Here's to that moment when you use a load of flags on your ship, only to get a team that could be outperformed by chimps.
But you get chimps like 25-50% of the time?
Except on the enemy side whose ships have been dodging my Minekazes torpedoes for days now (My sniper mission is still unfulfilled. I've had 3 torp hits several times but 4 seems to elude me).
Apparently people do learn, so by the time they hit tier 5 they're actually changing directions every now and then.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Pretty much. The main reason I was annoyed though is that those +XP flags are very hard to get. And people can learn almost anything but the point of the objectives it seems.
Man, after grinding out the South Carolina the Wyoming feels like a whole new Navy. Guns that actually have a chance of hitting. MORE GUNS. Awesome. Feels like I'm actually contributing to the games now.
Last time I played the Isokaze I was an absolute fucking embarrassment and was 100% dead weight on the team. I just couldn't get a hit to save my life . Tonight though? Tonight I was the rage of the Imperial Japanese Navy and no ship was safe from my torpedo onslaught. I definitely redeemed myself after that last shit show a couple weeks ago before I left for work. Had some swagtastic Phoenix rounds too. It's crazy how much that ship has grown on me. No matter what angle I'm facing an opponent they're getting fucking rained on and there ain't shit they can do about it.
Man, after grinding out the South Carolina the Wyoming feels like a whole new Navy. Guns that actually have a chance of hitting. MORE GUNS. Awesome. Feels like I'm actually contributing to the games now.
The Wyoming is civilization. That thing gets citadel hits like nobody's business and just absolutely wrecks shit.
Man, after grinding out the South Carolina the Wyoming feels like a whole new Navy. Guns that actually have a chance of hitting. MORE GUNS. Awesome. Feels like I'm actually contributing to the games now.
So I'm not the only one who feels like the South Carolina is a slog then? Good. Considering using my free XP to get out of this one.
Man, after grinding out the South Carolina the Wyoming feels like a whole new Navy. Guns that actually have a chance of hitting. MORE GUNS. Awesome. Feels like I'm actually contributing to the games now.
The Wyoming is civilization. That thing gets citadel hits like nobody's business and just absolutely wrecks shit.
Probably because it has frikkin 12x12" guns.
It's like a full super-heavy siege artillery battalion in a steel tub.
Fiendishrabbit on
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Unlocked the Cleveland. Things I really like about: So many guns. Things I have to get used to about it: It's much less maneuverable than the Phoenix or Omaha and the guns have different firing characteristics which will throw off your aim at first.
So while I don't mind the kawachi itself, its rather fustrating when almost all my matches place me against t5 and t6 ships. Not very fun to die before I can even get in range of the cruisers let alone other BBs
Unlocked the Cleveland. Things I really like about: So many guns. Things I have to get used to about it: It's much less maneuverable than the Phoenix or Omaha and the guns have different firing characteristics which will throw off your aim at first.
One of the most important things with the Cleveland is to go into the consumables tab and replace the sonar thingy with defensive aa fire, clicking the consumable gets you a menu,
Yeah I have yet to find the slightest utility in the acoustic sensing ability. (Naturally in the next patch it is getting added to a whole bunch more ships.)
Unlocked the Cleveland. Things I really like about: So many guns. Things I have to get used to about it: It's much less maneuverable than the Phoenix or Omaha and the guns have different firing characteristics which will throw off your aim at first.
One of the most important things with the Cleveland is to go into the consumables tab and replace the sonar thingy with defensive aa fire, clicking the consumable gets you a menu,
Ohhhhhhh I assumed the sonar thing-y was the defensive fire ability. No wonder it hasn't been working. Why wouldn't it be the default?
So is it just a waste of time transferring captains if you're not going to spend real money to retain all of their skills?
no, when you transfer a captain over to a new non-premium ship they stop gaining xp towards a new skill point until you fill a retraining xp bar and all current skills work at 50%
You have 3 options when you retrain a captain: 1. pay doubloons to instantly retrain, 2.pay 200K to fill the retraining bar 50%, 3. pay nothing
so it just takes a little longer to fill the retraining bar if you don't want to pay real money.
