It's nothing, actually. That would just be an attack roll, there's no inherent success or failure there.
THAC0 stands for To Hit Armor Class 0. It's kind of like an attack bonus, in later versions of D&D. So THAC0 10 means that he needed to roll a ten to hit armor class 0. Now if he was fighting an enemy with armor class 0 (remember, low AC is better in this system), then he succeeded, as he rolled higher than a ten. But we don't know what the armor class he was rolling against was.
If we knew the armor class of the enemy he was rolling against, we would subtract that from his THAC0 in order to get a target number. So as long as the enemy has an armor class greater than -4, he did indeed roll a success. But an enemy with armor class -5 or below, that's a failure.
Straightzi on
+6
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I remember MacGuyver as being a decent show, but that's surely through rose-tint. I'll never forget the murder-mystery big foot episode though because it freaked me out.
That's nothing compared to the previous show I remember Bigfoot appearing in. Hark back to those wonder years of the 1970's and astronaut Steve Austin, the Six MIllion Dollar Man: https://www.youtube.com/watch?v=6SZMn_711s4
It's nothing, actually. That would just be an attack roll, there's no inherent success or failure there.
THAC0 stands for To Hit Armor Class 0. It's kind of like an attack bonus, in later versions of D&D. So THAC0 10 means that he needed to roll a ten to hit armor class 0. Now if he was fighting an enemy with armor class 0 (remember, low AC is better in this system), then he succeeded, as he rolled higher than a ten. But we don't know what the armor class he was rolling against was.
If we knew the armor class of the enemy he was rolling against, we would subtract that from his THAC0 in order to get a target number. So as long as the enemy has an armor class greater than -4, he did indeed roll a success. But an enemy with armor class -5 or below, that's a failure.
It's nothing, actually. That would just be an attack roll, there's no inherent success or failure there.
THAC0 stands for To Hit Armor Class 0. It's kind of like an attack bonus, in later versions of D&D. So THAC0 10 means that he needed to roll a ten to hit armor class 0. Now if he was fighting an enemy with armor class 0 (remember, low AC is better in this system), then he succeeded, as he rolled higher than a ten. But we don't know what the armor class he was rolling against was.
If we knew the armor class of the enemy he was rolling against, we would subtract that from his THAC0 in order to get a target number. So as long as the enemy has an armor class greater than -4, he did indeed roll a success. But an enemy with armor class -5 or below, that's a failure.
Look at this fuckin' nerd
Get in this locker, nerd
+32
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
It's nothing, actually. That would just be an attack roll, there's no inherent success or failure there.
THAC0 stands for To Hit Armor Class 0. It's kind of like an attack bonus, in later versions of D&D. So THAC0 10 means that he needed to roll a ten to hit armor class 0. Now if he was fighting an enemy with armor class 0 (remember, low AC is better in this system), then he succeeded, as he rolled higher than a ten. But we don't know what the armor class he was rolling against was.
If we knew the armor class of the enemy he was rolling against, we would subtract that from his THAC0 in order to get a target number. So as long as the enemy has an armor class greater than -4, he did indeed roll a success. But an enemy with armor class -5 or below, that's a failure.
It's nothing, actually. That would just be an attack roll, there's no inherent success or failure there.
THAC0 stands for To Hit Armor Class 0. It's kind of like an attack bonus, in later versions of D&D. So THAC0 10 means that he needed to roll a ten to hit armor class 0. Now if he was fighting an enemy with armor class 0 (remember, low AC is better in this system), then he succeeded, as he rolled higher than a ten. But we don't know what the armor class he was rolling against was.
If we knew the armor class of the enemy he was rolling against, we would subtract that from his THAC0 in order to get a target number. So as long as the enemy has an armor class greater than -4, he did indeed roll a success. But an enemy with armor class -5 or below, that's a failure.
Look at this fuckin' nerd
Get in this locker, nerd
Give him a wedgie and then a swirly while taking a selfie.
It's nothing, actually. That would just be an attack roll, there's no inherent success or failure there.
THAC0 stands for To Hit Armor Class 0. It's kind of like an attack bonus, in later versions of D&D. So THAC0 10 means that he needed to roll a ten to hit armor class 0. Now if he was fighting an enemy with armor class 0 (remember, low AC is better in this system), then he succeeded, as he rolled higher than a ten. But we don't know what the armor class he was rolling against was.
