Okay, so I don't know if this counts as 1v4, but I was knocking out the elimination orders on LB, and in one game my entire team left before round 3, leaving me alone with an all-bot team vs 3 humans and 1 bot. Somehow since bots listen to commands I was able to direct my force of correctly teching AI around to help me and gank with me as well as revive.
I ended up winning the match as the lone human vs Wow!-spamming meatbags due to frequent use of impaling people off ledges, shoving them when revenged for my robot army to kill, and even a few good 1v2's myself. I'm quite proud of that.
Also @fRAWRst I think I'm finally getting the hang of LB. Actually had some record-worthy rounds in duels today. Starting to put together the offensive shove, blocking shove, top lights, throws and light parry punishes. On long range characters that don't give you a free GB on heavy parry, I go for the quick light strike with the butt end of the poleaxe from parry to essentially stop them from moving too far away, then immediately throw. Most players don't expect the throw since the light strike is very off-rhythm.
Now I need to work on creating openings to longarm, off that I have been getting a light then a cheese grab as they get up for a heavy.
LB remains my most satisfactory character. everything he does just is hype
knocks to the noggin is too righteous. so fast, so effective
his throw range is crazy, and forward dash into throw is like... full screen urien grabs. insane range and very quick, catches dodges, leads into side heavy which can be shoved or chained into a unblockable to feint
Ever since the patch on PS4 today, the little NAT dealie at the top of the screen has been yellow instead of green. I assume that's not great, is ther anything I can do about it? I haven't changed any settings in the game or in the console.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
0
ObiFettUse the ForceAs You WishRegistered Userregular
OK, sorry for spamming the thread with my Emblems but this is the last time I promise. I was pumped to finally get some ideas and here is my whole set:
It costs him like ~50% of his stamina to attempt the charge, blocking left defeats it and costs LB pretty much the remaining 50% of his stamina as a penalty, and he's staggered and vulnerable to a free GB so you can throw him down on the ground for daring to even use that move.
also, block maybe a 1/2 second earlier than you think you should. it comes at you fast and your hero needs to kinda set himself.
its a helluva chicken race for me as conk because bash doesn't beat the stab, but I've ledges so many LBs that think I'm just gonna open with shield bash
I just won a 1v4, and survived a huge fight of me and two bots, against 4 players, all thanks to being geared for revenge and revive speed. I have to upload the videos, it's just silly.
That feeling of rage when you have over 8 kills in a row in Skirmish without dying and the enemy team quits, crashing your game.
So much rage.
Just happened to me. Jesus fuck.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Jesus I want to like him but I just don't fucking understand the Berserker
Or rather I know what I'm supposed to do I just can't either due to not having a good read on timing and my fingers not being able to do the motions I need
I know that in supposed to be dodging into attacks, buti can never time it right, and usually eat the attack
Or I can't react quickly enough to dodge in the direction I need to
I also literally can't wrap my head around both the timing and actual finger motions for "heavy attack side, feint, light attack top" or anything similar
And God help me trying to dodge feint and switch attack directions with a PS4 controller
I just
Anyone who plays zerker on consoles have suggestions? I sat in training for an hour against the shugo and could barely deflect two attacks in a row, and I couldn't deflect a single Valkyrie
I'm frustrated because I want to play him well, I just physically can't seem to get my hands to move fast enough
Honestly, I'd focus less on trying to get deflects and more on parries and just blocking. I get deflects accidentally sometimes and sometimes intentionally, but a parry is better anyways, so...meh.
****
k, leaving on vacation for 12 days. Have Rep 11 Warden and 4 Berserker, now. Please, Ubi, patch while I'm gone and nerf revenge / revive .
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I'm frustrated because I want to play him well, I just physically can't seem to get my hands to move fast enough
Honestly, I'd focus less on trying to get deflects and more on parries and just blocking. I get deflects accidentally sometimes and sometimes intentionally, but a parry is better anyways, so...meh.
A deflect on Berserker is an automatic guardbreak. Its amazingly useful for them, for every other class its meh.
CorriganX on Steam and just about everywhere else.
They need to get rid of the "easy/medium/hard" difficulty rating on characters. I would argue doing well as a Raider is quite a bit more difficult than as a Peacekeeper.
Some characters have no tools to work with, some have literally every tool in the game.
Is it possible to block the top light -> zone attack from warden as the slower stance characters? I feel like even if I know it's coming and preemptively switch from high to left, I still only manage to block it one in five tries.
One aspect of this is that you *really* need to consider the cost/time investment in these things. The dailies are usually pretty easy to do win or lose. But things like that 8kills in a row in pvp or 50 takedowns, no.
Seriously don't get obsessed with filling bars in modes you hate. Also, sometimes a daily coincides with an equipable contract and makes it more palatable to do.
