As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

For Blood! For Glory! [For Honor]!

16791112102

Posts

  • InquisitorInquisitor Registered User regular
    edited January 2017
    You totally don't need to spend an hour in practice mode, and most characters have overlapping concepts (ie. every assassin can block an attack by dodging into it).

    Most characters top out at 4 or so combos, and the combo length is a whopping 3 moves long. Warlord has two combos that are two moves long and one combo that is three moves. Like... that's a smaller movelist than smash brothers.

    The game is built around universal core mechanics and the classes layer flavor on top of that.

    I mean, I think the game has some depth to it but it is NOTHING near a fighting game in terms of mechanic input and memorization and drills, not even close, not even the littlest, tiniest bit. You need to grind individual combos for hours in fighting games. In this? Honestly you can be playing a character competently in 10 minutes in matches.

    Inquisitor on
    KonphujunAlbino BunnyMegaMekCasually HardcoreHiryu02
  • SatsumomoSatsumomo Rated PG! Registered User regular
    Sigh, I wish I would see other conquerors. It's definitely my weakest matchup since I don't know how to deal with them. I do like being the "unique" guy in the field though.

    Quick footage from last night, it isn't amazing or anything, but I just really like how you can hold your ground against multiple opponents with the conqueror:

    https://youtu.be/bpiL2MCk2b0

    One thing I sorta remember from the previous beta, but maybe I'm wrong, but didn't you get different amounts of renown depending on how you killed an opponent? Like if you ganked someone 2v1, you'd get less than if you had an "honorable" fight?

    Inquisitor
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    Okay I think I'm going to force myself to stop playing now. Game is fun and it seems kind of pointless to tire myself out on the beta when all my stuff is going to get wiped anyway.

    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
    ObiFett
  • SonorkSonork CanadaRegistered User regular
    Been enjoying the shit outta this beta. Definitively gonna buy it. Been playing mostly the Nobushi and a bit of Conqueror. Looking forward to Lawbringer, Valkyrie. I like the mechanics and that it's not crazy deep with the button combos to do certain moves and it's more mind games and reacting and out maneuvering your opponents.

    Hiryu02
  • FreiFrei A French Prometheus Unbound DeadwoodRegistered User regular
    Putting together a PA group on release is a great idea. The Destiny PA group kept people playing when they probably would have quit otherwise just cause of the hijinks we get up to.

    Are you the magic man?
    GMaster7ObiFett
  • Albino BunnyAlbino Bunny Jackie Registered User regular
  • ArthilArthil Registered User regular
    @Satsumomo You and Shiashi should duel forever then, he's said the same thing regarding conquerors.

    PSN: Honishimo Steam UPlay: Arthil
  • SatsumomoSatsumomo Rated PG! Registered User regular
    I assume he already knows how much damage each move does and frame-perfect timings, right?

  • stopgapstopgap Registered User regular
    How much longer is the beta?

    steam_sig.png
  • NotoriusBENNotoriusBEN Registered User regular
    edited January 2017
    really wish game developers would just let PC play with consoles, especially with games that are more effective with controllers. (I don't want to think about how a KBAM'er does this game.)

    also, XBox and Sony just need to get over themselves and tear down their ''gated gardens''.
    Sure, have your exclusive titles, that's something that can be reasonably expected, but when games come out for all platforms, it only helps everyone that everyone can play together.

    I'll paint broad strokes and point to the camera format war in the early mid-90's when jpeg, gif, trg, etc when digital photography was coming into being. It used to be, you could only manipulate photos from kodiak or sony with only their proprietary digital photo compression and software. Hence, it was shitty software because it was a big onus on the consumer to buy new hardware to use another software program from somewhere else, also, you could not do anything with photos from the other system so people just stayed with what they had.
    Adobe comes with photoshop and says we've figured out how to crack all proprietary photo compression, use our software. Now all hardware manufacturers had to compete with each other because consumers had a choice again. It resulted in better hardware and better service all around because companies had to compete with each other again.

    Same thing with all the universal ports and plug 'n play for our hardware now. It was a bitch for the consumer to make sure that everything plugs and plays together when nothing lines up and you need to buy a converter to get the pins to match up properly, or even software to make them talk together.

