Ordinarily I'd wait for butchers price to drop, since I don't like spending a third more gold than I otherwise would just to get him
but I want to play him so bad
Phrasing... :-P
But seriously, save that swag for Leoric.
Too late!
The deed is done.
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
So just played a game that basically cements imo The Butcher as Chunky Illidan.
No tanks, we had no CC and they had The Butcher and Abathur. And they just fucking destroyed us. The Butcher was just an unstoppable killing machine. He had almost twice the damage and kills of their Kael'thas and their Kael was good too.
It was just Charge with Hat, Stun+Brand+Spikes = almost instant dead, then he moved on to chew the rest of us to pieces.
Butcher seems pretty ridiculous. His initiation, ganking, and cc are superb. On top of all that, he's topped nearly every game for hero damage. In fact I've only seen good Kaels or Jainas outdamage him.
Brace for nurf in 10... 9...
He's only a few days past release; players haven't grown accustomed to countering him yet. The Butcher's dangerous, but he's all-in once he's committed, and that's his major weakness. I think of him a lot like Illidan, to be honest; he has (incredibly) strong AAs, but is dependent on them for his survival. If you stop him from attacking, whether it be through stuns, blinds, kiting, etc, he's really no threat.
Yeah. I don't see him being a problem, with the caveat that making him a touch safer to play but touch less dangerous might be useful depending on how it shakes out.
When I was playing support last night, Butcher would come charge me, and then I'd shrink ray him and say, "I'm not locked in here with you, you're locked in here with me!" and then we'd often blow him up.
I haven't seen Butcher with Aba hat yet, interested to see how that pans out.
What the fuck? We're doing login queues now? Beautiful.
The only time I've seen queues on Heroes (or Starcraft 2) have been after a DDOS attack on Blizzard's login servers. It's an emergency protocol to throttle the authentication server and prevent login spamming.
So just played a game that basically cements imo The Butcher as Chunky Illidan.
No tanks, we had no CC and they had The Butcher and Abathur. And they just fucking destroyed us. The Butcher was just an unstoppable killing machine. He had almost twice the damage and kills of their Kael'thas and their Kael was good too.
It was just Charge with Hat, Stun+Brand+Spikes = almost instant dead, then he moved on to chew the rest of us to pieces.
Also, TLV seem kinda crap now.
I wish they'd make an Abathur skin where he gave people a top hat instead of the spikey floaty ball. It'd make Gentlemen Butcher a skin I must have.
FRESH MONOCLES.
If, if Reagan played disco He'd shoot it to shit You can't disco in Jackboots
+7
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Given that even in the official Blizzard stream they were calling it 'the hat', I am seriously wondering why there isn't a skin where he DOES literally put hats on people.
Humor can be dissected as a frog can, but dies in the process.
So just played a game that basically cements imo The Butcher as Chunky Illidan.
No tanks, we had no CC and they had The Butcher and Abathur. And they just fucking destroyed us. The Butcher was just an unstoppable killing machine. He had almost twice the damage and kills of their Kael'thas and their Kael was good too.
It was just Charge with Hat, Stun+Brand+Spikes = almost instant dead, then he moved on to chew the rest of us to pieces.
Also, TLV seem kinda crap now.
I wish they'd make an Abathur skin where he gave people a top hat instead of the spikey floaty ball. It'd make Gentlemen Butcher a skin I must have.
There should be a Gentleman Abathur, in which Aba himself is wearing a suitcoat, has a monocle, etc. His hat ability should put a tophat on people. And his locusts should also all be wearing tophats, or perhaps derbys.
Lucascraft on
+4
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
There should be a Gentleman Abathur, in which Aba himself is wearing a suitcoat, has a monocle, etc. His hat ability should put a tophat on people. And his locusts should also all be wearing tophats, or perhaps derbys.
His locusts should be little butlers and if they have a ranged attack, they should throw teacups.
Humor can be dissected as a frog can, but dies in the process.
