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[MechWarrior Online] Marauder announcement lands critical hit on wallets.

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Posts

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    edited September 2015
    Patch notes are up!

    Patching begins tomorrow afternoon, shortly followed by epeen wagging about tier rank.

    Set phasers to Shame!

    http://mwomercs.com/news/2015/09/1355-patch-notes-14110-22sep2015

    Don't forget to wag it harder when the little green arrow tells you you went up in PSR

    HydroSqueegee on
    kx3klFE.png
    Stabbity StyleElvenshaeGeneral_ArmchairGnome-InterruptusBRIAN BLESSED
  • nonoffensivenonoffensive Registered User regular
    Clan Bear apparently pissed off the other clans, so they haven't been helping defend the planets.

    Betsuni
  • ButtcleftButtcleft Registered User regular
    Konphujun wrote: »
    Tomorrow looks to be fun, very excited to try out the black knight. The 20 minute wait for a match in the already overloaded heavy queue should give me plenty of time to change diapers and make bottles.

    they'll probably release the valves and allow up to 5 heavies per match for the next week

    like they did with assaults for the mauler

  • nonoffensivenonoffensive Registered User regular
    edited September 2015
    Here are the real patch notes:
    Black Knight BL-6-KNT[R]
    +8 Additional Structure (LT)
    +8 Additional Structure (RT)
    +6 Additional Structure (LA)
    +6 Additional Structure (RA)
    +8 Additional Structure (LL)
    +8 Additional Structure (RL)
    +7.5% Torso Turn Rate (Yaw)
    +10% Energy Range
    +12.5% Energy Cooldown
    +10% Medium Laser Range
    +10% AMS Range

    Black Knight BL-6B-KNT
    +8 Additional Structure (LT)
    +8 Additional Structure (RT)
    +6 Additional Structure (LA)
    +6 Additional Structure (RA)
    +8 Additional Structure (LL)
    +8 Additional Structure (RL)
    +10% Torso Turn Rate (Yaw)
    +12.5% Energy Range
    -10% Energy Heat Generation
    -10% ER PPC Heat Generation

    Black Knight BL-7-KNT
    +8 Additional Structure (LT)
    +8 Additional Structure (RT)
    +6 Additional Structure (LA)
    +6 Additional Structure (RA)
    +8 Additional Structure (LL)
    +8 Additional Structure (RL)
    +10% Torso Turn Rate (Yaw)
    +10% Energy Cooldown
    +12.5% PPC Velocity
    +10% PPC Cooldown

    Black Knight BL-7-KNT-L
    +8 Additional Structure (LT)
    +8 Additional Structure (RT)
    +6 Additional Structure (LA)
    +6 Additional Structure (RA)
    +8 Additional Structure (LL)
    +8 Additional Structure (RL)
    +10% Torso Turn Rate (Yaw)
    +5% Energy Range
    -12.5% Laser Duration

    I think the CBill bonus variant got the best quirks for a change (20% Medium Laser range is super nice) The 6B is pretty good too, and has a 9th energy hardpoint. Lacking any heat quirks, the 7 gets my Price-Is-Right Horn Award. Hah! PPC cooldown :p

    nonoffensive on
    General_Armchair
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited September 2015
    Patch notes are up!

    Patching begins tomorrow afternoon, shortly followed by epeen wagging about tier rank.

    Set phasers to Shame!

    http://mwomercs.com/news/2015/09/1355-patch-notes-14110-22sep2015

    Don't forget to wag it harder when the little green arrow tells you you went up in PSR

    But Academy! Lots of single player events in there at least. Wonder if they will give us existing players money for completing the Academy.

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
  • General_ArmchairGeneral_Armchair Registered User regular
    Patch notes are up!

    Patching begins tomorrow afternoon, shortly followed by epeen wagging about tier rank.

    Set phasers to Shame!

    http://mwomercs.com/news/2015/09/1355-patch-notes-14110-22sep2015

    Don't forget to wag it harder when the little green arrow tells you you went up in PSR

    Those notes don't have info about quirks for the black knight. That is the one piece of info that I want to read.

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • nonoffensivenonoffensive Registered User regular
    Patch notes are up!

    Patching begins tomorrow afternoon, shortly followed by epeen wagging about tier rank.

