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For Blood! For Glory! [For Honor]!

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Posts

  • dispatch.odispatch.o Registered User regular
    Hiryu02 wrote: »
    dispatch.o wrote: »

    Edit: Valk can now do some strange thing where on exhaust knockdown she can bounce you off the ground as you're falling and complete a combo into sweep, and then hit you with an additional heavy and light and there's nothing you can do about it as some classes. Best part is it puts you right back in the blender.

    I want to say that exhaust combo on walk is known even pre-patch.

    https://www.reddit.com/r/CompetitiveForHonor/comments/5w0tnp/guaranteed_3_hit_setup_for_valkyri

    It's similar, I was dueling someone 2-3 games that would reliably land an additional hit during it off side-throw instead of the headbutt and it would literally bounce my character up and make him go through the exhaust-fall animation again. May be the same thing with different timing? The level 3 valkyrie bot will do the one you linked, this one seemed different somehow.

  • Hiryu02Hiryu02 Registered User regular
    dispatch.o wrote: »
    Hiryu02 wrote: »
    dispatch.o wrote: »

    Edit: Valk can now do some strange thing where on exhaust knockdown she can bounce you off the ground as you're falling and complete a combo into sweep, and then hit you with an additional heavy and light and there's nothing you can do about it as some classes. Best part is it puts you right back in the blender.

    I want to say that exhaust combo on walk is known even pre-patch.

    https://www.reddit.com/r/CompetitiveForHonor/comments/5w0tnp/guaranteed_3_hit_setup_for_valkyri

    It's similar, I was dueling someone 2-3 games that would reliably land an additional hit during it off side-throw instead of the headbutt and it would literally bounce my character up and make him go through the exhaust-fall animation again. May be the same thing with different timing? The level 3 valkyrie bot will do the one you linked, this one seemed different somehow.

    Someone in that thread specifically mentions side throw working as well. That's probably the variation you are seeing.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • gaming_librariangaming_librarian Turn your face to the sun... Registered User regular
    Ok, thanks guys. Each of your responses hit on something that was either happening, or that I need to work on.

    If those unblockables were eating up 90% of your health, then he was exploiting the glitch that lets him throw out an unblockable/unparriable/undeflectable heavy attack with a bonus phantom hit during the windup.

    Yeah, this was DEFINITELY happening as well. Parts of it were certainly janky.
    dispatch.o wrote: »

    Well the unblockable that can't be parried is an exploit. The backbreaker behaves strangely, you have to actually be dodging when he comes at you as though it were an attack, or be well away from him when it goes through the animation. If you dodge too soon and are flat footed and he comes by you, he'll probably grab you.

    I'll need to time the dodge better I guess, cause I just could not roll out of a single one.


    Hiryu02 wrote: »

    Dodge charge by locking on and dodging to the left or right, the timing is strict as you can't do it too early or too late.

    On the unblockables, part of the difficulty is probably the protracted windup. One general tip for parries is to watch the indicator, and hit the parry button when the red arrow FLASHES. Not before or after. His windup takes so long that it is very easy to parry early and eat a full UB for your troubles.

    Yeah, I think his timing on the long windups is just really messing with my head. I just freeze up fighting them.

    Thanks again guys!

  • DocshiftyDocshifty Registered User regular
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    Fuuuuuuuuuuuck PK light spam. You play some games, have a good time, then run into that PK and you just cannot stand your ground even with 100% attention on defense. By the time you realign your block you have already been hit and the next hit is about to hit you from another direction.

    I honestly wonder if its just best to pick a direction and not change my guard in hopes the PK spams into that direction before she kills you.

    Those guard changes penalties shouldn't be in the game and just make it impossible for certain classes to possibly recover from some bullshit.

    LB, like rest of the cast can change guard initially in 8 frames at 60fps. But if you try to change a second time as LB, it takes you 12 frames for the second change (PK still changes at 8). A third? LB needs 18 frames to change for #3 while PK is still sitting pretty at 8.


    It's unfair in a vaccuum and absolutely crippling with the false indicator bullshit that is becoming more rampant (which IMO is a major threat to this game's longevity that needs to be nipped in the bud asap).

    https://my.mixtape.moe/uvdzdo.webm

    Conq was locked into his charged heavy attack. 36 frames later the attack connects. 4 frames into the attack the direction of the attack changes on the UI. Oh, surely I'm just not fast enough to respond. I don't have the best reflexes (~230-240 ms response time, which is still on the faster side of the bell curve). But let's walk through this timeline presuming that someone with crazy world record tier 100ms response time is responding.

    at 60 fps.

    frame 0: Attack begins with right direction indicator
    frame 4: Attack changes direction to left
    Frame 6: Our superman responds to the stimulus of the first attack and sends input to block right
    Frame 10: Response to stimulus of changing direction, sends input to block left
    Frame 14: The initial action of blocking right is completed.
    Frame 26: The action of blocking left completes
    Frame 32: Impact

    So by ignoring any sort of tomfoolery from netcode messing up the timeline, our perfectly playing world record holder can succeed in the defense of the attack with wiggle room of a mere six frames.

