I really, really wish I could veto hotspot and condemn it to the depths of map hell never to be seen again. Why? Because when the round starts and half your group goes one way and half the other you just know it's going to fail horribly. Likewise when nobody seems to want to read the chat.
Edit: Just to add, after yet another horrible game with it, the Colorado ought to be sent to hell too, for playing in it feel like I'm already there. Being unable to reliably hit a cruiser traveling in a straight line at 8km is so far beyond a joke it isn't funny.
Way better than doing fantasyland Sovship tree next.
Not seeing the point of the new US cruisers or IJN destroyer though.
Worcester is essentially an oversized Atlanta. Buffalo is some kind of weird upgunned Cleveland with torpedo tubes (IRL it was one of the hulls converted to an Independence class CV before completion).
And Kamikaze looks... identical to the Minekaze. Like, it's not just that it's another IJN DD that looks like half the other IJN DD's, I literally can't find a significant difference in their stats (edit: I take it back, it has worse detectability, which makes it even more of a why bother?).
Would prefer the royal navy but I guess one good thing about German ships is I'm really unfamiliar with them so this'll give me a chance to learn about them.
Also just had a 1700 XP Nicholas game where I managed to launch a torpedo spread that took out two tier VII enemy cruisers. And then I shot an enemy destroyer to death and sunk a battleship with another torpedo spread. The torpedo upgrade on the Nicholas does make them do a little less damage, but also makes them pretty much unavoidable for cruisers and battleships if you do manage to get in range thanks to a significant torpedo speed boost.
Way better than doing fantasyland Sovship tree next.
Not seeing the point of the new US cruisers or IJN destroyer though. Worcester is essentially an oversized Atlanta. Buffalo is some kind of weird upgunned Cleveland with torpedo tubes (IRL it was one of the hulls converted to an Independence class CV before completion). And Kamikaze looks... identical to the Minekaze. Like, it's not just that it's another IJN DD that looks like half the other iJN DD's, I can't find a significant difference in their stats.
You get to type "KAMIKAZE!!!" in chat when you get spotted and have to make suicidal torp runs.
FINALLY grinded out the 2nd IJN carrier (I don't think I have it in me to grind beyond T5), which means adios fighters and hello additional torp squadron.
What am I doing wrong with dive bombers in that they're worthless? I've tried half a dozen drops from the bow, and complete misses except against the bow of a stationary carrier. The bombs release from a full strength squadron when the targeting oval was almost entirely within the ship. I just don't get it.
target ship with dive bombers, then click the little arrow and drag to align drop zone with the length of the ship. and then you pray because they have really bad aim.
Also don't use them on BBs, they only drop HE and so don't do much dmg to them unless you get lucky with a fire.
target ship with dive bombers, then click the little arrow and drag to align drop zone with the length of the ship. and then you pray because they have really bad aim.
Also don't use them on BBs, they only drop HE and so don't do much dmg to them unless you get lucky with a fire.
Oh dang you can do that? I'd always been using waypoints to adjust the approach angle.
Garthor on
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ElldrenIs a woman dammitceterum censeoRegistered Userregular
I see most carrier players using them to force people to use their repair ability and then follow up with torpedoes and have the flood damage sink their ships.
also with dive bombers I've had alot of success with approaching from the bow of the ship with the drops. trying to align from the stern seems to mess up the hit detection, also AA fire is reduced a bunch when you can attack in line with the bow of the ship.
Because being hit by dive bombers is scary as all fuck.
Well until the first time you get hit
Then you kinda laugh at yourself and realize that really all you have to worry about is maybe a fire
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Kane Red RobeMaster of MagicArcanusRegistered Userregular
They're also pretty much the only defense against a destroyer coming after you after your whole team has fucked off and left an entire flank open. Not a very good defense mind, but better than trying to hit a DD with torpedoes.
so finally got advanced firing training on my cleveland captain. shooting at 17k is 99% useless, but it's real funny when you get a hit or two and set someone on fire from halfway across the map in a cruiser.
the actual reason i got it was the further range on the AA, and it's real nice shooting the 5 inch guns out to 7k and the bofors out to 5. can pick off a few planes with the 7km range but once they get inside 5 shit goes down if you pop defensive fire.
After playing T5 a bunch more, I'm ready to just give up on carriers entirely, or at least wait until I can just purchase and stick with the T4 Langley.
Is there a T5 or higher cruiser in a 5km vicinity? Your planes are useless. A single american fighter squadron? Your planes are useless. A single scout plane? Your planes are 80% useless.