    So who knows? maybe a 3rd party needs to come in and say they can provide a data center(s) and software to download for everyone to play together, separate from PS4 and Xbox networks. And then get on really good terms with Blizzard and borrow their ideology and methodology and be really strict with cheating like Overwatch.

    NotoriusBEN on
    a4irovn5uqjp.png
    Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
    SatsumomoKristmas KthulhuLord_AsmodeusMegaMek
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Man, continuing my Warden game and I just love this character. People just don't learn. I can forever stay in high guard and fast counter attack all day. Wait for the high heavy and counter attack crush them. Mix things up with the cleave and shoulder bash mix up.

    It's a shame the knights faction is getting stomp on the faction map, but I have no idea what you get from winning faction warfare.

  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    I remember seeing some video that showed that when the faction war is over everyone gets some bonus loot and xp and stuff. The team that wins gets more/better stuff.

    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Albino BunnyAlbino Bunny Jackie Registered User regular
    Considering the game lets you get match made with people not of your faction and against your own faction it's kinda hard to care for the faction war.

  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    They have a very similar faction war thing in Mortal Kombat X. It's really just a thing that exists and you ignore it and sometimes you get some stuff.

    At least in For Honor it does a cool little thing by changing what maps look like depending on what's happening in the war. Like, it'll change what npcs are fighting in the area, which ones seem to be winning or losing in the intro, and the decorations of the stage will change depending on who is currently holding the area. And the time of day of the map changes, which is also cool.

    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Kristmas KthulhuKristmas Kthulhu Registered User regular
    Anybody on PC up for some more games now?

  • Hiryu02Hiryu02 Registered User regular
    Really late on the train for this game. I just found out there was a beta this weekend and signed up Saturday, but I'm pretty sure that it was too late to get in at this point. Might just only get my first taste when it hits retail.

    I really like the fighting game concepts while being optimized for controller play. I have missed this type of game recently. Though now I have watched it all weekend then have to go bone dry for two weeks lol.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    Farangu
  • PriscaPrisca Registered User regular
    How's the game on the PC so far in terms of stability and gameplay?

  • InquisitorInquisitor Registered User regular
    Prisca wrote: »
    How's the game on the PC so far in terms of stability and gameplay?

    Stability in terms of graphics, the game crashing etc, seems fine.

    The online stuff is pretty crap though, having to basically quit the game and reform the party after ever match. Crappy p2p stuff instead of servers, etc.

    MegaMekCasually HardcoreKristmas Kthulhu
  • PriscaPrisca Registered User regular
    Inquisitor wrote: »
    Prisca wrote: »
    How's the game on the PC so far in terms of stability and gameplay?

    Stability in terms of graphics, the game crashing etc, seems fine.

    The online stuff is pretty crap though, having to basically quit the game and reform the party after ever match. Crappy p2p stuff instead of servers, etc.

    Thanks for the info. Could you talk a bit more about the online stuff? I wasn't aware of the p2p elements of the game.

  • AistanAistan Tiny Bat Registered User regular
    Read this article in PC Gamer about it and it sounds like the single player isn't going to be very extensive. Just like a few scenarios with you jumping between characters (classes) and following some small vague story. That sucks if so, since I love the gameplay but I just cannot ever find extended interest in anything competitive multiplayer-related. I was really hoping that there'd be a good single player mode that I could pick this up just for that, but it's not looking too good on that front.

  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    Hiryu02 wrote: »
    Really late on the train for this game. I just found out there was a beta this weekend and signed up Saturday, but I'm pretty sure that it was too late to get in at this point. Might just only get my first taste when it hits retail.

    I really like the fighting game concepts while being optimized for controller play. I have missed this type of game recently. Though now I have watched it all weekend then have to go bone dry for two weeks lol.

    I think the game definitely has a footsies feel to it. It's all about feinting and reading opponents And I think although it is a very different game it definitely fits that sort of competitive mindset that you get with a good fighting game.

    When you lose you generally understand why and recognize you could have done something.

