If you just accept you'll never do any of the riddler crap because FUCK THAT the game gets so much better. I did maybe 1/5 of the ridler things just as I went along in the game if I stumbled up on any. perfect way to play
I would if it weren't for the fact that doing them all helps you get the true ending, and so far all of the side missions have had satisfying endings so far.
There's always Youtube, maybe?
yes, watch it on youtube after you beat the game. it's not worth it
Is that a common consensus? Because I'm really considering it as time-crunched as I am.
It's not a huge amount of extra story. You can youtube it if you are time crunched. Make sure to youtube the riddler story ending too though, because it has some important dialogue in it that helps you make sense of the ending.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
0
HardtargetThere Are Four LightsVancouverRegistered Userregular
If you just accept you'll never do any of the riddler crap because FUCK THAT the game gets so much better. I did maybe 1/5 of the ridler things just as I went along in the game if I stumbled up on any. perfect way to play
I would if it weren't for the fact that doing them all helps you get the true ending, and so far all of the side missions have had satisfying endings so far.
There's always Youtube, maybe?
yes, watch it on youtube after you beat the game. it's not worth it
Is that a common consensus? Because I'm really considering it as time-crunched as I am.
It's not a huge amount of extra story. You can youtube it if you are time crunched. Make sure to youtube the riddler story ending too though, because it has some important dialogue in it that helps you make sense of the ending.
well finish the catwoman/riddler stuff. Basically do everything but the riddles is what I was suggesting
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
If you just accept you'll never do any of the riddler crap because FUCK THAT the game gets so much better. I did maybe 1/5 of the ridler things just as I went along in the game if I stumbled up on any. perfect way to play
I would if it weren't for the fact that doing them all helps you get the true ending, and so far all of the side missions have had satisfying endings so far.
There's always Youtube, maybe?
yes, watch it on youtube after you beat the game. it's not worth it
Is that a common consensus? Because I'm really considering it as time-crunched as I am.
It's not a huge amount of extra story. You can youtube it if you are time crunched. Make sure to youtube the riddler story ending too though, because it has some important dialogue in it that helps you make sense of the ending.
well finish the catwoman/riddler stuff. Basically do everything but the riddles is what I was suggesting
The last bit of the story is tied behind the riddles.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
I'm having fun realizing all the solutions to stuff that are totally possible without ideal gear. Like that one gun tower that has a mini drone operator and only one entrance. I didn't even have the remote hacking device, I just zapped the drone with the REC, dove in, jumped the fence and knocked everyone out. That was a fun time.
Also, this time around I'm finding out just how useful the smoke pellets really are: pop one down, jump in and fear takedown, grapple away. Also useful with turrets, like in that firefighter rescue that's infested with them.
last night. Either I've gotten better at the tank combat or he wasn't as hard as two of the main story encounters. I took him out on the first try before riddle hunting, whereas I had a ton of trouble with
I hope I'm not bugged, I can't get into the second stagg airship. The voice print thing isn't even registering that I'm trying to open it. I hope I'm not bugged that means I've wasted my time chasing riddler stuff.
I would like some money because these are artisanal nuggets of wisdom philistine.
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
I hate to assume, but I have to ask. @Preacher, what driving view mode are you using, first or third person?
I ask, because I absolutely hated the track driving in third person (mainly due to the camera swinging around like a drunken monkey on a chandelier), but it was bearable and even fun in first person.
last night. Either I've gotten better at the tank combat or he wasn't as hard as two of the main story encounters. I took him out on the first try before riddle hunting, whereas I had a ton of trouble with
Arkham Knight's
tank fight.
No, that's normal, the
Cloudburst tank fight is total bullshit, mostly due to the terrible camera whenever it's going into crazy chase mode. Same issue as I had during the digger fight, that 'chase camera' kept getting me stuck on things until I switched to 1st person view and then it was easy.
I hate to assume, but I have to ask. @Preacher, what driving view mode are you using, first or third person?
