My only complaint about Type-0 PC is that my computer is not quite strong enough to play it with the settings maxed. Fun game, need to decide who I want to level and who I want to forget about.
Too bad Duodecim didn't have any way to grind out equipment like Gabranth in Blackjack. Because fuck cheatyface AI I can enter every fight with 90%+ ex.
Gabranth was awesome and fun to use~♪! If a little stiff and unwieldy...
Damn, I still felt cheated out by the fact they reduced EX gauge relics/pick ups so you couldn't transform right off the bat nor for as long in Doudecim.
Yeah~ I get it. Terra was too OP!
You didn't have to make me suffer for it! Couldn't they just amp everyone else's EX forms!?
They nerfed Holy Combo hard. And Flare. And Ultima. Seriously, that was Terra's only reliable HP damage on the AI. But really the problem was cheating AI with no penalty for being hyper-passive and just nonstop running.
Too bad Duodecim didn't have any way to grind out equipment like Gabranth in Blackjack. Because fuck cheatyface AI I can enter every fight with 90%+ ex.
Gabranth was awesome and fun to use~♪! If a little stiff and unwieldy...
Damn, I still felt cheated out by the fact they reduced EX gauge relics/pick ups so you couldn't transform right off the bat nor for as long in Doudecim.
Yeah~ I get it. Terra was too OP!
You didn't have to make me suffer for it! Couldn't they just amp everyone else's EX forms!?
They nerfed Holy Combo hard. And Flare. And Ultima. Seriously, that was Terra's only reliable HP damage on the AI. But really the problem was cheating AI with no penalty for being hyper-passive and just nonstop running.
Though, they added Firaga as a chain from Fire, which the AI is hilariously bad at dealing with sometimes.
One amusing thing was Bartz, who got almost his entire moveset changed up. Also, hearing him mimic Tifa's and Yuna's voices was interesting. He was surprisingly accurate with them.
First time in awhile I had to give up on a memory crystal, but the gimmick of the anima manipulator from the Lightning event was too much. I tried destroying one helper and beating on the main target. I tried ignoring them. And I tried mog's suggestion of killing them both and then "bursting down" the main body. The second helper died and both were regenerated before another character could move.
First time in awhile I had to give up on a memory crystal, but the gimmick of the anima manipulator from the Lightning event was too much. I tried destroying one helper and beating on the main target. I tried ignoring them. And I tried mog's suggestion of killing them both and then "bursting down" the main body. The second helper died and both were regenerated before another character could move.
If you have any of the break abilities (power break, magic break, armor break) those could help. Anima doesn't really do anything save counter attacks. I've also tried to kill the manipulators and burst anima down, doesn't work well at all.
If you have retaliate, I've found that once a manipulator goes down, have someone attack Anima and leave the other manipulator at full hp, then the retaliate strikes will hit Anima.
Alternatively, if you're having issues with the <50% HP phase when the manipulator(s) spam the AE magic attack, consider looking for a SG roaming warrior to deal with the damage?
0
DemonStaceyTTODewback's DaughterIn love with the TaySwayRegistered Userregular
It's not a pc game though, its a port. I think that's a valid poin
Well when it's released on PC, it kind of becomes a PC game doesn't it? Of course it's not going to look as good as a game developed purely for PC, but come on. If the publishers cared about making a PC port that would be received well, they'd put in the effort to use better textures and do other things that PC gamers want.
If I were the one making these decisions, I personally wouldn't bother to port a game like this to PC in the first place. Because it's not going to sell well enough to warrant the investment I describe above, and without that investment, it's probably going to get shredded by PC gamers who think the port is shit. It's a no win game.
would have looked pretty great on the playstation vita
<-- still bitter as hell
But then even fewer people would've bought it than they do on PC. Because there are like 236 people on the planet left who own a PS Vita. =P
I actually wish the remaster would've been a Vita game too, because then I wouldn't have wasted $40 on the PS4 version only to trade it back in after realizing it wasn't any good(to me).
I was only able to get Lightning's memory crystal thanks to Snow. He was the only character left alive at the end (thanks to his Mediguard break). I got Anima's HP bar low, but I couldn't tell how much was left because the one manipulator on the left side was still alive, and its HP bar was covering Anima's.
I alternated between Attack, Chakra, and Mediguard on Snow until I ran out of Chakras. I then took a gamble and went for Froststrike instead of Mediguard. If it wasn't enough to kill Anima, I was going to lose right there -- but with my Chakras depleted, I didn't think I'd last very long on Mediguard alone anyway.
It paid off. Anima died to the Froststrike, and I nabbed the memory crystal.
My party was level 40.
Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
What level do I need to be in order to clear Heroic daily dungeons? I tried yesterday's Power Orb one and got absolutely wrecked. I was using a party of 50-54. The monsters were hitting me for like 1600, which is over half my health bar.
