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[Hitman]

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Posts

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    Yo who's got two thumbs and just finished his first campaign
    ]0vaf3yqeor1m.jpg
    1n22whwryp2n.jpg
    This guy

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • EchoEcho ski-bap ba-dapModerator mod
    Exactly the spot where I'd expect to find an arms dealer.

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  • FiskebentFiskebent DenmarkRegistered User regular
    Any tips on finding clues for safes? I spent at least 30 minutes running around the mansion on Sapienza and could only find 2.

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  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    They are supposed to be close, but sometimes you just can't find the last. I lost 15mins on Miami today. Then in NY all 3 were within 5m of each other.
    They're a paper binder, a small ipad, or a laptop, and they show up on Instinct.

    An explosive will open the door, though a flash explosive doesn't.

    My NY run also was a prime example of greed leading to disaster.
    I had finished the mission, and was already compromised, because a guy that had stood next to the door for 3mins decided to turn and enter in the 5s it took me to knock the final guard.
    But I had robbed the bank and the safe as well, so I had to see what was in the shop, even though I was standing next to an exit.
    On the staircase I walk into an enforcer guard that I didn't spot because of checking the map and he was a floor below me until I was 2m away and my split second decision is to run into the bathroom and knock him.
    Except he stops in the doorway because someone else is just walking out, and starts his arrest. I knock him out, and try to knock the witnesses, but it gets out of hand.
    I take away the wet floor sign and headshot guards as they move in. About 1 in 3 fall over. I kill 20 people.

    There was nothing on the shop.

    Steam: SanderJK Origin: SanderJK
  • The WolfmanThe Wolfman Registered User regular
    If you care about doing all the challenges, there are challenges for leaving a mission incomplete 20 times, and for losing 50k. Which I think hardcore mode makes you lose all your money on a loss, otherwise you'd have to lose with 100k on you. Something to think about before you start getting a big streak going.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Ratsult2Ratsult2 Registered User regular
    Fiskebent wrote: »
    Any tips on finding clues for safes? I spent at least 30 minutes running around the mansion on Sapienza and could only find 2.

    It's possible they spawn close, but up/down a floor. They can also spawn in odd spots, like safe in the church on Sapienza had a clue in the confessional. It took me forever to find because you couldn't see it in instinct mode until you were right on top of it.

  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    If you care about doing all the challenges, there are challenges for leaving a mission incomplete 20 times, and for losing 50k. Which I think hardcore mode makes you lose all your money on a loss, otherwise you'd have to lose with 100k on you. Something to think about before you start getting a big streak going.

    Is it 50k at once or 50k cumulatively? Because that’s a bit absurd

    The other one though is good to keep in mind! I haven’t done it once yet but if things go pear shaped I might as well leave if it’ll get me challenge progress

    signature-deffo.jpg
    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2023
    Oof, some of these spawns are rough. Normal mode but the map is alerted so it's basically hardcore mode, four targets, Paris.

    They start me on the tower on the barge. There is no way out except past two guards by the stairs, watched by three other guards talking to each other. And there's a camera by the stairs. And more guards patrolling out in the grass.

    Sure, just let me pull an escape straight out of my ass, and that's before even getting to any of the targets.

    Ninja Snarl P on
  • AkimboEGAkimboEG Mr. Fancypants Wears very fine pants indeedRegistered User regular
    Oof, some of these spawns are rough. Normal mode but the map is alerted so it's basically hardcore mode, four targets, Paris.

    They start me on the tower on the barge. There is no way out except past two guards by the stairs, watched by three other guards talking to each other. And there's a camera by the stairs. And more guards patrolling out in the grass.

    Sure, just let me pull an escape straight out of my ass, and that's before even getting to any of the targets.

    I try to avoid Colorado completely, but my one success there involved a silenced smg and like thirty dead guards upfront.

    Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    AkimboEG wrote: »
    Oof, some of these spawns are rough. Normal mode but the map is alerted so it's basically hardcore mode, four targets, Paris.

    They start me on the tower on the barge. There is no way out except past two guards by the stairs, watched by three other guards talking to each other. And there's a camera by the stairs. And more guards patrolling out in the grass.

    Sure, just let me pull an escape straight out of my ass, and that's before even getting to any of the targets.

