Oh that bming Hunter got what he deserved. Especially that last 'well played' when he must have mis-counted his UtH and Arcane Golem damage and was short of lethal.
The very next turn I gained 14 armour thanks to my Armorsmith.
Utterly annihilated him on my next turn. Yet I remained completely dignified and silent.
But he was running a Belcher? Sounds like he was confused from the beginning.
Yeah. Definitely meant to be aggro Paladin though. That said, at rank 16 (where I was at the time) on EU, pretty much everyone and their mother is running an Aggro deck, so I can sort of see what they were maybe getting at—even if it is the wrong card to include.
So after spending 25 minutes yesterday playing an asshole of a warlock who roped every single turn and waited until it was at its end before hitting the end turn button I've come up with this idea to submit to blizzard.
If during your game, your turn lasts long enough to cause the rope to appear more then 3 times, a point will accrue in your character profile.
When your character hits 10 points, the following changes will occur
No matter what class you pick, your portrait will be of a raggity scarecrow known as "Ropeman". The Hero power of Ropeman is 2 mana to do 2 damage to yourself.
The opponent of said scarecrow can choose to conceed the match without losing rank, and his emote will change to "I do not have time to be tied up with you".
Every hour after a point will be removed from your profile until you have reached 7 points. At this point, gameplay will return to normal.
Stercus, Stercus, Stercus, Morituri Sum
+2
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Aggro paladin is back for no reason that I can tell, because it's a fine deck but it's not that strong by any means. Face hunter is probably better for pure aggro.
0
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
People know the face Hunter tricks. Aggro paladin has a little bit of surprise factor and can actually punish other aggro decks that ignore its minions.
Battletag: Threeve#1501
PSN: Threeve703
0
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Aggro paladin is back for no reason that I can tell, because it's a fine deck but it's not that strong by any means. Face hunter is probably better for pure aggro.
I like to have a deck built for every class, and aggro paladin is the one reasonably competitive netdeck I can make for paladin right now.
Oh. Darn. Well the life probably means one more turn to draw a card, but this feels lacking.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Dammit. Hey Shamans, I'll trade you Flash Heal for Healing Wave. Any takers?
To be honest I think Flash Heal is better for Priests. Sure, doing 14 damage sounds nice, but as a 7 mana combo that's not even guaranteed to get the high payout you're looking for, I'd rather just have the smaller and more versatile nuke.
+1
lwt1973King of ThievesSyndicationRegistered Userregular
It doesn't have Overload?
What planet are we on??
"He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
It's also a really good card even if you lose the Joust.
Unlike say, Tuskarr Jouster. If you lose the Joust on that one, it's just a 5/5 for 5 which is kinda eh. At the very least they could've had a small baseline heal (2-3).
VariableMouth CongressStroke Me Lady FameRegistered Userregular
bleh when I heard the name I thought it'd heal minions too (didn't know the cost or the numbers yet)
still, I'd call it a good card. extra mana is super valuable compared to the healing mech, although you lose the body, but a big heal is a huge thing for the class. makes using weapons in midrange shaman a little more comfortable.
there have been many midrange shaman games where I stabilize the board in my favor but am too low to win, just get beat down.
bleh when I heard the name I thought it'd heal minions too (didn't know the cost or the numbers yet)
still, I'd call it a good card. extra mana is super valuable compared to the healing mech, although you lose the body, but a big heal is a huge thing for the class. makes using weapons in midrange shaman a little more comfortable.
there have been many midrange shaman games where I stabilize the board in my favor but am too low to win, just get beat down.
bleh when I heard the name I thought it'd heal minions too (didn't know the cost or the numbers yet)
still, I'd call it a good card. extra mana is super valuable compared to the healing mech, although you lose the body, but a big heal is a huge thing for the class. makes using weapons in midrange shaman a little more comfortable.
there have been many midrange shaman games where I stabilize the board in my favor but am too low to win, just get beat down.
It doesn't heal minions?
I think he meant he thought it would heal everything.
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I like Healing Wave. It's basically Healing Touch with a huge upside. It's not going to go in every shaman deck but it's the kind of card that opens the door for more deck types.
Battletag: Threeve#1501
PSN: Threeve703
0
Kevin CristI make the devil hit his kneesand say the 'our father'Registered Userregular
Great, Healing Wave will fit nicely in my shamanigan deck. Although it really funny to drop a vitality totem vs face hunter and see them continue to go to face. Then you duplicate said totem and watch them concede.
Does it replace the totem or my healbot. I'm already going to replace my powermace (so less mech synergy) with the new weapon that replaces your power since in late game I tend to need to kill my own totems make room for all the goodies I duplicate, spawn and steal.
I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.
I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.
