Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Let's get critical, critical [Critiques]
Quoththe RavenMiami, FL FOR REALRegistered Userregular
We all want praise lavished on our writing, but let's face it: most of us haven't earned it yet. We're still trying to figure out whether we should start a scene HERE or here and how to write dialogue that doesn't sound like we're learning a foreign language. Which we kind of are! The language of not writing stinky garbage.
A big part of the process of getting better at writing is critiques. Having smart people read our stuff and give us feedback is invaluable, as we learn to overcome the flaws in our work as well as how to properly apply or discard suggestions. But it also helps a ton to read other people's work and pick it apart, as it teaches us to identify and articulate problem areas and then look for the same issues in our own writing.
So, here we will discuss useful ways to give and receive feedback. If you've never critiqued anything before, examine the suggested template and use as directed. If you've never had your work critiqued before, behold these five weird tricks to make people want to keep trying to help you improve. If you've been doing this since January in the cosmic calendar, here are your robe and wizard hat.