventing the sale of games you personally disapprove of, your opinion can go get fucked. If you really don't want to "share shelf-space" with games you disapprove of, you can pull whatever it is YOU'RE selling. Or you can try to have other people's games pulled, but if that's your plan you should probably buck up and get used to being called a would-be censor and moral guardian.
Seriously, it's amazing to me how shocked some of you are that gaming as a community didn't greet your attempts at censorship with flowers and kisses, how baffled you are that taking the Right Wing Culture Warrior's Handbook and replacing "children" and "Jesus" with "progress" and "inclusivity" didn't magically prevent anyone from opposing you.
But the reality the press created with their histrionics took a sorta middle of the road...
Careful Tycho, I used that word once late last year and was accused of being some sort of crazy dogwhistling neoreactionary by the local whackjobs, er I mean Totally Reasonable People Who Just Want To See The Medium Grow Up And Are Definitely Not Political Zealots Reviled By Most Of The Gaming Public.
I still don't know what an NRX or a Grogosphere is.
No, he's clearly not equating neo-nazism with punk. You can tell because he didn't say anything remotely like that in his post. He's equating their dumb, over-violent game with punk. Unless everyone is being super good about not reporting it, there's no nazi stuff in the game.
I still don't understand why so much hubbub is created over relatively mild content that is presented in video games, compared to every other creative media.
Literature, film, television, paintings.
Just look at A Game of Thrones/A Song of Ice and Fire. People being flayed alive, pregnant mothers being murderer, rape, etc
Or shock horror films such as The Human Centipede and A Serbian Film.
Yes, these works have been somewhat controversial in their spheres, but they don't seem to be met with the same level of outrage, offense, and disdain as games do for comparatively softer content.
If a game dev tried to put forced abortion, rape, castration, incest, etc themes in their games, people would lose their minds.
Why is this? Is the fact that the medium is interactive a part of it? Is it the stigma that games are still largely "for children"?
To me, there seems to be different standards between video games and the rest of artistic media.
Have you not noticed the recent hubbub over the Game of Thrones TV show? If anything, games get largely off the hook for their content as there is heavy resistance to reviews being more than "Well, it works and looks pretty." Consumer Report-level of critique.
While I don't think we should just ignore silly crap like Hatred, I do agree with Tycho that we need to work harder on elevating more worthwhile stuff.
Well, art doesn't exist in a vacuum, and I believe that the general perception of what video games are in the public eye plays a role in these different standards. It's still not seen as "art" by many. Plus, the big moral panics over movies or books are not as recent as the ones over video games. EDIT: As Bobkins Flymo pointed out, there's also a resistance from within the gaming world to treating games as art and judging them as such.
There is also, very currently, a big wave of awareness and social justice in the universe of gaming. Whether or not you like it, or agree with it, entirely or in part, this plays a role in people's reaction to Hatred. The timing of its release, and the fact that it isn't some clever second-degree game, but rather a "haha fuck you PC* crowd, we're making a violent game because we can!" kind deal certainly failed to impress many people.
We are at a period where we actively are trying to show the world that no, seriously, games are art, just like movies and books. While I don't oppose the creation of Hatred, nor am I pro-censorship, I do believe that the release of this stupid trash certainly hurts that message, at least at the moment, now, here, in 2015, in our society. Maybe it would have been very different 10 years ago, or 10 years away from now.
I still don't understand why so much hubbub is created over relatively mild content that is presented in video games, compared to every other creative media.
Literature, film, television, paintings.
Just look at A Game of Thrones/A Song of Ice and Fire. People being flayed alive, pregnant mothers being murderer, rape, etc
Or shock horror films such as The Human Centipede and A Serbian Film.
Yes, these works have been somewhat controversial in their spheres, but they don't seem to be met with the same level of outrage, offense, and disdain as games do for comparatively softer content.
If a game dev tried to put forced abortion, rape, castration, incest, etc themes in their games, people would lose their minds.
Why is this? Is the fact that the medium is interactive a part of it? Is it the stigma that games are still largely "for children"?