    I try to avoid Colorado completely, but my one success there involved a silenced smg and like thirty dead guards upfront.

    Yeah, I tried an idea to lure one guard down, drop him, lure the next, etc. That early in a level, I'm just gonna alt F4 out anyway because I just finished one long mission and I just wanted to see what was up with this mission.

    What ended up happening was the first guy getting dropped investigating a thrown prybar, then the next guy going into investigation mode and getting dropped, and then another guard seeing that guy get dropped. Things rapidly went downhill from there and within a minute here come grenades zipping over an ever-growing pile of guard bodies at the top of the stairs. I peaced out of the program at that point, there was no way to recover the mission after that much commotion.

    I think I've got it figured out for next time, though. The first guard probably would've come all the way down the stairs and through the gate to investigate a noise, where it would've been easy to take him down silently. Then the next guard would have to go because he was the suspicious type and blocking the way, and that would've opened up enough room to get out plus left me with an excellent outfit for the rest of the level. I do wish I had a sniper rifle for the level, though, because I probably could've dropped it at the tower, taken out one or two targets, then gone back to the tower and snagged the other two from a safe range and leaving in a hurry.

  • klemmingklemming Registered User regular
    Fiskebent wrote: »
    Any tips on finding clues for safes? I spent at least 30 minutes running around the mansion on Sapienza and could only find 2.
    As far as I've seen, the clues are always within a room or two of the safe. They're usually easy enough to spot with instinct (and so far for me it's always been two tablets and one folder, dunno if that's set or just RNG working for me).

    Nobody remembers the singer. The song remains.
  • FiskebentFiskebent DenmarkRegistered User regular
    klemming wrote: »
    Fiskebent wrote: »
    Any tips on finding clues for safes? I spent at least 30 minutes running around the mansion on Sapienza and could only find 2.
    As far as I've seen, the clues are always within a room or two of the safe. They're usually easy enough to spot with instinct (and so far for me it's always been two tablets and one folder, dunno if that's set or just RNG working for me).
    OK. I definitely went too far away then. I'll try looking more carefully closer to the safe next time.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Thus far for me, every clue for a safe has been in the same room as the safe, with that "room" being defined by where it's sealed off by doors. So five connected rooms with no doors between them can be one big room, or one small room completely enclosed in doors is a room.

  • The WolfmanThe Wolfman Registered User regular
    Olivaw wrote: »
    If you care about doing all the challenges, there are challenges for leaving a mission incomplete 20 times, and for losing 50k. Which I think hardcore mode makes you lose all your money on a loss, otherwise you'd have to lose with 100k on you. Something to think about before you start getting a big streak going.

    Is it 50k at once or 50k cumulatively? Because that’s a bit absurd

    The other one though is good to keep in mind! I haven’t done it once yet but if things go pear shaped I might as well leave if it’ll get me challenge progress

    The wording is "Lose 50,000 M by failing a mission", so I assume all at once.

    There's also a challenge for failing a campaign 10 times. But it specifically has to be the final showdown mission.

    On the subject of safes, my first one was in Sapienza in the clock tower office. Two clues were in the two offices on the different floors, and one was in the hippie's apartment. So that's 3 different rooms but still reasonably logical as the whole tower area isn't that big. So I concluded they wouldn't be dicks about it and put clues outside the tower.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • The WolfmanThe Wolfman Registered User regular
    AkimboEG wrote: »
    Oof, some of these spawns are rough. Normal mode but the map is alerted so it's basically hardcore mode, four targets, Paris.

    They start me on the tower on the barge. There is no way out except past two guards by the stairs, watched by three other guards talking to each other. And there's a camera by the stairs. And more guards patrolling out in the grass.

    Sure, just let me pull an escape straight out of my ass, and that's before even getting to any of the targets.

    I try to avoid Colorado completely, but my one success there involved a silenced smg and like thirty dead guards upfront.

    Yeah, I tried an idea to lure one guard down, drop him, lure the next, etc. That early in a level, I'm just gonna alt F4 out anyway because I just finished one long mission and I just wanted to see what was up with this mission.