I'm frustrated because I want to play him well, I just physically can't seem to get my hands to move fast enough
I just got my Zerker to rep 2, so I'm definitely no expert but I've played him a fair amount. The key for me was actually slowing down my stance changes a bit during combos. I was finding myself flicking the stick wildly trying to change directions which almost always messes it up. Try being smooth with you stance changes. You actually have a fair bit of time between combo attacks to change direction.
I'd like to thank all the minions who played all those Dominion matches. I did not participate in the global event at all, and still reaped the rewards
Everyone has a price. Throw enough gold around and someone will risk disintegration.
One aspect of this is that you *really* need to consider the cost/time investment in these things. The dailies are usually pretty easy to do win or lose. But things like that 8kills in a row in pvp or 50 takedowns, no.
Seriously don't get obsessed with filling bars in modes you hate. Also, sometimes a daily coincides with an equipable contract and makes it more palatable to do.
Elimination and Skirmish dailies are almost always skipped for me, unless it's something simple like play 3 matches with a hybrid or whatever. If I'm required to win or get 50 kills or whatever, I just don't bother.
Yeah no, on a standard controller dead zone, without prediction it is not a realistic expectation for the LB to be able to block flicker feints into top light from orochi. I'm not even talking a parry or anything, just switching the block from side to top, or top to side if he flickers into zone. This block speed shit cannot get fixed soon enough.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
+2
ObiFettUse the ForceAs You WishRegistered Userregular
Yeah no, on a standard controller dead zone, without prediction it is not a realistic expectation for the LB to be able to block flicker feints into top light from orochi. I'm not even talking a parry or anything, just switching the block from side to top, or top to side if he flickers into zone. This block speed shit cannot get fixed soon enough.
Not to pour salt in the wound or anything, but
r/CompetitiveForHonor has discovered a way to do "soft feints" from any kind of attack into any similar strength attack because of how actions get queued up in the game.
So now Wardens can soft feint a side light into a top light. Valkyrie can feint a top light into a side light (all of which are as fast as Orochi top light). Or any class can really except for Assassins and Conker. So look for that tech to start popping up in high levels and making it even more impossible for slow block speed classes to block anything.
My buddy ItsCestial and I have found a couple new ways to fake out your opponent with false indicators, similar to cancelling a light attack into a zone.
Guard break can be cancelled into any attack if the attack is pressed just a few frames after guard break is pressed. This will create a false guard break indicator at the start of your attack. It can also be used to create 2 false indicators by doing gb > cancel with light > cancel with zone.
Peacekeepers can naturally cancel heavies into gbs. If you use the gb cancel timing discussed above together with a pk heavy you end up automatically doing gb > cancel with heavy > cancel with gb. For whatever reason, pk's left heavy cancel gb is much slower than the other 2 directions, which in combination with the false gb indicator can be nice for messing with your opponent's tech timing.
Guard breaks as well as attacks can be cancelled into dashes, creating fake indicators. This is done using the same quick few frame timing as above. The attack indicator is in the direction of your block, and no cancelled animation is shown before the dash. This doesn't work for all attacks, for example pk light can not be dash cancelled.
If I come up against people using stuff like that I will probably just quit out of the game.
I am aware of soft feints, that subreddit is one I visit several times a day.
But no, I'm not talking about soft feints, at least not in the top light to zone flicker. The side heavy to feint top light is a hard feint, which I wouldn't be salty about if not for the fact that I know its gonna happen, prepare to change my guard and get smacked in the lead anyway because of the asinine arbitrary slow guard shift speed of the LB.
Edit: Obi, I'm not talking about soft feints or false indicators or all that. I'm probably never going to fight anyone that high level. I'm just talking about flicker cancels and hard feints on orochi in particular being unreasonably hard to block in time because of the way LB block speed is.
The unlock tech I'm not worried about because the devs are most likely gonna patch it out of the game.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I don't know how they're going to fix those. Why? Because I'm pretty sure the reason they happens is the same reason why sometimes you "kill" someone, get the execution prompt but then they don't die: Latency.
It seems to me the game is communicating your inputs to other players immediately, but with a 60-120ms delay, and the natural action delays (E.g. in order to do a zone attack, you need to press light+heavy, so the game naturally has a small delay for any attack so that you can actually press both at almost the same time and it still registers instead of just throwing out a light attack). I'm not an expert, but I'm worried about this. The game is instantly communicating your button presses, not if they are actually going to happen or not.