I ask, because I absolutely hated the track driving in third person (mainly due to the camera swinging around like a drunken monkey on a chandelier), but it was bearable and even fun in first person.
Third person, but I've already completed all of that stuff. Just need to finish off I think two more missions total. But the driving parts were ridiculous I just don't know who decided that would be a fun time. I'll even take the repetitive tank fights, those at least don't instant fail and you have to have the game mock you.
I would like some money because these are artisanal nuggets of wisdom philistine.
If you save up the energy, a max-level missile spam on the tank bosses turns the whole thing into a joke.
Nobody remembers the singer. The song remains.
+2
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2015
When cornering the batmobile, firing the booster will cancel any slide in complete defiance of normal car physics. So you don't actually need to slide into a turn from a distance or anything. Just turn then tap booster. It only needs a split second to make a sliding batmobile transfer straight into a forwards batmobile.
As for catching things, if you fuck up a corner badly enough, do this.
Tap the button, correct, tap it again, hit booster. When you get used to it, it's godlike. Soon as you start transforming to tank you get all the tanks lateral movement and turn radius, and as soon as you start transforming back to the batmobile you can hit the booster.
you don't have to wait for either mode to finish the transition. Done fast enough you'll go from batmobile to half tank back to batmobile without ever fully transforming into the tank.
When chasing apcs to dodge their rockets. You can also use this to boost away from the wall when cornering if you want to get straight into the center lane, it'll nudge you over, again in complete defiance of normal car physics.
This thing isn't your everyday car. It can do things no car can do.
Just in case you didn't know, during cobra tank sections, they can't hear the batmobile. You don't have to slowly trundle around in tank form.
When chasing apcs to dodge their rockets. You can also use this to boost away from the wall when cornering if you want to get straight into the center lane, it'll nudge you over, again in complete defiance of normal car physics.
-snip-
Good advice, really makes the car sections easier to manage. The bolded tip - this can be used to dodge during the cloudburst tank fight when it is chasing you. Right before the boss fires, there's typically a warning on the hud. Dodging at this point or shortly thereafter pretty reliably avoids the main cannon on the cloudburst tank.
And I've noticed something about gliding that I hadn't before - when using your grapnel, canceling at the right time (B on Xbox controller) will launch you into a very high speed straight, flat glide. I'm pretty sure its faster than the fully charged grapnel boost or batmobile launch. If you boost, you can't cancel, so this should be attempted from a basic grapple where Batman will just land on top of the point your grappling towards. The idea is to cancel your grapple right after you start to gain height, then go straight into a glide. If done correctly, Batman will launch into a fast, flat glide.
Basically, the trajectory Batman follows on a grapple is the rising end of a parabolic arc - it consists of a relatively flat stretch where Batman gains horizontal velocity followed by an increasingly vertical stretch where he gains vertical velocity at the cost of his horizontal velocity. If you cancel your grapple just after the flat stretch, Batman's horizontal velocity is at a maximum and he shoots forward at really high speeds. Its definitely faster than the maximum grapnel boost, and I'm pretty sure at max speed its faster than the Batmobile boosting down a straight away.
Slortex on
+1
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2015
Is it faster than diving down to whatever the games momentum cap is then immediately levelling out into a flat glide? Cos that's really fast.
Even if it isn't, I could see a lot of use for this in smaller quarters, or even in predator rooms.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I think it tops out at the max velocity that a dive-then-glide can reach. Pretty sure the deceleration is the same too. I've found it's easier to replicate when there's a decent distance between Batman and the grapple point - so its utility is mostly in traversal, I think. Though if you were really precise with the glide-cancel timing, you might be able to use this in smaller spaces or predator rooms to quickly cross rooms and flank enemies. The main benefit, or the easier one, is being able to move over the streets at high speed. I really enjoy gliding around - I miss the gliding challenges from City! - so this has been really fun to play with. The advantage over a dive-then-glide is that you don't need to gain much height to hit the maximum speed - I've pulled this off by using lamp posts, though its a tight window to glide-cancel (I've had the best luck with lamp posts on a sloped street).
