The Garlean Empire called down the Red Moon and forever changed the face of Eorzea when Dalamud came crashing down. The imprisoned Elder Primal Bahamut broke free of his crimson prison and, despite the efforts of Warriors of Light and Scions alike, rained hellfire down upon the continent, forever changing the landscape and the lives of those who called Eorzea home.
https://www.youtube.com/watch?v=1xOOFCltZuc
Louisoix Leveilleur sacrificed himself to propel the Warriors of Light into the future to protect them from the Calamity above. His last efforts mortally wounded Bahamut and saved Eorzea for total annihilation. 5 years later the Warriors of Light reappear in the land and take up arms against threats both new and old. Ancient Primals are summoned and defeated, The Garlean threat is temporarily stayed, and Bahamut is finally defeated completely. However a new peril faces the Alliance from within, and new threats rear their ancient heads from without in the neighboring City-State of Ishgard. As the Warriors of Light ready themselves against this new challenge, we wait breathlessly in anticipation, gazing ever Heavensward.
*WARNING MAJOR STORY SPOILERS WITHIN*https://www.youtube.com/watch?v=pAoBojYsuOI*WARNING MAJOR STORY SPOILERS WITHIN*14 Day Free Trial: http://www.ffxiv-freetrial.com/us/
Benchmark: http://na.finalfantasyxiv.com/benchmark/The game is available for PC (Steam and Non-Steam) PS3, and PS4!(And yes all players can play with eachother regardless of platform!)
Final Fantasy XIV has been out for almost two years now and has been a resounding success in a market saturated with forgettable and broken MMOs both new and old. Square Enix has has delivered a rich, vibrant world, with interesting stories and characters, challenges to be conquered, crafts to be created, baubles to be collected, and generally a large variety of activities from the most casual of players to the most hardcore. With the inclusion of the Golden Saucer we also now have Chocobo Racing and Triple Triad among a host of other side activities for players to enjoy.
Every 3 months there is a new content patch which adds new dungeons, advances the main storyline, epic fights, side quests, humorous stories, and fun activities for all to enjoy. In between these massive patches (and they are quite huge) are quality of life updates, and smaller content patches to keep players constantly coming back for more. There are few MMOs in the history of the genre that have released content of this quality and at this pace.
Since the game came out in 2013, we have had a total of 5 major content patches and one Expansion
https://www.youtube.com/watch?v=PdQPL1tS36E
The new Heavensward Expansion released on June 23rd
It came with a host of new content including (but not limited to) the following:
- 7 new massive zones all 50-100% larger than existing zones
- Flying mounts
- Free Company Airships
- 3 new Jobs
- 2 New Primals
- New Endgame raid with Alexander
- 50+ hours of Story content
- Level cap increase to 60
- Crafting Specialization
- Gathering Specialization
- New zones deisgned around flying
- Amazing new dungeons
Races:
(Warning lots of lore within, just note your Race selection doesn't matter like it did in FFXI, there are minor stat differences and at worst you are looking at a 6 point difference in any particular stat, but when you are dealing with stats in the 500's it doesn't matter much. So just pick what you think is cool, besides you can always change later with a Phial of Fantasia purchased for real money)
Hyur:
Naming Conventions
Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea. Compared to the others, theirs is an average physique, both in terms of height and build. The Hyur champion personal freedom and liberty, and their espousal of an eclectic variety of languages and traditions is a legacy of their diverse heritage?as is their resulting lack of a unified cultural identity.
The Hyur are divided into the Midlanders and the Highlanders.
Miqo'te:
Naming Conventions
Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails. The ancestors of this line first made their way to the realm during the Age of Endless Frost in the Fifth Umbral Era, traversing frozen seas in pursuit of the wildlife upon which they subsisted. Instinctual territoriality causes many among them to lead solitary lifestyles. Males in particular are said to shy from contact with others.
They are divided into the Seekers of the Sun, and the Keepers of the Moon.
Elezen:
Naming Conventions
The Elezen are a characteristically tall people, long of limb and slender of build. They are also possessed of a somewhat extended lifespan in comparison to the Hyur. The Elezen once claimed sole dominion over Eorzea, their presence predating that of the other races, and, as such, developed a heightened sense of honor and pride. In years past, the Hyur migration into Elezen lands sparked bitter conflict. At present, however, the mutual understanding reached between the two races allows them to work towards mutual peace and prosperity.
The Elezen are divided into the Wildwood, and the Duskwight.
Roegadyn:
Naming Conventions
The Roegadyn are easily identified by their massive, muscular frames. They are descended from a maritime people that roamed the northern seas, though many of their ancestors turned their longships south to brave the crossing into Eorzean waters. Often considered a barbaric race, the fiercely competitive Roegadyn are also known for their compassion and unswerving loyalty. Many of the greatest warriors in history were born of Roegadyn stock.
