Well, the only other option you even get for the dynamite is the hold 2 charges talent, which certainly isn't bad if you're good at placing them.
These days I'm taking this more and more. Mostly because I find if I'm not on a map with location holding, my contribution to teamfights is way more the grav bomb combo than turret damage. And getting consecutive bomb stuns on their team wins games.
Whenever I play Malfurion I run into all sorts of mana issues, especially early on. Later it's less of an issue because there tends to be more downtime between team fights and objectives, but early when laning I constantly find myself wishing I could innervate myself. Do I need to throttle back the moon fires or hit up a well more often? Should I limit my casts of roots to times when I can get some good damage in on heroes (when they overextend into tower range or can get minions to attack them)?
In the laning phase you generally have two jobs:
1. Soak experience
2. Don't lose your towers
Anything else is secondary. It's not worth draining all your mana just to push a little harder - you need to stay available for team fights.
I don't really disagree, but there is a counterpoint: why not use mana and fight when you have your well right there? It's not doing anything sitting there unused, and you'll probably have to hearth back after the first team anyway.
Generally speaking, you will only get one Well usage before the first objective spawns. You need to use your Well hit to top off for the objective. If you are burning so much mana that you need to hit the Well while laning, you're gonna show up low mana and also probably injured, which doesn't help your team any in the team fight.
Oh damn. Butcher is so mean...
I am torn who to buy first, him or zeratul
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
The goal is never to push (unless your hero is capable of knocking down a tower with ease when it is still extremely difficult), but it is to harass the other team's heroes out of the lane. You should only be doing damage to them unless you need to push the lane out from your towers or you can take out a tower.
Of course, if its 1v2 then you might want to focus entirely on pushing so you defend your tower cause chances are you aren't pushing them out of the lane.
Oh damn. Butcher is so mean...
I am torn who to buy first, him or zeratul
If it helps, Zeratul is a more practical choice overall. The Butcher can be brutal, but Zeratul is just crazy solid. He's harder to burn down, brings a super powerful CC in Void Prison, and has a super strong escape (and initiate when you get wormhole).
The goal is never to push (unless your hero is capable of knocking down a tower with ease when it is still extremely difficult), but it is to harass the other team's heroes out of the lane. You should only be doing damage to them unless you need to push the lane out from your towers or you can take out a tower.
Of course, if its 1v2 then you might want to focus entirely on pushing so you defend your tower cause chances are you aren't pushing them out of the lane.
I don't agree with this for a lot of maps actually. Since the towers have ammo in this game, pushing to the towers consistently ends up being pretty big. Because if you can take a tower early, its a substantial chunk of xp.
Oh damn. Butcher is so mean...
I am torn who to buy first, him or zeratul
If it helps, Zeratul is a more practical choice overall. The Butcher can be brutal, but Zeratul is just crazy solid. He's harder to burn down, brings a super powerful CC in Void Prison, and has a super strong escape (and initiate when you get wormhole).
I will get them both eventually, it's just about who goes first.. Kinda hoping Zeratul is in free rota next week
Been practicing my Nazeebo a bit. He's really dang good. I still need to get better at Zombie Walls. Got quite a few good ones off in my last game though.
Gargantuan still has the intellect of a headless chicken though. I popped him on 2-3 enemy Heroes, and he... walks off into the lane instead. THANKS GARY.
Or like, I popped him on some towers earlier and I would move away ever so slightly and he'd freak out and start walking in circles.
I think the Gargantuan is meant to be "stupid" and specifically non-target-able, meant as more of a body guard
+1
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Nah, someone at Blizzard is just really attached to the gargantuan having an aoe, and decided that it's more important than being able to properly control your pet. All the other summonable ults gained the ability to be manually targeted, but poor nazeebo got to make his pet do it's shitty slow on command. They could easily have left it automatic and hust removed the stupid huge windup, it's nowhere near powerful enough to warrant it.
The goal is never to push (unless your hero is capable of knocking down a tower with ease when it is still extremely difficult), but it is to harass the other team's heroes out of the lane. You should only be doing damage to them unless you need to push the lane out from your towers or you can take out a tower.
Of course, if its 1v2 then you might want to focus entirely on pushing so you defend your tower cause chances are you aren't pushing them out of the lane.
I don't agree with this for a lot of maps actually. Since the towers have ammo in this game, pushing to the towers consistently ends up being pretty big. Because if you can take a tower early, its a substantial chunk of xp.
Agreed, not pushing is more of a League/DOTA thing
I don't have a problem with Gargantuan being as dumb as he is. It's still a very useful skill, but it has to be used differently from pet skills like Water Elemental.
The thing about Garg and the idea that he's "supposed to be dumb", is that this exact thing used to be the norm for all other summon Ults. You couldn't control Water Elemental. Or Ultralisk. Or Banshees. They all received micro control and as a result got much better.
