It was still dumb to all get killed by one person after taking down an intergalactic world devouring god-creature
and then a couple of hours later your mid-game party stomps that person into the dirt
miguel does not kill them all
that is not what occurs
I was actually talking about Lynx, but the wiki isn't definitive that anyone but
Lucca are dead at all
you see lucca die in a flashback as a result of lynx, and you see the ghost of a few more party members, also FATE deletes robo from her memory banks to piss you off
but none of the deaths other than luccas are at all defined or shown
The kingdom that Chrono and Marle were king and queen of was conquered by the hyper militaristic Pore Empire.
the notation is nonsensical and its a difficult motion for new players, ESPECIALLY if you don't have anyone there to physically show you how it should be done
The dragon punch picture is 1:1 with the motion though?
Also I assume they kept the input shortcuts that were present in SF4 so doing DPs should be super easy.
When I follow the picture I think "forward, down back, forward" because the last input is parallel with the first input. I mean, I have been playing for years now so it's nbd, but that was my experience early on.
the notation is nonsensical and its a difficult motion for new players, ESPECIALLY if you don't have anyone there to physically show you how it should be done
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
at least two circles but really 3
But there are no circles involved in doing a DP?
I'm just genuinely confused at this point.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
at least two circles but really 3
But there are no circles involved in doing a DP?
I'm just genuinely confused at this point.
the little red circle with the arrow on it
three of those
one with an arrow going forward, one going down, one going down-forward
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
at least two circles but really 3
But there are no circles involved in doing a DP?
I'm just genuinely confused at this point.
the little red circle with the arrow on it
three of those
one with an arrow going forward, one going down, one going down and forward
Oh, like three separate images? But that would imply, to me at least, that you need to let the stick reset or pass through neutral between each step which you don't need to do.
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
at least two circles but really 3
But there are no circles involved in doing a DP?
I'm just genuinely confused at this point.
the little red circle with the arrow on it
three of those
one with an arrow going forward, one going down, one going down-forward
Wouldn't that just give the impression that you were required to return to neutral between down and down-forward?
Maybe two red circles, one forward and one down and rolling to down-forward, like half a fireball.
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KwoaruConfident SmirkFlawless Golden PecsRegistered Userregular
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
at least two circles but really 3
But there are no circles involved in doing a DP?
I'm just genuinely confused at this point.
the little red circle with the arrow on it
three of those
one with an arrow going forward, one going down, one going down and forward
Oh, like three separate images? But that would imply, to me at least, that you need to let the stick reset or pass through neutral between each step which you don't need to do.
Yeah sure, well the game can tell you that too
fighting games just need a training mode that tell you shit, dragon punch motion is fine really but the game just needs to tell you exactly what it means
as someone unfamiliar with fighting games, that picture for the motion is not intuitive at all
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
at least two circles but really 3
But there are no circles involved in doing a DP?
I'm just genuinely confused at this point.
the little red circle with the arrow on it
three of those
one with an arrow going forward, one going down, one going down and forward
Oh, like three separate images? But that would imply, to me at least, that you need to let the stick reset or pass through neutral between each step which you don't need to do.
Yeah sure, well the game can tell you that too
fighting games just need a training mode that tell you shit, dragon punch motion is fine really but the game just needs to tell you exactly what it means
also charging
Yeah a good tutorial is 100% essential.
I'm just also genuinely wondering at this point what the best way graphically would be to represent a DP to someone who has never seen one before. Everything I can think of hits some kind of snag. But a good tutorial explaining what the motion is obviously is the best route.
the only thing I'll miss about 720s is churning butter
play Chadha for that sweet sweet 1080
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I Win Swordfightsall the traits of greatnessstarlight at my feetRegistered Userregular
growing up "playing fighting games" for me was renting fighting games and going into training mode and doing everyone's specials and supers to find the coolest ones and scrubbing through arcade mode
so i can't really ever remember a time when i couldn't consistently do fireball and dp motions
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
I'm just also genuinely wondering at this point what the best way graphically would be to represent a DP to someone who has never seen one before. Everything I can think of hits some kind of snag. But a good tutorial explaining what the motion is obviously is the best route.
I think they just need to to have the last motion not be a straight line to the right but a curve, to show that down-forward is slightly higher than down. Because that would also show that the second motion isn't down-back.
I'm just also genuinely wondering at this point what the best way graphically would be to represent a DP to someone who has never seen one before. Everything I can think of hits some kind of snag. But a good tutorial explaining what the motion is obviously is the best route.
I think they just need to to have the last motion not be a straight line to the right but a curve, to show that down-forward is slightly higher than down. Because that would also show that the second motion isn't down-back.