If we knew the armor class of the enemy he was rolling against, we would subtract that from his THAC0 in order to get a target number. So as long as the enemy has an armor class greater than -4, he did indeed roll a success. But an enemy with armor class -5 or below, that's a failure.
My head hurts now.
Why is my nose bleeding?
You rolled a 1.
+1
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
THAC0 is not actually a difficult system to understand in practice
It's also hideously inelegant and counterintuitive, compared to later systems
Hence the extremely complicated explanations of it
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
The basic principle of THAC0 is to modify your target number rather than modifying your dice roll
That's not bad!
It just requires a lot of hoops to jump through to get there, because you're dealing with a system with both a robust armor system and a robust attack bonus system, and both of them are factored in
At the time, it was wonderful, because instead of having to look everything up on a stupid table every time, you can just subtract one number from another. Base Attack Bonus is more intuitive, math-wise, but ThAC0 was a godsend for combat resolution when it was introduced.
When I dm I prefer to ask the PC's AC before each session and write them all down so I can just say "Yo bro you got chomped by this direbear"
As long as you're paying attention, as I assume you would be as DM, it also lets you avoid the "no wait I used sneak attack on him last time with Offensive Defense so I actually had a +2 dodge bonus so that should have missed" crap that players always pull. They don't know exactly what you rolled and you're keeping track of any bonuses they're entitled to.
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Are we talking dice systems?
Are we doing Shadowrun early, Shadowrun late, or Dragonball Z?
Because this will dictate how many d6s I need to roll..
When I dm I prefer to ask the PC's AC before each session and write them all down so I can just say "Yo bro you got chomped by this direbear"
As long as you're paying attention, as I assume you would be as DM, it also lets you avoid the "no wait I used sneak attack on him last time with Offensive Defense so I actually had a +2 dodge bonus so that should have missed" crap that players always pull. They don't know exactly what you rolled and you're keeping track of any bonuses they're entitled to.
I always made sure to let me DM know any bonuses I gained after the attack so he could take them into account without me suddenly piping up as I'm about to take a hit. Granted, most of those bonuses were me turning invisible because woo Hexblade Winter Pact.
Are we doing Shadowrun early, Shadowrun late, or Dragonball Z?
Because this will dictate how many d6s I need to roll..
Early shadowrun. Please roll every d6.
Late Shadowrun actually has you roll more than early Shadowrun. Early Shadowrun was a comparative lightweight in terms of dice pools.
What are we talking as early here? 1st ed was nearly unplayable so we'll gloss over that. 2nd and 3rd editions required 13 gigatons of 6ers.
2nd and 3rd edition only rarely let you have dice pools over 20, and only in very specialized situations with specific modifiers. 4th edition got rid of target number modifiers and transformed them into dice pool modifiers (add/subtract dice from the pool), but introduced an optional cap of 20 dice. 4th edition also converted the paradigm of "Roll your X Skill in dice" to "Roll an Attribute + Skill in dice". It lowered the maximum skill rating to 7 (augmented up to 10 with bonuses) to compensate, but this wasn't enough to stop some truly massive dice pools.
On average, in Shadowrun 2nd and 3rd edition, you'd be rolling between 8 to 12 dice for a competent check (a skill roll made by an expert, which presumably your character is... let's say a rating 6+ skill, some bonus dice for reflex recorders or adept abilities, some bonuses for situation), and for extraordinary checks where you'd dump all of your resources into a check, you can hit 20+. In 4th edition Shadowrun, you can easily have 15 to 20 dice rolled for each combat check as a normal roll (6+ in an attribute and 7+ in a skill with a +2 specialization bonus, and this does not include various bonus modifiers like Adept Powers or Smartlink or race modifiers), and for extraordinary checks, you can easily throw 30+ dice in a single skill check. You can theorycraft a troll that rolls 50+ dice for every soak check against damage, which would make them about as resilient as a large SUV.
5th edition removed the optional soft cap, scaled skills to 12 instead of 7, and added yet another category of bonuses. You can throw even MORE dice at a problem. I had a mage in my last 5th edition campaign that was regularly throwing 24 dice at a sorcery check without using Edge.
In actual, practical games, none of this actually happens, of course. The GM is there to counter the cheese, and you can definitely throw challenges at the PCs which hit their soft spots (we had a run which rested entirely on the cooking skills of the PCs, for example).
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
That sure as hell doesn't have mine. Orthanc doesn't check the forums often.
Humor can be dissected as a frog can, but dies in the process.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Posts
I do!