To me, there seems to be different standards between video games and the rest of artistic media.
Sorry if this is too off-topic.
It's not the extent of the violence, it's the context it occurs in. ASoFaI handles its violence in a mature way, not needlessly glorifying it. Hatred is just about... sadism. It's just about taking joy in causing pain. There's no reason to the violence and no redeeming value to the game.
+1
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited June 2015
Cambiata; (one of?) the dev(s?) had neo-nazi connections on his personal social networking account, but there is no such content in Hatred (at least, no one has ever reported any AFAIK). It's just an ultra-violent spree-killer themed twin-stick shooter. Now I'm not trying to start a fight or anything, but in the short time I've been active on these forums I feel like you've made a bunch of posts picking apart Jerry's newsposts looking for un-PC stances or rhetoric, what's the deal with that? I mean, I freely admit to being a little naive for my age, but if you're enough of a fan of the site to be active on the forums one would think you could extend the creators the benefit of the doubt.
I still don't understand why so much hubbub is created over relatively mild content that is presented in video games, compared to every other creative media.
Literature, film, television, paintings.
Just look at A Game of Thrones/A Song of Ice and Fire. People being flayed alive, pregnant mothers being murderer, rape, etc
Or shock horror films such as The Human Centipede and A Serbian Film.
Yes, these works have been somewhat controversial in their spheres, but they don't seem to be met with the same level of outrage, offense, and disdain as games do for comparatively softer content.
If a game dev tried to put forced abortion, rape, castration, incest, etc themes in their games, people would lose their minds.
Why is this? Is the fact that the medium is interactive a part of it? Is it the stigma that games are still largely "for children"?
To me, there seems to be different standards between video games and the rest of artistic media.
Sorry if this is too off-topic.
EDIT: bleh, nevermind, Djiem said it better and quicker than I could.
Have you not noticed the recent hubbub over the Game of Thrones TV show? If anything, games get largely off the hook for their content as there is heavy resistance to reviews being more than "Well, it works and looks pretty." Consumer Report-level of critique.
While I don't think we should just ignore silly crap like Hatred, I do agree with Tycho that we need to work harder on elevating more worthwhile stuff.
Yes, but I'm not really involved in it to be honest. Have there been people calling to ban or remove GoT as they have with violent video games?
I don't see how games are "getting off the hook" when so many people are against them and avenues for their distribution get closed off because of it.
Good Old Games said they COULDN'T sell Hatred even though they wanted to (not sure if that's completely honest though).
Well, art doesn't exist in a vacuum, and I believe that the general perception of what video games are in the public eye plays a role in these different standards. It's still not seen as "art" by many. Plus, the big moral panics over movies or books are not as recent as the ones over video games. EDIT: As Bobkins Flymo pointed out, there's also a resistance from within the gaming world to treating games as art and judging them as such.
There is also, very currently, a big wave of awareness and social justice in the universe of gaming. Whether or not you like it, or agree with it, entirely or in part, this plays a role in people's reaction to Hatred. The timing of its release, and the fact that it isn't some clever second-degree game, but rather a "haha fuck you PC* crowd, we're making a violent game because we can!" kind deal certainly failed to impress many people.
We are at a period where we actively are trying to show the world that no, seriously, games are art, just like movies and books. While I don't oppose the creation of Hatred, nor am I pro-censorship, I do believe that the release of this stupid trash certainly hurts that message, at least at the moment, now, here, in 2015, in our society. Maybe it would have been very different 10 years ago, or 10 years away from now.
* politically-correct, not personal computer
I've always felt that the attempt to view something as "art" is fallacious as anything and everything can be considered "art". It's a highly subjective term that's usually touted to give creations more weight, respect, or importance. It's trying to elevate a piece, when in my opinion, all works are inherently equal in their creation and stand solely on their own merits.
The opinion of "the world" doesn't matter. To try and silence, remove, censor, or dictate what content is allowed in a creative medium is wrong in and of itself, regardless of if one considers it "art".
