SO2 is in that amazing PS1 era where everything was voiced, solely because they could be, even if they didn't need to be. I consider it, Valkyrie Profile and Legend of Dragoon to be the holy trinity of that style.
So yeah I probably won't bother with this version.
SO2 is in that amazing PS1 era where everything was voiced, solely because they could be, even if they didn't need to be. I consider it, Valkyrie Profile and Legend of Dragoon to be the holy trinity of that style.
So yeah I probably won't bother with this version.
Legend of Dragoon isn't voiced though. There is voice work in the cinematics, but even in those it's rarely a main character speaking and usually some sort of narrator.
SO2 is in that amazing PS1 era where everything was voiced, solely because they could be, even if they didn't need to be. I consider it, Valkyrie Profile and Legend of Dragoon to be the holy trinity of that style.
So yeah I probably won't bother with this version.
It was also the era where said voice acting was all over the place in terms of quality and professionalism. Good, bad, so bad it's good, so bad it's just plain bad, and so on.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
Oh, you meant the AWESOME addition voices. They say the magic names too, like they're all a bunch of magical girls. It's so great. I file that under "So bad it's good."
Man, I want to play Legend of Dragoon now, but I know I can't pick up where I left off in my last playthrough because there's no way I'll remember the addition timing.
90-110 Speed (that becomes 180-220 Speed when a Speed Up item was used) depending on what Accessory you equip, allowing her to get multiples of turns in a row and run circles around everyone else. Stupidly high Magical Attack stats. An AoE Heal + Status Effect Heal in her Dragoon form. And a whooping 600% Damage Modifier in her final Addition nullifying her weaker attack stat. No other character had shit on Meru late game.
Though Rose was pretty good and had her draining attack. Albert was strong and had his 50% damage reduction skill. And Hatchel was almost as fast as Meru while being nearly as strong as Dart. But seriously, Meru was the best.
God I'd love for Sony to revisit Legend of Dragoon.
Fun trivia: Meru is the only character that has a unique and special dodge animation of doing a dodging spin if she has both the Dancer's Ring and Dancer's Shoes equipped. It's kinda the game telling you to make her faster than Sonic the Hedgehog.
I never used her in my original playthrough because I had trouble with the timing of her additions (I had the same problem with Haschel too). My most recent game (which I still have yet to finish) I decided to use her and Haschel exclusively once I got them, just for the change of pace. And yeah, she's OP. Her dragoon magic is ridiculous.
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ShadowfireVermont, in the middle of nowhereRegistered Userregular
So Neptunia Rebirth 3 is in nearly every way improved from 1/2. There are a few new dungeon designs, the larger dungeon layouts from 1 are back, and you can even go into the plans list and see where to obtain each ingredient for each item in the plan(even if it's gathered vs mob drop), and it even tells you if that item is via dungeon change or not(this function was sorely overdue). Stella's Dungeon was also improved to be somewhat more interactive as well.
Having not played V, the game is also brilliantly hilarious. The way Neptune and Plutia feed off of eachother is wonderful - lazy empty-headed troll meets lazy empty-headed enabler, feelings of sympathy for Noire ensue.
Cool, any talk about what's new? Although, honestly, more of the same would be ok too.
80 Monster Girl party members, 50 returning, 30 new.
Monster specific story endings for each of them.
New Insert command that lets you temporarily adjust turn order to get that emergency heal off before an enemy turn/etc.
Combination attacks between party members like Chrono Trigger/etc..
Instead of your support being captured monsters, it's the party member's friends that aren't currently in your active party. They now have two supports.
Double Scratches with two monstergirls at once. If you played the first game you know what I'm talking about.
instead of switching between preset outfits like the previous game, you mix and match pieces of your choosing.
Probably other stuff. It sounds like they improved the gameplay but didn't change the core.
I literally put my PSP on the charger this morning so I could work on finishing my SO2 playthrough that I started in 2010 this weekend. This is fantastic news but now I'll never finish that damned playthrough.
so wich Atelier game should i start with? Looking for a new vita rpgish game.
wellll.... the two sub-series are rather different in terms of the game playthemall itself. I mean the core is similar/the same but GUST typically changes playthemall up things quite drastically.