Icy
It's nothing, actually. That would just be an attack roll, there's no inherent success or failure there.
THAC0 stands for To Hit Armor Class 0. It's kind of like an attack bonus, in later versions of D&D. So THAC0 10 means that he needed to roll a ten to hit armor class 0. Now if he was fighting an enemy with armor class 0 (remember, low AC is better in this system), then he succeeded, as he rolled higher than a ten. But we don't know what the armor class he was rolling against was.
If we knew the armor class of the enemy he was rolling against, we would subtract that from his THAC0 in order to get a target number. So as long as the enemy has an armor class greater than -4, he did indeed roll a success. But an enemy with armor class -5 or below, that's a failure.
If Robot Santa's AC is lower than -4, it's a fail.
That's nothing compared to the previous show I remember Bigfoot appearing in. Hark back to those wonder years of the 1970's and astronaut Steve Austin, the Six MIllion Dollar Man:
https://www.youtube.com/watch?v=6SZMn_711s4
I know how THAC0 works.
My head hurts now.
Why is my nose bleeding?
Look at this fuckin' nerd
Get in this locker, nerd
Yeah.
Okay.
I deserve this.
They got rid of it, thankfully
Give him a wedgie and then a swirly while taking a selfie.
You rolled a 1.
It's also hideously inelegant and counterintuitive, compared to later systems
Hence the extremely complicated explanations of it
That's not bad!
It just requires a lot of hoops to jump through to get there, because you're dealing with a system with both a robust armor system and a robust attack bonus system, and both of them are factored in
As long as you're paying attention, as I assume you would be as DM, it also lets you avoid the "no wait I used sneak attack on him last time with Offensive Defense so I actually had a +2 dodge bonus so that should have missed" crap that players always pull. They don't know exactly what you rolled and you're keeping track of any bonuses they're entitled to.
Are we doing Shadowrun early, Shadowrun late, or Dragonball Z?
Because this will dictate how many d6s I need to roll..
Also there was an episode of Psych where they thought they encountered Bigfoot in the woods, but it turned out to just be WWE Superstar the Big Show.
http://www.audioentropy.com/
I always made sure to let me DM know any bonuses I gained after the attack so he could take them into account without me suddenly piping up as I'm about to take a hit. Granted, most of those bonuses were me turning invisible because woo Hexblade Winter Pact.
Early shadowrun. Please roll every d6.
What's the deal with all these nerds in your thread?
What are we talking as early here? 1st ed was nearly unplayable so we'll gloss over that. 2nd and 3rd editions required 13 gigatons of 6ers.
Steam Me
The officially licensed Dragonball Z Adventure game
On average, in Shadowrun 2nd and 3rd edition, you'd be rolling between 8 to 12 dice for a competent check (a skill roll made by an expert, which presumably your character is... let's say a rating 6+ skill, some bonus dice for reflex recorders or adept abilities, some bonuses for situation), and for extraordinary checks where you'd dump all of your resources into a check, you can hit 20+. In 4th edition Shadowrun, you can easily have 15 to 20 dice rolled for each combat check as a normal roll (6+ in an attribute and 7+ in a skill with a +2 specialization bonus, and this does not include various bonus modifiers like Adept Powers or Smartlink or race modifiers), and for extraordinary checks, you can easily throw 30+ dice in a single skill check. You can theorycraft a troll that rolls 50+ dice for every soak check against damage, which would make them about as resilient as a large SUV.
5th edition removed the optional soft cap, scaled skills to 12 instead of 7, and added yet another category of bonuses. You can throw even MORE dice at a problem. I had a mage in my last 5th edition campaign that was regularly throwing 24 dice at a sorcery check without using Edge.
In actual, practical games, none of this actually happens, of course. The GM is there to counter the cheese, and you can definitely throw challenges at the PCs which hit their soft spots (we had a run which rested entirely on the cooking skills of the PCs, for example).
Back when you were a young rogue killing kobolds.
But it loses its thread
Also when people call it The Golden Edict I hate them to death.
Could you give a rough estimate of how many d6s are needed for the DBZ game? Perhaps rounded off to a multiple of 10^3?
Tube, can you teach me to hate someone to death
That sure as hell doesn't have mine. Orthanc doesn't check the forums often.
Kinda collective? I came up with a bunch of the stuff it says.
What dream-level functionality do you wish the forums had? I'm talking something that realistically can't be done or is too difficult to do with code.