Posts
LB remains my most satisfactory character. everything he does just is hype
knocks to the noggin is too righteous. so fast, so effective
his throw range is crazy, and forward dash into throw is like... full screen urien grabs. insane range and very quick, catches dodges, leads into side heavy which can be shoved or chained into a unblockable to feint
Xbox Live / Steam
Block/Parry left
Xbox Live / Steam
Armchair: 4098-3704-2012
Hmm! I swear I've tried that because I see the indicator but it has failed, could be latency.
Armchair: 4098-3704-2012
its a helluva chicken race for me as conk because bash doesn't beat the stab, but I've ledges so many LBs that think I'm just gonna open with shield bash
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
So much rage.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Just happened to me. Jesus fuck.
Holy shit, two times now. Once as my Zerker, once as my Warden.
UBISOFT....!!
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I think it counts bleed in that number. It's strange and I don't think intentional.
I think what we can all take away from this is buff pk.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I can't even handle those Orders.
For a piddly 300 steel, the price is too high.
Never seen that version. The ones @Hiryu02 and I have are 1500 XP and 100 steel I believe,
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Or rather I know what I'm supposed to do I just can't either due to not having a good read on timing and my fingers not being able to do the motions I need
I know that in supposed to be dodging into attacks, buti can never time it right, and usually eat the attack
Or I can't react quickly enough to dodge in the direction I need to
I also literally can't wrap my head around both the timing and actual finger motions for "heavy attack side, feint, light attack top" or anything similar
And God help me trying to dodge feint and switch attack directions with a PS4 controller
I just
Anyone who plays zerker on consoles have suggestions? I sat in training for an hour against the shugo and could barely deflect two attacks in a row, and I couldn't deflect a single Valkyrie
Honestly, I'd focus less on trying to get deflects and more on parries and just blocking. I get deflects accidentally sometimes and sometimes intentionally, but a parry is better anyways, so...meh.
****
k, leaving on vacation for 12 days. Have Rep 11 Warden and 4 Berserker, now. Please, Ubi, patch while I'm gone and nerf revenge / revive
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
A deflect on Berserker is an automatic guardbreak. Its amazingly useful for them, for every other class its meh.
CorriganX on Steam and just about everywhere else.
Some characters have no tools to work with, some have literally every tool in the game.
Is it possible to block the top light -> zone attack from warden as the slower stance characters? I feel like even if I know it's coming and preemptively switch from high to left, I still only manage to block it one in five tries.
One aspect of this is that you *really* need to consider the cost/time investment in these things. The dailies are usually pretty easy to do win or lose. But things like that 8kills in a row in pvp or 50 takedowns, no.
Seriously don't get obsessed with filling bars in modes you hate. Also, sometimes a daily coincides with an equipable contract and makes it more palatable to do.
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I just got my Zerker to rep 2, so I'm definitely no expert but I've played him a fair amount. The key for me was actually slowing down my stance changes a bit during combos. I was finding myself flicking the stick wildly trying to change directions which almost always messes it up. Try being smooth with you stance changes. You actually have a fair bit of time between combo attacks to change direction.
Elimination and Skirmish dailies are almost always skipped for me, unless it's something simple like play 3 matches with a hybrid or whatever. If I'm required to win or get 50 kills or whatever, I just don't bother.
Not to pour salt in the wound or anything, but
r/CompetitiveForHonor has discovered a way to do "soft feints" from any kind of attack into any similar strength attack because of how actions get queued up in the game.
So now Wardens can soft feint a side light into a top light. Valkyrie can feint a top light into a side light (all of which are as fast as Orochi top light). Or any class can really except for Assassins and Conker. So look for that tech to start popping up in high levels and making it even more impossible for slow block speed classes to block anything.
Here is a video
edit: also this is a thing
A few newly discovered ways to create false indicators
If I come up against people using stuff like that I will probably just quit out of the game.
Xbox Live / Steam
But no, I'm not talking about soft feints, at least not in the top light to zone flicker. The side heavy to feint top light is a hard feint, which I wouldn't be salty about if not for the fact that I know its gonna happen, prepare to change my guard and get smacked in the lead anyway because of the asinine arbitrary slow guard shift speed of the LB.
Edit: Obi, I'm not talking about soft feints or false indicators or all that. I'm probably never going to fight anyone that high level. I'm just talking about flicker cancels and hard feints on orochi in particular being unreasonably hard to block in time because of the way LB block speed is.
The unlock tech I'm not worried about because the devs are most likely gonna patch it out of the game.
It seems to me the game is communicating your inputs to other players immediately, but with a 60-120ms delay, and the natural action delays (E.g. in order to do a zone attack, you need to press light+heavy, so the game naturally has a small delay for any attack so that you can actually press both at almost the same time and it still registers instead of just throwing out a light attack). I'm not an expert, but I'm worried about this. The game is instantly communicating your button presses, not if they are actually going to happen or not.