The Arland series does end up being a colourful bright YAY Alchemy! story. It also has Astrid
The Dusk/Tasogare series is a lot more sombre, but still wonderful in its own way. And it has a notawitch
Basically, take your pick or flip a coin but play them all.
Seriously, just play all of them.
You won't regret it
so wich Atelier game should i start with? Looking for a new vita rpgish game.
There are two trilogies with the Atelier series, Arland and Dusk. The Dusk trilogy only has the first game(Ayesha) localized for the Vita, so I probably wouldn't recommend starting with that unless you have no problem moving to the PS3 after the first one.
There are two ways you can start off with Arland - mechanically or narratively. Start with Rorona Plus to establish the characterization and storyline of the trilogy, but keep in mind it's a remake of the original Rorona(release timeline Rorona->Totori->Meruru->Rorona Plus), so you'd be looking at some minor gameplay downgrades moving from Rorona Plus to Totori.
Alternatively you can start with Totori and then loop back around to Rorona after Meruru for a more progressive experience by way of gameplay mechanics, but it depends on how tolerant you are of treating Rorona as a prequel story. I personally hate prequel stories as by their very nature the overarching storyline is already spoiled, but your mileage may vary.
Atelier isn't the hottest thing in the West, but it's great that we have enough loyal fans out here with more free time than me that will bother the shit outta KT about their FIX!
I was taking stock of the games I have on my Vita, and I noticed something striking: I don't really have an RPG on it. Broken Age, Grim Fandango, NFS: Most Wanted, Minecraft...but no RPGs (and I love RPGs). I've also been eyeballing the Neptunia series for a while...but are the Neptunia games similar to the Final Fantasy games (like, in the way that none of the core, numbered FF games are actual, legitimate sequels to one another)? Or should I start with Hyperdimension Neptunia 1 and work my way up to 3?
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
I was taking stock of the games I have on my Vita, and I noticed something striking: I don't really have an RPG on it. Broken Age, Grim Fandango, NFS: Most Wanted, Minecraft...but no RPGs (and I love RPGs). I've also been eyeballing the Neptunia series for a while...but are the Neptunia games similar to the Final Fantasy games (like, in the way that none of the core, numbered FF games are actual, legitimate sequels to one another)? Or should I start with Hyperdimension Neptunia 1 and work my way up to 3?
The story isn't so involved that it's necessary. They are related though and I'd say they are more enjoyable if played in order.
I was taking stock of the games I have on my Vita, and I noticed something striking: I don't really have an RPG on it. Broken Age, Grim Fandango, NFS: Most Wanted, Minecraft...but no RPGs (and I love RPGs). I've also been eyeballing the Neptunia series for a while...but are the Neptunia games similar to the Final Fantasy games (like, in the way that none of the core, numbered FF games are actual, legitimate sequels to one another)? Or should I start with Hyperdimension Neptunia 1 and work my way up to 3?
The three main games all are connected to eachother - it's largely the same characters across all three, though three gets a little murky with alternate dimension character stuff. The stories themselves are independent so you technically can play them in any order, but there are a number of jokes that call back to the previous titles and are funnier when you understand what they're referencing. There's no specific reason to play them out of normal order like with Atelier so you're better off going from 1-3 anyway.
The side titles(U, PP, Noire) are unrelated to the trilogy and aren't really anything to write home about, so you can probably skip those unless you end up turning into a dedicated fan.
I was taking stock of the games I have on my Vita, and I noticed something striking: I don't really have an RPG on it. Broken Age, Grim Fandango, NFS: Most Wanted, Minecraft...but no RPGs (and I love RPGs). I've also been eyeballing the Neptunia series for a while...but are the Neptunia games similar to the Final Fantasy games (like, in the way that none of the core, numbered FF games are actual, legitimate sequels to one another)? Or should I start with Hyperdimension Neptunia 1 and work my way up to 3?
