cleveland is fun. at near-max range it's almost like shooting freaking torpedos the flight time on the shells is so long, but it's fun.
edit: though it's really frustrating to still be murdered easially by torpedo bombers in the best AA ship in the game at it's tier. a single ijn t6 carrier killed a new mexico a fuso and my cleveland with super close manual drops that have basically no counter, even through the AA consumable and 3 ships worth of AA shooting at them.
I do not understand the scoring for carriers at all
cause a couple floodings and sink a battleship? Over 1500 xp
shoot down 14 planes, sink a carrier and a cruiser and cause four floods between two battleships? 848 xp
Fairly sure we won the first one and lost the second. Is it just that the xp gain for wins and losses is that large of a percentage when it comes to xp gains?
also the tier of the ships you damage is a huge part of the xp calculation iirc. kills aren't much of it, it's mostly hp.
bought the 20% aa range mod on the cleveland and did 5 games and didn't have a carrier on the other team. i guess worth the 500k if it gives me the easy wins instead of the other team
30k xp away from advanced firing training, but 40% bonus range on AA sounds nice.
I'm still not sure what level 3 skill to take on my Cleveland. The +1 consumables would be nice... in 3 more tiers when the US cruisers get the repair ability. Until then, it's a totally wasted point. Alternatively, -10% on damage control would be nice.
If you're in a BB, always. If in cruiser, use on cruisers at your tier+1 or lower within 10ish km. All other times, HE.
Not always in BBs. Against destroyers and some of the lighter skin cruisers you should use HE since AP will overpenetrate almost everywhere and HE will be able to get citadelshots.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Eh, I know we've discussed this before, but I think it's incredibly rare situation to load HE, simply because the reload is so long. It just takes you out of the fight too long.
Situation 1, destroyer in close where you need to shoot him over other targets. Youre not going you switch your load when you're loaded or mid-reload as that's a huuuge waste of time. So you shoot your AP and do a pretty decent amount of damage anyways.
Next, after shooting your AP rounds, you either stay with AP, or switch to HE. Usually the destroyer is dead or unshootable (smoke, island etc). So now you're halfway through a reload with HE which is meaningless against BBs, and incredibly suboptimal vs cruisers. Or if you stayed with AP, you're ready to rock against your real targets, cruisers and BBs.
There's so few situations where 30 seconds after my initial shots at a closing destroyer that it is still shootable or alive.
I'm still not sure what level 3 skill to take on my Cleveland. The +1 consumables would be nice... in 3 more tiers when the US cruisers get the repair ability. Until then, it's a totally wasted point. Alternatively, -10% on damage control would be nice.
i took the -10% on damage control, since i'll probably keep the cleveland around and once americans transition to heavy cruisers after it i think the skills i pick would be different.
I'm still not sure what level 3 skill to take on my Cleveland. The +1 consumables would be nice... in 3 more tiers when the US cruisers get the repair ability. Until then, it's a totally wasted point. Alternatively, -10% on damage control would be nice.
i took the -10% on damage control, since i'll probably keep the cleveland around and once americans transition to heavy cruisers after it i think the skills i pick would be different.
The only unique thing to the US heavy cruisers is having better guns for AA escort instead of torps until tier 10. Since the skills that benefit light cruiser guns are also the ones that help your AA guns, I am ending up taking the same skills for the most part on my Pensacola as I did on the cleveland to boost its AA dmg/range. That's its role, AA cover and nuke stuff from range since you have crap armor.
I didn't like the Pensacola that much when I had one in CBT. Having gotten use to 8inch guns with the Aoba, I'm liking it alot more now. It can kill things much faster than the cleveland, but only if you place your shots well. Just got it fully upgraded so have to try it out more.
So I have a commander with 4 undistributed skill points sitting in my St Louis who I want to transfer. I'm going to do the 50% training (pay silver for). Should I distribute the points before I transfer him? Or will the points still be waiting to go into fully powered skills after?
P.S. Did they do a hotfix for IJN for US carriers by tweaking matchmaking? For 6 games in a row my Hosho has been matched against nothing but another Hosho.
So I have a commander with 4 undistributed skill points sitting in my St Louis who I want to transfer. I'm going to do the 50% training (pay silver for). Should I distribute the points before I transfer him? Or will the points still be waiting to go into fully powered skills after?