I like Healing Wave. It's basically Healing Touch with a huge upside. It's not going to go in every shaman deck but it's the kind of card that opens the door for more deck types.
I think one might become standard on ladder, with all the spells Shaman runs it has a pretty good chance of saving you from face Hunter, which Shaman typically gets rekt by.
I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.
$5 for an extra deck slot.
I would do it at this point. I mean, I'd bitch and moan, but I have 4 variants of Mage at this moment ffs.
A Handlock with the Legendary card back dropping minions on curve.
The hell?
Honestly, I don't know why I'm questioning it. Easy turn 8 win for me.
Got Legendary with aggro, midrange, or combo and is still learning how to play control well?
Surely that's Handlock 101 though?
PSN: Holy-Promethium
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
what minions was he dropping on curve and what deck were you playing?
if you were hunter or other aggro and he dropped like, chow, sunfury, some 3 drop, then I understand, especially if he had no molten giant or hellfire in hand.
what minions was he dropping on curve and what deck were you playing?
if you were hunter or other aggro and he dropped like, chow, sunfury, some 3 drop, then I understand, especially if he had no molten giant or hellfire in hand.
I was using Grim Patron Warrior.
Turn 1 I passed.
Their turn 1 they played Zombie Chow.
Then I equipped my Fiery War Axe
Turn 2 they dropped Ancient Watcher, hit my face with Chow
Then I killed the Zombie Chow, can't remember what I did mana wise.
Turn 3 they dropped Ironbeak and Silenced the Watcher
At that point I played Acolyte of Pain and used Whirlwind.
He dropped a twilight drake turn 4, only getting it up to a 4/4.
I then sent the acolyte into the drake and used the fiery war axe to finish it off, and used one of my executes on the watcher.
Turn 5 he tapped and passed.
I dropped Thaurissan.
Turn 6 they used Siphon Soul on my Thaurrisan
I dropped Acolyte and Death's Bite and prepped it by using it on his face.
Turn 7 they dropped Mountain Giant.
I dropped Warsong, Frothing, Patron. Inner Raged one patron, Inner raged it's spawn. Hit his face with Death's Bite.
He conceded.
Edit: I remember first turn now, filled in blanks.
I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.
Honestly I'm a little surprised. I would think 20 million a month was on the low side since they have like 30 million subscribers.
Stercus, Stercus, Stercus, Morituri Sum
0
ObiFettUse the ForceAs You WishRegistered Userregular
I've been running into a new Druid Combo deck that initially feels like Mill Druid, but instead uses all their draw to play Alexstraza or ET to finish with SR/FoN
what minions was he dropping on curve and what deck were you playing?
if you were hunter or other aggro and he dropped like, chow, sunfury, some 3 drop, then I understand, especially if he had no molten giant or hellfire in hand.
I was using Grim Patron Warrior.
Turn 1 I passed.
Their turn 1 they coined out Zombie Chow.
Then I equipped my Fiery War Axe
Turn 2 they dropped Ancient Watcher, hit my face with Chow
Then I killed the Zombie Chow, can't remember what I did mana wise.
Turn 3 they dropped Ironbeak and Silenced the Watcher
At that point I played Acolyte of Pain and used Whirlwind.
He dropped a twilight drake turn 4, only getting it up to a 4/4.
I then sent the acolyte into the drake and used the fiery war axe to finish it off, and used one of my executes on the watcher.
Turn 5 he tapped and passed.
I dropped Thaurissan.
Turn 6 they used Siphon Soul on my Thaurrisan (another wtf moment)
I dropped Acolyte and Death's Bite and prepped it by using it on his face.
Turn 7 they dropped Mountain Giant.
I dropped Warsong, Frothing, Patron. Inner Raged one patron, Inner raged it's spawn. Hit his face with Death's Bite.
He conceded.
Edit: I remember first turn now, filled in blanks.
Thass is a big threat and if he had no other removal, then siphon seems reasonable. And it obviously sounds like he didn't have any hellfires or taunt enablers so he may have been attempting to have a better midrange minion presence as that can win against patron if patron doesn't draw and play a combo in time. Which obviously didn't work since you had 6 combo related cards ready to go turn 7.
Basically he didn't draw the cards to be the control in the match so he had to try to be the beatdown instead which is a reasonable decision to make even if the cards he had still didn't really enable it well.
I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.
Honestly I'm a little surprised. I would think 20 million a month was on the low side since they have like 30 million subscribers.
Most aren't paying money on a consistent basis though. I think most of us here that do spend money tend to do it every few months when a new adventure comes out and a new set comes out with some also spending a bit every few months too. I imagine it's the same elsewhere.
Posts
The very next turn I gained 14 armour thanks to my Armorsmith.
Utterly annihilated him on my next turn. Yet I remained completely dignified and silent.