The three main games all are connected to eachother - it's largely the same characters across all three, though three gets a little murky with alternate dimension character stuff. The stories themselves are independent so you technically can play them in any order, but there are a number of jokes that call back to the previous titles and are funnier when you understand what they're referencing. There's no specific reason to play them out of normal order like with Atelier so you're better off going from 1-3 anyway.
The side titles(U, PP, Noire) are unrelated to the trilogy and aren't really anything to write home about, so you can probably skip those unless you end up turning into a dedicated fan.
I still think PP and U are great fun. Then again I guess I'm a pretty reasonable fan. Even I didn't think Noire was very good though. Something about that game just didn't work with me.
Speaking of the NepNep, finally went back to ReBirth 1 tonight. Did a bunch of grinding and finally got past the chapter 2 boss, which was being a massive pain in the ass and blocking me. Woo, new content!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
so wich Atelier game should i start with? Looking for a new vita rpgish game.
Here you go!
Spoilered for size.
I never really liked that image, I feel it waaaay overanalyzes it for a new player to the point of information overload. But it's also unhelpful to where it places those hypothetical questions at the top of the image and then proceeds to effectively answer none of them. Like when a grandma asks her 13 year old "techie" grandson about what she should get for a new computer.
Basic guideline is that the Arland series is the only english-complete trilogy on Vita right now and as such is generally the better choice for a new experience, and if you want a more natural story flow start with Rorona Plus. But since Rorona Plus is a remake(versus Totori/Meruru), you can also start with Totori instead since Rorona has mechanics you may miss after leaving it for the next games. (but it will spoil a fair portion of Rorona's story long term)
Posts
Of Star Ocean 2? The voice overs were always shitty, regardless of version
actually holds true in every version of every star ocean game that has voice work
So yeah I probably won't bother with this version.
Legend of Dragoon isn't voiced though. There is voice work in the cinematics, but even in those it's rarely a main character speaking and usually some sort of narrator.
This is what I'm talking about.
It was also the era where said voice acting was all over the place in terms of quality and professionalism. Good, bad, so bad it's good, so bad it's just plain bad, and so on.
// Switch: SW-5306-0651-6424 //
Man, I want to play Legend of Dragoon now, but I know I can't pick up where I left off in my last playthrough because there's no way I'll remember the addition timing.
God they need to make another LoD game.
90-110 Speed (that becomes 180-220 Speed when a Speed Up item was used) depending on what Accessory you equip, allowing her to get multiples of turns in a row and run circles around everyone else. Stupidly high Magical Attack stats. An AoE Heal + Status Effect Heal in her Dragoon form. And a whooping 600% Damage Modifier in her final Addition nullifying her weaker attack stat. No other character had shit on Meru late game.
Though Rose was pretty good and had her draining attack. Albert was strong and had his 50% damage reduction skill. And Hatchel was almost as fast as Meru while being nearly as strong as Dart. But seriously, Meru was the best.
God I'd love for Sony to revisit Legend of Dragoon.
Or Wild Arms. Man I also love Wild Arms.
// Switch: SW-5306-0651-6424 //
// Switch: SW-5306-0651-6424 //
So, if anyone besides me wants another moe monster girl dungeon crawler, feel free to import.
// Switch: SW-5306-0651-6424 //
For PS4. No mention of the other versions.
Having not played V, the game is also brilliantly hilarious. The way Neptune and Plutia feed off of eachother is wonderful - lazy empty-headed troll meets lazy empty-headed enabler, feelings of sympathy for Noire ensue.
Also, the best thing of all times.
Baby IF and baby Compa
Awesome, release date?
'2016'
// Switch: SW-5306-0651-6424 //
80 Monster Girl party members, 50 returning, 30 new.
Monster specific story endings for each of them.
New Insert command that lets you temporarily adjust turn order to get that emergency heal off before an enemy turn/etc.
Combination attacks between party members like Chrono Trigger/etc..
Instead of your support being captured monsters, it's the party member's friends that aren't currently in your active party. They now have two supports.
Double Scratches with two monstergirls at once. If you played the first game you know what I'm talking about.
instead of switching between preset outfits like the previous game, you mix and match pieces of your choosing.