P.S. Did they do a hotfix for IJN for US carriers by tweaking matchmaking? For 6 games in a row my Hosho has been matched against nothing but another Hosho.
the points will still be un-assigned, they don't go away when you retrain a captain to a new ship.
Stupid friendly destroyer captains. One just shot torpedoes when they were just a kilometer behind me as I was doing a torpedo run on a battleship, I had to pull a hard turn... right into an island. And was then obliterated by cruiser fire.
How many times must it be said? Do not fire torpedoes at friendly ships. Even if you're aiming at enemy ships, don't do it! If there is a friendly ship in front of you, you're responsible, not them. They're not gonna suddenly know you fired torpedoes.
hmm the tier 3 and tier 4 japanese destroyers are substantial downgrades over the tier 2
The main boost in the T3 destroyer is that the torpedoes can be upgraded to deal close to 11k damage per warhead. If you can aim them properly, that makes a full spread being able to take out a Wyoming (allowing about 10-15 seconds for the subsequent flooding damage to polish off the sliver of hp that gets left over)
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
yea they do more damage, but it's significantly harder to find joy with the torpedoes without dying (shorter torpedo range, farther detection range, DOUBLE the cooldown on the torps)
seem to be best off just kamikaze charging a battleship and hoping you can kill it before it kills you, or playing like an american destroyer without guns. Although the American equivalents actually seem to have better torps for ambushes
t5 seems to be the first real jump in quality, it has lower detection than t3/t4, has 6 torp launchers instead of 4, and a longer torp range than tier 2
Ehh...I dunno. Now, granted, I've been sticking with co-op matches, but I've been having a better time with the T3 than I did with the T2. I actually really like the ambush potential of the Wakatake (because it hits harder, ambushes feel more effective since the target ends up dying to the full salvo instead of soaking the damage and coming out with 25%-50% health left over...and I get a face-full of cannon shells). So far, I've managed quite a few clutch shots that would have blown up in my face if the torpedoes had the lower damage of the US T3 torps or the T2 IJN torps.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
It's really easy with the umikaze to stealth around causing flooding, I'll have games where we lose and I'll kill 4 enemy ships chasing after me trying to finish me off
It's really easy with the umikaze to stealth around causing flooding, I'll have games where we lose and I'll kill 4 enemy ships chasing after me trying to finish me off
Also it has more hitpoints than the wakatake
it's just to train you for how awful all destroyers are past T5.
but i'm also having a similar experience with the new york and the wyoming, so shrug. if i get 1 citadel a match now it's like christmas. omahas and phoenixes were free kills, now i can't even citadel an omaha from 4k.
Just wait until you get to the Colorado. It's so bad I don't actually know why it's in the game.
The brief version is it has less health than the previous tier, guns that can't hit the broad side of a barn from any distance and it's the worst handling battleship in existence. And to add to this, the repair and ammo costs mean you probably won't earn any silver with it (if anything you'll consistently lose it). Its only advantages are bigger guns and longer range to miss things at.
What bugs me about it more than anything though, is that once Clevelands and up appear, I'm more afraid of cruisers than they are of me. So far I've resorted to just shooting at other battleships, since it's the only thing I can semi-reliably hit beyond secondary range.
Just wait until you get to the Colorado. It's so bad I don't actually know why it's in the game.
The brief version is it has less health than the previous tier, guns that can't hit the broad side of a barn from any distance and it's the worst handling battleship in existence. And to add to this, the repair and ammo costs mean you probably won't earn any silver with it (if anything you'll consistently lose it). Its only advantages are bigger guns and longer range to miss things at.
What bugs me about it more than anything though, is that once Clevelands and up appear, I'm more afraid of cruisers than they are of me. So far I've resorted to just shooting at other battleships, since it's the only thing I can semi-reliably hit beyond secondary range.
yea, i'm really kinda wishing i went ijn bbs. they seem a lot more effective, as they're much faster and longer ranged. don't brawl as well, but the secret of us bbs seems to be that they brawl well in theory but it's nearly impossible to get them into range until the fast battleships.
Just wait until you get to the Colorado. It's so bad I don't actually know why it's in the game.
The brief version is it has less health than the previous tier, guns that can't hit the broad side of a barn from any distance and it's the worst handling battleship in existence. And to add to this, the repair and ammo costs mean you probably won't earn any silver with it (if anything you'll consistently lose it). Its only advantages are bigger guns and longer range to miss things at.