I'm using some pretty decent armor pieces. I've got a 5star Genji Shield, and Genji armor, and I've also combined a couple lower pieces into 5star. But I'm just getting blown up.
What level do I need to be in order to clear Heroic daily dungeons? I tried yesterday's Power Orb one and got absolutely wrecked. I was using a party of 50-54. The monsters were hitting me for like 1600, which is over half my health bar.
I'm using some pretty decent armor pieces. I've got a 5star Genji Shield, and Genji armor, and I've also combined a couple lower pieces into 5star. But I'm just getting blown up.
The heroics just hit hard period. I find a combination of a good damage RW (Tidus, Sephiroth, Locke), plus AoEs (Bladeblitz, Quake) and Summons work well. I have Dragon honed to R3 and it's been an all-star in any heroic dungeon I've encountered.
Who's the best person to use as a mage for Quake. I've never been very impressed by the damage on Quake. But maybe I'm not using the right mage. I generally use Vanille or Rinoa.
Don't be afraid to use abilities in heroics either. Autobattle will almost definitely get a character killed on the way if you don't pay attention.
I always pick an RW with an AoE attack just to cheese the final 2 rounds of the last stage. Meanwhile, I let the heavy hitters use skills all through the fights. Armor Break, Diara, Quake, whatever.
Fuck that No Encounter Materia, apparently you can turn off random battles at will.
If it were up to me Bravely Defaults system of being able to manipulate difficulty and encounter rate on the fly, would be the norm in all JRPGs forever more.
IlpalaJust this guy, y'knowTexasRegistered Userregular
God that system was so nice, you could turn off XP from battles so you could grind out job levels without completely overdoing it on character levels and making the rest of the game trivial!
FF XIV - Qih'to Furishu (on Siren), Battle.Net - Ilpala#1975
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Fuck Joe Manchin
IMO random encounters only ever needed to exist in games that had tech that couldn't support having enemies on screen. Therefore, if any game is going to use random encounters as an actual choice, it needs to come along with BD options to let you turn up/down/off the encounter rate, etc.
Thankfully most games now just have on screen enemies so you get to choose when you fight, which achieves the same thing anyway.
Fuck that No Encounter Materia, apparently you can turn off random battles at will.
If it were up to me Bravely Defaults system of being able to manipulate difficulty and encounter rate on the fly, would be the norm in all JRPGs forever more.
That combined with a reward system for making the game harder for yourself similiar to how the tales games do it (Well, at least the ones that execute it well) and I would be plenty happy.
Fuck that No Encounter Materia, apparently you can turn off random battles at will.
If it were up to me Bravely Defaults system of being able to manipulate difficulty and encounter rate on the fly, would be the norm in all JRPGs forever more.
That along with being able to skip every frame of animation with the push of a button:
Fuck that No Encounter Materia, apparently you can turn off random battles at will.
If it were up to me Bravely Defaults system of being able to manipulate difficulty and encounter rate on the fly, would be the norm in all JRPGs forever more.
That along with being able to skip every frame of animation with the push of a button:
I prefer Bravely Default's "increase the speed of battle, up to 8x" to that other game in the video's ability to skip animations. BD's way makes more sense to me, and is also funny watching your people move super speed.
You could kind of break the game with 8x speed. I mean literally. I can't remember what exactly it was, but it was some trick to pumping out a crazy amount of attacks and damage, and if you tried it at 8x, you'd freeze the game because it could seriously not keep up.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
You could kind of break the game with 8x speed. I mean literally. I can't remember what exactly it was, but it was some trick to pumping out a crazy amount of attacks and damage, and if you tried it at 8x, you'd freeze the game because it could seriously not keep up.
8x was able to handle 20x attacks from a Rage combo on my game, so I don't know what that could be.
0
silence1186Character shields down!As a wingmanRegistered Userregular
Getting pretty close. Ninja at 47, Warrior at 40, Maria at 29, Steiner at 24.
Tying important things (Animations, hits, etc.) to framerate is dumb dumb dumb stop doing it, Japan.
It was funny and a bit sad when Wings of Fury did it and you had to turn off the Turbo button on your computer in order to be able to play the game. Doing it years later just boggles my mind.
would have looked pretty great on the playstation vita
<-- still bitter as hell
But then even fewer people would've bought it than they do on PC. Because there are like 236 people on the planet left who own a PS Vita. =P
I actually wish the remaster would've been a Vita game too, because then I wouldn't have wasted $40 on the PS4 version only to trade it back in after realizing it wasn't any good(to me).
And yet it still would've sold more copies than the XBone version did.
Yeah I dunno why anybody bothers putting out multiplat JRPGs, when the people who want them are Playstation users. I'm sure there's SOME xbox players who like JRPGs, but historically, not the platform to go to.
