"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
I repurchased the St. Louis and holy shit is it the best. I had a game where an Isokaze and I ran into two Phoenixes and walked out almost unhurt. With AP it fucking eats up other cruisers.
"We detected that for once you actually had fun in the Furutaka. As a response we've crashed the server and/or kicked you off it in order to make sure the match is lost"
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Battleship play certainly has its benefits. After being chased by 3 battleships, a cruiser and a DD (which meant a ton of dodging preventing me actually shooting back) it felt oh so good to turn around and blow up the Phoenix in a single volley. Some smack talk later, the Fuso chasing also got a volley to the citadel. Still lost because the team couldn't understand what cap points are, but fighting retreats can be really good fun sometimes.
Battleship play certainly has its benefits. After being chased by 3 battleships, a cruiser and a DD (which meant a ton of dodging preventing me actually shooting back) it felt oh so good to turn around and blow up the Phoenix in a single volley. Some smack talk later, the Fuso chasing also got a volley to the citadel. Still lost because the team couldn't understand what cap points are, but fighting retreats can be really good fun sometimes.
I actually had a guy on my own team start screaming at me in all chat because I wouldn't suicide rush into three enemy ships in my Cleveland that had two turrets destroyed because we were less than a minute from winning on cap points and I wasn't going to jeopardize that by dying.
Speaking of the Cleveland, I still can't replicate the performance I regularly got in the Omaha. Hanging back by the battleships isn't fun because most battleship captains play really dumb. They regularly stay too far back for their guns to be able to hit anything, let alone mine. And it is incredibly difficult to hit destroyers/really agile cruisers with the Cleveland's guns at any real distance. Like, if I ever hit a destroyer it's because they made a mistake when dodging. And I can kill 20 planes and be useful that way but it isn't as if that earns much experience. (And it's not like that actually requires any active participation on my part besides maintaining formation and hitting a button.)
Battleship play certainly has its benefits. After being chased by 3 battleships, a cruiser and a DD (which meant a ton of dodging preventing me actually shooting back) it felt oh so good to turn around and blow up the Phoenix in a single volley. Some smack talk later, the Fuso chasing also got a volley to the citadel. Still lost because the team couldn't understand what cap points are, but fighting retreats can be really good fun sometimes.
I actually had a guy on my own team start screaming at me in all chat because I wouldn't suicide rush into three enemy ships in my Cleveland that had two turrets destroyed because we were less than a minute from winning on cap points and I wasn't going to jeopardize that by dying.
Speaking of the Cleveland, I still can't replicate the performance I regularly got in the Omaha. Hanging back by the battleships isn't fun because most battleship captains play really dumb. They regularly stay too far back for their guns to be able to hit anything, let alone mine. And it is incredibly difficult to hit destroyers/really agile cruisers with the Cleveland's guns at any real distance. Like, if I ever hit a destroyer it's because they made a mistake when dodging. And I can kill 20 planes and be useful that way but it isn't as if that earns much experience. (And it's not like that actually requires any active participation on my part besides maintaining formation and hitting a button.)
I had a game the other day where I managed to sneak around the other team and take out their two Bogues in a Wickles. I died after then taking some BB to half and went "ok I'm fine with that, we've won". Look at the score, we're up 800 to 300 and control all three points. Basically all our team needs to do is not die for a bit and we're fine.
The entire team decides to go 1 by 1 into the other team forever.
I really hate hotspot as a map (5 cap points, team starts split). Start the round, head towards A from D (i.e. along the top) with the rest of my team - or rather would have except about 20 seconds after turning that way I get bombarded from both directions and picked on by the CV. Dead within a minute.
Yeah with hotspot if both groups on ships on both sides of the map don't cooperate and the other team does coordinate to take out one group first the game is pretty much over right there.
Just had a game of Two Brothers where I managed to lead about 2/3 of my team straight down the middle to their cap point. I died early by ramming a Cleveland to death in the strait (only landed 2 torps so I had to finish him off with my FACE) but we then went on to win by capture as the other team was sent into complete disarray, while ours had a steady stream of battleships arriving at the same location.
was a 3v2 fight with me in an omaha at half hp and an almost dead wickes vs a full hp isokaze, murmansk and st louis. i managed to kill the isokaze and murmansk, dodged about 800 torpedos, had a chance to torp the st. louis, and while dodging the last wave from the murmansk before it kills me, the wickes on my team just HAD to try and get the kill on the murmansk i already had dead to rights, and shot me with 6 torps in the butt after i had committed to turning away from the murmansk's torpedos.
shit is infuriating. oh well, at least i got confederate.
So outta curiosity, does ramming another ship with yours usually do a ton of damage to you as well? I managed to ram a tenryu with a Myogi and lost at least 3/4s of my health.