What bugs me about it more than anything though, is that once Clevelands and up appear, I'm more afraid of cruisers than they are of me. So far I've resorted to just shooting at other battleships, since it's the only thing I can semi-reliably hit beyond secondary range.
yea, i'm really kinda wishing i went ijn bbs. they seem a lot more effective, as they're much faster and longer ranged. don't brawl as well, but the secret of us bbs seems to be that they brawl well in theory but it's nearly impossible to get them into range until the fast battleships.
From the NorCal up they are awesome, but you need to grind through the Colorado to get to that.
I think I may have to give up on the IJN carriers. The american ones are just so much better in almost every way. The only big thing the IJN have is amount of torpedo bombers they can throw and between the fact that the americans can chew them up no problem with fighters and that the american ones get better torpedos and more planes in the formation means its a fuckin joke how much harder it is to avoid them. Yea yea arguably you get more consistent dps but between clevelands, american fighters, and how much easier in general it is to dodge groups of IJN bomber torps it narrows considerably.
[SIGPIC][/SIGPIC]
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
the wakatake's benefit over the umikaze is speed speed speed
the t4 destroyer has 6 torps (though is bigger and slower than the t2/3)
The Izokake is tickling my 'holy shit this is fun' bone. No real reason, other than torps land often enough and it's stealthy and fast (but sluggish to turn).
Really hoping they do something about how stupid HE spam is. Ended up losing a straight Cleveland vs Cleveland fight because I was using AP and he was using HE. I hit 57 times, 0 citadels despite hitting all parts of the ship. He set me on fire 5 times.
Really hoping they do something about how stupid HE spam is. Ended up losing a straight Cleveland vs Cleveland fight because I was using AP and he was using HE. I hit 57 times, 0 citadels despite hitting all parts of the ship. He set me on fire 5 times.
by all parts do you mean the shells were going into the superstructure? and what sort of range was this happening at, at longer ranges use HE as the Cleaveland doesn't have great penetration.
Less than 9k, and by all parts I mean front, middle and back, along the waterline mostly with a few shells drifting up.
Read an opinion last night (that I agree with) about how the meta is basically screwed because the game rewards damage only, so you basically have to stay alive at all costs. Basically leads to a load of ships tiptoeing around because absolutely nobody wants to go first. You go first, you die and get penalised by the game mechanics.
Between the Cleveland's shell hang-time and it's penetration, I only go to it against cruisers at <10km. Even then I only go with AP if they are turning and giving me broadsides. If they are continually tacking towards or away, even at the closer ranges, I'll still stick with HE, at least with that ship.
Cleveland has a hellva time hitting citadels even though it's super high arc should be very effective at attacking the weaker deck armor. I use AP at close ranges, but it's still pretty rough.
sometimes you land 5 citadels on an aoba from 5k and instantly kill it though, so that's ok.
Yeah the only time I've seen AP work cleveland vs cleveland is very close range and dead on broad side shots. Any other situation you get too many bounces to keep up to HE. Now vs say an Atlanta or Pensacola the envelop where AP works better is a little larger as they have worse armor but then HE works a little better too
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Yup, that's why the removed it from the game to being with.
But I guess if you have a ship completed for the game might as well give it away for free for an event.
edit: though it's really frustrating to still be murdered easially by torpedo bombers in the best AA ship in the game at it's tier. a single ijn t6 carrier killed a new mexico a fuso and my cleveland with super close manual drops that have basically no counter, even through the AA consumable and 3 ships worth of AA shooting at them.
cause a couple floodings and sink a battleship? Over 1500 xp
shoot down 14 planes, sink a carrier and a cruiser and cause four floods between two battleships? 848 xp
Fairly sure we won the first one and lost the second. Is it just that the xp gain for wins and losses is that large of a percentage when it comes to xp gains?
bought the 20% aa range mod on the cleveland and did 5 games and didn't have a carrier on the other team. i guess worth the 500k if it gives me the easy wins instead of the other team
30k xp away from advanced firing training, but 40% bonus range on AA sounds nice.
Not always in BBs. Against destroyers and some of the lighter skin cruisers you should use HE since AP will overpenetrate almost everywhere and HE will be able to get citadelshots.