I still don't understand why so much hubbub is created over relatively mild content that is presented in video games, compared to every other creative media.
Literature, film, television, paintings.
Just look at A Game of Thrones/A Song of Ice and Fire. People being flayed alive, pregnant mothers being murderer, rape, etc
Or shock horror films such as The Human Centipede and A Serbian Film.
Yes, these works have been somewhat controversial in their spheres, but they don't seem to be met with the same level of outrage, offense, and disdain as games do for comparatively softer content.
If a game dev tried to put forced abortion, rape, castration, incest, etc themes in their games, people would lose their minds.
Why is this? Is the fact that the medium is interactive a part of it? Is it the stigma that games are still largely "for children"?
To me, there seems to be different standards between video games and the rest of artistic media.
Sorry if this is too off-topic.
It's not the extent of the violence, it's the context it occurs in. ASoFaI handles its violence in a mature way, not needlessly glorifying it. Hatred is just about... sadism. It's just about taking joy in causing pain. There's no reason to the violence and no redeeming value to the game.
This, I understand and agree with. Context and presentation are extremely important in any work.
However, you still have shock horror films like the ones I mentioned above, whose sole purpose is to disgust, offend, or disturb. Those films as well are met with resistance and revulsion, as they probably should be. They just don't seem to generate the same level of controversy as these "new fangled murder games" do.
However, you still have shock horror films like the ones I mentioned above, whose sole purpose is to disgust, offend, or disturb. Those films as well are met with resistance and revulsion, as they probably should be. They just don't seem to generate the same level of controversy as these "new fangled murder games" do.
You said in your post that the opinion of "the world" doesn't matter, but it most certainly does if you're asking why games seem to generate more controversy. The opinion of the world certainly helps explaining the different standards, since the world makes these controversies (or doesn't).
Also, do games generate that much more controversy, really?
I haven't seen anything about Hatred on TV or in the newspaper, only on the Internet, and only on gaming news sites.
We sometimes seem to conflate our (the gamers and internet savy people) perception of the news with the mainstream news, and I think we see the story as being much bigger than it is to the rest of the world.
We sometimes seem to conflate our (the gamers and internet savy people) perception of the news with the mainstream news, and I think we see a bigger story than is being told.
You're probably correct. It's most likely just my skewed viewpoint from being involved in gaming subculture as it's one of my primary hobbies and interests.
Posts
Tycho is proving very good at playing out a suburban killing spree.
In, I guess, the same way Gabe once proved unsettlingly talented at using power tools on scrotums in Manhubt.
*you
*?
I mean, they're all red in the last panel.
One curious thing is, almost all the reviews I've read were done with a 360 controller instead of mouse & keyboard, even though it's a PC only game at this point. And the game just demands more firing accuracy than a controller can offer. Enemies can be pretty lethal and need to be taken down quickly with pinpoint accuracy. So I see the game docked points for being "too hard" on those grounds quite a bit in reviews.
Seriously though, Hatred is Metalocalypse: The Game. Metal as fuck.
Have to say Hatred made me smile as well my first time playing it.
I've enjoyed it a lot, however it makes me wish it was made by a bigger developer or had a larger budget behind it.
The AI is downright terrible, I often find myself getting stuck on parts of the environment, the aiming isn't as good as it should be, the game often feels too slow paced and the objectives are too repetitive. However I I think the game has great character animations, I enjoy the solid core gameplay, atmosphere, presentation.
It's a decent $20 indie game and essentially Postal with more modern visuals.
I really would love to see a Triple A dev take a crack at making a game they feel is "offensive" or antisocial. Hatred's reach ultimately exceeds its grasp.
Eh, alot of people prefer twin stick shooters on a controller. So it's not surprising a bunch of people reviewed it using a controller.
Like, scary like.
It's scary.
Why do you…
Why do like Hatred.
My takeaway of Hatred is it's a tryhard "Remastered Ultra Definitive" fan-made version of the original Postal.