Garg inexplicably remains the only summon Ult to not receive the micro treatment. If they don't wanna give him micro control, OKAY, I'd understand that... but PLEASE give him better AI, then. Make him actually prioritize Heroes instead of wandering off like a doof. Make him stick to targets instead of running off the moment you walk out of autoattack range.
The ideal solution would be to just give him micro control. They'd probably have to nerf his damage to compensate (it'd be WAY too strong otherwise I think) but that'd be a worthy trade-off for being able to control him.
But in no world is he "supposed" to have terrible AI. That's not the intention, that's the byproduct.
The ideal solution would be to just give him micro control. They'd probably have to nerf his damage to compensate (it'd be WAY too strong otherwise I think) but that'd be a worthy trade-off for being able to control him.
I think that'd be a tradeoff anyone would accept... at least then it'd be a tool in his kit vs random mayhem (or non-mayhem) attached to his R key.
I assume the Garg is retarded because he'd have to be nerfed otherwise. If he were controllable then he'd have way too much damage/health for his CD/cost.
Edit: Should have refreshed the page and seen that the exact same comment was already made.
I assume the Garg is retarded because he'd have to be nerfed otherwise. If he were controllable then he'd have way too much damage/health for his CD/cost.
Edit: Should have refreshed the page and seen that the exact same comment was already made.
Oh yeah, for sure. He does like what, 500 a hit at level 20? Pretty ridiculous. Nerf that down, give him micro, boom.
Although jesus, with the Humongoid Talent that could actually be problematic. A permanent pet that you could micro? Whoof. Humongoid is already REALLY GOOD too, I pick it pretty much every game. Does a ton of work.
I assume the Garg is retarded because he'd have to be nerfed otherwise. If he were controllable then he'd have way too much damage/health for his CD/cost.
Edit: Should have refreshed the page and seen that the exact same comment was already made.
Oh yeah, for sure. He does like what, 500 a hit at level 20? Pretty ridiculous. Nerf that down, give him micro, boom.
Although jesus, with the Humongoid Talent that could actually be problematic. A permanent pet that you could micro? Whoof. Humongoid is already REALLY GOOD too, I pick it pretty much every game. Does a ton of work.
If you can get the Humongoid into the middle of a minion wave the AoE slam will literally kill everything at full health. It chews through mercs and structures (what's left of them at level 20, anyway) really fast too.
His bungling nature sort of fits in with the uncontrolled WD damage kit anyway.
I assume the Garg is retarded because he'd have to be nerfed otherwise. If he were controllable then he'd have way too much damage/health for his CD/cost.
Edit: Should have refreshed the page and seen that the exact same comment was already made.
Oh yeah, for sure. He does like what, 500 a hit at level 20? Pretty ridiculous. Nerf that down, give him micro, boom.
Although jesus, with the Humongoid Talent that could actually be problematic. A permanent pet that you could micro? Whoof. Humongoid is already REALLY GOOD too, I pick it pretty much every game. Does a ton of work.
Maybe just improve the AI then.
Eh, even with the ability to manually target it, the garg can still be kited. It can't actually catch people who run from it, unlike ultralisks and banshees, so you still have to do some work to make it actually kill people.
The goal is never to push (unless your hero is capable of knocking down a tower with ease when it is still extremely difficult), but it is to harass the other team's heroes out of the lane. You should only be doing damage to them unless you need to push the lane out from your towers or you can take out a tower.
Of course, if its 1v2 then you might want to focus entirely on pushing so you defend your tower cause chances are you aren't pushing them out of the lane.
I don't agree with this for a lot of maps actually. Since the towers have ammo in this game, pushing to the towers consistently ends up being pretty big. Because if you can take a tower early, its a substantial chunk of xp.
Agreed, not pushing is more of a League/DOTA thing
I think in Spider Queen you often have to be very careful about not pushing too hard so you don't take tower damage while picking up gems. Other than that, seems best to push always while their first tower is still up.
Heh, played a glorious Pirate map in HL. I was Rehgar and spent the entire game running from camp to camp as a wolf then turning in coins. I probably turned in about 40 coins. Our teamfight comp was pretty bad compared to theirs, so we just didn't fight, and somehow they didn't catch on to the shadow wolf turning in every minute, and we got the 22-coin pirate ship whereas they only made it to the 14-coin one, I think.
Solid evidence that I'm playing at scrub mmr, cause no decent team would let that happen. But man was it fun.
I think arguing that the garg shouldn't be controllable because otherwise it would be too strong is a bit weird considering that even if it were fully controllable it wouldn't be as good as Jaina's water elemental. That thing feels like a sixth player in team fights sometimes, and the number of kills she gets with it after she dies is ridiculous.