The Roegadyn are divided into the Sea Wolves, and the Hellsguard.
Lalafell:
Naming conventions
The Lalafell are a folk both rotund and diminutive. Small by any race's standards and possessed of a childlike countenance, it proves difficult for non-Lalafell to gauge an individual's age with any degree of accuracy. Originally an agricultural people inhabiting the fertile islands of the south seas, they found their way to Eorzea via the burgeoning trade routes. Lalafell are welcoming of outsiders, and share prosperous relations with all of the other races of Eorzea.
The Lalafell are divided into the Plainsfolk and the Dunesfolk.
New Race added in Heavensward Expansion: Au Ra
Classes: (Letter in parenthesis designates the city in which each Class has it's guild. Cities are Gridania (G), Limsa Lominsa (L), and Ul'dah (U)
- Disciples of War: Archer (G), Gladiator (U), Lancer (G), Marauder (L), Pugilist (U), Rogue (L)
- Disciples of Magic: Arcanist (L), Conjurer (G), Thaumaturge (U)
- Disciples of Hand: Alchemist (U), Armorer (L), Blacksmith (L), Culinarian (L), Carpenter (G), Goldsmith (U), Leatherworker (G), Weaver (U)
- Disciples of Land: Botanist (G), Fisher (L), Miner (U)
*Note: Only the Disciples of War/Magic are available as a starting class (except Rogue). The Disciples of Hand/Land can be switched to once you unlock the ability to change class around lvl 10.Jobs
The Jobs and their Class requirements:
- Bard = 30 Archer / 15 Pugilist
- Summoner = 30 Arcanist / 15 Thaumaturge
- Scholar = 30 Arcanist / 15 Conjurer
- Dragoon = 30 Lancer / 15 Marauder
- Black Mage = 30 Thaumaturge / 15 Archer
- White Mage = 30 Conjurer / 15 Arcanist
- Monk = 30 Pugilist / 15 Lancer
- Warrior = 30 Marauder / 15 Gladiator
- Paladin = 30 Gladiator / 15 Conjurer
- Ninja = 30 Rogue / 15 Pugilist
- Dark Knight = No Base Class, starts at lvl 30
- Astrologian = No Base Class, starts at lvl 30
- Machinist = No Base Class, starts at lvl 30
Nitty Gritty on the Class/Job system:
In FFXIV: ARR your character is able to access any and all classes and jobs that exist within the game. Unlike most other MMOs where you choose a single class at the start and are stuck with that Class throughout the game, FFXIV: ARR allows you to change your Class at will once you unlock the ability to do so by taking your starting Class to level 10 and completing the appropriate quest.
Each Class in FFXIV: ARR is leveled separately and retains any and all XP you gain on that Class when you switch. This means if you start as a Marauder and take it to level 15 and switch to Conjurer, your Marauder Class remains level 15 and you are now a level 1 Conjurer. If you play your Conjurer for awhile get to level 4 or so and decide to switch back to Marauder you are now a lvl 15 Marauder again and your Conjurer remains at level 4.
To switch your class (after completing the unlock quest) you simply seek out the desired Class Guild and speak to the Guild Receptionist who will give you a quest to speak to the Guildmaster. Upon speaking to the Guildmaster you will receive a weapon/tool appropriate to the desired Class and by equipping that weapon/toll you will transform into that Class.
The nice thing about having the ability to change your Class is that you are able to unlock abilities on each Class that you can then carry over to other Classes. Want a Lancer that can Cure? How about an Archer with Second Wind? Maybe a nice Parry buff on your Gladiator? All of this is possible by leveling up the appropriate Class that has the ability you want and then switch to the Class you want to use it on and set the ability you want from the Skills menu.
Jobs are a bit different as they are extensions of certain Classes. Once you reach the requisite level of the appropriate Classes (usually around lvl 30) you can unlock the Job associated with that Class or Classes. A Job is a more specialized version of the Class or Classes that it is associated with. A Conjurer for example can become a White Mage, and a Pugilist can become a Monk. Each Job has it's own requirements that must be met before you can unlock it.
