I'm watching a let's play of the DLC since I never played them
At the start, the Outsider says that there are only eight people who bear his mark
If there are only eight, how come all of Daud's lackeys can blink?
I believe Daud has the power to give them the power, somehow. It's fuzzy but I think there's a note somewhere in the DLC that explains it or whatever.
In the middle of the DLC right now. One of the powers in Daud's power menu is straight up "Daud can share these certain powers with nearby assassins" and you can upgrade that power to share even more powers with them.
Most recent games have used Denuvo as the drm, Doom, Dragon Age: Inquisition, Mad Max, Battlefront, JC3, Rise of the Tomb Raider, Hitman, Battlefield 1, Titanfall 2, Deus Ex Mankind Divided to name a handful. So if you haven't had a problem with any of those I doubt you'll have any problems with Dishonored 2.
Cool, I have played a number of those games with no issue so that certainly puts my fears to rest.
Yeah, I've got two of the games on that list and this is my first time hearing about the Denuvo thing; considering I've got something on the order of a hundred hours between the two and never once had so much as a hiccup, the DRM seems to work fairly well.
Doesn't mean I approve of it, but it seems to work pretty well. Shouldn't be a purchase-stopper, unless you just object to that sort of DRM on principle.
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VizardObserverThe Duke of Ridiculous PoppycockyRegistered Userregular
I don't know if theres been any specific word on it, however I do hope that Daud appears in the story somehow. He should still be alive depending on spoilery things in the Brigmore Witches DLC. Although then again it is unlikely considering this is a different city.
I reinstalled Dishonored since I never played any of the DLC, just started Knife of Dunwall, it's really fucking good!
Especially since I played Dishonored mostly ghost, and it feels good to play a character with a powerset that encourages you to go crazy psycho murderer.
I'm playing through the whole game again right now! I did a stealthy run but fully murderous, last time, and got the chaos ending. I didn't like the way they implemented chaos, but on the other hand there needs to be a penalty for the use of all your powers to murder indiscriminately and making the game fairly easy because of it. It's just a shame that creative murder is the most fun way to play!
This time I'm opting for non lethal as much as possible, with no reloads unless something bugs out or I accidentally blink in front of a walker instead of freezing time or something. The puzzle solving approach is pretty fun.
I might replay the tower level as a full frontal assault and see if you get some new events or dialog.
Looking forward to the DLC, I've heard good things.
As long as you don't attempt to kill everyone in a level, you have a pretty generous threshold for staying in low chaos. I think it's something like a quarter of the total people in a level killed to bump up the chaos level from low. Given that time stop + sleeping darts to the face can get you out of a lot of surprise bungled attempts at stealth there aren't too many times you need to stab your way out of a room. Choking people out is still ridiculously slow if you don't luck into finding a Strong Hands bone charm though.
I'm reluctant to choke people out in games ever since I learned that it only puts them out for like 20 seconds unless you choke them to death. It's a weird hang up in a game that is so not concerned with simulating reality, but it does touch my mind every time I choke a guy.
Freeze time makes you so powerful that it seems sadistic to actually kill anyone who doesn't strictly need killing, though
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
I don't know if theres been any specific word on it, however I do hope that Daud appears in the story somehow. He should still be alive depending on spoilery things in the Brigmore Witches DLC. Although then again it is unlikely considering this is a different city.
one of the achievements even hints at him going to another major city (and in a journal he considers returning to Serkonos, the nation Karnaca resides in), so it is possible. They haven't said a word about it, though, but I imagine you'd want to keep it a surprise. He is such an iconic character and I hope we do see him again.
I reinstalled Dishonored since I never played any of the DLC, just started Knife of Dunwall, it's really fucking good!
Especially since I played Dishonored mostly ghost, and it feels good to play a character with a powerset that encourages you to go crazy psycho murderer.
I'm playing through the whole game again right now! I did a stealthy run but fully murderous, last time, and got the chaos ending. I didn't like the way they implemented chaos, but on the other hand there needs to be a penalty for the use of all your powers to murder indiscriminately and making the game fairly easy because of it. It's just a shame that creative murder is the most fun way to play!
This time I'm opting for non lethal as much as possible, with no reloads unless something bugs out or I accidentally blink in front of a walker instead of freezing time or something. The puzzle solving approach is pretty fun.
I might replay the tower level as a full frontal assault and see if you get some new events or dialog.
Looking forward to the DLC, I've heard good things.
