I heard Aggra was having a baby. Now I don't want to spread any rumors, but I heard, how shall I say, the father comes from a family that didn't drink The Blood of Mannoroth.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Ahahah, holy crap, I went back into the Brawl and I'm so glad I did. It built aggro priest for me! This was what I played:
1: Leper Gnome. 2: Mechwarper. 3: Shadowbomber + brewmaster shadowbomber. 4: shadowbomber plus something else. 5: Auchenai + voodoo doctor.
Other notes included a mind blast, and then (after he cleared board with minimage + demonwrath) mindgamesing his Malygos and drawing the second shadowbomber to put him to 1. He tapped himself to death.
I actually really enjoyed the new brawl. As someone who doesn't have any viable deck outside priest, it gave me a lot of things to play around with different classes. It also made the "X wins with Y class" dailies a lot more bearable.
I wish Nozdormu was redesigned to a <something>/<something hardish to kill> for like 2 mana. Be a lot more useful if you could get him out at the start instead of the end.
Xeddicus on
"For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Nozdormu just really messed up a brawl game. I still won but it was chaos, he lived for three turns (two frozen from blizzards) and a flame leviathan activation.
Control warrior vs control warrior, just casually hanging out with 81 health. Well I was playing some deathrattle deck with Baron Rivendare and Kel, but the basic archetype remained.
+1
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I don't understand this post and the 2 awesomes make me feel like I'm missing out
Each rank is associated with a minion from the game. Rank 12 has Warsong Commander displayed when you rank up/down.
Poster did not know this as he has never reached this rank. So, awesome he got there?
Alphagaia on
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Whoo, back up to Rank 8 using Zoo. Lost two whole ranks a while back dropping down to 10.
This is the deck I've been using, contemplating some changes though. I think I might drop 1 Zombie Chow for a second Haunted Creeper. I originally removed a Creeper for an Ooze (which is amazing!), but I think a second could be good. Either that or maybe try using Argent Squires in place of Chows. A second Owl could also be good. Not sure, there's a few tweaks I could make. I like this list over the Voidcaller list with Mal'ganis and Dr Boom. Just feels a little too inconsistent and slow.
Sea Giant is great. Enhance-o Mechano is better. It can just straight up win games on its own.
Or both. Both can win you games.
Windfury on my Sea Giant is pretty silly.
I'm not a streaming arena pro, but I do track my win-loss rates. Since I started stats a few months, I average about 8 wins per run with Mage, 6.75 wins with paladin, around 5 with warlock, shaman, priest, and Hunter, and 4 with Druid and warrior.
Over the last couple weeks, I've only been offered Mage twice, and took those to 12 and 10 win runs even with meh drafts (flamestrike fixes everything). Furthermore, my high win runs almost always end with a glut of mages and Paladins. Luckily, rngesus has offered me pally a lot so there's profit to be had.
IMHO, blizzard needs to think about tweaking rarities for arena. Either move at least one mass removal spell per class to common, or move most or all mass removal up a rarity. I think Mage dominates because its best removal is at common, with both aoe (flamstrike) and single target (frostbolt, fireball, polymorph). It's also less rng dependent than warlock (imp-splosion) and can double as finishers. Plus, you can even get Blizzard at rare for more aoe and tempo gain!
WotC took a long time to figure out limited formats but they're really, really good at it now. Blizzard should take arena seriously and treat it like a different format with its own meta and balance issues, not just as a sideshow for constructed.
Whoo, back up to Rank 8 using Zoo. Lost two whole ranks a while back dropping down to 10.
This is the deck I've been using, contemplating some changes though. I think I might drop 1 Zombie Chow for a second Haunted Creeper. I originally removed a Creeper for an Ooze (which is amazing!), but I think a second could be good. Either that or maybe try using Argent Squires in place of Chows. A second Owl could also be good. Not sure, there's a few tweaks I could make. I like this list over the Voidcaller list with Mal'ganis and Dr Boom. Just feels a little too inconsistent and slow.