Always transfer captains from lower ships to a new higher tier one when you work your way up the ship tree.
Now in the cleveland I have a new annoyance. Smaller friendly cruisers who stick to me like glue so close I can't maneuver. I get it, I'm bigger than you. That doesn't mean you can hide behind me. And when you're that close, I literally can't turn because we'll collide.
I don't think I actually like the Cleveland very much. Sure it has firepower but it's slow, and the shells it fires are slow enough that most anything aside a battleship has a pretty good chance of dodging them when firing at max range. I was surprised that I could regularly take Clevelands in my Omaha but now I know why.
Man, after grinding out the South Carolina the Wyoming feels like a whole new Navy. Guns that actually have a chance of hitting. MORE GUNS. Awesome. Feels like I'm actually contributing to the games now.
So I'm not the only one who feels like the South Carolina is a slog then? Good. Considering using my free XP to get out of this one.
I used to swap out to my other ships after every round in the SC, just to feel useful. I haven't switched to another ship in days since unlocking Wyoming.
Now in the cleveland I have a new annoyance. Smaller friendly cruisers who stick to me like glue so close I can't maneuver. I get it, I'm bigger than you. That doesn't mean you can hide behind me. And when you're that close, I literally can't turn because we'll collide.
I don't think I actually like the Cleveland very much. Sure it has firepower but it's slow, and the shells it fires are slow enough that most anything aside a battleship has a pretty good chance of dodging them when firing at max range. I was surprised that I could regularly take Clevelands in my Omaha but now I know why.
It's a good ship, I love playing mine. But you need to play it differently then you do an Omaha, and that takes some time to learn.
Do you have to follow the arrows and research all the modules before you can research the next tier ship? Or is the only prerequisite for researching a new tier that you've researched the base ship from the previous tier?
Do you have to follow the arrows and research all the modules before you can research the next tier ship? Or is the only prerequisite for researching a new tier that you've researched the base ship from the previous tier?
you need all the mods that lead to the next ship researched, but you don't have to purchase/mount them if you don't want to.
So is it just a waste of time transferring captains if you're not going to spend real money to retain all of their skills?
no, when you transfer a captain over to a new non-premium ship they stop gaining xp towards a new skill point until you fill a retraining xp bar and all current skills work at 50%
You have 3 options when you retrain a captain: 1. pay doubloons to instantly retrain, 2.pay 200K to fill the retraining bar 50%, 3. pay nothing
so it just takes a little longer to fill the retraining bar if you don't want to pay real money.
Always transfer captains from lower ships to a new higher tier one when you work your way up the ship tree.
Yeah, and it really doesn't take long to get them trained into the new ship and as you go higher in the tiers you'll be spending more and more time with each ship anyway so even if you don't spend the 200k (which is nothing as you go higher in the tiers) it won't be long till your captain is trained up.
In theory, the team can get more XP is they kill all enemy ships. In World of Tanks, I'd usually prefer to kill the entire enemy team as opposed to capping. In WoWs though considering how long it can take you should probably just cap as opposed to trying to hunt down stragglers.
Now in the cleveland I have a new annoyance. Smaller friendly cruisers who stick to me like glue so close I can't maneuver. I get it, I'm bigger than you. That doesn't mean you can hide behind me. And when you're that close, I literally can't turn because we'll collide.
I don't think I actually like the Cleveland very much. Sure it has firepower but it's slow, and the shells it fires are slow enough that most anything aside a battleship has a pretty good chance of dodging them when firing at max range. I was surprised that I could regularly take Clevelands in my Omaha but now I know why.
It's a good ship, I love playing mine. But you need to play it differently then you do an Omaha, and that takes some time to learn.