Probably other stuff. It sounds like they improved the gameplay but didn't change the core.
// Switch: SW-5306-0651-6424 //
wellll.... the two sub-series are rather different in terms of the game playthemall itself. I mean the core is similar/the same but GUST typically changes playthemall up things quite drastically.
The Arland series does end up being a colourful bright YAY Alchemy! story. It also has Astrid
The Dusk/Tasogare series is a lot more sombre, but still wonderful in its own way. And it has a notawitch
Basically, take your pick or flip a coin but play them all.
Seriously, just play all of them.
You won't regret it
There are two trilogies with the Atelier series, Arland and Dusk. The Dusk trilogy only has the first game(Ayesha) localized for the Vita, so I probably wouldn't recommend starting with that unless you have no problem moving to the PS3 after the first one.
There are two ways you can start off with Arland - mechanically or narratively. Start with Rorona Plus to establish the characterization and storyline of the trilogy, but keep in mind it's a remake of the original Rorona(release timeline Rorona->Totori->Meruru->Rorona Plus), so you'd be looking at some minor gameplay downgrades moving from Rorona Plus to Totori.
Alternatively you can start with Totori and then loop back around to Rorona after Meruru for a more progressive experience by way of gameplay mechanics, but it depends on how tolerant you are of treating Rorona as a prequel story. I personally hate prequel stories as by their very nature the overarching storyline is already spoiled, but your mileage may vary.
Atelier isn't the hottest thing in the West, but it's great that we have enough loyal fans out here with more free time than me that will bother the shit outta KT about their FIX!
...because they're good.
// Switch: SW-5306-0651-6424 //
Multiple times
....
what? You mean you don't?
Well yes. I bought these games on the PS3 before I rebought them on Vita...the ones that have gotten localized at least. ._.
// Switch: SW-5306-0651-6424 //
I was taking stock of the games I have on my Vita, and I noticed something striking: I don't really have an RPG on it. Broken Age, Grim Fandango, NFS: Most Wanted, Minecraft...but no RPGs (and I love RPGs). I've also been eyeballing the Neptunia series for a while...but are the Neptunia games similar to the Final Fantasy games (like, in the way that none of the core, numbered FF games are actual, legitimate sequels to one another)? Or should I start with Hyperdimension Neptunia 1 and work my way up to 3?
The story isn't so involved that it's necessary. They are related though and I'd say they are more enjoyable if played in order.
The three main games all are connected to eachother - it's largely the same characters across all three, though three gets a little murky with alternate dimension character stuff. The stories themselves are independent so you technically can play them in any order, but there are a number of jokes that call back to the previous titles and are funnier when you understand what they're referencing. There's no specific reason to play them out of normal order like with Atelier so you're better off going from 1-3 anyway.
The side titles(U, PP, Noire) are unrelated to the trilogy and aren't really anything to write home about, so you can probably skip those unless you end up turning into a dedicated fan.
And I hope they give us Escha and Logy Vita version soon
THAT said, I'm probably gonna skip out on the Sophie saga. It's a personal taste thing. I just don't like the designs of it at all.
I still think PP and U are great fun. Then again I guess I'm a pretty reasonable fan. Even I didn't think Noire was very good though. Something about that game just didn't work with me.
Here you go!
Spoilered for size.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I never really liked that image, I feel it waaaay overanalyzes it for a new player to the point of information overload. But it's also unhelpful to where it places those hypothetical questions at the top of the image and then proceeds to effectively answer none of them. Like when a grandma asks her 13 year old "techie" grandson about what she should get for a new computer.
Basic guideline is that the Arland series is the only english-complete trilogy on Vita right now and as such is generally the better choice for a new experience, and if you want a more natural story flow start with Rorona Plus. But since Rorona Plus is a remake(versus Totori/Meruru), you can also start with Totori instead since Rorona has mechanics you may miss after leaving it for the next games. (but it will spoil a fair portion of Rorona's story long term)
// Switch: SW-5306-0651-6424 //