    Set phasers to Shame!

    http://mwomercs.com/news/2015/09/1355-patch-notes-14110-22sep2015

    Don't forget to wag it harder when the little green arrow tells you you went up in PSR

    Those notes don't have info about quirks for the black knight. That is the one piece of info that I want to read.

    @General_Armchair check above, i got you covered

    General_Armchair
  • General_ArmchairGeneral_Armchair Registered User regular
    Awesome! Thanks. I failed to refresh and look up

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ButtcleftButtcleft Registered User regular
    edited September 2015
    Here are the real patch notes:
    Black Knight BL-6-KNT[R]
    +8 Additional Structure (LT)
    +8 Additional Structure (RT)
    +6 Additional Structure (LA)
    +6 Additional Structure (RA)
    +8 Additional Structure (LL)
    +8 Additional Structure (RL)
    +7.5% Torso Turn Rate (Yaw)
    +10% Energy Range
    +12.5% Energy Cooldown
    +10% Medium Laser Range
    +10% AMS Range

    Black Knight BL-6B-KNT
    +8 Additional Structure (LT)
    +8 Additional Structure (RT)
    +6 Additional Structure (LA)
    +6 Additional Structure (RA)
    +8 Additional Structure (LL)
    +8 Additional Structure (RL)
    +10% Torso Turn Rate (Yaw)
    +12.5% Energy Range
    -10% Energy Heat Generation
    -10% ER PPC Heat Generation

    Black Knight BL-7-KNT
    +8 Additional Structure (LT)
    +8 Additional Structure (RT)
    +6 Additional Structure (LA)
    +6 Additional Structure (RA)
    +8 Additional Structure (LL)
    +8 Additional Structure (RL)
    +10% Torso Turn Rate (Yaw)
    +10% Energy Cooldown
    +12.5% PPC Velocity
    +10% PPC Cooldown

    Black Knight BL-7-KNT-L
    +8 Additional Structure (LT)
    +8 Additional Structure (RT)
    +6 Additional Structure (LA)
    +6 Additional Structure (RA)
    +8 Additional Structure (LL)
    +8 Additional Structure (RL)
    +10% Torso Turn Rate (Yaw)
    +5% Energy Range
    -12.5% Laser Duration

    I think the CBill bonus variant got the best quirks for a change (20% Medium Laser range is super nice) The 6B is pretty good too, and has a 9th energy hardpoint. Lacking any heat quirks, the 7 gets my Price-Is-Right Horn Award. Hah! PPC cooldown :p

    Not really seeing anything real impressive qurikwise.

    structure quriks are just a patchjob to fix bullshit clan bullshit

    the rest of the quirks are heavy heavy meh, outside of some range boost for mlas.

    Was really hoping for the next generation Thunderbolt

    Buttcleft on
  • nonoffensivenonoffensive Registered User regular
    edited September 2015
    Buttcleft wrote: »
    Here are the real patch notes:

    I think the CBill bonus variant got the best quirks for a change (20% Medium Laser range is super nice) The 6B is pretty good too, and has a 9th energy hardpoint. Lacking any heat quirks, the 7 gets my Price-Is-Right Horn Award. Hah! PPC cooldown :p

    Not really seeing anything real impressive qurikwise.

    structure quriks are just a patchjob to fix bullshit clan bullshit

    the rest of the quirks are heavy heavy meh, outside of some range boost for mlas.

    Was really hoping for the next generation Thunderbolt

    PGI's never going to give us the Thunderbolt again, and I bet they can't wait to get rid of its quirks in the BV pass. The Zeus, Grasshopper and King Crab are the new state of the game. 10% maximum on anything and everything. The Black Knight gets a little screwed because it's 75 tons, so considered automatically "better" than a 70 or 65 ton mech even though PGI says they want "tonnage to matter." Course, even at 75 tons the BL-KNT isn't going to out duel a Stormcrow, but don't worry, the BV pass is coming!!! The Thunderbolt won't be better for long :P

    nonoffensive on
  • ButtcleftButtcleft Registered User regular
    edited September 2015
    I am so sick of this game and its challenges.

    Alone in a hunchback I solo an ebon jaguar and an atlas, get 3 assist, and do almost 400 damage.

    of course we lose, I don't even come close to 300 points. on the one fucking map I have left for the stupid first tier 300 point challenge that I've only gotten two times all weekend because YAY FUCKING CHALLENGES THAT ARE BEHOLDEN TO RANDOM FUCKING CHANCE

    Buttcleft on
  • General_ArmchairGeneral_Armchair Registered User regular
    It is really dumb that clan bundles pass out new staple mechs, while IS bundles get this stuff. IS energy boats need superb heat quirks to stand on equal footing with any clan mechs dhs.