I get that manual torpedo drops were overpowered in T3&4, but planes are so crazy useless in T5. A single cruiser chews up an entire squadron in 10 seconds from nearly half a dozen kilometeres out. Even if you don't get wiped out before you drop torps, a single second of AA or a single scout plane will spread the fan arc out so wide that you'll never hit.
Why are scout planes so good at shooting down planes? I've had an entire squadron get decimated by them in 15 seconds. As if cruisers needed even more AA.
Scout planes decimating planes, cruiser AA decimating planes from over 5km out, invincible American fighters wiping everything out, torpedo fan arc, a single second of AA increasing torpedo fan arcs to the point of uselessness...I could live with two of those being true but all of them together is ridiculous.
I guess first and foremost there is no reason whatsoever for the fan arc with torpedo drops. Converging torpedoes would make more sense, but dispersing is stupid. I would accept it being suicide for torp planes to drop any closer than 5km if it meant they always all dropped in parallel straight lines.
They just need to tighten up carriers all around. There's other dumb "gamey" aspects to them too, like how if you're shooting down enemy planes, it's actually better to break off and leave one alive. The enemy is stuck with a useless 1 plane squadron and has to wait for it to travel back and land. Wipe them out and he gets to relaunch the replacements immediately.
They're way too good though. One cruiser launched plane almost has the firepower of an entire carrier fighter squadron. It's also invincible against bombers. I'd seen bomber shoot down carrier fighters, but NEVER a cruiser plane. The cruiser plane can fly around all day among 3 enemy bomber squadrons picking them off and never dying. I don't even think they have to worry about ammo.
They're also pretty much the only defense against a destroyer coming after you after your whole team has fucked off and left an entire flank open. Not a very good defense mind, but better than trying to hit a DD with torpedoes.
If you perfectly manually drop torpedoes you can guarantee hit a destroyer. It's really hard to do though.
They're also pretty much the only defense against a destroyer coming after you after your whole team has fucked off and left an entire flank open. Not a very good defense I t mind, but better than trying to hit a DD with torpedoes.
If you perfectly manually drop torpedoes you can guarantee hit a destroyer. It's really hard to do though.
Why bother when you can park on top of it and let nature take its course.
They're also pretty much the only defense against a destroyer coming after you after your whole team has fucked off and left an entire flank open. Not a very good defense I t mind, but better than trying to hit a DD with torpedoes.
If you perfectly manually drop torpedoes you can guarantee hit a destroyer. It's really hard to do though.
Why bother when you can park on top of it and let nature take its course.
Because having a squadron parked over a destroyer is obviously not a large enough "Hey! Hey! Look! Listen! Shoot this!" sign for a large percentage of WoWs players.
Anyway. As a IJN carrier you have the luxury of double torpedo-bomber squadrons. Use it. Drop an interlocking criss-cross pattern of torps on a destroyer. You still need to do a manual drop, but they only need to be good ones, not perfect ones.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
I find a lot of players will see torp bombers, do an evasive maneuver, and then either just sort of keep doing it exactly the same, or turn back to an easily shot position.
They do this regardless of whether the bombers actually ever dropped or not.
I use the tactic of "Just sort of fly a little out of their AA range until they've given up on evading" to way more success then it has any right to have.
Grind it out, stick with it. Once you get to the Hiryu at T7, you're in seal clubbing territory.
Don't target ships that are clumped up, don't rush in with an attack if you see cruisers using their defensive AA ability. Wait it out: wait for people out of group, whom are isolated from one another, then attack those ships. You need to be more precise with your strikes because a full miss costs you valuable time.
Priority:
CV > BB > CA/CL > DD.
In Cap > Out of Cap.
For CV's, begin with your torp bombers and then wait for them to blow their repair ability, following up with the DB's. This is so that the fire is on their ship and they won't be able to launch or receive planes. Everything else lead with DB's and follow with TB's. Learn how to clump up your planes into attack groups, so your DB's all attack at once and your TB's all attack in the next wave.
T4 and T5 will be rough, T6 gets a bit better, and T7 you start to come into your own. At T9 and T10 the carriers start to have a role reversal: at that point, your admiral should have the captain skill for another plane in your group, so your fighters do more damage; however the flip side of that is that the USN CV TB planes start to out damage you, especially their torp planes, because of the tighter spread and more torps in water.