As long as you don't attempt to kill everyone in a level, you have a pretty generous threshold for staying in low chaos. I think it's something like a quarter of the total people in a level killed to bump up the chaos level from low. Given that time stop + sleeping darts to the face can get you out of a lot of surprise bungled attempts at stealth there aren't too many times you need to stab your way out of a room. Choking people out is still ridiculously slow if you don't luck into finding a Strong Hands bone charm though.
I'm reluctant to choke people out in games ever since I learned that it only puts them out for like 20 seconds unless you choke them to death. It's a weird hang up in a game that is so not concerned with simulating reality, but it does touch my mind every time I choke a guy.
Freeze time makes you so powerful that it seems sadistic to actually kill anyone who doesn't strictly need killing, though
Oh yeah, Corvo would definitely be giving a lot of dudes brain damage and dooming them to a life inside mental asylums. I still do it but am well aware of how it totally isn't good for them.
I reinstalled Dishonored since I never played any of the DLC, just started Knife of Dunwall, it's really fucking good!
Especially since I played Dishonored mostly ghost, and it feels good to play a character with a powerset that encourages you to go crazy psycho murderer.
I'm playing through the whole game again right now! I did a stealthy run but fully murderous, last time, and got the chaos ending. I didn't like the way they implemented chaos, but on the other hand there needs to be a penalty for the use of all your powers to murder indiscriminately and making the game fairly easy because of it. It's just a shame that creative murder is the most fun way to play!
This time I'm opting for non lethal as much as possible, with no reloads unless something bugs out or I accidentally blink in front of a walker instead of freezing time or something. The puzzle solving approach is pretty fun.
I might replay the tower level as a full frontal assault and see if you get some new events or dialog.
Looking forward to the DLC, I've heard good things.
As long as you don't attempt to kill everyone in a level, you have a pretty generous threshold for staying in low chaos. I think it's something like a quarter of the total people in a level killed to bump up the chaos level from low. Given that time stop + sleeping darts to the face can get you out of a lot of surprise bungled attempts at stealth there aren't too many times you need to stab your way out of a room. Choking people out is still ridiculously slow if you don't luck into finding a Strong Hands bone charm though.
I'm reluctant to choke people out in games ever since I learned that it only puts them out for like 20 seconds unless you choke them to death. It's a weird hang up in a game that is so not concerned with simulating reality, but it does touch my mind every time I choke a guy.
Freeze time makes you so powerful that it seems sadistic to actually kill anyone who doesn't strictly need killing, though
Oh yeah, Corvo would definitely be giving a lot of dudes brain damage and dooming them to a life inside mental asylums. I still do it but am well aware of how it totally isn't good for them.
Either they go home with a bit of a twitchy eye or some loss of fine motor control, or their whole family gets to mourn their sudden and total disappearance forever because they had the bad luck of turning a corner while I'm in the middle of the old choke-and-toss.
Because why would you ever not make enemies vanish into ash when you kill them? There's a plague on, we can't leave bodies just laying around! It's unhygienic!
I reinstalled Dishonored since I never played any of the DLC, just started Knife of Dunwall, it's really fucking good!
Especially since I played Dishonored mostly ghost, and it feels good to play a character with a powerset that encourages you to go crazy psycho murderer.
I'm playing through the whole game again right now! I did a stealthy run but fully murderous, last time, and got the chaos ending. I didn't like the way they implemented chaos, but on the other hand there needs to be a penalty for the use of all your powers to murder indiscriminately and making the game fairly easy because of it. It's just a shame that creative murder is the most fun way to play!
This time I'm opting for non lethal as much as possible, with no reloads unless something bugs out or I accidentally blink in front of a walker instead of freezing time or something. The puzzle solving approach is pretty fun.
I might replay the tower level as a full frontal assault and see if you get some new events or dialog.
Looking forward to the DLC, I've heard good things.
As long as you don't attempt to kill everyone in a level, you have a pretty generous threshold for staying in low chaos. I think it's something like a quarter of the total people in a level killed to bump up the chaos level from low. Given that time stop + sleeping darts to the face can get you out of a lot of surprise bungled attempts at stealth there aren't too many times you need to stab your way out of a room. Choking people out is still ridiculously slow if you don't luck into finding a Strong Hands bone charm though.
I'm reluctant to choke people out in games ever since I learned that it only puts them out for like 20 seconds unless you choke them to death. It's a weird hang up in a game that is so not concerned with simulating reality, but it does touch my mind every time I choke a guy.
Freeze time makes you so powerful that it seems sadistic to actually kill anyone who doesn't strictly need killing, though
Oh yeah, Corvo would definitely be giving a lot of dudes brain damage and dooming them to a life inside mental asylums. I still do it but am well aware of how it totally isn't good for them.