    Might be this dude.

    https://www.reddit.com/r/CompetitiveForHonor/comments/5ycs3m/conquerer_heavy_indicator_glitch_no_zone_attack/

    Yeah this is one hundred percent not something the conq should be able to do, and it is en exploit. If he wanted to cancel that heavy into a different one it would require allblock stance. The moment you see that indicator, he can only change direction by allblocking.

  • Hiryu02Hiryu02 Registered User regular
    Ok, thanks guys. Each of your responses hit on something that was either happening, or that I need to work on.

    If those unblockables were eating up 90% of your health, then he was exploiting the glitch that lets him throw out an unblockable/unparriable/undeflectable heavy attack with a bonus phantom hit during the windup.

    Yeah, this was DEFINITELY happening as well. Parts of it were certainly janky.
    dispatch.o wrote: »

    Well the unblockable that can't be parried is an exploit. The backbreaker behaves strangely, you have to actually be dodging when he comes at you as though it were an attack, or be well away from him when it goes through the animation. If you dodge too soon and are flat footed and he comes by you, he'll probably grab you.

    I'll need to time the dodge better I guess, cause I just could not roll out of a single one.


    Hiryu02 wrote: »

    Dodge charge by locking on and dodging to the left or right, the timing is strict as you can't do it too early or too late.

    On the unblockables, part of the difficulty is probably the protracted windup. One general tip for parries is to watch the indicator, and hit the parry button when the red arrow FLASHES. Not before or after. His windup takes so long that it is very easy to parry early and eat a full UB for your troubles.

    Yeah, I think his timing on the long windups is just really messing with my head. I just freeze up fighting them.

    Thanks again guys!

    If he throws you against a wall then does the backbreaker, the backbreaker is guaranteed.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Hiryu02Hiryu02 Registered User regular
    New hotfix tomorrow.

    Hello glorious warriors, on Friday March 10th, we will update the game with a PC specific Hotfix and a Live Update for all platforms. We will perform a maintenance at 8:00 AM EST with an estimated downtime of 45 minutes.

    V1.03 - Live Update 1 (All platforms):
    All Heroes: Simultaneous Guard Break attempts will push back both players. Subsequent simultaneous Guard Break attempts will not connect.

    Warlord: Full Block Stance was not intended to be a reactive tool to replace all other defense methods. The Full Block stance has been delayed from instantaneous activation to a 200ms delay after the input. This will also fix some replication bugs.

    Valkyrie: Shield Tackle Full Block property was not intended to be a reactive tool to replace all other defense methods. The Shield Tackle Full Block property has been delayed from instantaneous on activation to a 200ms delay after the input. This will also fix some replication bugs.

    Conqueror: To fix some replication bugs, the Heavy Attack Interrupt Block animation has been delayed from immediate to a 100ms delay after the input.
    Kensei: Fixed a bug that caused Unblockable Top Heavy to cancel back into itself. This was never intended to work like that.

    Shugoki: Fixed a bug on Charged Heavy Attack hitting twice and being un-parry able when releasing lock during the attack. This was never intended to work like that.

    V1.03 - PC Hotfix 1 (PC only):
    - Players with Intel Integrated Graphics below the minimum specification can now proceed past the warning message rather than having the game exit to desktop.
    - As requested by the community, the Post-Match screen “QUIT TO DESKTOP” option has been removed.
    - A memory leak happening under specific circumstances with UPnP has been fixed.
    - Improved AFK detection.
    Forum link: http://forums.ubi.com/showthread.php/1602819-MAINTENANCE-10-03-2017-PC-Hotfix-and-Live-Update-1?p=12432054#post12432054

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    ydejin
  • AvalonGuardAvalonGuard Registered User regular
    The For Honor community is doing its absolute damndest to drive people out, isn't it? Nothing but 108s with maxed revenge on a grand total of three, maybe four different classes with the best exploits roving in packs crushing people with little actual effort. There's a reason I stopped playing all competitive multiplayer months before For Honor released, and it looks like the game is reaching a massive saturation point of gross people. I don't see myself holding out much longer.

    dispatch.o
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited March 2017
    The For Honor community is doing its absolute damndest to drive people out, isn't it? Nothing but 108s with maxed revenge on a grand total of three, maybe four different classes with the best exploits roving in packs crushing people with little actual effort. There's a reason I stopped playing all competitive multiplayer months before For Honor released, and it looks like the game is reaching a massive saturation point of gross people. I don't see myself holding out much longer.