    3DS Friend Code:
    Armchair: 4098-3704-2012
    nonoffensive
  • ButtcleftButtcleft Registered User regular
    edited September 2015
    It is really dumb that clan bundles pass out new staple mechs, while IS bundles get this stuff. IS energy boats need superb heat quirks to stand on equal footing with any clan mechs dhs.

    is mechs are 100% inferior, they are supposed to be.

    But they are supposed to have the numerical advantage over clans to make up for it. PGI doesn't want to balance via numbers, and they are to gunshy to do anything to make IS mechs reach parity with Clans one on one because the clans cry foul everytime the IS gets anything that could even hope to give them a chance.

    hell the only real tactic that works in CW is bumrushing them with a berserker charge and they cry foul about that too, all the damn time, because its something that works against them, and we cant have that.

    in a 1v1 duel you have to generally have a superior pilot in the IS mech to have even a chance at winning.

    edit
    Apparently PGI has lowered the challenge score threshold from 300/400 to 200/300

    Which means I am officially finished with both.

    Which means fuck you PGI I'm done.

    Buttcleft on
    nonoffensive
  • General_ArmchairGeneral_Armchair Registered User regular
    I need two maps that I haven't seen all weekend. The biggest problem was the rng :(

    3DS Friend Code:
    Armchair: 4098-3704-2012
  • ButtcleftButtcleft Registered User regular
    edited September 2015
    I need two maps that I haven't seen all weekend. The biggest problem was the rng :(

    Yep

    I just got lucky and got two drops on the one map I needed, within 3 drops.

    Managed to eek out 300 on the second try by taking my LurmBack and filling the air with missiles. Seriously that thing puts, between quirks and LRM10 cooldown, it puts 20 missiles in the air every second.

    It was either that or play the peek and poke gauss+mlas meta with clan mechs that do more damage, at greater range, while themselves having more armor.

    Buttcleft on
  • nonoffensivenonoffensive Registered User regular
    edited September 2015
    Buttcleft wrote: »
    I need two maps that I haven't seen all weekend. The biggest problem was the rng :(

    Yep

    I just got lucky and got two drops on the one map I needed, within 3 drops.

    Managed to eek out 300 on the second try by taking my LurmBack and filling the air with missiles. Seriously that thing puts, between quirks and LRM10 cooldown, it puts 20 missiles in the air every second.

    It was either that or play the peek and poke gauss+mlas meta with clan mechs that do more damage, at greater range, while themselves having more armor.

    I gave up on SRMs and started running this WVR-7K. Its dumb as hell, but gets assists and super amounts of meaningless damage. Its my pub champion for actually getting those idiot LRM Assaults in the back to do something and has jumpjets. I don't think its better than the 4J, but I had to elite the damn thing somehow.

    I'd hide behind assaults with it if any of them would step forward and lead a charge.

    My least favorite Wolverine is now the Meta 6K which has its quirked out the ass 27 mega-damage laser-fist which sounds way cooler than it is, and might even be bearable with jump jets, but instead I just wish I was running a HBK-4P or SHD-2K. If you ever wondered how high all the rocks or fences are on the maps, I can tell you they're all exactly tall enough to block the lasers on that piece of shit.

    nonoffensive on
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Buttcleft wrote: »
    It is really dumb that clan bundles pass out new staple mechs, while IS bundles get this stuff. IS energy boats need superb heat quirks to stand on equal footing with any clan mechs dhs.

    is mechs are 100% inferior, they are supposed to be.

    But they are supposed to have the numerical advantage over clans to make up for it. PGI doesn't want to balance via numbers, and they are to gunshy to do anything to make IS mechs reach parity with Clans one on one because the clans cry foul everytime the IS gets anything that could even hope to give them a chance.

    hell the only real tactic that works in CW is bumrushing them with a berserker charge and they cry foul about that too, all the damn time, because its something that works against them, and we cant have that.

    in a 1v1 duel you have to generally have a superior pilot in the IS mech to have even a chance at winning.

    edit
    Apparently PGI has lowered the challenge score threshold from 300/400 to 200/300

    Which means I am officially finished with both.

    Which means fuck you PGI I'm done.