Honestly though, have a back up ship you enjoy playing. Don't get burnt out trying to grind up the tree if it's just going to make you hate the game. Take a break from CV's, pick up your other favorite ship and earn that free XP.
Sod's law dictates that if you have a 3x bonus for your first game, you will do superbly but lose right up until you do poorly but win anyway.
Had a few interesting games today at least. Encountered a Bismark, which promptly became the target of everything on the map. Killed by torpedoes. In a bizarre twist of luck, I also managed to land not just a hit, but a citadel hit on an Iowa - twice! My gunners will now return to being horribly drunk for at least a week.
They're way too good though. One cruiser launched plane almost has the firepower of an entire carrier fighter squadron. It's also invincible against bombers. I'd seen bomber shoot down carrier fighters, but NEVER a cruiser plane. The cruiser plane can fly around all day among 3 enemy bomber squadrons picking them off and never dying. I don't even think they have to worry about ammo.
I'm fairly sure they have an ammo limit, but it's pretty ridiculous. Like, "I just used my plane against two full strike carriers worth of bombers and ran out of ammo at the end" ridiculous.
last night my t4 carrier lost a fighter and torpedo squadron (the fighters were actually fighting with it!) to one of those cruiser launched invincible mother fuckers
Cooldown on you "ship in battle" also prevents stupid suicidal play. Without cooldown players would drive cheap destroyers straight into other team, spam torpedoes hoping for even one hit, die, get cash, rinse&repeat.
Eh this isn't really worth it unless you can actually land all your torpedoes
in which case you probably sank someone and justified your existence so it's no big deal
Posts
Edit: Just to add, after yet another horrible game with it, the Colorado ought to be sent to hell too, for playing in it feel like I'm already there. Being unable to reliably hit a cruiser traveling in a straight line at 8km is so far beyond a joke it isn't funny.
http://wargaming.com/en/articles/news/world-of-warships/german_tech_tree/
2 new USN cruisers + new ijn dd in the works as well:
http://forum.worldofwarships.eu/index.php?/topic/24927-2-new-us-tier-10-ca-patch-41/page__pid__430881#entry430881
and finally the Mikasa a T2 IJN BB now on the EU cash shop, so we might see it soon for NA:
https://eu.wargaming.net/shop/wows/?item=1383
Not seeing the point of the new US cruisers or IJN destroyer though.
Worcester is essentially an oversized Atlanta. Buffalo is some kind of weird upgunned Cleveland with torpedo tubes (IRL it was one of the hulls converted to an Independence class CV before completion).
And Kamikaze looks... identical to the Minekaze. Like, it's not just that it's another IJN DD that looks like half the other IJN DD's, I literally can't find a significant difference in their stats (edit: I take it back, it has worse detectability, which makes it even more of a why bother?).
Also just had a 1700 XP Nicholas game where I managed to launch a torpedo spread that took out two tier VII enemy cruisers. And then I shot an enemy destroyer to death and sunk a battleship with another torpedo spread. The torpedo upgrade on the Nicholas does make them do a little less damage, but also makes them pretty much unavoidable for cruisers and battleships if you do manage to get in range thanks to a significant torpedo speed boost.
You get to type "KAMIKAZE!!!" in chat when you get spotted and have to make suicidal torp runs.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
which is probably a good idea, as they play totally different.
If it makes people stop using "CA" to refer to every cruiser without realizing the light/heavy distinction exists, I'm OK with it. Pet peeve.
Ya that was the plan eventually for every nation. As well as splitting the CV and BB lines sometime in the future.
What am I doing wrong with dive bombers in that they're worthless? I've tried half a dozen drops from the bow, and complete misses except against the bow of a stationary carrier. The bombs release from a full strength squadron when the targeting oval was almost entirely within the ship. I just don't get it.
Also don't use them on BBs, they only drop HE and so don't do much dmg to them unless you get lucky with a fire.
They should do that with IJN too, split into light cruisers/destroyer group leads and heavy cruisers/armored cruisers
Oh dang you can do that? I'd always been using waypoints to adjust the approach angle.
which is bullshit
Pearl Harbor? Dive bombers
Coral Sea? Dive bombers
Midway? Dive bombers
http://steamcommunity.com/id/BretonBrawler
Because being hit by dive bombers is scary as all fuck.
Well until the first time you get hit
Then you kinda laugh at yourself and realize that really all you have to worry about is maybe a fire
Driving DDs, I would rather see torp bombers. Dive bombers do terrible things (if they hit) to DDs.
the actual reason i got it was the further range on the AA, and it's real nice shooting the 5 inch guns out to 7k and the bofors out to 5. can pick off a few planes with the 7km range but once they get inside 5 shit goes down if you pop defensive fire.