There should be a Gentleman Abathur, in which Aba himself is wearing a suitcoat, has a monocle, etc. His hat ability should put a tophat on people. And his locusts should also all be wearing tophats, or perhaps derbys.
The Abathuristocrats.
So I only just learned that you can test any character at any time. This sounds like good news, but Murky and Zeratul are not in my budget.
Given that even in the official Blizzard stream they were calling it 'the hat', I am seriously wondering why there isn't a skin where he DOES literally put hats on people.
Because skins take alot of time. At least for Blizzard.
I'd almost guarantee something like that is in the pipe.
Nothing will ever be as good as a ranged silence that also explodes for moderate damage. There is too much power in Silencing Shot. Literally the only way Possession will ever be appealing is if they removed Silencing Shot completely and replaced it with something worse than Possession.
+1
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Nothing will ever be as good as a ranged silence that also explodes for moderate damage. There is too much power in Silencing Shot. Literally the only way Possession will ever be appealing is if they removed Silencing Shot completely and replaced it with something worse than Possession.
Well, it's neat and useful for teamfights in the right situation, but it isn't a total gamechanger for her like say, Octograb, Metamorph, or a bunch of shit, really.
Humor can be dissected as a frog can, but dies in the process.
Nothing will ever be as good as a ranged silence that also explodes for moderate damage. There is too much power in Silencing Shot. Literally the only way Possession will ever be appealing is if they removed Silencing Shot completely and replaced it with something worse than Possession.
Yeah, Possession as an idea is just really flawed, because they won't make it as powerful (Boss capable or something) as it needs to be in order to be really "ultimate".
There should be a Gentleman Abathur, in which Aba himself is wearing a suitcoat, has a monocle, etc. His hat ability should put a tophat on people. And his locusts should also all be wearing tophats, or perhaps derbys.
OMG THIS!!!!!!!! And the locusts need little derby's and tiny mustaches.
Edit - work terminal borked out and submitted half of two posts....
There should be a Gentleman Abathur, in which Aba himself is wearing a suitcoat, has a monocle, etc. His hat ability should put a tophat on people. And his locusts should also all be wearing tophats, or perhaps derbys.
OMG THIS!!!!!!!!
Yes, Gentleman versions of everyone.
Sonya gets a tuxedo
Sylvanas gets a cigar and a flapper dress
Stitches gets a cane and a leisure suit
Gazlowe gets the ability to play Taco's Puttin on the Ritz every time he kills someone to every player.
Yessss
If, if Reagan played disco He'd shoot it to shit You can't disco in Jackboots
My idea for Possession is to make it Promote a friendly minion, and then every 10 seconds or some other interval that minion converts an enemy minion. Make it something that can build momentum like Abathur's monstrosity or something.
Tooltip text would read "Possess an enemy hero for X seconds, making them fight for your team for the duration of the spell."
X to be determined by Blizzard during balance testing, likely somewhere in the 3-4 second range for fairness.
Regarding the balance of this ability, I will leave that to the masters and the number crunchers. It could be total possession, in which the AI has full access to that player's spells for 3-4 seconds. Or if full ability use is too powerful, it could be auto-attacks only for the duration. Removing a hero from combat for 3-4 seconds and having them auto-attack for your team would make possession useful. At that point it becomes both a CC and a damage boost for your team.
How so? There are plenty of other hero-removal abilities in the game. And if they limited it to auto-attacks only it would obviously have greater weight depending on who you use it on, and it would be a good pick against some comps and a bad pick against others.
Having sunk a lot of hours into LoL and original DotA(WC3), those games feel more like a scripted dance. You do the same thing every time. It's a routine. It's almost choreographed. The pros do it better, but even in novice games, it's just sloppy choreography. Every match is the same thing, and there's basically just 1 winning team comp, with a few interchangeable heroes. You've got your tank, support, AD Carry, Jungler, and usually another DPS.