FINALLY ground past the garbage Kawachi to the T4 battleship (Myogi?).
Very first game with it, launched the spotter plane and an enemy cruiser is just barely in enhanced range at 15km. Take a blind guess and launch a salvo...
crits ahoy! 19k damage salvo, instantly blows the thing up.
It will take me few months to get to tier IX in any line, even with premium account. Played since the open beta, and only now I'm about to open tier VII, can't imagine getting to tier IX.
However, early tier US BBs are rather fun. Chances are, getting to tier IX will not feel like a grind.
FFS developers, I just want to play with the fucking toys I want to play with. I don't want to spend a bunch of time 'unlocking' it, no doubt getting bored by the time I do finally get there.
From what I remember/heard the only thing that might be a bad grind in the US BB line might be the Colorado. Everything else is either a good ship for its tier or the grind through it isn't really long. And I only say the Colorado not because its really a bad ship, more its ok (the speed is annoying by that tier) but its a really long way to the North Carolina. Mahan had similar problems for US DD line when I had one.
From what I remember/heard the only thing that might be a bad grind in the US BB line might be the Colorado. Everything else is either a good ship for its tier or the grind through it isn't really long. And I only say the Colorado not because its really a bad ship, more its ok (the speed is annoying by that tier) but its a really long way to the North Carolina. Mahan had similar problems for US DD line when I had one.
Well I mean the South Carolina is absolutely awful. Slow as molasses with bad range and couldn't hit a barn.
The dude literally steered right into me. I did everything in my power to avoid a collision, but he veered into my side. x.x
Game is reminding me of Battlestations Midway, in a good way, but without submarine king-making (also a good thing!)
The bots are kicking my ass though. Boats is hard.
EDIT: My guns feel like pop guns. You're supposed to use HE vs destroyers, AP against bigger ships, right? What are you supposed to aim at? I've been shooting mostly at superstructures & turrets.
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The dude literally steered right into me. I did everything in my power to avoid a collision, but he veered into my side. x.x
Game is reminding me of Battlestations Midway, in a good way, but without submarine king-making (also a good thing!)
The bots are kicking my ass though. Boats is hard.
EDIT: My guns feel like pop guns. You're supposed to use HE vs destroyers, AP against bigger ships, right? What are you supposed to aim at? I've been shooting mostly at superstructures & turrets.
The general rule is that if you're in a destroyer, stick with HE. Battleships should be using AP against anything except destroyers, and cruisers need to be flexible.
If you're using HE, then a hit is a hit for the most part, as you're looking for that sweet sweet fire DOT. AP is much more likely to get hits on the citadel, which is typically at the waterline under the superstructure, and can also cause magazine explosions, which are typically under the turrets at the waterline.
With cruisers your ammo type really depend a lot on what type of guns you're using and at what tier. The six inch guns on the phoenix can totally penetrate most cruisers it'll fight easily. That same caliber two tiers up on the Cleveland? Much less likely to penetrate cruisers of its tier, let alone cruisers that are higher tiered. If you can reliably penetrate a ship (Without overpenetrating it like with destroyers) you should always fire AP. Even without citadel hits penetrations can do way more damage than high explosive on most ships. Although if you can penetrate with HE, which is possible with destroyers and carriers, just use HE.
I now have another complaint: This time against destroyer captains. Please actually scout ahead instead of hanging towards the back or just trying to sneak around the enemy flanks. I know Wargaming made the incredibly, incredibly dumb decision to not give XP for spotting enemy ships, but destroyers are the only ships that can reliably get close enough to enemy destroyers to spot them. (Without just running into a flood of torpedoes.) A smart Japanese destroyer captain can consistently stay out of detection range while just launching wave after wave of torpedoes until something hits. Cruisers can kill destroyers easily, but they aren't exactly great at chasing them down. Likewise, having destroyers out ahead is tremendously helpful for battleship captains since it actually gives them sight to go with their range. Cruisers can also scout, but aren't nearly as good at it and will generally just get ripped to shreds by concentrated fire since they can't remain undetected.
Edit: I guess to an extent I'm getting annoyed with a big problem I'm seeing in the player-base. That problem being that people won't freaking move unless someone else goes ahead of them. And I can't really blame most people (Except destroyer captains) because the game is heavily, heavily incentivized around not being the first person to engage the enemy. But that's a huge problem since it bogs down matches where the majority of both teams refuse to really approach each other unless someone bites the bullet and is willing to get withered down by enemy fire. And I am starting to to get tired of being the one who bites that bullet.
whenever i shoot at DDs i never destroy nearly as much stuff as happens to me constantly. i lost 2 torpedo tubes and my engine in 2 glancing hits in my minekaze, then my engine again 10 seconds later.
come onnn
edit: then i just got killed by a minekaze who i hit with over 10 rounds in my omaha and never disabled anything and got torp murdered. yayyyyyyyy
Posts
That's insane.