    Seriously??? Great, after I gave up on them last night and played D3 instead.

    Yesterday a Clanner was actually saying that the IS ERLL range is just as good as Clan tech. This was in Boreal Vault defending where the clanners always have 2 to 4 sniping from the gates forcing the rest to either sit in valleys where they punch us in the heads or get picked off staying near Omega. This all occurred after an IS pilot thanked the clanners for taking him out from 1000+ range and another guy boasted he did it at 300 range not 1000+.

    Yeah had a few complaints from the Clan pugs that IS are overpowered and should be needed after brawling with us. One guy was mad because I killed his Ebon Jaguar in my 3LPL Thunderbolt after he ran back to his drop point since he was trying to take out a Locust. This was after another dropship came down and lit me up with its lasers. So guess I do need a nerf taking out 1.5 Ebon Jaguars with my LPL Tbolt.

    oosik_betsuni.png
    Steam: betsuni7
  • ButtcleftButtcleft Registered User regular
    edited September 2015
    Buttcleft wrote: »
    I need two maps that I haven't seen all weekend. The biggest problem was the rng :(

    Yep

    I just got lucky and got two drops on the one map I needed, within 3 drops.

    Managed to eek out 300 on the second try by taking my LurmBack and filling the air with missiles. Seriously that thing puts, between quirks and LRM10 cooldown, it puts 20 missiles in the air every second.

    It was either that or play the peek and poke gauss+mlas meta with clan mechs that do more damage, at greater range, while themselves having more armor.

    I gave up on SRMs and started running this WVR-7K. Its dumb as hell, but gets assists and super amounts of meaningless damage. Its my pub champion for actually getting those idiot LRM Assaults in the back to do something and has jumpjets. I don't think its better than the 4J, but I had to elite the damn thing somehow.

    I'd hide behind assaults with it if any of them would step forward and lead a charge.

    My least favorite Wolverine is now the Meta 6K which has its quirked out the ass 27 mega-damage laser-fist which sounds way cooler than it is, and might even be bearable with jump jets, but instead I just wish I was running a HBK-4P or SHD-2K. If you ever wondered how high all the rocks or fences are on the maps, I can tell you they're all exactly tall enough to block the lasers on that piece of shit.

    This is my Lurmback, roughly (I don't feel like logging in to check, but I'm 99% sure this is exact) HBK-4J 2xLRM10 2xML 1xTAG 200std

    Arms are basically disposable and, if thing goes to favor, they wont have any ammo in them by the time the enemy starts on you.

    I really dislike Wolverines because practically every player in the game knows that almost all its weapons are on the godarm, and its so easy to snipe them off with even the weakest alpha. But I like yours, cause it cant be easily neutered and you have an advantage cause everyone will generally go for your useless "God"arm over your CT

    Course I say that, and my Lurmback suffers the same problem, only with its ST instead of arm.

    Everythings in the goddamn weak hunch, so people focus that and you lose everything but a tag, but all the other hard points are too low to bother with tag at all.

    Buttcleft on
  • General_ArmchairGeneral_Armchair Registered User regular
    It looks like they have added medium laser range modules, advanced zoom modules, and 6.5 million cbills to the Marauder pack.

    I suppose it is not selling as well as they'd like.

    3DS Friend Code:
    Armchair: 4098-3704-2012
    nonoffensiveElvenshae
  • nonoffensivenonoffensive Registered User regular
    edited September 2015
    Betsuni wrote: »
    Buttcleft wrote: »
    It is really dumb that clan bundles pass out new staple mechs, while IS bundles get this stuff. IS energy boats need superb heat quirks to stand on equal footing with any clan mechs dhs.

    is mechs are 100% inferior, they are supposed to be.

    But they are supposed to have the numerical advantage over clans to make up for it. PGI doesn't want to balance via numbers, and they are to gunshy to do anything to make IS mechs reach parity with Clans one on one because the clans cry foul everytime the IS gets anything that could even hope to give them a chance.

    hell the only real tactic that works in CW is bumrushing them with a berserker charge and they cry foul about that too, all the damn time, because its something that works against them, and we cant have that.

    in a 1v1 duel you have to generally have a superior pilot in the IS mech to have even a chance at winning.

    edit
    Apparently PGI has lowered the challenge score threshold from 300/400 to 200/300

    Which means I am officially finished with both.

    Which means fuck you PGI I'm done.