    What ended up happening was the first guy getting dropped investigating a thrown prybar, then the next guy going into investigation mode and getting dropped, and then another guard seeing that guy get dropped. Things rapidly went downhill from there and within a minute here come grenades zipping over an ever-growing pile of guard bodies at the top of the stairs. I peaced out of the program at that point, there was no way to recover the mission after that much commotion.

    I think I've got it figured out for next time, though. The first guard probably would've come all the way down the stairs and through the gate to investigate a noise, where it would've been easy to take him down silently. Then the next guard would have to go because he was the suspicious type and blocking the way, and that would've opened up enough room to get out plus left me with an excellent outfit for the rest of the level. I do wish I had a sniper rifle for the level, though, because I probably could've dropped it at the tower, taken out one or two targets, then gone back to the tower and snagged the other two from a safe range and leaving in a hurry.

    Do you want an even easier way to handle that situation, assuming you're not trying to go for a SA objective or something like that? Just get spotted! It's only trespassing and they'll walk you out. Or for added swag, let the camera spot you and back up. Let the guard come down and spot you, and then when he walks up to you, bop him. Now you've got a great disguise, and nobody comes down there to spot the body.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • klemmingklemming Registered User regular
    Thus far for me, every clue for a safe has been in the same room as the safe, with that "room" being defined by where it's sealed off by doors. So five connected rooms with no doors between them can be one big room, or one small room completely enclosed in doors is a room.

    'Area' might be a better description. I've seen them around places like the security checkpoint in front of the embassy in Marrakesh (one in the kiosk by the gate, one in the entrance gateway, and one in the room with the safe), but once you know the maps enough to know that this is all considered one area (so you're not crossing a trespassing line anywhere), the clues are always inside it.
    Do you want an even easier way to handle that situation, assuming you're not trying to go for a SA objective or something like that? Just get spotted! It's only trespassing and they'll walk you out. Or for added swag, let the camera spot you and back up. Let the guard come down and spot you, and then when he walks up to you, bop him. Now you've got a great disguise, and nobody comes down there to spot the body.

    If you need to split guards up for a while, try dropping a gun you don't need where someone will spot it. That gets a guard out of the way for a decent time (and if you can find a good ambush point on the way to the weapons drop-off point, it's a nice if slow way to clear guards out. Drop a gun where a civilian will spot it, they'll find the closest guard and report it, guard takes gun, you bop him, hide the body and repeat. Civilians have magic guard finding-powers, so you can use the same one to clear a map if you keep at it and have somewhere to hide the bodies that won't get you caught (The bottom of the stairs below the morgue in Hokkadio was three bodies deep by the time I cleared out the hospital).

    Nobody remembers the singer. The song remains.
  • FiskebentFiskebent DenmarkRegistered User regular
    The maps I feel like I know the best are Paris and Sapienza, so I tend to favor missions that have them. I don't know if the game tries to get me to go on the other maps, because it seems that campaigns on those maps have dried up. Or when I find one, those areas are on alerted status.

    Am I just seeing things or do you guys get that feeling too?

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  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Yeah trespassing is actually a tool. Because trespassing in the right spot means you will get escort by 1 guard. For instance in Miami if you get caught on the camera on the stairs in the robotics building, one guard will come over and walk you through an empty hallway. 0 risk costume. for 90% of the map. (You can get to that from the garage)

    Those 0 risk good disguise setups are pretty key to this mode.

    Steam: SanderJK Origin: SanderJK
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    Spoiling this because how dirty it is:
    https://www.youtube.com/watch?v=aQOIesKhRBw This shows how the "Target Escaping" flag can be used to ID the Showdown target really fast.

    Steam: SanderJK Origin: SanderJK
  • DrovekDrovek Registered User regular
    Went back in, played nicely on Argentina map and now I have a showdown in Sgáil and now I'm always getting the super FPS drop in the top populated area. No way to play it like this.

    steam_sig.png( < . . .
  • FiskebentFiskebent DenmarkRegistered User regular
    I'm still a little rusty and it's pretty easy to screw up by hitting the wrong button.

    I wanted to place a gun on the ground to get rid of a guard but instead fired it. Hilarity ensued, but luckily I'd identified the syndicate leader and managed to take them out before they could flee.

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  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Ok.

    So.

    Whoever the asshole is that keeps stocking loot chests with fishing line and water jugs? Understand that I will find you and I will end you. I will cocoon you in fishing line, then beat you into mush with empty water jugs. Such is the only fate you deserve.