Posts
But the frequent low res textures and cut corners really does this game a disservice. It deserved a better remastering.
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<-- still bitter as hell
PSN: BrightWing13 FFX|V:ARR Bright Asuna
I thought it was a port, not a remaster?
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It is a port.
The original complaint of the PS4 version stands.
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And there were actually a lot of PSP games that ran at 60FPS, but yeah, Type-0 was not one of them.
// Switch: SW-5306-0651-6424 //
They nerfed Holy Combo hard. And Flare. And Ultima. Seriously, that was Terra's only reliable HP damage on the AI. But really the problem was cheating AI with no penalty for being hyper-passive and just nonstop running.
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Though, they added Firaga as a chain from Fire, which the AI is hilariously bad at dealing with sometimes.
One amusing thing was Bartz, who got almost his entire moveset changed up. Also, hearing him mimic Tifa's and Yuna's voices was interesting. He was surprisingly accurate with them.
If you have any of the break abilities (power break, magic break, armor break) those could help. Anima doesn't really do anything save counter attacks. I've also tried to kill the manipulators and burst anima down, doesn't work well at all.
If you have retaliate, I've found that once a manipulator goes down, have someone attack Anima and leave the other manipulator at full hp, then the retaliate strikes will hit Anima.
Alternatively, if you're having issues with the <50% HP phase when the manipulator(s) spam the AE magic attack, consider looking for a SG roaming warrior to deal with the damage?
Once again my shitty eyes that can't tell the difference between frame rates help me out in the world of vidya games!
It's a surprisingly useful yet terrible super power.
I can never be disappointing by 30 fps.
Well when it's released on PC, it kind of becomes a PC game doesn't it? Of course it's not going to look as good as a game developed purely for PC, but come on. If the publishers cared about making a PC port that would be received well, they'd put in the effort to use better textures and do other things that PC gamers want.
If I were the one making these decisions, I personally wouldn't bother to port a game like this to PC in the first place. Because it's not going to sell well enough to warrant the investment I describe above, and without that investment, it's probably going to get shredded by PC gamers who think the port is shit. It's a no win game.
But then even fewer people would've bought it than they do on PC. Because there are like 236 people on the planet left who own a PS Vita. =P
I actually wish the remaster would've been a Vita game too, because then I wouldn't have wasted $40 on the PS4 version only to trade it back in after realizing it wasn't any good(to me).
I alternated between Attack, Chakra, and Mediguard on Snow until I ran out of Chakras. I then took a gamble and went for Froststrike instead of Mediguard. If it wasn't enough to kill Anima, I was going to lose right there -- but with my Chakras depleted, I didn't think I'd last very long on Mediguard alone anyway.
It paid off. Anima died to the Froststrike, and I nabbed the memory crystal.
My party was level 40.
I'm using some pretty decent armor pieces. I've got a 5star Genji Shield, and Genji armor, and I've also combined a couple lower pieces into 5star. But I'm just getting blown up.
The heroics just hit hard period. I find a combination of a good damage RW (Tidus, Sephiroth, Locke), plus AoEs (Bladeblitz, Quake) and Summons work well. I have Dragon honed to R3 and it's been an all-star in any heroic dungeon I've encountered.
Obligatory: Do we know if this is coming to Android?
Because, honestly, I don't have enough versions of FFVII, and need another. :rotate:
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Switch - SW-7373-3669-3011
Fuck Joe Manchin
I always pick an RW with an AoE attack just to cheese the final 2 rounds of the last stage. Meanwhile, I let the heavy hitters use skills all through the fights. Armor Break, Diara, Quake, whatever.
Steam: TheArcadeBear
Fuck that No Encounter Materia, apparently you can turn off random battles at will.
If it were up to me Bravely Defaults system of being able to manipulate difficulty and encounter rate on the fly, would be the norm in all JRPGs forever more.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Switch - SW-7373-3669-3011
Fuck Joe Manchin
Thankfully most games now just have on screen enemies so you get to choose when you fight, which achieves the same thing anyway.
That combined with a reward system for making the game harder for yourself similiar to how the tales games do it (Well, at least the ones that execute it well) and I would be plenty happy.
Early 2016.
I just hope I can avoid spoilers tIl then.
That along with being able to skip every frame of animation with the push of a button:
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Of course they have reasons for tying physics to framerate, but that doesn't make it not dumb
Honestly, even that video is glacially slow to how fast you can make encounters go by.
And good lord the English voice acting sounds like it's bad, even from those very short clips in the video.
8x was able to handle 20x attacks from a Rage combo on my game, so I don't know what that could be.
It was funny and a bit sad when Wings of Fury did it and you had to turn off the Turbo button on your computer in order to be able to play the game. Doing it years later just boggles my mind.
And yet it still would've sold more copies than the XBone version did.