    Yesterday a Clanner was actually saying that the IS ERLL range is just as good as Clan tech. This was in Boreal Vault defending where the clanners always have 2 to 4 sniping from the gates forcing the rest to either sit in valleys where they punch us in the heads or get picked off staying near Omega. This all occurred after an IS pilot thanked the clanners for taking him out from 1000+ range and another guy boasted he did it at 300 range not 1000+.

    So I totally shouted that dude down without even thinking about it. Just in case you guys are wondering, here is the math.

    The longest energy range quirk outside the Locust 3V (50%) and Spider 5V (30%) are the Grid Iron and Thunderbolt 5SS at 25%. Neither one is a particularly effective ER LL platform, and they get a total 911m with a range module. The Zeus 9S gets 20% from dedicated ER quirks and will only hit 877m, same as a Battlemaster 1S (my energy boat of choice). The Clan ER Large Laser starts out at 740m and with a Range Module and Targeting Computer 1 reaches 847m, no quirks required. At 911m the Clan ER Large will do 10.1 damage, 1.1 more damage than an IS ER Large ([email protected]) Clan ER Large stops at 1694m at which range an IS ER Large will be doing 0.63 damage for 8 heat. So yes, IS is totally owning Clan ass with our long range lasers as you read this. Watch out!

    I'm not going to do the math on the Locust or Spider, cause if one of those kills you, they earned it.

    nonoffensive on
  • ErlkönigErlkönig Seattle, WARegistered User regular
    It looks like they have added medium laser range modules, advanced zoom modules, and 6.5 million cbills to the Marauder pack.

    I suppose it is not selling as well as they'd like.

    Hooray! I might be able to actually afford an Ebon Jaguar with that "Please Buy Me" bribe money.

    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • Phoenix-DPhoenix-D Registered User regular
    I imagine the incredible cluster fuck that was the PTS is probably hurting sales.

    nonoffensive
  • General_ArmchairGeneral_Armchair Registered User regular
    Yeah. A world without weapon quirks is quite simply a world without IS mechs that can compete with clans. Unless their matchmaker makes it impossible for Timberwolves to ever find a match, and the average mech sent against the unquirked IS are pumas and novas with the occasional summoner.

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    nonoffensive
  • Gnome-InterruptusGnome-Interruptus Registered User regular
    Betsuni wrote: »
    Buttcleft wrote: »
    It is really dumb that clan bundles pass out new staple mechs, while IS bundles get this stuff. IS energy boats need superb heat quirks to stand on equal footing with any clan mechs dhs.

    is mechs are 100% inferior, they are supposed to be.

    But they are supposed to have the numerical advantage over clans to make up for it. PGI doesn't want to balance via numbers, and they are to gunshy to do anything to make IS mechs reach parity with Clans one on one because the clans cry foul everytime the IS gets anything that could even hope to give them a chance.

    hell the only real tactic that works in CW is bumrushing them with a berserker charge and they cry foul about that too, all the damn time, because its something that works against them, and we cant have that.

    in a 1v1 duel you have to generally have a superior pilot in the IS mech to have even a chance at winning.

    edit
    Apparently PGI has lowered the challenge score threshold from 300/400 to 200/300

    Which means I am officially finished with both.

    Which means fuck you PGI I'm done.

    Yesterday a Clanner was actually saying that the IS ERLL range is just as good as Clan tech. This was in Boreal Vault defending where the clanners always have 2 to 4 sniping from the gates forcing the rest to either sit in valleys where they punch us in the heads or get picked off staying near Omega. This all occurred after an IS pilot thanked the clanners for taking him out from 1000+ range and another guy boasted he did it at 300 range not 1000+.

    So I totally shouted that dude down without even thinking about it. Just in case you guys are wondering, here is the math.

    The longest energy range quirk outside the Locust 3V (50%) and Spider 5V (30%) are the Grid Iron and Thunderbolt 5SS at 25%. Neither one is a particularly effective ER LL platform, and they get a total 911m with a range module. The Zeus 9S gets 20% from dedicated ER quirks and will only hit 877m, same as a Battlemaster 1S (my energy boat of choice). The Clan ER Large Laser starts out at 740m and with a Range Module and Targeting Computer 1 reaches 847m, no quirks required. At 911m the Clan ER Large will do 10.1 damage, 1.1 more damage than an IS ER Large ([email protected]) Clan ER Large stops at 1694m at which range an IS ER Large will be doing 0.63 damage for 8 heat. So yes, IS is totally owning Clan ass with our long range lasers as you read this. Watch out!