The beautiful thing about Heroes is that every match is much more organic. Team comps are wildly different. Some use two tanks, some use two healers, some use 5 specialists. Every match produces a unique experience, and it's much less predictable. The semi-random nature of the objectives and all of that means that there's no choreography.
Holy god did the meta scripting kill LoL. I used to love that game as the casual DotA alternative until the Twitch tournament hive mind took over. We are now in a bizarro dimension where DotA 2 is more casual and forgiving than LoL.
So many MOBAs start sucking once they make a serious push to be taken seriously by the competitive tournament scene. Awesomenauts used to be my favorite casual choice until they changed it to appeal to competitive pros, by making it so early kills "mattered" more and now everyone just plays boring safe laning for 10 minutes because the snowballing from an early death is way too crazy now.
HOLY JEEZ I know this is kind of off topic but man you nailed it. I'm glad I'm not the only one that thought that way. That game used to be legit fun, and then they started making really terrible and odd balance/design choices because they were listening to the competitive players. The competitive players, which were a small tiny microcosm in a game that already had a VERY SMALL PLAYER POOL. Like ~2000-3000 players total. And this competitive scene consisted of such a small percentage of players (I'd have to say no more than, idk, 30-40? and that's being generous).
They nerfed the everliving crap out of Genji because he was broken at high level play, but now that meant he was utterly useless in normal, casual play (which is like what 90% of the people playing Awesomenauts were doing). Nerfed his damage, nerfed his shield, everything. All because these competitive players were sitting on Ronimo's shoulders whispering in their ears.
As soon as I got my Tech Alpha invite to HotS I dropped Awesomenauts super quick. It was just slowly becoming really not-fun. Haven't touched it since, wonder what's become of it since.
Anyway that all said and done, I completely believe Blizzard of all companies will be able to balance and adjust the game for both pro-level play and normal level play.
We all have a lot of faith in Blizzard to do this, despite them never getting PvP or Arena right for like, 10 fucking years.
That's because arena doesn't belong in WoW. It will never be balanced. Ever. If it ever is balanced, it will have been changed so much that it will effectively no longer be WoW PVP, in the same way that if you add a fourth line to a triangle, it is no longer a godsdamned triangle.
HotS is made from the ground up to be what it is trying to be. I have every confidence that Blizz will get this to as closed to balance as can be. I'm actually impressed with how balanced it is out of the gate. My experience with Blizz has been that when a Blizz game is first released, it's terribly imbalanced. Lots of fun, with a rock solid core of gameplay, but very imbalanced. This one is pretty well balanced from the start. Bravo beta testers, bravo.
How so? There are plenty of other hero-removal abilities in the game. And if they limited it to auto-attacks only it would obviously have greater weight depending on who you use it on, and it would be a good pick against some comps and a bad pick against others.
Doesn't ahri in league of legends have a skillshot that makes heroes walk towards her?
Having sunk a lot of hours into LoL and original DotA(WC3), those games feel more like a scripted dance. You do the same thing every time. It's a routine. It's almost choreographed. The pros do it better, but even in novice games, it's just sloppy choreography. Every match is the same thing, and there's basically just 1 winning team comp, with a few interchangeable heroes. You've got your tank, support, AD Carry, Jungler, and usually another DPS.
The beautiful thing about Heroes is that every match is much more organic. Team comps are wildly different. Some use two tanks, some use two healers, some use 5 specialists. Every match produces a unique experience, and it's much less predictable. The semi-random nature of the objectives and all of that means that there's no choreography.
Holy god did the meta scripting kill LoL. I used to love that game as the casual DotA alternative until the Twitch tournament hive mind took over. We are now in a bizarro dimension where DotA 2 is more casual and forgiving than LoL.
So many MOBAs start sucking once they make a serious push to be taken seriously by the competitive tournament scene. Awesomenauts used to be my favorite casual choice until they changed it to appeal to competitive pros, by making it so early kills "mattered" more and now everyone just plays boring safe laning for 10 minutes because the snowballing from an early death is way too crazy now.