-Antje Jackelén, Archbishop of the Church of Sweden
-Antje Jackelén, Archbishop of the Church of Sweden
Speaking of the Cleveland, I still can't replicate the performance I regularly got in the Omaha. Hanging back by the battleships isn't fun because most battleship captains play really dumb. They regularly stay too far back for their guns to be able to hit anything, let alone mine. And it is incredibly difficult to hit destroyers/really agile cruisers with the Cleveland's guns at any real distance. Like, if I ever hit a destroyer it's because they made a mistake when dodging. And I can kill 20 planes and be useful that way but it isn't as if that earns much experience. (And it's not like that actually requires any active participation on my part besides maintaining formation and hitting a button.)
I had a game the other day where I managed to sneak around the other team and take out their two Bogues in a Wickles. I died after then taking some BB to half and went "ok I'm fine with that, we've won". Look at the score, we're up 800 to 300 and control all three points. Basically all our team needs to do is not die for a bit and we're fine.
The entire team decides to go 1 by 1 into the other team forever.
It was infuriating.
But nothing is worse than Two Brothers.
I feel like I deserved more for this.
i'd like at least if the game would go into overtime or something while you were actively capping the base. that'd be nice.
"Hmmm...that's quite a lot of turrets."
*Buys gun mount upgrade*
O_____O
The thing looks like a ship drawn by a 6 year old.
It looks like a Roman galley with guns instead of oars.
Just had a game of Two Brothers where I managed to lead about 2/3 of my team straight down the middle to their cap point. I died early by ramming a Cleveland to death in the strait (only landed 2 torps so I had to finish him off with my FACE) but we then went on to win by capture as the other team was sent into complete disarray, while ours had a steady stream of battleships arriving at the same location.
It was amazing.
Yeah but its countered by the fact that it's nothing but citadel
you basically get 1-shotted by any battleship
shit is infuriating. oh well, at least i got confederate.
Very first game with it, launched the spotter plane and an enemy cruiser is just barely in enhanced range at 15km. Take a blind guess and launch a salvo...
crits ahoy! 19k damage salvo, instantly blows the thing up.
Just a tad different experience from the Kawachi.
My girl Iowa in this thing somewhere?
You know it.
http://blog.worldofwarships.eu/tech-trees-american-battleships/
How is the gridny-ness? i don't want to exhaust hour after hour in garbage boats.
However, early tier US BBs are rather fun. Chances are, getting to tier IX will not feel like a grind.
>.<
FFS developers, I just want to play with the fucking toys I want to play with. I don't want to spend a bunch of time 'unlocking' it, no doubt getting bored by the time I do finally get there.
Sigh...
Looking forward to the next one but there is something so satisfying about topping a team in the black sheep of the IJN.
i mean sure, but the st. louis is insane. hardly a fair comparison.
The St. Louis is the boat that I've had the most fun in that didn't have torpedoes.
Firing all the guns at once still satisfies me.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
Damn game has it's hooks in.
― John Quincy Adams
The dude literally steered right into me. I did everything in my power to avoid a collision, but he veered into my side. x.x
Game is reminding me of Battlestations Midway, in a good way, but without submarine king-making (also a good thing!)
The bots are kicking my ass though. Boats is hard.
EDIT: My guns feel like pop guns. You're supposed to use HE vs destroyers, AP against bigger ships, right? What are you supposed to aim at? I've been shooting mostly at superstructures & turrets.
The general rule is that if you're in a destroyer, stick with HE. Battleships should be using AP against anything except destroyers, and cruisers need to be flexible.
If you're using HE, then a hit is a hit for the most part, as you're looking for that sweet sweet fire DOT. AP is much more likely to get hits on the citadel, which is typically at the waterline under the superstructure, and can also cause magazine explosions, which are typically under the turrets at the waterline.
Chicago Megagame group
Watch me struggle to learn streaming! Point and laugh!
'Oh I see you guys got that ship real low. Let me secure that kill for you.'
Taking a Wyoming against an entire team of T5/T6 ships over and over is not a lot of fun
Edit: I guess to an extent I'm getting annoyed with a big problem I'm seeing in the player-base. That problem being that people won't freaking move unless someone else goes ahead of them. And I can't really blame most people (Except destroyer captains) because the game is heavily, heavily incentivized around not being the first person to engage the enemy. But that's a huge problem since it bogs down matches where the majority of both teams refuse to really approach each other unless someone bites the bullet and is willing to get withered down by enemy fire. And I am starting to to get tired of being the one who bites that bullet.
come onnn
edit: then i just got killed by a minekaze who i hit with over 10 rounds in my omaha and never disabled anything and got torp murdered. yayyyyyyyy
course. ap is for t3 through t5 cruisers only more or less