    I'm not going to do the math on the Locust or Spider, cause if one of those kills you, they earned it.

    Yep, there isn't anything a quirked IS mech can do, that a Clan mech cant, unless you get hyper specific about DPS & Alpha & Range.

    Its one of the reasons I was so disappointed with the STK-4N nerf, where they dumped it from 20% down to 10% instead of going to 15%. Since the WHK has now proven that it is absolutely better than the current incarnation of the STK.

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  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Betsuni wrote: »
    Buttcleft wrote: »
    It is really dumb that clan bundles pass out new staple mechs, while IS bundles get this stuff. IS energy boats need superb heat quirks to stand on equal footing with any clan mechs dhs.

    is mechs are 100% inferior, they are supposed to be.

    But they are supposed to have the numerical advantage over clans to make up for it. PGI doesn't want to balance via numbers, and they are to gunshy to do anything to make IS mechs reach parity with Clans one on one because the clans cry foul everytime the IS gets anything that could even hope to give them a chance.

    hell the only real tactic that works in CW is bumrushing them with a berserker charge and they cry foul about that too, all the damn time, because its something that works against them, and we cant have that.

    in a 1v1 duel you have to generally have a superior pilot in the IS mech to have even a chance at winning.

    edit
    Apparently PGI has lowered the challenge score threshold from 300/400 to 200/300

    Which means I am officially finished with both.

    Which means fuck you PGI I'm done.

    Yesterday a Clanner was actually saying that the IS ERLL range is just as good as Clan tech. This was in Boreal Vault defending where the clanners always have 2 to 4 sniping from the gates forcing the rest to either sit in valleys where they punch us in the heads or get picked off staying near Omega. This all occurred after an IS pilot thanked the clanners for taking him out from 1000+ range and another guy boasted he did it at 300 range not 1000+.

    So I totally shouted that dude down without even thinking about it. Just in case you guys are wondering, here is the math.

    The longest energy range quirk outside the Locust 3V (50%) and Spider 5V (30%) are the Grid Iron and Thunderbolt 5SS at 25%. Neither one is a particularly effective ER LL platform, and they get a total 911m with a range module. The Zeus 9S gets 20% from dedicated ER quirks and will only hit 877m, same as a Battlemaster 1S (my energy boat of choice). The Clan ER Large Laser starts out at 740m and with a Range Module and Targeting Computer 1 reaches 847m, no quirks required. At 911m the Clan ER Large will do 10.1 damage, 1.1 more damage than an IS ER Large ([email protected]) Clan ER Large stops at 1694m at which range an IS ER Large will be doing 0.63 damage for 8 heat. So yes, IS is totally owning Clan ass with our long range lasers as you read this. Watch out!

    I'm not going to do the math on the Locust or Spider, cause if one of those kills you, they earned it.

    Yeah but I think the point you made was that any Clan mech can sit back and ERLL us to death. While the IS has only a special few. The Locust is a freak of nature but it is killed with one shot from anything. He was just trying to justify his Timberwolf sniping from the gate.

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    Steam: betsuni7
  • General_ArmchairGeneral_Armchair Registered User regular
    With the advent of the Arctic cheater dethroning the firestarter , I'd say the only IS mech that can outperform the clans at anything is the thunderbolt 5ss, and that's if it manages to sneak into its effective range bracket. Even then, I'm not sure how it would stack up against a clan mech that forgoes their superb range to stack enough small lasers to place it in the same range bracket as the thunderbolt.

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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    With the advent of the Arctic cheater dethroning the firestarter , I'd say the only IS mech that can outperform the clans at anything is the thunderbolt 5ss, and that's if it manages to sneak into its effective range bracket. Even then, I'm not sure how it would stack up against a clan mech that forgoes their superb range to stack enough small lasers to place it in the same range bracket as the thunderbolt.

    You can build a HBR that can do the same DPS as a TDR-5SS in a brawl, and it can also pack some backup weapons for when its not in brawling range. The EBJ can do it even better.

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    Konphujun
  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular
    So much Bittervet in this thread. Even if my PC wasn't dead, I would have stayed away from this challenge. It's just like smashing a brick into your face.

    kx3klFE.png
  • General_ArmchairGeneral_Armchair Registered User regular
    I just expected better. "The black knight only has energy hardpoints. How can they mess that up?"