New Info: The Expansion changed this however as the 3 new classes dol not have a base class. Instead they can be unlocked by visiting Ishgard in the Heavensward Expansion. To reach Ishgard you will need to have completed the story quests up to patch 2.55 which requires a lvl 50 character and an average gear level of 90. Given how massive the story is in this game this can be quite the undertaking if you are starting a brand new character
New Jobs added in HeavenswardNote: To access these jobs you will need the Expansion, a character at lvl 50, and will have completed all of the story quests up to and including patch 2.55. This requires at minimum item level 90 to achieve and for a new player is quite a time intensive process to get through all the story.Dark Knight - Tank..........................................................Astrologian - Healer...............................................................Machinist - DPS
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Ghost in the Linkshell <GHOST> (gitl.enjin.com)
You can be invited to the FC via the following methods:
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Useful Info
I'm about to run a dungeon I haven't done before! I need a quick rundown! Help!
http://ffxivdungeons.com/
I've just come back to the game, What have I missed?
http://www.reddit.com/r/ffxiv/comments/28vn5j/what_did_i_miss_patch_notes_universal_summary
What level do I unlock ___________?
http://ffxiv.gamerescape.com/wiki/Guide:Progression_and_Level_Locked_Content
Guide to catching up to 3.0 Heavensward Expansion
https://www.reddit.com/r/ffxiv/comments/3bheg1/guide_to_catching_up_to_patch_30_heavensward/
Ok I hit lvl 60 now what?
https://docs.google.com/document/d/1TbmBVks_f36Ytw7INoQkHYchB5_QSiYhGA4MCl0rhZ0/preview?sle=true
How to Set Up Good Targeting Filters
http://www.reddit.com/r/ffxiv/comments/1knlxo/demystifying_targeting_and_filters_a_keyboard_and/
Ishtaar's super helpful beginner's guide to Crafting in FFXIV!
So if you're a normal person, you probably don't want to do that. So here's what you want to do:
Get Culinary, Alchemy, Weaver, Carpenter, and Leatherworking to 15. (Really just get everything to 15, it's relatively quick if you just make one of everything in your crafting log and do the quests, a couple levels late if you need to) But those 5 at least.
So once you've leveled everything to 15, here's where things get fun: Your very basic low level HQ strategy! I say strategy rather than rotation since it's more important to know why you're mashing buttons rather than memorizing an order.
Start out with Inner Quiet. Inner Quiet is a stacking buff that increases your control (the HQ stat) every time you successfully increase an items quality. Once you get this stacked like 3, 4, 8 times, your "touch" abilities will increase the quality more and more and more.
So we need to increase quality, but we're throttled by CP. Here's when Culinary comes in. Hasty Touch costs nothing, but it's only a 50% success rate. Steady Hand (and later Steady Hand II fro 37 CUL) increases the success rate by 20% (and 30%) so it'll still fail, but not as often. You'll use Steady Hand I or II and Hasty Touch to stack Inner Quiet and get your quality up, this is actually still true in 3 star crafting and where the RNG comes from. Also, the item's current condition affects the amount of the quality bar is increased per touch, if excellent ALWAYS use a touch skill if it wont break your craft. Also, try to use Basic Touch on Excellents if your CP allows it, since the success rate is higher.
OK so now we have to worry about durability. Master's Mend I & II are just a flat increase and what you'll use most of the time, but (advanced stuff!) Waste Not (15 CRP) and Manipulation (15 GSM) can add some different strategies, for 40 dura stuff especially. We'll get to using those for quality increases another time, it's rough to have the CP at low level. Waste Not will be important below...
You'll notice you're burning through CP rather quickly and that's where our 15 ALC skill, Tricks of the Trade, comes into play. Using a "touch" skill when the synth quality is good makes the quality increase more, but having an extra swing with 7 stacks of Inner Quiet is even better. Pretty much every "good" quality, use a Tricks of the Trade to get CP back.
Ultimately, you'll want CRP 50 for Byregot's Blessing which gives you a boatload of quality and is how we HQ 2/3 star stuff, but that's a long term goal. For now, we'll use the 15 CRP skill Rumination, which kills your Inner Quiet stack but gives you a pile of CP back. Once your quality is at 100% or as high as you can get it, use Rumination so you have some CP back to either Master's Mend or Waste Not. (depending on your current durability and how much your Synthesis swings do)
And last, the reason we leveled WVR, Careful Synthesis. There's noting more infuriating than getting to 100% quality and then having that last progress swing fail and having your item smash. Careful Synth is 100%.
Quick summary:
Start with Inner Quiet
Tricks of the Trade whenever the condition is good
Use Steady Hand/Hasty Touch to increase quality and stack Inner Quiet
Master's Mend to restore Durability
Once you've increased quality as much as you can, Rumination to restore CP, Master's Mend/Waste Not, Careful Synth to finish off progress.
From there, the most important skills to get are Steady Hand II (37 CUL) and Careful Synth II (50 WVR), which just kind of improve the above strategy. Then later, go for Byregot's Blessing (50 CRP) which changes all of this entirely!