  • The WolfmanThe Wolfman Registered User regular
    Ok.

    So.

    Whoever the asshole is that keeps stocking loot chests with fishing line and water jugs? Understand that I will find you and I will end you. I will cocoon you in fishing line, then beat you into mush with empty water jugs. Such is the only fate you deserve.

    Take a water jug back with you at any rate. It gets stored in your tool box.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    Ok.

    So.

    Whoever the asshole is that keeps stocking loot chests with fishing line and water jugs? Understand that I will find you and I will end you. I will cocoon you in fishing line, then beat you into mush with empty water jugs. Such is the only fate you deserve.

    Take a water jug back with you at any rate. It gets stored in your tool box.

    I DON'T WANT THE WATER JUG, I WANT GOOD SHIT.

    And yes, I'm pretty sure taking the water jug into my inventory at the safehouse means I shouldn't get it showing up again, but I don't care. It's about the principle of the matter.

  • klemmingklemming Registered User regular
    edited February 2023
    I'm thinking water jug and taser might be my only chance of getting a Collateral Accident prestige objective.
    I'm really hating the POs, actually. Some of them just aren't possible, and there's no way to know until you're in there (I was set to give Hardcore a try until it said that failing POs failed the mission, and nope the fuck are you kidding).
    Like, New York, pacify a target with a baseball bat. Okay, I'll have to go in holding an illegal item, but that's okay, I can drop it right in the entrance and come back for it once I've got a guard disguise. Nope spawn you in a chair in the middle of a crowd, so they freak out before I can even stand up.

    edit: and yeah, the best way to get good shit to show up is to take the shit shit so it's out of the pool.

    klemming on
    Nobody remembers the singer. The song remains.
  • FiskebentFiskebent DenmarkRegistered User regular
    I deliberately don't choose a prestige objective. I think they'd just tempt me to take chances I shouldn't take. And the timed ones are just plain irritating.

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  • klemmingklemming Registered User regular
    Some of them are okay, but some of them are super punishing or completely impossible, and there's no way to tell before you get in there.
    Following up my previous post, Collateral Accident kills are pretty easy with either an oil can and a silenced gun, or a water jug and something to electrify it (car battery, micro-taser, whatever). Especially good with leaders who go to meetings, as getting both together is easy enough.

    Also I don't know if anyone mentioned it yet but if you're in New York, it is absolutely worth it to raid the vault. There's an antique dagger (legendary), plus around 10,000M to pick up.

    Nobody remembers the singer. The song remains.
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    There's two good ways to use Prestige Objectives. One way is when you know you'll be ignoring one or more of the challenges set by the mission; I've had mission challenges together that want you to kill three guards each with an assault rifle and a shotgun, to which I say "fuck that". But having those challenges also means I probably don't have stuff like "no bodies found", so I can choose a PO with collateral damage and it's generally as easy as chucking an explosive at a target.

    The other is POs with synergy for the challenges you get. If I've got "no bodies found" and "no witnesses", I may as well take "silent assassin" because then I get basically double the payout if I pull it all off.

    I don't ever bother with timed objectives, though, those are completely antithetical to me. Scurrying from cover to cover or outfit to outfit is how you miss mission-ending shit like watchouts or suspicious guards that see through your cover and losing a few minutes of time is a lot better than blowing 20-30 minutes of effort trying to reset an arbitrary timer, plus losing all the payouts and gear unlocks you should've had.

  • DrovekDrovek Registered User regular
    I don't ever bother with timed objectives, though, those are completely antithetical to me. Scurrying from cover to cover or outfit to outfit is how you miss mission-ending shit like watchouts or suspicious guards that see through your cover and losing a few minutes of time is a lot better than blowing 20-30 minutes of effort trying to reset an arbitrary timer, plus losing all the payouts and gear unlocks you should've had.

    Haven't tried the ones that add time as you change disguises/take out people, but once I picked one for eliminating a target under a given time. I also had a "with a silenced sniper rifle" objective, and lucky me I had a silenced rifle in my gun wall.

    So I grab these and go into this Whitletton Creek showdown with the right gun in hand and to try to find and kill the suspect in...

    ... under 2 and a half minutes!?