I'm starting to get the hang of mine. My main issue is just... the Phoenix and the Omaha could both get in and get out of trouble really quickly. The Cleveland can't. You have to be pretty careful about where you go. It is nice to blow off a third of an enemy cruiser's health in a single salvo of high explosive. (Seems like the six inchers on the Cleveland can't penetrate most things tougher than say an Omaha, so I've mostly just been loading high explosive after getting fed up with bounces on tier VI and higher enemy cruisers.)
Now in the cleveland I have a new annoyance. Smaller friendly cruisers who stick to me like glue so close I can't maneuver. I get it, I'm bigger than you. That doesn't mean you can hide behind me. And when you're that close, I literally can't turn because we'll collide.
I don't think I actually like the Cleveland very much. Sure it has firepower but it's slow, and the shells it fires are slow enough that most anything aside a battleship has a pretty good chance of dodging them when firing at max range. I was surprised that I could regularly take Clevelands in my Omaha but now I know why.
It's a good ship, I love playing mine. But you need to play it differently then you do an Omaha, and that takes some time to learn.
The Cleveland sort of sets the stage for the rest of the US Cruisers. It's strengths are much more as an escort, rather than a "scout cruiser" like some of it's predecessors. You need to be defending allied ships from planes and destroyers rather than running around capping or defending points.
The biggest shift in thinking when going from the omaha to the cleveland seems to be that now you really want to get into those mid-range battles that you feared in the omaha. The Cleveland is much more of a brawler but it also has a role in every part of a match since the AA is just phenomenal once you get the bofors mounted.
Battleships can still be burned off at max range though which is really nice, I had a guy in a fuso scream death threats and other classics in chat after I burned him from near full hp to dead after he got himself in a bad position and tried to run for it.
Coming to terms with the New Mexico more and more. That and if I feel annoyed about the scatter on aim, I just go and play about in the Myogi. Somehow the New Mexico feels much better after that...
The xp to get to the Colorado really does look like a wall though. Only a mere 60k to go...
Oh my god battleship drivers are some of the dumbest... no offense to anybody. It's just... clumping together and then going either to one edge of the map where they slowly circle uselessly or to a narrow channel where they're all torpedo bait, or alternatively suicidally rushing the enemy at full speed ignoring the rest of the team. Or refusing to fire at the three or four cruisers pummeling them and you because they want to wait to shoot at an enemy battleship.
Like... people need to realize that battleships may not be the most technically difficult ship to play, but they are the most unforgiving. People need to start learning to think ahead because if you do something dumb at the beginning of the map like go to a place where a battleship is useless it'll take so long to get back to a useful area that the match will be over. Battleships mean you can't make huge mistakes because it'll take three minutes for you to fix it, if you live that long.
Oh my god battleship drivers are some of the dumbest... no offense to anybody. It's just... clumping together and then going either to one edge of the map where they slowly circle uselessly or to a narrow channel where they're all torpedo bait, or alternatively suicidally rushing the enemy at full speed ignoring the rest of the team. Or refusing to fire at the three or four cruisers pummeling them and you because they want to wait to shoot at an enemy battleship.
Like... people need to realize that battleships may not be the most technically difficult ship to play, but they are the most unforgiving. People need to start learning to think ahead because if you do something dumb at the beginning of the map like go to a place where a battleship is useless it'll take so long to get back to a useful area that the match will be over. Battleships mean you can't make huge mistakes because it'll take three minutes for you to fix it, if you live that long.
This drives me insane. I've lost so many games where our three BB's are off on one flank killing a couple of cruisers while we lose all the caps or get crushed under superior firepower.
Meanwhile, the Furutaka is so bad it's killing my will to live.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Domination match.
I was running my Minekaze, and it starts out fairly decently. We're holding two capture points (I capped the central B spot, a cruiser squad captures A). I launch a torpedo salvo towards their swarm of battleships and manage to knock out a kawachi battleship (3 hits, he took a while to die), then I get in behind their lines and knock out both carriers with close range torpedo salvos.