-Antje Jackelén, Archbishop of the Church of Sweden
Situation 1, destroyer in close where you need to shoot him over other targets. Youre not going you switch your load when you're loaded or mid-reload as that's a huuuge waste of time. So you shoot your AP and do a pretty decent amount of damage anyways.
Next, after shooting your AP rounds, you either stay with AP, or switch to HE. Usually the destroyer is dead or unshootable (smoke, island etc). So now you're halfway through a reload with HE which is meaningless against BBs, and incredibly suboptimal vs cruisers. Or if you stayed with AP, you're ready to rock against your real targets, cruisers and BBs.
There's so few situations where 30 seconds after my initial shots at a closing destroyer that it is still shootable or alive.
i took the -10% on damage control, since i'll probably keep the cleveland around and once americans transition to heavy cruisers after it i think the skills i pick would be different.
The only unique thing to the US heavy cruisers is having better guns for AA escort instead of torps until tier 10. Since the skills that benefit light cruiser guns are also the ones that help your AA guns, I am ending up taking the same skills for the most part on my Pensacola as I did on the cleveland to boost its AA dmg/range. That's its role, AA cover and nuke stuff from range since you have crap armor.
I didn't like the Pensacola that much when I had one in CBT. Having gotten use to 8inch guns with the Aoba, I'm liking it alot more now. It can kill things much faster than the cleveland, but only if you place your shots well. Just got it fully upgraded so have to try it out more.
P.S. Did they do a hotfix for IJN for US carriers by tweaking matchmaking? For 6 games in a row my Hosho has been matched against nothing but another Hosho.
And you might as well spend the points because partial use of something is better than nothing at all.
the points will still be un-assigned, they don't go away when you retrain a captain to a new ship.
How many times must it be said? Do not fire torpedoes at friendly ships. Even if you're aiming at enemy ships, don't do it! If there is a friendly ship in front of you, you're responsible, not them. They're not gonna suddenly know you fired torpedoes.
The main boost in the T3 destroyer is that the torpedoes can be upgraded to deal close to 11k damage per warhead. If you can aim them properly, that makes a full spread being able to take out a Wyoming (allowing about 10-15 seconds for the subsequent flooding damage to polish off the sliver of hp that gets left over)
seem to be best off just kamikaze charging a battleship and hoping you can kill it before it kills you, or playing like an american destroyer without guns. Although the American equivalents actually seem to have better torps for ambushes
t5 seems to be the first real jump in quality, it has lower detection than t3/t4, has 6 torp launchers instead of 4, and a longer torp range than tier 2
Also it has more hitpoints than the wakatake
it's just to train you for how awful all destroyers are past T5.
but i'm also having a similar experience with the new york and the wyoming, so shrug. if i get 1 citadel a match now it's like christmas. omahas and phoenixes were free kills, now i can't even citadel an omaha from 4k.
The brief version is it has less health than the previous tier, guns that can't hit the broad side of a barn from any distance and it's the worst handling battleship in existence. And to add to this, the repair and ammo costs mean you probably won't earn any silver with it (if anything you'll consistently lose it). Its only advantages are bigger guns and longer range to miss things at.
What bugs me about it more than anything though, is that once Clevelands and up appear, I'm more afraid of cruisers than they are of me. So far I've resorted to just shooting at other battleships, since it's the only thing I can semi-reliably hit beyond secondary range.
yea, i'm really kinda wishing i went ijn bbs. they seem a lot more effective, as they're much faster and longer ranged. don't brawl as well, but the secret of us bbs seems to be that they brawl well in theory but it's nearly impossible to get them into range until the fast battleships.
From the NorCal up they are awesome, but you need to grind through the Colorado to get to that.
the t4 destroyer has 6 torps (though is bigger and slower than the t2/3)
you just can't carry a team that wants to lose
by all parts do you mean the shells were going into the superstructure? and what sort of range was this happening at, at longer ranges use HE as the Cleaveland doesn't have great penetration.
Read an opinion last night (that I agree with) about how the meta is basically screwed because the game rewards damage only, so you basically have to stay alive at all costs. Basically leads to a load of ships tiptoeing around because absolutely nobody wants to go first. You go first, you die and get penalised by the game mechanics.
sometimes you land 5 citadels on an aoba from 5k and instantly kill it though, so that's ok.