I think part of the trick is that down-forward isn't slightly higher than down, but level with down, on the controller they are writing the inputs for originally, an arcade stick which has a square gate.
But they could do a re-write of the images for the console release. But then if someone plays on the console with a stick... well if they own a stick they probably know how to do a DP motion on it.
i still find dps hard to do. my fingers don't work that way
Assuming the shortcuts in SF4 still exist in SF5, you can execute a DP by double tapping down-forward twice is rapid succession, it's a very fast, very reliable way to get a DP out.
Also, if you want to make sure you do a DP without standing up (cause you are using it as an anti-air most likely) in SF4 you can do a DP by going down, down-foward, down, down-forward, basically never moving the stick up above down, just riding that gate.
Of course if you are playing anything else that doesn't have those shortcuts for DPs well, this post is no help.
I guess technically a proper release for the latest version? My (probably misunderstanding as I stopped following it after CS) was that the current arcade patch hasn't been released yet
I guess it doesn't actually matter but I've got Xrd and Potemkin who is only a little less cool then Tager
Posts
I mean, they are ghosts
I know this
These are some much more approachable movelists
but that does look very nice
Also I assume they kept the input shortcuts that were present in SF4 so doing DPs should be super easy.
the notation is nonsensical and its a difficult motion for new players, ESPECIALLY if you don't have anyone there to physically show you how it should be done
its definitely not
you cant go from bottom center right, you have to go to neutral right
When I follow the picture I think "forward, down back, forward" because the last input is parallel with the first input. I mean, I have been playing for years now so it's nbd, but that was my experience early on.
Guile's ultras were just hell.
?
You can go from bottom center right.
I don't get what you are trying to say.
Which always kills me playing, even with a stick sometimes.
So many times in SF4 I needed Cammy's Ultra, and instead, "Cannon Spike!" Into her death.
after looking up what it actually is I can see what it's going for, but it's definitely a poor way of depicting the motion for those that don't already know what it is
PSN: Robo_Wizard1
My favorite is when I've somehow built up super and instead of a dragon punch I waste all my resources on a miss
A grappler with no 360s or 720s
I mean, the picture shows the stick going from forward, to down, to down forward, in the exact motion you need to move the stick in order to execute the move (if you are not using shortcuts).
How would you like them to represent it graphically instead?
at least two circles but really 3
But there are no circles involved in doing a DP?
I'm just genuinely confused at this point.
the little red circle with the arrow on it
three of those
one with an arrow going forward, one going down, one going down-forward
OR
forward, down back, forward
720s and one frame links and all that ridiculous execution bullshit yes, please set us free from it. But a dragon punch feels good to do imo
Oh, like three separate images? But that would imply, to me at least, that you need to let the stick reset or pass through neutral between each step which you don't need to do.
Wouldn't that just give the impression that you were required to return to neutral between down and down-forward?
Maybe two red circles, one forward and one down and rolling to down-forward, like half a fireball.
Yeah sure, well the game can tell you that too
fighting games just need a training mode that tell you shit, dragon punch motion is fine really but the game just needs to tell you exactly what it means
also charging
Yeah a good tutorial is 100% essential.
I'm just also genuinely wondering at this point what the best way graphically would be to represent a DP to someone who has never seen one before. Everything I can think of hits some kind of snag. But a good tutorial explaining what the motion is obviously is the best route.
as far as i know my thumb just kind of fumbles for a second and then a dragon punch comes out
play Chadha for that sweet sweet 1080
so i can't really ever remember a time when i couldn't consistently do fireball and dp motions
I think they just need to to have the last motion not be a straight line to the right but a curve, to show that down-forward is slightly higher than down. Because that would also show that the second motion isn't down-back.
I think part of the trick is that down-forward isn't slightly higher than down, but level with down, on the controller they are writing the inputs for originally, an arcade stick which has a square gate.
But they could do a re-write of the images for the console release. But then if someone plays on the console with a stick... well if they own a stick they probably know how to do a DP motion on it.
http://www.audioentropy.com/
Assuming the shortcuts in SF4 still exist in SF5, you can execute a DP by double tapping down-forward twice is rapid succession, it's a very fast, very reliable way to get a DP out.
Also, if you want to make sure you do a DP without standing up (cause you are using it as an anti-air most likely) in SF4 you can do a DP by going down, down-foward, down, down-forward, basically never moving the stick up above down, just riding that gate.
Of course if you are playing anything else that doesn't have those shortcuts for DPs well, this post is no help.
how am I supposed to do big dick standing or dashing 720's????
I think the solution is blazblue, please release it in NA : (
I guess it doesn't actually matter but I've got Xrd and Potemkin who is only a little less cool then Tager