    This is the part I hate the most.

    They should make it so that you get 0 points if you don't have someone on the capture point. The longer you hold it, the more points per second you get to a max of like 4 per second or something.

    ObiFett on
  • General_ArmchairGeneral_Armchair Registered User regular
    edited March 2017
    That's why I think that skirmish is by far the worst mode.

    Murder balling hasn't been that effective in dominion from what I've seen. It usually leads to the murder ball team having a few billion kills and assists, while the split up team has all the tickets.

    Generally the appearance of my teammates fighting around me in Dominion is a sign that I need to disengage and relocate elsewhere.


    Gear needs some reworking because it's all over the place. For a lot of the stats there is no balance concern because they pretty much do nothing. Maximized execution regen is something nearly too small to measure. The chip damage stats also mostly go unnoticed.

    Raw attack and defense imo aren't that big of a deal on their own. They're an advantage for sure, but they equate to an attack or two advantage towards victory. Player skill far and away outpaces those boosts, with the main caveat being situations where defense lets someone survive certain confirmed heavies with their final health bar.

    But all of the revenge stats are just over the top. Other stats aren't even in the same league.


    Worse still, build variety is limited because often the strong stats are paired with the "lol, does nothing" stats which leads to a clear objective best way to outfit certain gear pieces.

    The only gear piece that I really felt that I could make serious arguments for prioritizing each of the stats was the axeblade for my lawbringer where I had to choose between attack, defense, and stamina.

    So far I've been enjoying maximized defense, secondary stamina, minimized attack for my dominion load out.

    Primarily I wanted to stack defensive boosts alongside the defensive buff from righteous deflection. I haven't been able to do proper tests, but anecdotally it feels like damage reduction might be in the ballpark of 75% with max defense gear stacked with the active buff. I have a video of me getting hit directly with catapult when I had just shy of 4 bars of health and walking away from the explosion. It gives me some protection to play more aggressively (if only LB had some hyper armor frames on his heavies like Warlord ). My doctrine in team fights is to keep the enemy team preoccupied while contesting a point so that my team is free to press other fronts.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    Hiryu02KonphujunQanamil
  • KonphujunKonphujun Illinois, USARegistered User regular
    Well thanks for saying everything I came in here to say right as I was about to hit post, @General_Armchair

    Also, I'm interested to see how the Valkyrie change works out. I sorta feel like she has too many tools and an answer for everything, but a lot of that hinged on the shield tackle giving her all block.

    Everything: Konphujun(#1458)
  • Hiryu02Hiryu02 Registered User regular
    I need to remind myself, that sometimes, I just need to fucking block.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • NotoriusBENNotoriusBEN Registered User regular
    Hiryu02 wrote: »
    I need to remind myself, that sometimes, I just need to fucking block.

    This is me with gb's.

    I'm super pumped about that hotfix. That's alot of exploits being destroyed right there. I'm sure some shugos fight fairly, but that exploit was always in the back of my mind of, "are they gonna use it?"

    I'll say, yeah, ubi should have had this stuff on lock before release, so shame there. But I will give them credit for being quick for fixing this stuff and not just sitting in their burning house saying everything is fine.

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
    dispatch.o
  • dispatch.odispatch.o Registered User regular
    Hiryu02 wrote: »
    I need to remind myself, that sometimes, I just need to fucking block.

    This is me with gb's.

    I'm super pumped about that hotfix. That's alot of exploits being destroyed right there. I'm sure some shugos fight fairly, but that exploit was always in the back of my mind of, "are they gonna use it?"

    I'll say, yeah, ubi should have had this stuff on lock before release, so shame there. But I will give them credit for being quick for fixing this stuff and not just sitting in their burning house saying everything is fine.

    I actually stopped playing Shugoki when I noticed suddenly there seemed to be so many of them. So I looked into why.

  • fsmith1fsmith1 Registered User regular
    Honestly, something that would go a long way towards extending the life of the game and preventing lower leveled people from quitting would to have a separate queue for renown 3+. The way this would work (so that people of any skill level, but not gear level) would be to choose to queue for 0-2 or 3+, the only difference would be that in the 0-2 queue any hero you have above renown 2 would be greyed out and unable to be selected. I think it would make sense if you could still select characters under renown 3 in the 3+ queue, but maybe it would be best if you were forced to play something you were 3+ with so both teams would have to be on an even playing field in terms of gear. This removes the feeling of being punished for trying out new characters, and also reduces the feeling of "oh fuck, my team is all rep 1 and the other has two 108s".