Is there a T5 or higher cruiser in a 5km vicinity? Your planes are useless. A single american fighter squadron? Your planes are useless. A single scout plane? Your planes are 80% useless.
I get that manual torpedo drops were overpowered in T3&4, but planes are so crazy useless in T5. A single cruiser chews up an entire squadron in 10 seconds from nearly half a dozen kilometeres out. Even if you don't get wiped out before you drop torps, a single second of AA or a single scout plane will spread the fan arc out so wide that you'll never hit.
Why are scout planes so good at shooting down planes? I've had an entire squadron get decimated by them in 15 seconds. As if cruisers needed even more AA.
Scout planes decimating planes, cruiser AA decimating planes from over 5km out, invincible American fighters wiping everything out, torpedo fan arc, a single second of AA increasing torpedo fan arcs to the point of uselessness...I could live with two of those being true but all of them together is ridiculous.
I guess first and foremost there is no reason whatsoever for the fan arc with torpedo drops. Converging torpedoes would make more sense, but dispersing is stupid. I would accept it being suicide for torp planes to drop any closer than 5km if it meant they always all dropped in parallel straight lines.
They just need to tighten up carriers all around. There's other dumb "gamey" aspects to them too, like how if you're shooting down enemy planes, it's actually better to break off and leave one alive. The enemy is stuck with a useless 1 plane squadron and has to wait for it to travel back and land. Wipe them out and he gets to relaunch the replacements immediately.
There are two types of catapult aircraft. Spotter planes and fighters.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Why bother when you can park on top of it and let nature take its course.
Because having a squadron parked over a destroyer is obviously not a large enough "Hey! Hey! Look! Listen! Shoot this!" sign for a large percentage of WoWs players.
Anyway. As a IJN carrier you have the luxury of double torpedo-bomber squadrons. Use it. Drop an interlocking criss-cross pattern of torps on a destroyer. You still need to do a manual drop, but they only need to be good ones, not perfect ones.
-Antje Jackelén, Archbishop of the Church of Sweden
They do this regardless of whether the bombers actually ever dropped or not.
I use the tactic of "Just sort of fly a little out of their AA range until they've given up on evading" to way more success then it has any right to have.
Don't target ships that are clumped up, don't rush in with an attack if you see cruisers using their defensive AA ability. Wait it out: wait for people out of group, whom are isolated from one another, then attack those ships. You need to be more precise with your strikes because a full miss costs you valuable time.
Priority:
CV > BB > CA/CL > DD.
In Cap > Out of Cap.
For CV's, begin with your torp bombers and then wait for them to blow their repair ability, following up with the DB's. This is so that the fire is on their ship and they won't be able to launch or receive planes. Everything else lead with DB's and follow with TB's. Learn how to clump up your planes into attack groups, so your DB's all attack at once and your TB's all attack in the next wave.
T4 and T5 will be rough, T6 gets a bit better, and T7 you start to come into your own. At T9 and T10 the carriers start to have a role reversal: at that point, your admiral should have the captain skill for another plane in your group, so your fighters do more damage; however the flip side of that is that the USN CV TB planes start to out damage you, especially their torp planes, because of the tighter spread and more torps in water.
Honestly though, have a back up ship you enjoy playing. Don't get burnt out trying to grind up the tree if it's just going to make you hate the game. Take a break from CV's, pick up your other favorite ship and earn that free XP.
― John Quincy Adams
Had a few interesting games today at least. Encountered a Bismark, which promptly became the target of everything on the map. Killed by torpedoes. In a bizarre twist of luck, I also managed to land not just a hit, but a citadel hit on an Iowa - twice! My gunners will now return to being horribly drunk for at least a week.
I'm fairly sure they have an ammo limit, but it's pretty ridiculous. Like, "I just used my plane against two full strike carriers worth of bombers and ran out of ammo at the end" ridiculous.
last night my t4 carrier lost a fighter and torpedo squadron (the fighters were actually fighting with it!) to one of those cruiser launched invincible mother fuckers
Eh this isn't really worth it unless you can actually land all your torpedoes
in which case you probably sank someone and justified your existence so it's no big deal
Protip: Save up, then blow all your free xp to blow past the T3 battleships as fast as possible.
How do you tell when cruisers are using their AA ability? What is the cooldown/consumable on it?