HOLY JEEZ I know this is kind of off topic but man you nailed it. I'm glad I'm not the only one that thought that way. That game used to be legit fun, and then they started making really terrible and odd balance/design choices because they were listening to the competitive players. The competitive players, which were a small tiny microcosm in a game that already had a VERY SMALL PLAYER POOL. Like ~2000-3000 players total. And this competitive scene consisted of such a small percentage of players (I'd have to say no more than, idk, 30-40? and that's being generous).
They nerfed the everliving crap out of Genji because he was broken at high level play, but now that meant he was utterly useless in normal, casual play (which is like what 90% of the people playing Awesomenauts were doing). Nerfed his damage, nerfed his shield, everything. All because these competitive players were sitting on Ronimo's shoulders whispering in their ears.
As soon as I got my Tech Alpha invite to HotS I dropped Awesomenauts super quick. It was just slowly becoming really not-fun. Haven't touched it since, wonder what's become of it since.
Anyway that all said and done, I completely believe Blizzard of all companies will be able to balance and adjust the game for both pro-level play and normal level play.
We all have a lot of faith in Blizzard to do this, despite them never getting PvP or Arena right for like, 10 fucking years.
That's because arena doesn't belong in WoW. It will never be balanced. Ever. If it ever is balanced, it will have been changed so much that it will effectively no longer be WoW PVP, in the same way that if you add a fourth line to a triangle, it is no longer a godsdamned triangle.
HotS is made from the ground up to be what it is trying to be. I have every confidence that Blizz will get this to as closed to balance as can be. I'm actually impressed with how balanced it is out of the gate. My experience with Blizz has been that when a Blizz game is first released, it's terribly imbalanced. Lots of fun, with a rock solid core of gameplay, but very imbalanced. This one is pretty well balanced from the start. Bravo beta testers, bravo.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Having sunk a lot of hours into LoL and original DotA(WC3), those games feel more like a scripted dance. You do the same thing every time. It's a routine. It's almost choreographed. The pros do it better, but even in novice games, it's just sloppy choreography. Every match is the same thing, and there's basically just 1 winning team comp, with a few interchangeable heroes. You've got your tank, support, AD Carry, Jungler, and usually another DPS.
The beautiful thing about Heroes is that every match is much more organic. Team comps are wildly different. Some use two tanks, some use two healers, some use 5 specialists. Every match produces a unique experience, and it's much less predictable. The semi-random nature of the objectives and all of that means that there's no choreography.
Holy god did the meta scripting kill LoL. I used to love that game as the casual DotA alternative until the Twitch tournament hive mind took over. We are now in a bizarro dimension where DotA 2 is more casual and forgiving than LoL.
So many MOBAs start sucking once they make a serious push to be taken seriously by the competitive tournament scene. Awesomenauts used to be my favorite casual choice until they changed it to appeal to competitive pros, by making it so early kills "mattered" more and now everyone just plays boring safe laning for 10 minutes because the snowballing from an early death is way too crazy now.
HOLY JEEZ I know this is kind of off topic but man you nailed it. I'm glad I'm not the only one that thought that way. That game used to be legit fun, and then they started making really terrible and odd balance/design choices because they were listening to the competitive players. The competitive players, which were a small tiny microcosm in a game that already had a VERY SMALL PLAYER POOL. Like ~2000-3000 players total. And this competitive scene consisted of such a small percentage of players (I'd have to say no more than, idk, 30-40? and that's being generous).
They nerfed the everliving crap out of Genji because he was broken at high level play, but now that meant he was utterly useless in normal, casual play (which is like what 90% of the people playing Awesomenauts were doing). Nerfed his damage, nerfed his shield, everything. All because these competitive players were sitting on Ronimo's shoulders whispering in their ears.
As soon as I got my Tech Alpha invite to HotS I dropped Awesomenauts super quick. It was just slowly becoming really not-fun. Haven't touched it since, wonder what's become of it since.
Anyway that all said and done, I completely believe Blizzard of all companies will be able to balance and adjust the game for both pro-level play and normal level play.