Sea Giant is great. Enhance-o Mechano is better. It can just straight up win games on it's own.
Or both. Both can win you games.
Windfury on my Sea Giant is pretty silly.
I was going to build this deck as I knew I had like 80% of the cards but I'm still level 1 with Warlock... I totally didn't know that.
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I am loving zoo lately. I played one with a higher curve and more demon focus but they're all good because lock is good.
love the enhanceo. anything that punishes people for not trading makes me happy.
I'm not a streaming arena pro, but I do track my win-loss rates. Since I started stats a few months, I average about 8 wins per run with Mage, 6.75 wins with paladin, around 5 with warlock, shaman, priest, and Hunter, and 4 with Druid and warrior.
Over the last couple weeks, I've only been offered Mage twice, and took those to 12 and 10 win runs even with meh drafts (flamestrike fixes everything). Furthermore, my high win runs almost always end with a glut of mages and Paladins. Luckily, rngesus has offered me pally a lot so there's profit to be had.
IMHO, blizzard needs to think about tweaking rarities for arena. Either move at least one mass removal spell per class to common, or move most or all mass removal up a rarity. I think Mage dominates because its best removal is at common, with both aoe (flamstrike) and single target (frostbolt, fireball, polymorph). It's also less rng dependent than warlock (imp-splosion) and can double as finishers. Plus, you can even get Blizzard at rare for more aoe and tempo gain!
WotC took a long time to figure out limited formats but they're really, really good at it now. Blizzard should take arena seriously and treat it like a different format with its own meta and balance issues, not just as a sideshow for constructed.
(game in question is towards the end, but the whole video is funny)
It's not better because those are constructed decks. That is Brawl, what makes it great is RNGesus descending from on high to say no, you will not play Hearthstone this game.
I'm getting really sick of egg + power overwhelming + void terror....
And Strifeco needs to STOP PLAYING FREEZE MAGE
Why does "current meta" mean "decks everybody hates the most?"
To be fair, it is slightly annoying when a popular streamer plays a deck and suddenly that deck is like 50-60% of the ladder. Playing the same matchup over and over and over gets pretty boring.
I'm not a streaming arena pro, but I do track my win-loss rates. Since I started stats a few months, I average about 8 wins per run with Mage, 6.75 wins with paladin, around 5 with warlock, shaman, priest, and Hunter, and 4 with Druid and warrior.
Over the last couple weeks, I've only been offered Mage twice, and took those to 12 and 10 win runs even with meh drafts (flamestrike fixes everything). Furthermore, my high win runs almost always end with a glut of mages and Paladins. Luckily, rngesus has offered me pally a lot so there's profit to be had.
IMHO, blizzard needs to think about tweaking rarities for arena. Either move at least one mass removal spell per class to common, or move most or all mass removal up a rarity. I think Mage dominates because its best removal is at common, with both aoe (flamstrike) and single target (frostbolt, fireball, polymorph). It's also less rng dependent than warlock (imp-splosion) and can double as finishers. Plus, you can even get Blizzard at rare for more aoe and tempo gain!
WotC took a long time to figure out limited formats but they're really, really good at it now. Blizzard should take arena seriously and treat it like a different format with its own meta and balance issues, not just as a sideshow for constructed.
8 wins on average with mage is insane. Congrats.
I don't really feel special because Mage generally feels OP in arena. Arena stats still seems to bear that out, although I wonder why so many people pick Druid in arena. That said, I'm really only good with Mage and paladin, and about average with everything else. No pro, but having a job does cut into hearthstone time.
Druid is my best class in arena. I Average 5.5 wins with it. Then mage, then pally. Across the board I average 5 wins. Averaging 8 wins with a class is pretty damn good, even if it is "OP". Hafu, who is an arena pro, has an average of 8 (I think, and that's across the board though) for example. I only average 5 with mage. Not like we're talking 50 games or something either, I just hit 2000 arena wins. I haven't had a 12 win arena since GvG came out, think my best has been 11 with a warlock deck.