However, by then the damage is done. We're 3 ships under and they're mopping up most of our ships. Of course our carrier is of the idiotic "island hugging" type, which means that their destroyers get him super easy. I manage to destroy another Myogi battleship and cap the C spot (meanwhile they've captured A and
Now I'm all alone against two cruisers and a battleship, the clock is ticking. It feels like there is no way that I'm going to win. I'm at 860 cap points and I'm feeling mighty sour that this is going to be a draw or a loss after I've killed frickin 4 enemy ships.
I've just disengaged from a duel with a kuma cruiser. He's too good, he's dodging my torps like a pro, but at least I've managed to disuade him from recapping C.
So I launch a torpedo salvo in a last ditch attempt to get him as he comes out behind an island.
The clock starts its final countdown and I'm both sort of "I'm so good I managed to push this loss towards a draw" and disappointed because it's not a win.
5, 4, 3, 2, 1... BOOM. I destroy the kuma cruiser with a final torp hit. My last gamble succeeded, but I'm super salty because it's not a win. The clock ran out...
...Until the summary screen comes up.
YES! In the very last second my cruiser kill pushed our meter above the limit. In the very last second I grabbed a victory out of the jaws of defeat.
I AM A DESTROYER SUPERSTAR!
160000+ damage (129000 torp damage, another 23000 flooding. The rest HE and fire damage).
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
You know what's depressing? Being the lowest tiered guy on your team and still doing better than all of them bar the tier 9 carrier (who only beat me by 3 xp).
Posts
But you get chimps like 25-50% of the time?
Except on the enemy side whose ships have been dodging my Minekazes torpedoes for days now (My sniper mission is still unfulfilled. I've had 3 torp hits several times but 4 seems to elude me).
Apparently people do learn, so by the time they hit tier 5 they're actually changing directions every now and then.
-Antje Jackelén, Archbishop of the Church of Sweden
My time in the St. Louis was spent going "dakkadakkadakkadakkadakkadakkadakkadakkadakkadakkadakkadakkadakka" a lot.
THE MACHINES HAVE TURNED ON THEIR HUMAN OWNERS!
The Wyoming is civilization. That thing gets citadel hits like nobody's business and just absolutely wrecks shit.
So I'm not the only one who feels like the South Carolina is a slog then? Good. Considering using my free XP to get out of this one.
Probably because it has frikkin 12x12" guns.
It's like a full super-heavy siege artillery battalion in a steel tub.
-Antje Jackelén, Archbishop of the Church of Sweden
One of the most important things with the Cleveland is to go into the consumables tab and replace the sonar thingy with defensive aa fire, clicking the consumable gets you a menu,
no, when you transfer a captain over to a new non-premium ship they stop gaining xp towards a new skill point until you fill a retraining xp bar and all current skills work at 50%
You have 3 options when you retrain a captain: 1. pay doubloons to instantly retrain, 2.pay 200K to fill the retraining bar 50%, 3. pay nothing
so it just takes a little longer to fill the retraining bar if you don't want to pay real money.
Always transfer captains from lower ships to a new higher tier one when you work your way up the ship tree.
I don't think I actually like the Cleveland very much. Sure it has firepower but it's slow, and the shells it fires are slow enough that most anything aside a battleship has a pretty good chance of dodging them when firing at max range. I was surprised that I could regularly take Clevelands in my Omaha but now I know why.
I used to swap out to my other ships after every round in the SC, just to feel useful. I haven't switched to another ship in days since unlocking Wyoming.
It's a good ship, I love playing mine. But you need to play it differently then you do an Omaha, and that takes some time to learn.
Do you have to follow the arrows and research all the modules before you can research the next tier ship? Or is the only prerequisite for researching a new tier that you've researched the base ship from the previous tier?
you need all the mods that lead to the next ship researched, but you don't have to purchase/mount them if you don't want to.