    SatsumomoHiryu02ObiFettKonphujunAl_watydejinFuriousJodoQanamil
  • NotoriusBENNotoriusBEN Registered User regular
    Ok, thanks guys. Each of your responses hit on something that was either happening, or that I need to work on.

    If those unblockables were eating up 90% of your health, then he was exploiting the glitch that lets him throw out an unblockable/unparriable/undeflectable heavy attack with a bonus phantom hit during the windup.

    Yeah, this was DEFINITELY happening as well. Parts of it were certainly janky.
    dispatch.o wrote: »

    Well the unblockable that can't be parried is an exploit. The backbreaker behaves strangely, you have to actually be dodging when he comes at you as though it were an attack, or be well away from him when it goes through the animation. If you dodge too soon and are flat footed and he comes by you, he'll probably grab you.

    I'll need to time the dodge better I guess, cause I just could not roll out of a single one.


    Hiryu02 wrote: »

    Dodge charge by locking on and dodging to the left or right, the timing is strict as you can't do it too early or too late.

    On the unblockables, part of the difficulty is probably the protracted windup. One general tip for parries is to watch the indicator, and hit the parry button when the red arrow FLASHES. Not before or after. His windup takes so long that it is very easy to parry early and eat a full UB for your troubles.

    Yeah, I think his timing on the long windups is just really messing with my head. I just freeze up fighting them.

    Thanks again guys!

    https://www.youtube.com/watch?v=MpKAkJYpfOg&t

    here's some conq v shugo video and also the guy's analysis for fighting shugos in general

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • Hiryu02Hiryu02 Registered User regular
    edited March 2017
    Also, ubi, FUCK OFF with changing my lock on to another target when im just trying to block an outside attack. Let me remap buttons already for FUCKS SAKE.

    E: Anyway, finally got my LB to R3 so I can start doing my gearing in earnest. Going for a total defense+stam+revenge build (sigh), and an offensive build stacking damage. Then a 3rd loadout that is pure For Fashion for duel/brawl. (I'm very attached to my kitchen cleaver-looking axe blade.)

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • dispatch.odispatch.o Registered User regular
    It's 2v1. You're holding your own as the 1. Suddenly revenge! Oh, not your revenge. The conquerors you've been fighting. Because that's good design. Fuck this game.

  • Hiryu02Hiryu02 Registered User regular
    dispatch.o wrote: »
    It's 2v1. You're holding your own as the 1. Suddenly revenge! Oh, not your revenge. The conquerors you've been fighting. Because that's good design. Fuck this game.

    I am very curious as to how that happened, I know the zerker and so probably other assassins have a feat that generates revenge on attack, the conker doesn't have anything of the sort. But then that's probably the "revenge gain from injury" stat, which yes is BS.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited March 2017
    Why don't more people stick around after a loss in the Duel queue, especially after close matches?

    I always stick around. If I lose a close match, I wanna keep dueling that person so I can learn how to defeat that class better.

    Outside of a few edge cases, like a good string of matches against a fun Warden and another against a Berzerker, everyone always quits after I win. Even if I'm the one that originally stayed around after a match loss, as soon as I beat them they bail.

    :confused:

    ObiFett on
    Hiryu02Campy
  • fsmith1fsmith1 Registered User regular
    ObiFett wrote: »
    Why don't more people stick around after a loss in the Duel queue, especially after close matches?

    I always stick around. If I lose a close match, I wanna keep dueling that person so I can learn how to defeat that class better.

    Outside of a few edge cases, like a good string of matches against a fun Warden and another against a Berzerker, everyone always quits after I win. Even if I'm the one that originally stayed around after a match loss, as soon as I beat them they bail.

    :confused:

    I think it really depends for me. More often than not I stick around, at least for another round or two if they're willing, but if I get absolutely demolished I often need to back away. If it's close, I always stick around, and if I win I stick around in case they'd like to go again. I also don't ever really rematch PKs because they just aren't fun to play against. Sometimes I win, sometimes I lose, but I'd much rather play against a character that has some interesting back and forth instead of the silly guessing games and reaction time checks of the PK. Same goes for the Warden more often than not, but rarely I might stick around for another round against one of them.

  • Hiryu02Hiryu02 Registered User regular
    I think I had a small epiphany in regards to command queuing. I can shove, hit RT once then queue a feint after and then GB and it will all happen in sequence

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • General_ArmchairGeneral_Armchair Registered User regular
    Warlords, PKs, and wardens just aren't fun to play against.