    Even getting the correct target ID'd it would take longer than that!

    I even tried to make a run for it and just kill them all when they were in view and managed to get the real target on my second shot.

    I still made it out of there barely under 4 minutes. There is no way that that PO was doable.

    steam_sig.png( < . . .
  • EchoEcho ski-bap ba-dapModerator mod
    Yeah, those timed ones just don't sound fun at all for the kind of game I want to play Hitman as.

  • FiskebentFiskebent DenmarkRegistered User regular
    I don't understand the system of what items I get to keep when I fail a campaign. It looks like any guns I've gotten out, I keep. But no other items?

    steam_sig.png
  • Crippl3Crippl3 oh noRegistered User regular
    You keep any guns in your collection but lose all your Freelancer Tools (the items in the suitcases like explosives, poisons, etc.)
    The only exceptions are the Collectors tools, which are permanent.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2023
    Yeah, there's a reason some accessory items are something like ten times the price they are normally, and that's because they're specifically Collectors tools that persist between campaigns. So if you buy a lockpick, that will not persist between campaigns. But if you buy a Collector lockpick for something like 15k-30k, you keep that forever (except, presumably, if you die on a mission with it).

    EDIT: Fuuuuck me, I got killed out of a mission where I was carrying my collectors lockpick and yeah, you lose it if you die. And it was an Alerted map, so I lost all my none-Collector gear (which was everything else). And I lost a sweet silenced sniper rifle. AND it failed the fucking campaign.

    I wouldn't be so irritated if the game wasn't so insanely aggressive about punishing you for sniping. I one-shotted a target, was unseen, was behind cover, nobody on the ground could see me, and STILL somebody fucking saw me because of the way the game cheats with letting enemies know your location after sniping. All I had was an autopistol and I was in the middle of an enemy stronghold, so things got nasty from there. Would've absolutely force-closed the game after that one, I definitely don't count that situation as my fuckup.

    EDIT EDIT: Fuck me, two minutes to kill the target? In Miami? When we start on literal opposite corners of the map? You can't even cross that map in two minutes, much less reach a target if he's in a fortified spot across the map. Yeah, these timed objectives are garbage.

    Ninja Snarl P on
  • SanderJKSanderJK Crocodylus Pontifex Sinterklasicus Madrid, 3000 ADRegistered User regular
    I just handed in a map 11 run on total greed. I had to do an epic katana kill and got away with it using the musa (I had already lost the hokkaido one earlier by accident, probably on a bad Big Weapon swap)
    Last thing to do before exiting the map, one more courier. I thought I had an angle to fire the emetic gun at him, I was wrong and the entire front of Bangkok started firing on me.
    The guy that saw me was on the terrace above me, and once again I get burned that instinct doesn't always show things that the game thinks is 'on another level'

    Steam: SanderJK Origin: SanderJK
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2023
    Yeah, I really really think Instinct should show things like who can see a target or location you pick. I have also been burned by the whole "somebody twenty feet straight up seeing an illegal action" routine.

    EDIT: Huh, I think you can take "house" items into missions for free. I went into the infirmary, took the stethoscope that can be used as fiberwire, and got to take it with me on the mission for free. I wonder if you can take knives and stuff too? Not a huge deal, but a timesaver if you want to have some silent lethal options early in a mission. And I'm guessing they respawn at the safehouse no matter what the mission results as well.

    Ninja Snarl P on
  • Evil MultifariousEvil Multifarious Registered User regular
    My wife and I have been working our way through all three of the new Hitman games over the last week, trading off between missions / when we get stuck / when we die / when we finish a lengthy plan to take out a target

    I am much better at using the complex interface and quickly executing a series of maneuvers, but I can't navigate to save my life. She has an extremely good direction sense, but when she panics she gets mashy, and I've watched her drop her gun and alert the target instead of shooting them at least four times now. Superb.

    I'm enjoying this so much more than last time. I think the mission story handholding really bothered me when I first tried them — my last Hitman game was Blood Money and you really had to explore to figure stuff out, and it felt good to nail a complex plan — but the fact that you can just turn them off does work, and crucially I think later missions quickly moved to giving you hints or locations that don't give away the whole story. I had to do a lot of work to find the photo of the robotics CEO, for example, and I decided there must be one because the scenario was BEGGING for it; all the mission story gave me was the guy whose costume I initially grabbed. I especially like when the mission story prompts are very plausibly intel you get from your handler (who, we must assume, has satellite image access and a video feed from your POV), and go little further than that.