    FuriousJodo on Twitch/PSN/XBL/Whatever else
    Kristmas KthulhuBubsKonphujunKana
  • Lord_AsmodeusLord_Asmodeus goeticSobriquet: Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered User regular
    It is the end of an era, I think the Beta is over. So sad, I'll have to go cold turkey till it comes out. At least I'll be able to recover from these stress headaches I get from concentrating so hard in duels :P

    Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
  • KonphujunKonphujun Illinois, USARegistered User regular
    The peacekeeper's dodge into top light into grab + triple shank felt really, really powerful. It got to the point that if I could pull it off on someone, the fight was over. The bleed meant I only really had to chip them down from there and could play hyper aggressive because more often than not they would start to panic.

    This game plays really well. I think I'll pick it up.

    Everything: Konphujun(#1458)
  • BaskeBaske Registered User regular
    edited January 2017
    ObiFett wrote: »
    I played this game against AI for an hour or so and figured I would check out the thread.

    Uh, its almost like you guys are playing a different game. Cancels, priority, combos...

    Makes me super afraid to step into player v player matches.

    The bots are actually better than a lot of the players, probably because they can have inhuman levels of reflexes and are less likely to fall into a pattern that can be read. IMO the game is a lot more fun vs other players (and this is me as someone who hates PVP in Destiny =P)

    Baske on
    KonphujunMoridin889Lord_Asmodeus
  • InquisitorInquisitor Registered User regular
    Any idea what is in the season pass for this game?

    Because if its map and stuff, that is a deal breaker for me.

  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    I think it's just cosmetic stuff, it didn't have anything that seemed worthwhile.

    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • InquisitorInquisitor Registered User regular
    I think it's just cosmetic stuff, it didn't have anything that seemed worthwhile.

    What about the characters coming down the pipe, do we know if those are free, or paid DLC, and or if the season pass gets them?

  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    From what I understand the way that dlc works in this game is that all characters and maps will be free. The only stuff you pay for is cosmetic.

    There IS a season pass, but that just seems to give you access to the new characters one week earlier than everyone else.

    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • DocshiftyDocshifty Registered User regular
    Konphujun wrote: »
    The peacekeeper's dodge into top light into grab + triple shank felt really, really powerful. It got to the point that if I could pull it off on someone, the fight was over. The bleed meant I only really had to chip them down from there and could play hyper aggressive because more often than not they would start to panic.

    This game plays really well. I think I'll pick it up.

    The dodge forward grab is brutal because everyone expects the overhead swing. Once people start calming down, it will get harder, since your options and range are overhead stab or grab. I know once @Albino Bunny told me that during a brawl where I was Orochi, I zoned out the peacekeeper I was fighting with no issues.

  • MegaMekMegaMek Girls like girls. Registered User regular
    Is time a gift or punishment?
    Hiryu02
  • Hiryu02Hiryu02 Registered User regular
    No matter the game, some shit never changes.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • FuriousJodoFuriousJodo Seattle, WARegistered User regular
    I'm always bummed when these betas end early Sunday. I can only really play games after 8-9pm most nights and was looking forward to a bit more. I will definitely be playing after release though.

    FuriousJodo on Twitch/PSN/XBL/Whatever else
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    I'm surprised how often people just ignore or forget about the cliff. Isn't that one of the rules of combat? Choose your battlefield or something?

  • InquisitorInquisitor Registered User regular
    edited January 2017
    I'm surprised how often people just ignore or forget about the cliff. Isn't that one of the rules of combat? Choose your battlefield or something?

    Some of the maps don't really let you pick where to fight, also, you can throw people in any direction off of a grab, so it's not like it is just a matter of not keeping your back to something.

    I think it's one of the major balance problems in the game, to be honest. Don't get me wrong, I don't get salty when I get thrown, and I use it to kill people myself all the time, but the balance on it is incredibly lopsided.

    If your throw goes off it is an instant kill (or sets up good damage in a lot of situations, even if edges aren't involved) if the enemy breaks you go back to neutral. If the enemy predicts the throw (hard) they can throw out a light for minor damage. So, really, a throw is no to little risk for the chance of an auto kill. There isn't really much of a reason not to spam it anytime you are near edges or walls, which is A LOT of the time in the game.

    Just, the risk reward ratio is so off compared to other actions it is kinda dumb.

    Inquisitor on
    KanaLord_AsmodeusMegaMek
  • Hiryu02Hiryu02 Registered User regular
    I'm surprised how often people just ignore or forget about the cliff. Isn't that one of the rules of combat? Choose your battlefield or something?