    Headbutt, stab, headbutt, stab, headbutt, stab.

    Warden and PK both have that thing where their zone attacks come out stupid fast coupled with their other lights coming out very fast. Warden staying in top light poking with his zone if you let down your side guard or poking with his top light into vortex if you can't block in time. PK doesn't have the vortex but she can send her fast lights out from anywhere.

    At least warden gets setback enough to confirm a GB against him if you block his zone. PK is quite capable of backstepping into the next time zone at any time she pleases.


    You can make the argument that more classes need good offensive options to break the turtling meta, but it's just dumb when only a handful of classes really have a monopoly on those tools while everyone else is practically playing a game with a completely different set of rules.

    3DS Friend Code:
    Armchair: 4098-3704-2012
    Hiryu02fsmith1
  • Hiryu02Hiryu02 Registered User regular
    PK spam is still cancer.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited March 2017
    I'm fully aware of what it is that makes PK annoying to play against and I specifically stay away from those things. Even as a PK I have to deal with the spammers.

    I'll use the zone attack once in a match just to let them know it might come out. I never light spam, except if they are attack spamming. And most of my offense comes from feints, parries, and well timed heavies.

    People still quit after the first match they lose even if they beat me a couple matches in a row right before.

    I mean, reward the non-annoying PKs, right?

    ObiFett on
  • Hiryu02Hiryu02 Registered User regular
    Fuck PKs.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • SokpuppetSokpuppet You only yoyo once Registered User regular
    edited March 2017
    ObiFett wrote: »
    I'm fully aware of what it is that makes PK annoying to play against and I specifically stay away from those things. Even as a PK I have to deal with the spammers.

    I'll use the zone attack once in a match just to let them know it might come out. I never light spam, except if they are attack spamming. And most of my offense comes from feints, parries, and well timed heavies.

    People still quit after the first match they lose even if they beat me a couple matches in a row right before.

    I mean, reward the non-annoying PKs, right?

    Why?

    Edit: RE: Sticking Around

    I mostly only stick around if I get 3-0'd or if the person who beat me was doing interesting things to make that happen.
    If it's a close match, the other player probably doesn't have that much more to teach me about that matchup and it will be more interesting to see what someone else is up to tonight.

    Sokpuppet on
  • Hiryu02Hiryu02 Registered User regular
    edited March 2017
    Obi, I get that you consider yourself one of the good guy PK's, who doesn't abuse her shit and so on. This however doesn't change the fact that the majority of PK players can and will abuse her shit. Why shouldn't they? It's what the class does.

    I just got out of a seven or 8 game set against a Rep 0 lvl 20 PK on my Rep 3 LB. I lost every single match. The thing is, for LB, or a non superior block class or a slow guard change class, it is impossible to stand your ground vs a PK just spamming lights. You cannot with 100% certainty block anything. I spent the last 4 games or so just trying shit out. Testing feints and shove feint combos. I gave up trying to block into shove into sequence, that was literally not happening. I've got some video of that if you like. The one good thing that came out of that was that I was able to, twice, shove-heavy-unblockable-FEINT, then parry her baited parry. That was the sum total of my happiness in that set.

    If a PK plays her game correctly, the other guy doesn't get to play at all. That's kind of what fsmith1 is saying. There is no back and forth, just you run away, and play cheese tactics and hope she doesn't lunge forward heavy feint into GB when you parry or something similar. If you stand your ground you are dead. Then you have the fixed bleed for 40 or so damage a pop in 1v1, and god forbid she gets that on you when exhausted, then she does two stabs, a kick and a few more hits as you stumble and it's practically GG.

    If she is not to be nerfed, at the very least block speeds need to be fixed across the board so some sort of defense actually works reliably against her.

    Edit: Lmao guess I wasn't the only one having a bad night.

    https://www.reddit.com/r/CompetitiveForHonor/comments/5yj19j/it_may_not_be_a_big_deal_at_high_level_play_but/

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    fsmith1
  • General_ArmchairGeneral_Armchair Registered User regular
    edited March 2017
    Don't pull your punches. It's one thing to avoid using actual exploits like the shugoki super attack, but its another not to use your character to the fullest. There are a lot of complaints about PK. Some are legitimate complaints and others are just salt. But when fighting those who are salty at peacekeepers, holding yourself back isn't going to make them less salty. Worse it's saps all joy out of victory when you come to the realization that the only reason that you won was because your opponent was deliberately handicaping themselves by fighting you with one arm tied behind their back.