Posts
Brown orcs pillage like this while green orcs pillage like this.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
1: Leper Gnome. 2: Mechwarper. 3: Shadowbomber + brewmaster shadowbomber. 4: shadowbomber plus something else. 5: Auchenai + voodoo doctor.
Other notes included a mind blast, and then (after he cleared board with minimage + demonwrath) mindgamesing his Malygos and drawing the second shadowbomber to put him to 1. He tapped himself to death.
MWO: Adamski
Huh. So its Warsong Commander.
I don't understand this post and the 2 awesomes make me feel like I'm missing out
Each rank is associated with a minion from the game. Rank 12 has Warsong Commander displayed when you rank up/down.
Poster did not know this as he has never reached this rank. So, awesome he got there?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
They're congratulating him on his new personal best rank.
Witty signature comment goes here...
wra
I find the hero power icons more different and easy to see than the actual portraits (during the mulligan stage).
The RNG in this game really pisses me off.
Witty signature comment goes here...
wra
ah yeah I literally forgot there were cards/character associated with each rank, totally blanked.
wooooooooooooops
edit - I know I can squelch but I don't always remember
...also to spam when winning
This is the deck I've been using, contemplating some changes though. I think I might drop 1 Zombie Chow for a second Haunted Creeper. I originally removed a Creeper for an Ooze (which is amazing!), but I think a second could be good. Either that or maybe try using Argent Squires in place of Chows. A second Owl could also be good. Not sure, there's a few tweaks I could make. I like this list over the Voidcaller list with Mal'ganis and Dr Boom. Just feels a little too inconsistent and slow.
Sea Giant is great. Enhance-o Mechano is better. It can just straight up win games on its own.
Or both. Both can win you games.
Windfury on my Sea Giant is pretty silly.
Battle.net Tag: Dibby#1582
Over the last couple weeks, I've only been offered Mage twice, and took those to 12 and 10 win runs even with meh drafts (flamestrike fixes everything). Furthermore, my high win runs almost always end with a glut of mages and Paladins. Luckily, rngesus has offered me pally a lot so there's profit to be had.
IMHO, blizzard needs to think about tweaking rarities for arena. Either move at least one mass removal spell per class to common, or move most or all mass removal up a rarity. I think Mage dominates because its best removal is at common, with both aoe (flamstrike) and single target (frostbolt, fireball, polymorph). It's also less rng dependent than warlock (imp-splosion) and can double as finishers. Plus, you can even get Blizzard at rare for more aoe and tempo gain!
WotC took a long time to figure out limited formats but they're really, really good at it now. Blizzard should take arena seriously and treat it like a different format with its own meta and balance issues, not just as a sideshow for constructed.
I was going to build this deck as I knew I had like 80% of the cards but I'm still level 1 with Warlock... I totally didn't know that.
love the enhanceo. anything that punishes people for not trading makes me happy.
Edit: ugh, borked my math. Still sucks to lose to long tails right away.
This is the best screenshot I will ever see.
Oh, double Cho. Lol
Xbox Live / Steam
You know what's better than a screenshot? Video!
(game in question is towards the end, but the whole video is funny)
8 wins on average with mage is insane. Congrats.
Origin: KafkaAU B-Net: Kafka#1778
Tinkemaster Overspark!
And Strifeco needs to STOP PLAYING FREEZE MAGE
Why does "current meta" mean "decks everybody hates the most?"
Because no one has a reason to complain about decks no one plays.
Speaking of which, I just saw a unicorn: a Control Hunter, complete with Stormwheedle Snipers.
To be fair, it is slightly annoying when a popular streamer plays a deck and suddenly that deck is like 50-60% of the ladder. Playing the same matchup over and over and over gets pretty boring.
I don't really feel special because Mage generally feels OP in arena. Arena stats still seems to bear that out, although I wonder why so many people pick Druid in arena. That said, I'm really only good with Mage and paladin, and about average with everything else. No pro, but having a job does cut into hearthstone time.
Origin: KafkaAU B-Net: Kafka#1778