Hatred is a spree killer simulator: http://en.wikipedia.org/wiki/Spree_killer
Serial killers take breaks. http://en.wikipedia.org/wiki/Serial_killer
Careful Tycho, I used that word once late last year and was accused of being some sort of crazy dogwhistling neoreactionary by the local whackjobs, er I mean Totally Reasonable People Who Just Want To See The Medium Grow Up And Are Definitely Not Political Zealots Reviled By Most Of The Gaming Public.
I still don't know what an NRX or a Grogosphere is.
You should consider getting over it.
I know you were being sarcastic, but this is legitimately accurate.
TheRedPill is not "most of the gaming public".
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
But fuck you — no, fuck y'all, that's as blunt as it gets"
- Kendrick Lamar, "The Blacker the Berry"
Literature, film, television, paintings.
Just look at A Game of Thrones/A Song of Ice and Fire. People being flayed alive, pregnant mothers being murderer, rape, etc
Or shock horror films such as The Human Centipede and A Serbian Film.
Yes, these works have been somewhat controversial in their spheres, but they don't seem to be met with the same level of outrage, offense, and disdain as games do for comparatively softer content.
If a game dev tried to put forced abortion, rape, castration, incest, etc themes in their games, people would lose their minds.
Why is this? Is the fact that the medium is interactive a part of it? Is it the stigma that games are still largely "for children"?
To me, there seems to be different standards between video games and the rest of artistic media.
Sorry if this is too off-topic.
While I don't think we should just ignore silly crap like Hatred, I do agree with Tycho that we need to work harder on elevating more worthwhile stuff.
There is also, very currently, a big wave of awareness and social justice in the universe of gaming. Whether or not you like it, or agree with it, entirely or in part, this plays a role in people's reaction to Hatred. The timing of its release, and the fact that it isn't some clever second-degree game, but rather a "haha fuck you PC* crowd, we're making a violent game because we can!" kind deal certainly failed to impress many people.
We are at a period where we actively are trying to show the world that no, seriously, games are art, just like movies and books. While I don't oppose the creation of Hatred, nor am I pro-censorship, I do believe that the release of this stupid trash certainly hurts that message, at least at the moment, now, here, in 2015, in our society. Maybe it would have been very different 10 years ago, or 10 years away from now.
* politically-correct, not personal computer
EDIT: bleh, nevermind, Djiem said it better and quicker than I could.
Yes, but I'm not really involved in it to be honest. Have there been people calling to ban or remove GoT as they have with violent video games?
I don't see how games are "getting off the hook" when so many people are against them and avenues for their distribution get closed off because of it.
Good Old Games said they COULDN'T sell Hatred even though they wanted to (not sure if that's completely honest though).
I've always felt that the attempt to view something as "art" is fallacious as anything and everything can be considered "art". It's a highly subjective term that's usually touted to give creations more weight, respect, or importance. It's trying to elevate a piece, when in my opinion, all works are inherently equal in their creation and stand solely on their own merits.
The opinion of "the world" doesn't matter. To try and silence, remove, censor, or dictate what content is allowed in a creative medium is wrong in and of itself, regardless of if one considers it "art".
This, I understand and agree with. Context and presentation are extremely important in any work.
However, you still have shock horror films like the ones I mentioned above, whose sole purpose is to disgust, offend, or disturb. Those films as well are met with resistance and revulsion, as they probably should be. They just don't seem to generate the same level of controversy as these "new fangled murder games" do.
You said in your post that the opinion of "the world" doesn't matter, but it most certainly does if you're asking why games seem to generate more controversy. The opinion of the world certainly helps explaining the different standards, since the world makes these controversies (or doesn't).
Also, do games generate that much more controversy, really?
I haven't seen anything about Hatred on TV or in the newspaper, only on the Internet, and only on gaming news sites.
We sometimes seem to conflate our (the gamers and internet savy people) perception of the news with the mainstream news, and I think we see the story as being much bigger than it is to the rest of the world.
You're probably correct. It's most likely just my skewed viewpoint from being involved in gaming subculture as it's one of my primary hobbies and interests.