Slortex on
+1
Caulk Bite 6One of the multitude of Dans infesting this placeRegistered Userregular
Just playing through the harley episode now, and I rather like the ClownVision they gave her.
pfft, its just a bethesda fallout. im hardly excited for it.
ya, new vegas was a lot better than fallout 3, you're right
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2015
im just not a fan of bethesda
they literally should have everything i want in a game, but their lack of effort in animation and general presentation ruins it for me. there's no oomph to anything. characters, enemies, encounters. they might not be to others, but to me they feel like empty worlds. i get bored quickly. ive never come close to completing, or even been interested in completing, a single bethesda game.
fallout new vegas i spent over a hundred hours in.
that said
liberty prime is the greatest thing i ever missed experiencing first hand. i wish the rest of the game had the same feel as the vaults and liberty prime. i might have kept going long enough to get up to him.
a huge part of why i love batman is its presentation
it drips batman
they have that nailed
even if you hate the batmobile it looks fucking awesome. getting in and out of it is a joy.
its important that games get that right, or i can't keep going. i'll get sidetracked by games with better aesthetics. just aesthetics, no substance bores me. skimping on the aesthetics means i wont pay enough attention to your game to learn whatever substance it has.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited September 2015
depth in game design refers to multiple layers of mechanics and complex underlying systems that have a learning curve. a game can have fifty different characters with only two moves each, both completely unique to each character. it has no depth, but it does have variety, or the word i prefer: breadth.
(im only being picky because i just took a short course in game design where they defined it fairly logically.)
also, az is a pallet swap with no unique moves. so its fairly annoying that they threw him up there in that lineup as if he isnt just a skin.
honestly, im glad they're doing this, but im looking forward to the predator rooms more than the combat ones. they've disappointed me with the combat room redesign.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Why did they ruin their game with all these garbage encounters at the end of the story? I have spent more time looking at loading screens since the 85% point than actually playing the game.
The part with a whole bunch of electric and shield guys and 3 medics in a dark room where you can't see shit was really annoying, but this section with the 60+ drones is making me not want to finish this game. It just feels completely random and like it's going to take me 100 tries to get lucky enough to get through it.
I've loved this game up to this point, and have even enjoyed all of the batmobile stuff up until now, but this is just hot garbage. The worst thing is I can't load an older save so I can finish all of the side mission stuff that was actually fun. I guess I'll need to just put it down easy to get through it, but that is going to leave me feeling equally annoyed.
Posts
It's not a huge amount of extra story. You can youtube it if you are time crunched. Make sure to youtube the riddler story ending too though, because it has some important dialogue in it that helps you make sense of the ending.
well finish the catwoman/riddler stuff. Basically do everything but the riddles is what I was suggesting
The last bit of the story is tied behind the riddles.
Kinda...
Steam ID: Good Life
pleasepaypreacher.net
pleasepaypreacher.net
Also, this time around I'm finding out just how useful the smoke pellets really are: pop one down, jump in and fear takedown, grapple away. Also useful with turrets, like in that firefighter rescue that's infested with them.
pleasepaypreacher.net
pleasepaypreacher.net
pleasepaypreacher.net
I ask, because I absolutely hated the track driving in third person (mainly due to the camera swinging around like a drunken monkey on a chandelier), but it was bearable and even fun in first person.
No, that's normal, the
Third person, but I've already completed all of that stuff. Just need to finish off I think two more missions total. But the driving parts were ridiculous I just don't know who decided that would be a fun time. I'll even take the repetitive tank fights, those at least don't instant fail and you have to have the game mock you.
pleasepaypreacher.net
As for catching things, if you fuck up a corner badly enough, do this.
Tap the button, correct, tap it again, hit booster. When you get used to it, it's godlike. Soon as you start transforming to tank you get all the tanks lateral movement and turn radius, and as soon as you start transforming back to the batmobile you can hit the booster.
you don't have to wait for either mode to finish the transition. Done fast enough you'll go from batmobile to half tank back to batmobile without ever fully transforming into the tank.