    Just use your character to the fullest. If the character has something legit overpowered about it (or your opponent has some crippling underpowered aspect that you're capitalizing on), then in a way you're doing your part to make certain that balance problem gets the attention that it needs to be identified and resolved. Which in the long run is a good thing.

    edit:
    I'll admit that I'm pretty salty about PKs, but the fast light attacks aren't so much the problem. The primary issue at hand is the guard change speed penalty on LB and other pole weapon users.

    The darth-sidious zone attack spam while revenged is also kinda obnoxious, but in my opinion that's a revenge gear problem at heart.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    CorriganXHiryu02
  • DocshiftyDocshifty Registered User regular
    Been playing a bit of Raider, starting to feel comfortable in most matchups. Probably the most annoying is Lawbringer, as it is just both trying to poke with single lights. Really liking it.

  • Mr.SunshineMr.Sunshine Registered User regular
    I just learned that the Orochi's deflect counter attack works on targets I'm not locked on to. I've randomly won a 2v1 with this. It's great!

    Also learned that the light version of the counter attack doesn't stop a zerker from doing a heavy overhead attack... which is, I guess, part of a combo.(?) Not so great.

  • VeeveeVeevee WisconsinRegistered User regular
    edited March 2017
    Svevin wrote: »
    So, are there any pc players around?

    Svevin totally. You'll find me at AvalonTwo on uPlay. We've done a couple of PA tourneys so far and @CorriganX is trying to helm another one this Saturday, so there are definitely people around

    As long as my uplay account doesn't get stolen again this weekend, you can count my noob ass in. Probably as Nobushi.

    Or maybe conq...

    Nah, Nobushi. Bleed is better than smash.

    @AvalonGuard

    Veevee on
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    edited March 2017
    Don't pull your punches. It's one thing to avoid using actual exploits like the shugoki super attack, but its another not to use your character to the fullest. There are a lot of complaints about PK. Some are legitimate complaints and others are just salt. But when fighting those who are salty at peacekeepers, holding yourself back isn't going to make them less salty. Worse it's saps all joy out of victory when you come to the realization that the only reason that you won was because your opponent was deliberately handicaping themselves by fighting you with one arm tied behind their back.

    Just use your character to the fullest. If the character has something legit overpowered about it (or your opponent has some crippling underpowered aspect that you're capitalizing on), then in a way you're doing your part to make certain that balance problem gets the attention that it needs to be identified and resolved. Which in the long run is a good thing.

    edit:
    I'll admit that I'm pretty salty about PKs, but the fast light attacks aren't so much the problem. The primary issue at hand is the guard change speed penalty on LB and other pole weapon users.

    The darth-sidious zone attack spam while revenged is also kinda obnoxious, but in my opinion that's a revenge gear problem at heart.

    There's a difference between pulling punches and avoiding a mechanic because I don't think its fun.

    For me, there's nothing fun to spamming lights. I've been on the other side of it and its just not a fun fight. So I don't do it. Same with the zone attack.
    Sokpuppet wrote: »
    ObiFett wrote: »
    I'm fully aware of what it is that makes PK annoying to play against and I specifically stay away from those things. Even as a PK I have to deal with the spammers.

    I'll use the zone attack once in a match just to let them know it might come out. I never light spam, except if they are attack spamming. And most of my offense comes from feints, parries, and well timed heavies.

    People still quit after the first match they lose even if they beat me a couple matches in a row right before.

    I mean, reward the non-annoying PKs, right?

    Why?

    Edit: RE: Sticking Around

    I mostly only stick around if I get 3-0'd or if the person who beat me was doing interesting things to make that happen.
    If it's a close match, the other player probably doesn't have that much more to teach me about that matchup and it will be more interesting to see what someone else is up to tonight.

    I feel like I learn more from close matches.

    For example, I came up against a really good Conker last night. She beat me 3-1 the first match. She started by chaining shoulder charge/light into shoulder charge/light which conditioned me to start dodging after every shoulder charge. THEN, she would start mixing in GBs randomly after any given shoulder charge/light. And even if I dodged back, her GB would track to me (almost hilariously far). It was great because I had to toss my habit of dodging back/side after eating a shoulder charge/light and, rather than assume that dodging back was the guaranteed safe thing to do, pay super close attention on what to do next. It became a great mental game and taught me a ton about the dangers of default dodging.

    I beat her 3-2 the next match after drilling all that stuff into my head and I definitely got better as a result.