We all have a lot of faith in Blizzard to do this, despite them never getting PvP or Arena right for like, 10 fucking years.
That's because arena doesn't belong in WoW. It will never be balanced. Ever. If it ever is balanced, it will have been changed so much that it will effectively no longer be WoW PVP, in the same way that if you add a fourth line to a triangle, it is no longer a godsdamned triangle.
HotS is made from the ground up to be what it is trying to be. I have every confidence that Blizz will get this to as closed to balance as can be. I'm actually impressed with how balanced it is out of the gate. My experience with Blizz has been that when a Blizz game is first released, it's terribly imbalanced. Lots of fun, with a rock solid core of gameplay, but very imbalanced. This one is pretty well balanced from the start. Bravo beta testers, bravo.
But...we're still beta testing the game. It clearly isn't finished.
Humor can be dissected as a frog can, but dies in the process.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Tooltip text would read "Possess an enemy hero for X seconds, making them fight for your team for the duration of the spell."
X to be determined by Blizzard during balance testing, likely somewhere in the 3-4 second range for fairness.
Regarding the balance of this ability, I will leave that to the masters and the number crunchers. It could be total possession, in which the AI has full access to that player's spells for 3-4 seconds. Or if full ability use is too powerful, it could be auto-attacks only for the duration. Removing a hero from combat for 3-4 seconds and having them auto-attack for your team would make possession useful. At that point it becomes both a CC and a damage boost for your team.
Alternatives:
Use target hero's ultimate.
Put target hero's ultimate on cooldown.
Fear target hero (make them run away from the fight)
I especially like the idea of fearing a hero. It fits with her lore, it's not super different from a stun, and it slightly removes someone from the fight.
Humor can be dissected as a frog can, but dies in the process.
How so? There are plenty of other hero-removal abilities in the game. And if they limited it to auto-attacks only it would obviously have greater weight depending on who you use it on, and it would be a good pick against some comps and a bad pick against others.
Doesn't ahri in league of legends have a skillshot that makes heroes walk towards her?
Yeah... skillshot called Charm I think... target loses control of abilities and walks towards you for a second or 1.5 seconds... in LoL it's actually more of a tank ability (taunt) where whatever toon loses control and walks in your direction. A few other toons have it but I can't think of anyone other than Her and Rammus atm.
How so? There are plenty of other hero-removal abilities in the game. And if they limited it to auto-attacks only it would obviously have greater weight depending on who you use it on, and it would be a good pick against some comps and a bad pick against others.
It shifts a fight from 5v5 to 6v4 and then you take a bunch of extra damage not only from your own guy but to your own guy..
shryke on
0
jungleroomxIt's never too many graves, it's always not enough shovelsRegistered Userregular
edited July 2015
There it is again. Azmodan/Syl/Raynor/Raina/Tychus vs Illidan
Tooltip text would read "Possess an enemy hero for X seconds, making them fight for your team for the duration of the spell."
X to be determined by Blizzard during balance testing, likely somewhere in the 3-4 second range for fairness.
Regarding the balance of this ability, I will leave that to the masters and the number crunchers. It could be total possession, in which the AI has full access to that player's spells for 3-4 seconds. Or if full ability use is too powerful, it could be auto-attacks only for the duration. Removing a hero from combat for 3-4 seconds and having them auto-attack for your team would make possession useful. At that point it becomes both a CC and a damage boost for your team.
Alternatives:
Use target hero's ultimate.
Put target hero's ultimate on cooldown.
Fear target hero (make them run away from the fight)
I especially like the idea of fearing a hero. It fits with her lore, it's not super different from a stun, and it slightly removes someone from the fight.
Instead of silencing towers, let her use enemy defensive structures for her own team for like 30 seconds. XD
Having sunk a lot of hours into LoL and original DotA(WC3), those games feel more like a scripted dance. You do the same thing every time. It's a routine. It's almost choreographed. The pros do it better, but even in novice games, it's just sloppy choreography. Every match is the same thing, and there's basically just 1 winning team comp, with a few interchangeable heroes. You've got your tank, support, AD Carry, Jungler, and usually another DPS.