Also use this.
When chasing apcs to dodge their rockets. You can also use this to boost away from the wall when cornering if you want to get straight into the center lane, it'll nudge you over, again in complete defiance of normal car physics.
This thing isn't your everyday car. It can do things no car can do.
Just in case you didn't know, during cobra tank sections, they can't hear the batmobile. You don't have to slowly trundle around in tank form.
Yeah, that was really cool. Would've preferred they focused more on team ups, and less on long Batmobile sections.
At least this ones riddler trophies don't feel broken like the none rocksteady ones did.
pleasepaypreacher.net
It's the last firefly segment.
Good advice, really makes the car sections easier to manage. The bolded tip - this can be used to dodge during the cloudburst tank fight when it is chasing you. Right before the boss fires, there's typically a warning on the hud. Dodging at this point or shortly thereafter pretty reliably avoids the main cannon on the cloudburst tank.
And I've noticed something about gliding that I hadn't before - when using your grapnel, canceling at the right time (B on Xbox controller) will launch you into a very high speed straight, flat glide. I'm pretty sure its faster than the fully charged grapnel boost or batmobile launch. If you boost, you can't cancel, so this should be attempted from a basic grapple where Batman will just land on top of the point your grappling towards. The idea is to cancel your grapple right after you start to gain height, then go straight into a glide. If done correctly, Batman will launch into a fast, flat glide.
Basically, the trajectory Batman follows on a grapple is the rising end of a parabolic arc - it consists of a relatively flat stretch where Batman gains horizontal velocity followed by an increasingly vertical stretch where he gains vertical velocity at the cost of his horizontal velocity. If you cancel your grapple just after the flat stretch, Batman's horizontal velocity is at a maximum and he shoots forward at really high speeds. Its definitely faster than the maximum grapnel boost, and I'm pretty sure at max speed its faster than the Batmobile boosting down a straight away.
Even if it isn't, I could see a lot of use for this in smaller quarters, or even in predator rooms.
Better late than never.
Nice. Not proper challenge rooms, but it's better than nothing!
Steam ID: Good Life
October update.
D3 Steam #TeamTangent STO
variety
depth means something else
pfft, its just a bethesda fallout. im hardly excited for it.
they literally should have everything i want in a game, but their lack of effort in animation and general presentation ruins it for me. there's no oomph to anything. characters, enemies, encounters. they might not be to others, but to me they feel like empty worlds. i get bored quickly. ive never come close to completing, or even been interested in completing, a single bethesda game.
fallout new vegas i spent over a hundred hours in.
that said
liberty prime is the greatest thing i ever missed experiencing first hand. i wish the rest of the game had the same feel as the vaults and liberty prime. i might have kept going long enough to get up to him.
a huge part of why i love batman is its presentation
it drips batman
they have that nailed
even if you hate the batmobile it looks fucking awesome. getting in and out of it is a joy.
its important that games get that right, or i can't keep going. i'll get sidetracked by games with better aesthetics. just aesthetics, no substance bores me. skimping on the aesthetics means i wont pay enough attention to your game to learn whatever substance it has.
Roster depth.
Steam ID: Good Life
(im only being picky because i just took a short course in game design where they defined it fairly logically.)
also, az is a pallet swap with no unique moves. so its fairly annoying that they threw him up there in that lineup as if he isnt just a skin.
honestly, im glad they're doing this, but im looking forward to the predator rooms more than the combat ones. they've disappointed me with the combat room redesign.
A minor difference, but still important
The part with a whole bunch of electric and shield guys and 3 medics in a dark room where you can't see shit was really annoying, but this section with the 60+ drones is making me not want to finish this game. It just feels completely random and like it's going to take me 100 tries to get lucky enough to get through it.
I've loved this game up to this point, and have even enjoyed all of the batmobile stuff up until now, but this is just hot garbage. The worst thing is I can't load an older save so I can finish all of the side mission stuff that was actually fun. I guess I'll need to just put it down easy to get through it, but that is going to leave me feeling equally annoyed.