    All that said, I'm really looking forward to tackling the new roguelike campaign mode, because improvising a plan and scrambling when it fails is always the best part.

  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited February 2023
    All that said, I'm really looking forward to tackling the new roguelike campaign mode, because improvising a plan and scrambling when it fails is always the best part.

    I just had my first campaign get toasted because of a super-minor thing and I'm still bitter about the stuff I lost because of it, but I'm also appreciating that the mode is designed to still give you progress if you lose. Further, having to restart on a new campaign means I'm really having to switch up how I was doing things. My first campaign, I snagged an emetic dart gun early and leaned on it really hard; now I have no dart gun so I'm leaning harder on throwing coins and using silenced weapons. And the mode really makes you re-think the weapons you want to take since you won't know the situation until you hit the map; I'm finding a far greater use for concealable weapons now, as I don't always know if I'll have to pass through a frisk point or if I'll be able to do the whole "sneak through the point, drop illegal items, get frisked, then pick up the illegal items again" maneuver.

    It's also a neat change of pace that the "main" stories of the maps are happening around you rather than being essential parts of the maps. People who were targets in the main game now go around doing their things, stirring up events and displacing guards. Sometimes that helps you, sometimes it doesn't. And it's a LOT less hand-holdy since you don't have the game pinging you about story events; I think you can still play them out if you remember the sequences, but you can largely ignore them if you want because those people aren't your targets anymore.

    And sometimes you get situations that are sort of hilariously succinct. Had a mission in Japan where all my targets patrolled through two rooms; took me like three minutes to figure out how to get them away from everybody else and finish them off, spent the rest of the time trying to pick up gear. And then sometimes you get four targets scattered across Berlin, with the final target at least a kilometer away.

    Ninja Snarl P on
  • The WolfmanThe Wolfman Registered User regular
    klemming wrote: »
    I'm thinking water jug and taser might be my only chance of getting a Collateral Accident prestige objective.
    I'm really hating the POs, actually. Some of them just aren't possible, and there's no way to know until you're in there (I was set to give Hardcore a try until it said that failing POs failed the mission, and nope the fuck are you kidding).
    Like, New York, pacify a target with a baseball bat. Okay, I'll have to go in holding an illegal item, but that's okay, I can drop it right in the entrance and come back for it once I've got a guard disguise. Nope spawn you in a chair in the middle of a crowd, so they freak out before I can even stand up.

    edit: and yeah, the best way to get good shit to show up is to take the shit shit so it's out of the pool.

    I don't have a bat to test with, but doesn't it start you with it in a briefcase? I think all 2 handed illegal item start in one. Unless you took two.with you, in which case yeah, that's the risk. The mission start icon will have an illegal notice on it if you're going to start potentially hot.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • klemmingklemming Registered User regular
    Nope, bats don't fit in briefcases. I don't know if they patched that into the game in general or just for Freelancer (I distinctly remember putting a double-headed axe into a briefcase half its size in the main game at one point). And I didn't get a warning about it, either.
    Huh, I think you can take "house" items into missions for free. I went into the infirmary, took the stethoscope that can be used as fiberwire, and got to take it with me on the mission for free. I wonder if you can take knives and stuff too? Not a huge deal, but a timesaver if you want to have some silent lethal options early in a mission. And I'm guessing they respawn at the safehouse no matter what the mission results as well.
    They always respawn in your safehouse, but they have a gear cost and regular items tend to weigh a lot more than the knives and stuff you can buy.
    The banana in the kitchen is great when you have the 'make someone slip' objective, though.

    More fun with oil cans; trying to get a Collateral Accident, I dump a target and a bystander in a patch of grass, cover it with oil and try to light it up, and it Will. Not. Light. Do bullets need to hit a hard surface to spark or something? I'm sure I've done this before.

    Nobody remembers the singer. The song remains.
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    Two handed melee items that you bring with you do indeed start in a suitcase, but once you take it out you can’t put them back in again

    It is unclear to me if that is a bug or not!

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