Pre-Heavensward Unspoiled Gathering Guide
http://ffxivrealm.com/guides/ff14-unspoiled-gathering-guide-by-caimie-tsukino.53/
Heavensward Gathering Guide
http://ffxivrealm.com/guides/ff14-heavensward-gathering-guide-by-caimie-tsukino.157/
Melding and Overmelding Materia
http://ffxivrealm.com/guides/ffxiv-crafting-gathering-gear-overmelding-guide-by-caimie-tsukino.50/
Accuracy Caps for Binding Coil of Bahamut Turns 1-9
http://www.reddit.com/r/ffxiv/comments/278dx2/accuracy_cap_for_everything_coil_19/
Chocobo Racing Guides
https://ffxivchocoboracing.wordpress.com/
How To Tank in FFXIV with lovely sprite visuals!
http://i.imgur.com/smNx1ZX.jpg
What do all these different icons mean?
http://ffxiv.gamerescape.com/wiki/Dictionary_of_Icons
Heavensward Community Job Guides:
(AST) Astrologian
(BRD) Bard
(BLM) Black Mage
(DRK) Dark Knight
(DRG) Dragoon
(MCH) Machinist
(MNK) Monk
(NIN) Ninja
(PLD) Paladin
(SCH) Scholar
(SMN) Summoner
(WAR) Warrior
(WHM) White Mage
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I still think adding a list of people looking to refer to the OP would be helpful and maybe less spammy.
Back on point, I think the new English voices are far and away better sounding and better performing than the old ones. Normally I hate when a VA abruptly changes, but I can get behind this improved cast.
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At least I don't imagine Maleficent anymore every time I hear her talk. :P
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I want YOU for the Dragoon Army!
Apparently her VA is the same as the old one, just with different voice direction.
- The Four Horsemen of the Apocalypse (2017, colorized)
... Huh.
I wasn't a fan of the new Admiral voice work either, but that's interesting.
What are you guys doing listening to the English voice acting?
Really, maybe the VAs are in general better. But I hate how it feels like they just slathered the whole cast with a thick coat of British.
Now I am sad.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Ravana EX: Seems fun so far.
On the subject (minor lvl 51 story spoilers):
or maybe an even sexier one, that could work too...
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When it comes to poetics and stuff am I right in thinking to more or less just ignore them at this point? Considering HW gear is presumably better?
Poetics gear is ilvl 130 when upgraded so it would last you till around lvl 55 or so in HW but I wouldn't go out of my way to get it since you get stuff as you level in HW anyways.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I'd follow those anywhere.
HER
Follow her anywhere.
Now playing: Teardown and Baldur's Gate 3 (co-op)
Sunday Spotlight: Horror Tales: The Wine
I hope that female Ascian is who I think it is.
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You can casually cap tomestones each week if you desire and they make the gear catch up process relaxed and easy.
I hope this constant bickering between the two leads to a potential romantic relationship.
It would be amusing in a lot of ways.
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HQing is exactly what I was trying to do. Synthesize or whatever is 90%. Basic Touch is 70% and is what I was missing constantly.
I'm gonna give weaver a try tonight as well. Aren't there supposed to be some kind of cross-class crafting skills eventually?
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
Yup each crafting class has a lvl 15 ability that you can cross class. There are also key ones that you can cross class at lvl 50 as well.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Also, is Flawless Synthesis from goldsmith as useless as it seems?
Major Spoilers Below
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
First good news: I'm liking the Weaver trade much more than Alchemist. That said, I was silly and didn't notice I could scroll through my recipes - when I couldn't find Hempen Breeches I made Hempen Breeches of Crafting instead.
Sooo @Kanden and @Yoshua are getting in-game married! Which leads into the not-so-good news. Their wedding night (Friday the 10th at 8pm Pacific) is the day after my trial expires.
...Adellios decided to do something about that.
...Great, now I have to choose who gets my Refer-a-Friend.
Twitch | Blizzard: Ianator#1479 | 3DS: Ianator - 1779 2336 5317 | FFXIV: Iana Ateliere (NA Sarg)
Backlog Challenge List
I think it was the right choice.
Caaaaaaaaaake!
It's been one of the most satisfying feelings of accomplishment I've felt with a videogame in a long time.
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You can make your retainer a miner and make them gather shards.
PSN Hypacia
Xbox HypaciaMinnow
Discord Hypacia#0391
There are also abilities that increase the yield per hit as well, but yeah sometimes it can be a better idea to mine something more profitable and just buy shards from those who do gather them.
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Me every time I saw someone flying before I unlocked flying in that zone,
"You God damn elitist snobs rubbing your bullshit flying in my face!"
Me after I unlocked flying,
"MWHAHAHA! Gaze upon my glory you land bound plebs! Yes, yes take in the majesty of one who is your better!"