    ObiFett on
  • NotoriusBENNotoriusBEN Registered User regular
    Shots fired veevee

    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
  • fsmith1fsmith1 Registered User regular
    ObiFett wrote: »
    Don't pull your punches. It's one thing to avoid using actual exploits like the shugoki super attack, but its another not to use your character to the fullest. There are a lot of complaints about PK. Some are legitimate complaints and others are just salt. But when fighting those who are salty at peacekeepers, holding yourself back isn't going to make them less salty. Worse it's saps all joy out of victory when you come to the realization that the only reason that you won was because your opponent was deliberately handicaping themselves by fighting you with one arm tied behind their back.

    Just use your character to the fullest. If the character has something legit overpowered about it (or your opponent has some crippling underpowered aspect that you're capitalizing on), then in a way you're doing your part to make certain that balance problem gets the attention that it needs to be identified and resolved. Which in the long run is a good thing.

    edit:
    I'll admit that I'm pretty salty about PKs, but the fast light attacks aren't so much the problem. The primary issue at hand is the guard change speed penalty on LB and other pole weapon users.

    The darth-sidious zone attack spam while revenged is also kinda obnoxious, but in my opinion that's a revenge gear problem at heart.

    There's a difference between pulling punches and avoiding a mechanic because I don't think its fun.

    For me, there's nothing fun to spamming lights. I've been on the other side of it and its just not a fun fight. So I don't do it. Same with the zone attack.
    Sokpuppet wrote: »
    ObiFett wrote: »
    I'm fully aware of what it is that makes PK annoying to play against and I specifically stay away from those things. Even as a PK I have to deal with the spammers.

    I'll use the zone attack once in a match just to let them know it might come out. I never light spam, except if they are attack spamming. And most of my offense comes from feints, parries, and well timed heavies.

    People still quit after the first match they lose even if they beat me a couple matches in a row right before.

    I mean, reward the non-annoying PKs, right?

    Why?

    Edit: RE: Sticking Around

    I mostly only stick around if I get 3-0'd or if the person who beat me was doing interesting things to make that happen.
    If it's a close match, the other player probably doesn't have that much more to teach me about that matchup and it will be more interesting to see what someone else is up to tonight.

    I feel like I learn more from close matches.

    For example, I came up against a really good Conker last night. She beat me 3-1 the first match. She started by chaining shoulder charge/light into shoulder charge/light which conditioned me to start dodging after every shoulder charge. THEN, she would start mixing in GBs randomly after any given shoulder charge/light. And even if I dodged back, her GB would track to me (almost hilariously far). It was great because I had to toss my habit of dodging back/side after eating a shoulder charge/light and, rather than assume that dodging back was the guaranteed safe thing to do, pay super close attention on what to do next. It became a great mental game and taught me a ton about the dangers of default dodging.

    I beat her 3-2 the next match after drilling all that stuff into my head and I definitely got better as a result.

    If you're playing PK, or any class with dodge attack for that matter, the best response is to very quickly dodge attack so the GB can't land. If your dodge attack is quick (most are, I think only the Kensei's isn't fast enough to land before the light/heavy on reaction, but if you predict the charge you will hit first) you should be smacking them virtually every time they try to charge unless you're up against a wall. Unlocking and dodging away is always an option as well, should break almost any vortex if done quickly enough. The Valkyrie's dodge attack is a bit tighter timing than the other dodge attacks though, because she doesn't move very far and might still get smacked by the charge if your attack doesn't land first.

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    fsmith1 wrote: »
    ObiFett wrote: »
    Don't pull your punches. It's one thing to avoid using actual exploits like the shugoki super attack, but its another not to use your character to the fullest. There are a lot of complaints about PK. Some are legitimate complaints and others are just salt. But when fighting those who are salty at peacekeepers, holding yourself back isn't going to make them less salty. Worse it's saps all joy out of victory when you come to the realization that the only reason that you won was because your opponent was deliberately handicaping themselves by fighting you with one arm tied behind their back.

    Just use your character to the fullest. If the character has something legit overpowered about it (or your opponent has some crippling underpowered aspect that you're capitalizing on), then in a way you're doing your part to make certain that balance problem gets the attention that it needs to be identified and resolved. Which in the long run is a good thing.

    edit:
    I'll admit that I'm pretty salty about PKs, but the fast light attacks aren't so much the problem. The primary issue at hand is the guard change speed penalty on LB and other pole weapon users.

    The darth-sidious zone attack spam while revenged is also kinda obnoxious, but in my opinion that's a revenge gear problem at heart.

    There's a difference between pulling punches and avoiding a mechanic because I don't think its fun.

    For me, there's nothing fun to spamming lights. I've been on the other side of it and its just not a fun fight. So I don't do it. Same with the zone attack.
    Sokpuppet wrote: »
    ObiFett wrote: »
    I'm fully aware of what it is that makes PK annoying to play against and I specifically stay away from those things. Even as a PK I have to deal with the spammers.