The beautiful thing about Heroes is that every match is much more organic. Team comps are wildly different. Some use two tanks, some use two healers, some use 5 specialists. Every match produces a unique experience, and it's much less predictable. The semi-random nature of the objectives and all of that means that there's no choreography.
Holy god did the meta scripting kill LoL. I used to love that game as the casual DotA alternative until the Twitch tournament hive mind took over. We are now in a bizarro dimension where DotA 2 is more casual and forgiving than LoL.
So many MOBAs start sucking once they make a serious push to be taken seriously by the competitive tournament scene. Awesomenauts used to be my favorite casual choice until they changed it to appeal to competitive pros, by making it so early kills "mattered" more and now everyone just plays boring safe laning for 10 minutes because the snowballing from an early death is way too crazy now.
HOLY JEEZ I know this is kind of off topic but man you nailed it. I'm glad I'm not the only one that thought that way. That game used to be legit fun, and then they started making really terrible and odd balance/design choices because they were listening to the competitive players. The competitive players, which were a small tiny microcosm in a game that already had a VERY SMALL PLAYER POOL. Like ~2000-3000 players total. And this competitive scene consisted of such a small percentage of players (I'd have to say no more than, idk, 30-40? and that's being generous).
They nerfed the everliving crap out of Genji because he was broken at high level play, but now that meant he was utterly useless in normal, casual play (which is like what 90% of the people playing Awesomenauts were doing). Nerfed his damage, nerfed his shield, everything. All because these competitive players were sitting on Ronimo's shoulders whispering in their ears.
As soon as I got my Tech Alpha invite to HotS I dropped Awesomenauts super quick. It was just slowly becoming really not-fun. Haven't touched it since, wonder what's become of it since.
Anyway that all said and done, I completely believe Blizzard of all companies will be able to balance and adjust the game for both pro-level play and normal level play.
We all have a lot of faith in Blizzard to do this, despite them never getting PvP or Arena right for like, 10 fucking years.
That's because arena doesn't belong in WoW. It will never be balanced. Ever. If it ever is balanced, it will have been changed so much that it will effectively no longer be WoW PVP, in the same way that if you add a fourth line to a triangle, it is no longer a godsdamned triangle.
HotS is made from the ground up to be what it is trying to be. I have every confidence that Blizz will get this to as closed to balance as can be. I'm actually impressed with how balanced it is out of the gate. My experience with Blizz has been that when a Blizz game is first released, it's terribly imbalanced. Lots of fun, with a rock solid core of gameplay, but very imbalanced. This one is pretty well balanced from the start. Bravo beta testers, bravo.
But...we're still beta testing the game. It clearly isn't finished.
Posts
Too late!
The deed is done.
No tanks, we had no CC and they had The Butcher and Abathur. And they just fucking destroyed us. The Butcher was just an unstoppable killing machine. He had almost twice the damage and kills of their Kael'thas and their Kael was good too.
It was just Charge with Hat, Stun+Brand+Spikes = almost instant dead, then he moved on to chew the rest of us to pieces.
Also, TLV seem kinda crap now.
Yeah. I don't see him being a problem, with the caveat that making him a touch safer to play but touch less dangerous might be useful depending on how it shakes out.
When I was playing support last night, Butcher would come charge me, and then I'd shrink ray him and say, "I'm not locked in here with you, you're locked in here with me!" and then we'd often blow him up.
I haven't seen Butcher with Aba hat yet, interested to see how that pans out.
The only time I've seen queues on Heroes (or Starcraft 2) have been after a DDOS attack on Blizzard's login servers. It's an emergency protocol to throttle the authentication server and prevent login spamming.
I wish they'd make an Abathur skin where he gave people a top hat instead of the spikey floaty ball. It'd make Gentlemen Butcher a skin I must have.
FRESH MONOCLES.