Yup
Yeah, and it really doesn't take long to get them trained into the new ship and as you go higher in the tiers you'll be spending more and more time with each ship anyway so even if you don't spend the 200k (which is nothing as you go higher in the tiers) it won't be long till your captain is trained up.
I'm starting to get the hang of mine. My main issue is just... the Phoenix and the Omaha could both get in and get out of trouble really quickly. The Cleveland can't. You have to be pretty careful about where you go. It is nice to blow off a third of an enemy cruiser's health in a single salvo of high explosive. (Seems like the six inchers on the Cleveland can't penetrate most things tougher than say an Omaha, so I've mostly just been loading high explosive after getting fed up with bounces on tier VI and higher enemy cruisers.)
The Cleveland sort of sets the stage for the rest of the US Cruisers. It's strengths are much more as an escort, rather than a "scout cruiser" like some of it's predecessors. You need to be defending allied ships from planes and destroyers rather than running around capping or defending points.
Battleships can still be burned off at max range though which is really nice, I had a guy in a fuso scream death threats and other classics in chat after I burned him from near full hp to dead after he got himself in a bad position and tried to run for it.
The xp to get to the Colorado really does look like a wall though. Only a mere 60k to go...
Like... people need to realize that battleships may not be the most technically difficult ship to play, but they are the most unforgiving. People need to start learning to think ahead because if you do something dumb at the beginning of the map like go to a place where a battleship is useless it'll take so long to get back to a useful area that the match will be over. Battleships mean you can't make huge mistakes because it'll take three minutes for you to fix it, if you live that long.
This drives me insane. I've lost so many games where our three BB's are off on one flank killing a couple of cruisers while we lose all the caps or get crushed under superior firepower.
even randomly got a citadel hit on a battleship firing HE. weird game!
Yeah, got one in mine, too.
It was me vs two cruisers to get to their carriers, and I won.
-Antje Jackelén, Archbishop of the Church of Sweden
Domination match.
I was running my Minekaze, and it starts out fairly decently. We're holding two capture points (I capped the central B spot, a cruiser squad captures A). I launch a torpedo salvo towards their swarm of battleships and manage to knock out a kawachi battleship (3 hits, he took a while to die), then I get in behind their lines and knock out both carriers with close range torpedo salvos.
However, by then the damage is done. We're 3 ships under and they're mopping up most of our ships. Of course our carrier is of the idiotic "island hugging" type, which means that their destroyers get him super easy. I manage to destroy another Myogi battleship and cap the C spot (meanwhile they've captured A and
Now I'm all alone against two cruisers and a battleship, the clock is ticking. It feels like there is no way that I'm going to win. I'm at 860 cap points and I'm feeling mighty sour that this is going to be a draw or a loss after I've killed frickin 4 enemy ships.
I've just disengaged from a duel with a kuma cruiser. He's too good, he's dodging my torps like a pro, but at least I've managed to disuade him from recapping C.
So I launch a torpedo salvo in a last ditch attempt to get him as he comes out behind an island.
The clock starts its final countdown and I'm both sort of "I'm so good I managed to push this loss towards a draw" and disappointed because it's not a win.
5, 4, 3, 2, 1... BOOM. I destroy the kuma cruiser with a final torp hit. My last gamble succeeded, but I'm super salty because it's not a win. The clock ran out...
...Until the summary screen comes up.
YES! In the very last second my cruiser kill pushed our meter above the limit. In the very last second I grabbed a victory out of the jaws of defeat.
I AM A DESTROYER SUPERSTAR!
160000+ damage (129000 torp damage, another 23000 flooding. The rest HE and fire damage).
-Antje Jackelén, Archbishop of the Church of Sweden
It's really not bad. Stay at range and make sure you aren't getting shot at till late in the match.
Torpedoes are the only really weak spot.
I was a tenth of a second away from 6 kills.