The fact that the summoning specialist gets a summon ult which if often completely useless in team fights, and an assassin gets an amazingly deadly water elemental, really doesn't make sense.
Have you guys been experiencing a lot of lag / framerate issues lately? I've been dealing with it a lot in the past few weeks, and its starting to aggravate me, because I'm not able to mitigate it in any meaningful way. There are games where it just looks like a slideshow for me. I've turned all of the graphical settings down to low, or when possible, off, even though this computer's pretty good and the game suggests I run everything on high. That hasn't seemed to have any meaningful impact on the issue, however. I also thought maybe having my computer, 360 and PS4 all connected to the internet was slowing down my connection, but turning those other devices off while I play also hasn't solved the issue. Last night, I think @WingedWeasel and @Lucascraft were also experiencing the lag I was getting. So is it a server thing? Could you guys suggest a way to help resolve this issue for me (or am I not the only one with this problem right now)?
Three traits, you pick one: extra crit, a heal every third attack, or restore mana with melee hits.
His Q is a dash that humps to allies. Has charges.
W is an AoE heal centered around you.
E extends your reach (more melee range?) and increases damage.
Can spec towards support or assassin-esque (hopefully we're not getting another Tyrande)
Ult 1: rapidly teleports hitting enemies nearby.
Ult 2: Buff an ally, causing them to revive if they die.
New Battleground: Infernal Shrines
Focus is on laning, apparently
Three shrines that summon skeletons. First to kill thirty gets Punisher, which targets heroes specifically.
Punisher hits hard, and can pass over walls to get you.
Has a jump that stuns on landing. Apparently can kill squishy heroes in just 2-3 hits.
Each shrine has an affix it gives to the Punisher: mortar, arcane, or frozen. If you played Diablo 3, then they're exactly what they sound like.
It's been three months since a Warcraft hero, so obviously the devs are all twitchy. Rexxar is next to sate their addiction.
He's the first ranged Warrior.
His trait is Misha, which obviously is his pet bear at his side.
Misha cannot be controlled, but she attacks Rexxar's target. Screenshots suggest she has her own health bar and thus can be killed.
Q launches a hawk which travels in a line. Similar to Tyrande, but smaller distance maybe.
W sends Misha charging which stuns enemies.
E heals Misha and Rexxar if she's close to him
D calls back Misha if she's too far out.
Ult 1: Beastial Wrath, so I assume Misha and Rexxar go BEARSERK and become CC immune + damages
Ult 2: Boar Stampede, which is similar to Murky's March but the distance is huge and slows/reveals enemies hit by it.
After that they'll be releasing Artanis, who is the mystery Starcraft Warrior hinted at with the Legacy preorder. No specifics, just that he can he a lot of damage and deals heavy damage but won't be very mobile.
Have you guys been experiencing a lot of lag / framerate issues lately? I've been dealing with it a lot in the past few weeks, and its starting to aggravate me, because I'm not able to mitigate it in any meaningful way. There are games where it just looks like a slideshow for me. I've turned all of the graphical settings down to low, or when possible, off, even though this computer's pretty good and the game suggests I run everything on high. That hasn't seemed to have any meaningful impact on the issue, however. I also thought maybe having my computer, 360 and PS4 all connected to the internet was slowing down my connection, but turning those other devices off while I play also hasn't solved the issue. Last night, I think @WingedWeasel and @Lucascraft were also experiencing the lag I was getting. So is it a server thing? Could you guys suggest a way to help resolve this issue for me (or am I not the only one with this problem right now)?
In general I have been OK. Last night however in a couple of games connected to US8 caused the game to not just become a PowerPoint presentation but almost lock up completely.
I know previously blizzard mentioned that specific internet carriers were having problems with one of their servers (hence why they took one out of rotation for a while). However I only came across that by accident a while ago. There is still a TWC sticky in the support forum so presumably that issue still exists. There are a couple of threads discussing US8 there as well.
Have you guys been experiencing a lot of lag / framerate issues lately? Last night, I think @WingedWeasel and @Lucascraft were also experiencing the lag I was getting. So is it a server thing? Could you guys suggest a way to help resolve this issue for me (or am I not the only one with this problem right now)?
Something was definitely up last night. I had numerous 3 second freezes over several games and when it happened everyone on the team said it happened to them, too.
Posts
These days I'm taking this more and more. Mostly because I find if I'm not on a map with location holding, my contribution to teamfights is way more the grav bomb combo than turret damage. And getting consecutive bomb stuns on their team wins games.
I don't really disagree, but there is a counterpoint: why not use mana and fight when you have your well right there? It's not doing anything sitting there unused, and you'll probably have to hearth back after the first team anyway.