Either they go home with a bit of a twitchy eye or some loss of fine motor control, or their whole family gets to mourn their sudden and total disappearance forever because they had the bad luck of turning a corner while I'm in the middle of the old choke-and-toss.
Because why would you ever not make enemies vanish into ash when you kill them? There's a plague on, we can't leave bodies just laying around! It's unhygienic!
In many ways it's a convenience power but it's one hell of a convenience power. I take it even on my low chaos runs (not that there's a lot a low chaos run has to spend runes on).
I'm watching a let's play of the DLC since I never played them
At the start, the Outsider says that there are only eight people who bear his mark
If there are only eight, how come all of Daud's lackeys can blink?
I believe Daud has the power to give them the power, somehow. It's fuzzy but I think there's a note somewhere in the DLC that explains it or whatever.
Continuing on this
Brigmore DLC
The Delilah statue in the sewer says something like "Four of us, chosen..."
So Delilah thinks there are only four. Or maybe she meant four currently living
Also, when the Outsider said eight, that was probably before Emily received her mark
Assuming time is linear for the Outsider, which might not be the case
Man
When the Outsider says 8, that's before Corvo gets his Mark, so that brings it up to 9 by the time Daud faces Delilah.
Ones we know about:
Corvo
Daud
Delilah
Granny Rags
The Boy Who Knew Only Fear and Loneliness (from here)
I don't think we know of any others?
I'm watching a let's play of the DLC since I never played them
At the start, the Outsider says that there are only eight people who bear his mark
If there are only eight, how come all of Daud's lackeys can blink?
I believe Daud has the power to give them the power, somehow. It's fuzzy but I think there's a note somewhere in the DLC that explains it or whatever.
Continuing on this
Brigmore DLC
The Delilah statue in the sewer says something like "Four of us, chosen..."
So Delilah thinks there are only four. Or maybe she meant four currently living
Also, when the Outsider said eight, that was probably before Emily received her mark
Assuming time is linear for the Outsider, which might not be the case
Man
When the Outsider says 8, that's before Corvo gets his Mark, so that brings it up to 9 by the time Daud faces Delilah.
Ones we know about:
Corvo
Daud
Delilah
Granny Rags
The Boy Who Knew Only Fear and Loneliness (from here)
I don't think we know of any others?
Morris Sullivan was marked too, wasn't he?
Edit - nevermind, did some googling and apparently Granny Rags notes that his faith is what protects him from Corvo's powers. No mention of a mark of his own.
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
edited November 2016
Hey if anyone wants a Steam copy of Dishonored 2, I've had second thoughts on the game. I have a key from GMG, and would offer it for just forty. PM me if you're game.
Edit - nevermind, did some googling and apparently Granny Rags notes that his faith is what protects him from Corvo's powers. No mention of a mark of his own.
Per Harvey Smith, he was Granny Rags's apprentice and was lent her power similarly as Daud empowers the whalers or Delilah the witches.
Edit - nevermind, did some googling and apparently Granny Rags notes that his faith is what protects him from Corvo's powers. No mention of a mark of his own.
Per Harvey Smith, he was Granny Rags's apprentice and was lent her power similarly as Daud empowers the whalers or Delilah the witches.
I started replaying the original so I'd be up to speed for this one. This is my second time through that game and the first time doing high chaos. It's still lots and lots of fun and it's still fucking gorgeous too. I love how the faces have so much character and every little design touch, like the weird way the hounds look, just adds so much character.
Hearing bad things about the PC performance of Dishonored 2 is slightly discouraging but I assume that'll either get patched or it's a result of the game being super cutting edge, since after all it's on the iD tech engine so it might just be designed to eat up as much as your computer can do, just like DooM 3 did back when it came out.
Companies have been "get it out, optimize later" mode more or more it seems. So yeah, I'd expect it to improve.
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FreiA French Prometheus UnboundDeadwoodRegistered Userregular
Game runs fairly well for me. Combat is so much more fun, so is stealth, and you can actual do non-lethal takedowns during stealth now. I loved the Heart but they improved it so much, it says such heartbreaking things and will react to things you do.
There's some oddness with the PC version. There's a sort of "judder" to camera movement even at high framerates, which is very distracting. Not as bad on controller because you are moving the camera slower obviously, but still distracting.
Doesn't appear like everyone has it (or notices it) so might be a YMMV thing.
I've been replaying the original Thief trilogy the last couple of weeks for the first time in probably almost a decade. Just finished The Cradle this afternoon, so I'm well set up to finish the game this evening, probably right before the day early preorder opens up for Dishonored 2.