    "When the enemy presents an opportunity, speedily take advantage of it."

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
    Arthil
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Inquisitor wrote: »
    I'm surprised how often people just ignore or forget about the cliff. Isn't that one of the rules of combat? Choose your battlefield or something?

    Some of the maps don't really let you pick where to fight, also, you can throw people in any direction off of a grab, so it's not like it is just a matter of not keeping your back to something.

    I think it's one of the major balance problems in the game, to be honest. Don't get me wrong, I don't get salty when I get thrown, and I use it to kill people myself all the time, but the balance on it is incredibly lopsided.

    If your throw goes off it is an instant kill (or sets up good damage in a lot of situations, even if edges aren't involved) if the enemy breaks you go back to neutral. If the enemy predicts the throw (hard) they can throw out a light for minor damage. So, really, a throw is no to little risk for the chance of an auto kill. There isn't really much of a reason not to spam it anytime you are near edges or walls, which is A LOT of the time in the game.

    Just, the risk reward ratio is so off compared to other actions it is kinda dumb.

    But you can counter guard breaks rather easily. Whenever I'm by a cliff I'm always wearily of guard breaks.

    The only issue I have with this game is the god damn freaking peace keeper and their goddamn bleed effect.

  • Moridin889Moridin889 Registered User regular
    Inquisitor wrote: »
    I'm surprised how often people just ignore or forget about the cliff. Isn't that one of the rules of combat? Choose your battlefield or something?

    Some of the maps don't really let you pick where to fight, also, you can throw people in any direction off of a grab, so it's not like it is just a matter of not keeping your back to something.

    I think it's one of the major balance problems in the game, to be honest. Don't get me wrong, I don't get salty when I get thrown, and I use it to kill people myself all the time, but the balance on it is incredibly lopsided.

    If your throw goes off it is an instant kill (or sets up good damage in a lot of situations, even if edges aren't involved) if the enemy breaks you go back to neutral. If the enemy predicts the throw (hard) they can throw out a light for minor damage. So, really, a throw is no to little risk for the chance of an auto kill. There isn't really much of a reason not to spam it anytime you are near edges or walls, which is A LOT of the time in the game.

    Just, the risk reward ratio is so off compared to other actions it is kinda dumb.

    If they predict the grab they get a free light + heavy on you, if you jab someone before the grab lands it staggers them so you get to toss another hit out. I do it constantly on the warlord to orochis and peacekeepers who dont want to try and play around the shield

  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited January 2017
    Yeah it's fine, just adds another layer to the combat. Pay attention to your surroundings.

    It's not the first fighting game to have ringouts.

    edit: Granted I can totally understand people not wanting to deal with that in 1v1s. Maybe in the full game you can just pick 1v1 stages that won't have ledges or something.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Hiryu02Hiryu02 Registered User regular
    I was watching some competent streamers almost all day today, and really if they didn't want to deal with the cliffs, they would fight in an area away from the cliff or bridge. They would flat out refuse to enter the dangerous area if they were worried the throw game wouldn't go their way. This led to scenarios where a raider and a nobushi were right in each other's faces in extremely cramped quarters at one end of a bridge or in an enclosed room right by the spawn point away from the cliff.

    One game, dude just sat in his safe area and waited out the other dude who eventually came to the area away from the cliff. It's doable, might not be glamorous or exciting but you can avoid the danger.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • InquisitorInquisitor Registered User regular
    DeMoN wrote: »
    Yeah it's fine, just adds another layer to the combat. Pay attention to your surroundings.

    It's not the first fighting game to have ringouts.

    edit: Granted I can totally understand people not wanting to deal with that in 1v1s. Maybe in the full game you can just pick 1v1 stages that won't have ledges or something.

    It's even worse in 4v4s. Pay attention to your surroundings is a pretty meaningless platitude given that the majority of the places you need to fight (capture points) have ledges that set up instant kills, and it just takes one enemy (axe vikings love doing this, I forget the class name) surprising you to instantly kill you, which is far more damage than any other surprise option in the game.

    Like, even if there were no one hit kills from throws in the games, throws would still be very strong based on the damage they set up when you shove people into walls. I don't consider getting hit by a light and heavy an appropriate risk when the reward is an instant kill on the opponent.

    Satsumomo
Sign In or Register to comment.