    Almost no heat quirks. That's how.

    To Twitter I guess...

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  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    Well at least they're doing something right.

    Now get analytics and banhammers for people who habitually team kill

  • ButtcleftButtcleft Registered User regular
    There was a couple matches where I entered NFGM and dropped in my 3V locust with a single LPL.

    I died alarmingly fast.

    if the recent PGI hatefucking has proven anything, I'll get caught up in the suspension and not just be unable to play but not get the packages I burned my soul with rage to earn.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    So much Bittervet in this thread. Even if my PC wasn't dead, I would have stayed away from this challenge. It's just like smashing a brick into your face.

    Oddly I didn't have a bad time this weekend in CW, even when we lost horribly. BV match with nonoffensive was frustrating, but that wasn't the clans fault it was the group of people who decided not to listen to advice. One match was hilarious with our self-appointed drop commander being an idiot. Why did we know he was an idiot? He said that there was an objective called Omega, and that yellow clan large lasers are the most common. Unfortunately he did not tell us this wisdom till the end of the match. Where we took over and told the remaining pilots to set up a firing line to try and salvage what was left.

    I do wish I did the solo matches instead since that would have been obtainable in my AC at least.

    oosik_betsuni.png
    Steam: betsuni7
  • ButtcleftButtcleft Registered User regular
    I did no CW this weekend because I didn't want to deal with an even more tryhard clan cockfuckery.

    Every time theres a chance for IS to get something, they roll out their super hardcore tryhard fuckcockery builds because IS isn't allowed to have anything.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Buttcleft wrote: »
    I did no CW this weekend because I didn't want to deal with an even more tryhard clan cockfuckery.

    Every time theres a chance for IS to get something, they roll out their super hardcore tryhard fuckcockery builds because IS isn't allowed to have anything.

    Actually there were not that many tryhard clans running. There was so much IS that there were 3 to 1 ratios on some planets.

    oosik_betsuni.png
    Steam: betsuni7
  • ButtcleftButtcleft Registered User regular
    Betsuni wrote: »
    Buttcleft wrote: »
    I did no CW this weekend because I didn't want to deal with an even more tryhard clan cockfuckery.

    Every time theres a chance for IS to get something, they roll out their super hardcore tryhard fuckcockery builds because IS isn't allowed to have anything.

    Actually there were not that many tryhard clans running. There was so much IS that there were 3 to 1 ratios on some planets.

    Wish it had been like that when we had the Comstar dispatch. Clans beat themselves into a frothy fervor to fuck us over on that one planet.

  • HydroSqueegeeHydroSqueegee ULTRACAT!!!™®© Registered User regular


    Huh... odd, but ok. Never have being a LOL player, I'm not sure what this system is.

    kx3klFE.png
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular


    Huh... odd, but ok. Never have being a LOL player, I'm not sure what this system is.

    Me neither, but found this from the LoL wiki page.

    http://leagueoflegends.wikia.com/wiki/Leaver_Buster

    oosik_betsuni.png
    Steam: betsuni7
  • General_ArmchairGeneral_Armchair Registered User regular
    edited September 2015
    I've started dropping in my Founders cat again. Not because I think it is the strongest war machine, but because it is my go-to LRM boat and LRMS tend to rack up high damage numbers due to their inefficiency, which equates to inflated point scores.

    Although now that I think about it, my Timberwolf prime may be able to do the same thing but better and with better auxiliary weapons than 3 IS medium lasers.... (looks like yes. I'm pretty sure 4x cLRM 15 beats 2x IS LRM 15+Artemis)


    Although I never actually finished eliting my Timberwolves, so I can't equip both radar derp and target retention :/

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    Tigliss
  • General_ArmchairGeneral_Armchair Registered User regular
    edited September 2015
    Jesus the number of disconnects tonight are unreal. I just had a match where my team was down 200 tons.

    edit: score of 296 for the first time I saw the map in days. Probably would have lived toget at least one more volley off if we wouldn't have been down so much out the gate.

    edit:
    Same thing happened again. Same map. But I managed to score 300 this time. I think a fortuitous UAV of mine that spotted for so many LRMs pushed me over the 300 mark.

    One map to go. Let's see if I even drop there.

    General_Armchair on
    3DS Friend Code:
    Armchair: 4098-3704-2012
    Geth
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