Deadly Shadows is a bit better than I remember it, although initially starting it right after playing the original Dark Engine games was pretty jarring, even with the slightly fixed movement and such the fans have managed to tweak. The entire Keeper Enforcer section is just the dumbest damn thing in the world though, always has been.
Anyway, I've been a bit torn on whether I wanted to start with Emily's story or pick right up with Corvo 'Garrett' Attano. I think replaying Thief has me leaning back towards Corvo though. And speaking of that, during the 'news' coverage last night, I actually saw the Corvo variation of the live action commercial, prior to that I had only seen the Emily one. Really awesome with Stephen Russell's voiceover.
So I've played the prologue and got to the first mission start. W10 force closed the game on the boat ride in to free up low memory (I have 8gb, which is apparently the minimum), so I dunno if the city tanks performance or there's a memory leak, but I guess I'll find out later.
There's some oddness with the PC version. There's a sort of "judder" to camera movement even at high framerates, which is very distracting. Not as bad on controller because you are moving the camera slower obviously, but still distracting.
Doesn't appear like everyone has it (or notices it) so might be a YMMV thing.
This effect is very distracting. It's like it's dropping frames but it's really not. The animations and movement are all smooth. It's just the camera. I might have to shelve it until they fix it but I was really enjoying the game so far.
edit: I put in for a refund. That camera effect was getting worse and the game started dropping frames all over the place. Changing the settings did bugger all. It was this or Tyranny so I think i'd rather have the money in case Tyranny reviews well. If not I'll pick it back up when they fix it.
edit 2: max prerendered frames set to 1 in nvidia control panel seems to reduce the judder slightly but does not eliminate it.
So I'm playing the training mission and when I get to the crossbow part, I can't figure out how to progress...? I shot all the targets, I think, but nothing happens. I feel like I'm bad at this video game.
So I'm playing the training mission and when I get to the crossbow part, I can't figure out how to progress...? I shot all the targets, I think, but nothing happens. I feel like I'm bad at this video game.
Yeah, I just finished the tutorial myself, with objective markers off, you have no idea that you're supposed to shoot that thing in the ceiling to ram the door open from the other side.
Other than that though, the tutorial ran butter smooth on my RX480 and aging i5-2500k with 16GB of RAM on whatever default settings it recognized for me, seemed like almost everything was Very High or High, the only thing I did was turn off AA (it chose TXAA x1 by default, though I might try turning it back on.) Granted, from what I was reading, the first place people were finding framerate issues was the throne room at or near the start of the game proper where it could drop down to about 12fps or so.
I did notice in my GPU monitor that it was using about 6GB of VRAM almost exactly on the very high settings it chose. That loading screen when you first start the game before it gets to the main menu is a little intense, I think it took 2 or 3 minutes for me that first time. I've gotta eat something, but then it'll be diving into Karnaca for the night, assuming I don't run into any major issues.
So far I'm finding I tend to get the most slowdown when I'm in the open city areas. In the small indoor maps the game seems to run considerably smoother for me.
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VizardObserverThe Duke of Ridiculous PoppycockyRegistered Userregular
Even in the open city areas the game is doing fine for me! Then again I have a 1070. Running most things on Ultra, the game looks absolutely fantastic. Doing the traditional for me which is a ghost and clean hands playthrough on my first run, which I'll probably do for both characters (starting with Corvo). The only current debate I have is whether to have unsheath/sheath on tab and takedown on F, or vice versa.
Posts
At the start, the Outsider says that there are only eight people who bear his mark
If there are only eight, how come all of Daud's lackeys can blink?
In the middle of the DLC right now. One of the powers in Daud's power menu is straight up "Daud can share these certain powers with nearby assassins" and you can upgrade that power to share even more powers with them.
Yeah, I've got two of the games on that list and this is my first time hearing about the Denuvo thing; considering I've got something on the order of a hundred hours between the two and never once had so much as a hiccup, the DRM seems to work fairly well.
Doesn't mean I approve of it, but it seems to work pretty well. Shouldn't be a purchase-stopper, unless you just object to that sort of DRM on principle.
I'm reluctant to choke people out in games ever since I learned that it only puts them out for like 20 seconds unless you choke them to death. It's a weird hang up in a game that is so not concerned with simulating reality, but it does touch my mind every time I choke a guy.