    I'll use the zone attack once in a match just to let them know it might come out. I never light spam, except if they are attack spamming. And most of my offense comes from feints, parries, and well timed heavies.

    People still quit after the first match they lose even if they beat me a couple matches in a row right before.

    I mean, reward the non-annoying PKs, right?

    Why?

    Edit: RE: Sticking Around

    I mostly only stick around if I get 3-0'd or if the person who beat me was doing interesting things to make that happen.
    If it's a close match, the other player probably doesn't have that much more to teach me about that matchup and it will be more interesting to see what someone else is up to tonight.

    I feel like I learn more from close matches.

    For example, I came up against a really good Conker last night. She beat me 3-1 the first match. She started by chaining shoulder charge/light into shoulder charge/light which conditioned me to start dodging after every shoulder charge. THEN, she would start mixing in GBs randomly after any given shoulder charge/light. And even if I dodged back, her GB would track to me (almost hilariously far). It was great because I had to toss my habit of dodging back/side after eating a shoulder charge/light and, rather than assume that dodging back was the guaranteed safe thing to do, pay super close attention on what to do next. It became a great mental game and taught me a ton about the dangers of default dodging.

    I beat her 3-2 the next match after drilling all that stuff into my head and I definitely got better as a result.

    If you're playing PK, or any class with dodge attack for that matter, the best response is to very quickly dodge attack so the GB can't land. If your dodge attack is quick (most are, I think only the Kensei's isn't fast enough to land before the light/heavy on reaction, but if you predict the charge you will hit first) you should be smacking them virtually every time they try to charge unless you're up against a wall. Unlocking and dodging away is always an option as well, should break almost any vortex if done quickly enough. The Valkyrie's dodge attack is a bit tighter timing than the other dodge attacks though, because she doesn't move very far and might still get smacked by the charge if your attack doesn't land first.

    I feel like side dodge attack always causes me to eat the charge which is why I tend to dodge back. And when I dodge back, there is no dodge-back attack option, which led me to eat GBs over and over in that fight.

    I guess I need to get the side-dodge timing down better for vortex charges.

  • General_ArmchairGeneral_Armchair Registered User regular
    edited March 2017
    I'm hoping to ding rep 7 lawbringer tonight or tomorrow. I'm looking forward to that silver armor.

    I'm going to look like a dark souls mini-boss.

    Edit:
    If only I could get a combat emote where I can do that thing with the glowing red eyes that the Pursuer did when he basically did his impersonation of an Armored Core.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    KonphujunHiryu02
  • CorriganXCorriganX Jacksonville, FLRegistered User regular
    Reminder: Tomorrow, Saturday the 11th, 8pm Eastern, 5pm Pacific we'll have our third 1v1 tournament for PC Players. All skill levels welcome, its all just for fun and games. If you're interested in joining in, our discord is at https://discord.gg/VXD4aAg and you can sign up under the "entrants" text channel. <3

    n1woEHJ.png
    CorriganX on Steam and just about everywhere else.
    fRAWRstAvalonGuard
  • AvalonGuardAvalonGuard Registered User regular
    CorriganX wrote: »
    Reminder: Tomorrow, Saturday the 11th, 8pm Eastern, 5pm Pacific we'll have our third 1v1 tournament for PC Players. All skill levels welcome, its all just for fun and games. If you're interested in joining in, our discord is at https://discord.gg/VXD4aAg and you can sign up under the "entrants" text channel. <3

    Total emphasis on everyone being welcome! Don't be shy and definitely bring your favorite warriors into the fray, it's so fun seeing non-meta stuff clash.

  • Hiryu02Hiryu02 Registered User regular
    I'm hoping to ding rep 7 lawbringer tonight or tomorrow. I'm looking forward to that silver armor.

    I'm going to look like a dark souls mini-boss.

    Edit:
    If only I could get a combat emote where I can do that thing with the glowing red eyes that the Pursuer did when he basically did his impersonation of an Armored Core.

    The Pursuer...

    198b968cebd2ed226d5fc6ba7d620bf53e8059c40a33c5f7c310564e36d86f6e.jpg

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    fRAWRst
  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    CorriganX wrote: »
    Reminder: Tomorrow, Saturday the 11th, 8pm Eastern, 5pm Pacific we'll have our third 1v1 tournament for PC Players. All skill levels welcome, its all just for fun and games. If you're interested in joining in, our discord is at https://discord.gg/VXD4aAg and you can sign up under the "entrants" text channel. <3

    finally home to watch one of these fully. much love @CorriganX

    J3qcnBP.png
    AvalonGuard
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