I am torn who to buy first, him or zeratul
Of course, if its 1v2 then you might want to focus entirely on pushing so you defend your tower cause chances are you aren't pushing them out of the lane.
because free throws are boring
If it helps, Zeratul is a more practical choice overall. The Butcher can be brutal, but Zeratul is just crazy solid. He's harder to burn down, brings a super powerful CC in Void Prison, and has a super strong escape (and initiate when you get wormhole).
I don't agree with this for a lot of maps actually. Since the towers have ammo in this game, pushing to the towers consistently ends up being pretty big. Because if you can take a tower early, its a substantial chunk of xp.
I was about to say "6 am EST? Fuck offff"
But then I saw this bit in the article:
So, double fuck off then? Bah. Oh well.
Battle.net Tag: Dibby#1582
I will get them both eventually, it's just about who goes first.. Kinda hoping Zeratul is in free rota next week
Gargantuan still has the intellect of a headless chicken though. I popped him on 2-3 enemy Heroes, and he... walks off into the lane instead. THANKS GARY.
Or like, I popped him on some towers earlier and I would move away ever so slightly and he'd freak out and start walking in circles.
They really need to fix Garg's AI, good lord.
Battle.net Tag: Dibby#1582
I say "BOOMSHAKALAKA"
Agreed, not pushing is more of a League/DOTA thing
Garg hits like a truck, love him
B.net: Kusanku
...just wish he'd hit WHO I WANT HIM TO like a truck...
Gamertag - Khraul
PSN - Razide6
Steam: TimIsOnSteam
Battle.net: TimIsOnBnet#1745
Switch: SW-7012-4788-7410
PSN: TimIsOnTheNet
Garg inexplicably remains the only summon Ult to not receive the micro treatment. If they don't wanna give him micro control, OKAY, I'd understand that... but PLEASE give him better AI, then. Make him actually prioritize Heroes instead of wandering off like a doof. Make him stick to targets instead of running off the moment you walk out of autoattack range.
The ideal solution would be to just give him micro control. They'd probably have to nerf his damage to compensate (it'd be WAY too strong otherwise I think) but that'd be a worthy trade-off for being able to control him.
But in no world is he "supposed" to have terrible AI. That's not the intention, that's the byproduct.
Battle.net Tag: Dibby#1582
I think that'd be a tradeoff anyone would accept... at least then it'd be a tool in his kit vs random mayhem (or non-mayhem) attached to his R key.
Gamertag - Khraul
PSN - Razide6
Pants? Who needs pants
Edit: Should have refreshed the page and seen that the exact same comment was already made.
Oh yeah, for sure. He does like what, 500 a hit at level 20? Pretty ridiculous. Nerf that down, give him micro, boom.
Although jesus, with the Humongoid Talent that could actually be problematic. A permanent pet that you could micro? Whoof. Humongoid is already REALLY GOOD too, I pick it pretty much every game. Does a ton of work.
Maybe just improve the AI then.
Battle.net Tag: Dibby#1582
That's why he's still dumb
His bungling nature sort of fits in with the uncontrolled WD damage kit anyway.
Eh, even with the ability to manually target it, the garg can still be kited. It can't actually catch people who run from it, unlike ultralisks and banshees, so you still have to do some work to make it actually kill people.
I think in Spider Queen you often have to be very careful about not pushing too hard so you don't take tower damage while picking up gems. Other than that, seems best to push always while their first tower is still up.
Solid evidence that I'm playing at scrub mmr, cause no decent team would let that happen. But man was it fun.
The fact that the summoning specialist gets a summon ult which if often completely useless in team fights, and an assassin gets an amazingly deadly water elemental, really doesn't make sense.
New Battleground: Infernal Shrines
It's been three months since a Warcraft hero, so obviously the devs are all twitchy. Rexxar is next to sate their addiction.
After that they'll be releasing Artanis, who is the mystery Starcraft Warrior hinted at with the Legacy preorder. No specifics, just that he can he a lot of damage and deals heavy damage but won't be very mobile.
In general I have been OK. Last night however in a couple of games connected to US8 caused the game to not just become a PowerPoint presentation but almost lock up completely.
I know previously blizzard mentioned that specific internet carriers were having problems with one of their servers (hence why they took one out of rotation for a while). However I only came across that by accident a while ago. There is still a TWC sticky in the support forum so presumably that issue still exists. There are a couple of threads discussing US8 there as well.
WoWtcg and general gaming podcast
WoWtcg and gaming website
Something was definitely up last night. I had numerous 3 second freezes over several games and when it happened everyone on the team said it happened to them, too.
Switch: 6589-6405-3399
Rexxar as a ranged warrior is surprising. Kind of a glut of warriors, between Jo, leo, rex, and artanis.
Dunno if any really appeal to me, though I guess artanis and karazim would be good for dailies.
WoWtcg and general gaming podcast
WoWtcg and gaming website
Monk
Rexxar