Freeze time makes you so powerful that it seems sadistic to actually kill anyone who doesn't strictly need killing, though
one of the achievements even hints at him going to another major city (and in a journal he considers returning to Serkonos, the nation Karnaca resides in), so it is possible. They haven't said a word about it, though, but I imagine you'd want to keep it a surprise. He is such an iconic character and I hope we do see him again.
Continuing on this
Brigmore DLC
So Delilah thinks there are only four. Or maybe she meant four currently living
Also, when the Outsider said eight, that was probably before Emily received her mark
Assuming time is linear for the Outsider, which might not be the case
Man
Oh yeah, Corvo would definitely be giving a lot of dudes brain damage and dooming them to a life inside mental asylums. I still do it but am well aware of how it totally isn't good for them.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
When you're dealing with some sort of elder-god/outer-being...thing there's not a lot you can safely assume.
Man, I love lovecraftian themes.
Either they go home with a bit of a twitchy eye or some loss of fine motor control, or their whole family gets to mourn their sudden and total disappearance forever because they had the bad luck of turning a corner while I'm in the middle of the old choke-and-toss.
Because why would you ever not make enemies vanish into ash when you kill them? There's a plague on, we can't leave bodies just laying around! It's unhygienic!
In many ways it's a convenience power but it's one hell of a convenience power. I take it even on my low chaos runs (not that there's a lot a low chaos run has to spend runes on).
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Ones we know about:
Corvo
Daud
Delilah
Granny Rags
The Boy Who Knew Only Fear and Loneliness (from here)
I don't think we know of any others?
Edit - nevermind, did some googling and apparently Granny Rags notes that his faith is what protects him from Corvo's powers. No mention of a mark of his own.
Aaaand gone, thanks @TychoCelchuuu
Oooh interesting, I did not know that at all.
But, except for that, more and better than the first.
IGN has been playing for 7 hours, here's their thoughts so far.
https://www.youtube.com/watch?v=EJ9xhVBb91U
Reading people saying they are getting 50-60fps on high and dropping to 30 on ultra just makes me go
"So you're saying I can play on Ultra and get the best FPS I notice? Heck yea!"
Hearing bad things about the PC performance of Dishonored 2 is slightly discouraging but I assume that'll either get patched or it's a result of the game being super cutting edge, since after all it's on the iD tech engine so it might just be designed to eat up as much as your computer can do, just like DooM 3 did back when it came out.
http://support.amd.com/en-us/kb-articles/Pages/Radeon-Software-Crimson-Edition-16.11.3-Release-Notes.aspx
Doesn't appear like everyone has it (or notices it) so might be a YMMV thing.
Deadly Shadows is a bit better than I remember it, although initially starting it right after playing the original Dark Engine games was pretty jarring, even with the slightly fixed movement and such the fans have managed to tweak. The entire Keeper Enforcer section is just the dumbest damn thing in the world though, always has been.
Anyway, I've been a bit torn on whether I wanted to start with Emily's story or pick right up with Corvo 'Garrett' Attano. I think replaying Thief has me leaning back towards Corvo though. And speaking of that, during the 'news' coverage last night, I actually saw the Corvo variation of the live action commercial, prior to that I had only seen the Emily one. Really awesome with Stephen Russell's voiceover.
Up to then it was pretty appealing, though!
This effect is very distracting. It's like it's dropping frames but it's really not. The animations and movement are all smooth. It's just the camera. I might have to shelve it until they fix it but I was really enjoying the game so far.
edit: I put in for a refund. That camera effect was getting worse and the game started dropping frames all over the place. Changing the settings did bugger all. It was this or Tyranny so I think i'd rather have the money in case Tyranny reviews well. If not I'll pick it back up when they fix it.
edit 2: max prerendered frames set to 1 in nvidia control panel seems to reduce the judder slightly but does not eliminate it.
Yeah, I just finished the tutorial myself, with objective markers off, you have no idea that you're supposed to shoot that thing in the ceiling to ram the door open from the other side.
Other than that though, the tutorial ran butter smooth on my RX480 and aging i5-2500k with 16GB of RAM on whatever default settings it recognized for me, seemed like almost everything was Very High or High, the only thing I did was turn off AA (it chose TXAA x1 by default, though I might try turning it back on.) Granted, from what I was reading, the first place people were finding framerate issues was the throne room at or near the start of the game proper where it could drop down to about 12fps or so.
I did notice in my GPU monitor that it was using about 6GB of VRAM almost exactly on the very high settings it chose. That loading screen when you first start the game before it gets to the main menu is a little intense, I think it took 2 or 3 minutes for me that first time. I've gotta eat something, but then it'll be diving into Karnaca for the night, assuming I don't run into any major issues.