The....Total Butcher?
His locusts should be little butlers and if they have a ranged attack, they should throw teacups.
The Abathuristocrats.
So I only just learned that you can test any character at any time. This sounds like good news, but Murky and Zeratul are not in my budget.
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Because skins take alot of time. At least for Blizzard.
I'd almost guarantee something like that is in the pipe.
Well, it's neat and useful for teamfights in the right situation, but it isn't a total gamechanger for her like say, Octograb, Metamorph, or a bunch of shit, really.
What if they removed the damage?
3DS Friend Code: 3110-5393-4113
Steam profile
it's a dumb ability.
Steam: https://steamcommunity.com/profiles/76561198004484595
OMG THIS!!!!!!!! And the locusts need little derby's and tiny mustaches.
Edit - work terminal borked out and submitted half of two posts....
Gamertag - Khraul
PSN - Razide6
Oh god, turn her into Death Prophet? Moderate ghost-based damage AoE ult that tears buildings apart?
...it'd be fitting, I suppose.
Yes, Gentleman versions of everyone.
Sonya gets a tuxedo
Sylvanas gets a cigar and a flapper dress
Stitches gets a cane and a leisure suit
Gazlowe gets the ability to play Taco's Puttin on the Ritz every time he kills someone to every player.
Yessss
It needs to be AoE instead of having a charges. You want to be able to just Possess an entire wave in an instant as you run by.
Silencing Shot would still probably be heavily favoured no matter what though. The burst and the disable is just too powerful to overlook.
Allow it to be used on enemy heroes.
Tooltip text would read "Possess an enemy hero for X seconds, making them fight for your team for the duration of the spell."
X to be determined by Blizzard during balance testing, likely somewhere in the 3-4 second range for fairness.
Regarding the balance of this ability, I will leave that to the masters and the number crunchers. It could be total possession, in which the AI has full access to that player's spells for 3-4 seconds. Or if full ability use is too powerful, it could be auto-attacks only for the duration. Removing a hero from combat for 3-4 seconds and having them auto-attack for your team would make possession useful. At that point it becomes both a CC and a damage boost for your team.
Like stupid instant win button powerful.
That's because arena doesn't belong in WoW. It will never be balanced. Ever. If it ever is balanced, it will have been changed so much that it will effectively no longer be WoW PVP, in the same way that if you add a fourth line to a triangle, it is no longer a godsdamned triangle.
HotS is made from the ground up to be what it is trying to be. I have every confidence that Blizz will get this to as closed to balance as can be. I'm actually impressed with how balanced it is out of the gate. My experience with Blizz has been that when a Blizz game is first released, it's terribly imbalanced. Lots of fun, with a rock solid core of gameplay, but very imbalanced. This one is pretty well balanced from the start. Bravo beta testers, bravo.
Much shorter duration and AI controlled could possibly help things?
3DS Friend Code: 3110-5393-4113
Steam profile
Doesn't ahri in league of legends have a skillshot that makes heroes walk towards her?
You mean everyone with a beta account? Right?
Gamertag - Khraul
PSN - Razide6
But...we're still beta testing the game. It clearly isn't finished.
Alternatives:
Use target hero's ultimate.
Put target hero's ultimate on cooldown.
Fear target hero (make them run away from the fight)
I especially like the idea of fearing a hero. It fits with her lore, it's not super different from a stun, and it slightly removes someone from the fight.
Yeah... skillshot called Charm I think... target loses control of abilities and walks towards you for a second or 1.5 seconds... in LoL it's actually more of a tank ability (taunt) where whatever toon loses control and walks in your direction. A few other toons have it but I can't think of anyone other than Her and Rammus atm.
Gamertag - Khraul
PSN - Razide6
It shifts a fight from 5v5 to 6v4 and then you take a bunch of extra damage not only from your own guy but to your own guy..
Instead of silencing towers, let her use enemy defensive structures for her own team for like 30 seconds. XD
???
It's as finished as any game like this is.