Yeah. Definitely meant to be aggro Paladin though. That said, at rank 16 (where I was at the time) on EU, pretty much everyone and their mother is running an Aggro deck, so I can sort of see what they were maybe getting at—even if it is the wrong card to include.
If during your game, your turn lasts long enough to cause the rope to appear more then 3 times, a point will accrue in your character profile.
When your character hits 10 points, the following changes will occur
No matter what class you pick, your portrait will be of a raggity scarecrow known as "Ropeman". The Hero power of Ropeman is 2 mana to do 2 damage to yourself.
The opponent of said scarecrow can choose to conceed the match without losing rank, and his emote will change to "I do not have time to be tied up with you".
Every hour after a point will be removed from your profile until you have reached 7 points. At this point, gameplay will return to normal.
PSN: Threeve703
I like to have a deck built for every class, and aggro paladin is the one reasonably competitive netdeck I can make for paladin right now.
Healing Wave
3 mana
Restore 7 health. Reveal a minion in each deck. If yours costs more, restore 14 instead.
PSN: Threeve703
This is interesting.
Maybe.
I wish that card had existed back when I was trying to ladder with my super-fat Shamanigans deck.
Oh. Darn. Well the life probably means one more turn to draw a card, but this feels lacking.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
Priest will never get giant healing cards because of Auchenai Soulpriest.
To be honest I think Flash Heal is better for Priests. Sure, doing 14 damage sounds nice, but as a 7 mana combo that's not even guaranteed to get the high payout you're looking for, I'd rather just have the smaller and more versatile nuke.
What planet are we on??
It's also a really good card even if you lose the Joust.
Unlike say, Tuskarr Jouster. If you lose the Joust on that one, it's just a 5/5 for 5 which is kinda eh. At the very least they could've had a small baseline heal (2-3).
Battle.net Tag: Dibby#1582
I'm gonna go face, but please don't hit me!
still, I'd call it a good card. extra mana is super valuable compared to the healing mech, although you lose the body, but a big heal is a huge thing for the class. makes using weapons in midrange shaman a little more comfortable.
there have been many midrange shaman games where I stabilize the board in my favor but am too low to win, just get beat down.
It doesn't heal minions?
Xbox Live / Steam
I think he meant he thought it would heal everything.
PSN: Threeve703
Two Million more than DOTA2.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Does it replace the totem or my healbot. I'm already going to replace my powermace (so less mech synergy) with the new weapon that replaces your power since in late game I tend to need to kill my own totems make room for all the goodies I duplicate, spawn and steal.
Steam: Handkor
I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.
$5 for an extra deck slot.
I would do it at this point. I mean, I'd bitch and moan, but I have 4 variants of Mage at this moment ffs.
Updated to fit in current Shaman themes:
Healing Wave
3 mana
Restore 5-8 health. Reveal a minion in each deck. If yours costs more, restore 10-14 instead.
Overload (2)
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
A Handlock with the Legendary card back dropping minions on curve.
The hell?
Honestly, I don't know why I'm questioning it. Easy turn 8 win for me.
There we go, seems fair
Got Legendary with aggro, midrange, or combo and is still learning how to play control well?
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Surely that's Handlock 101 though?
if you were hunter or other aggro and he dropped like, chow, sunfury, some 3 drop, then I understand, especially if he had no molten giant or hellfire in hand.
I was using Grim Patron Warrior.
Turn 1 I passed.
Their turn 1 they played Zombie Chow.
Then I equipped my Fiery War Axe
Turn 2 they dropped Ancient Watcher, hit my face with Chow
Then I killed the Zombie Chow, can't remember what I did mana wise.
Turn 3 they dropped Ironbeak and Silenced the Watcher
At that point I played Acolyte of Pain and used Whirlwind.
He dropped a twilight drake turn 4, only getting it up to a 4/4.
I then sent the acolyte into the drake and used the fiery war axe to finish it off, and used one of my executes on the watcher.
Turn 5 he tapped and passed.
I dropped Thaurissan.
Turn 6 they used Siphon Soul on my Thaurrisan
I dropped Acolyte and Death's Bite and prepped it by using it on his face.
Turn 7 they dropped Mountain Giant.
I dropped Warsong, Frothing, Patron. Inner Raged one patron, Inner raged it's spawn. Hit his face with Death's Bite.
He conceded.
Edit: I remember first turn now, filled in blanks.
Honestly I'm a little surprised. I would think 20 million a month was on the low side since they have like 30 million subscribers.
Its hard to beat
Xbox Live / Steam
Thass is a big threat and if he had no other removal, then siphon seems reasonable. And it obviously sounds like he didn't have any hellfires or taunt enablers so he may have been attempting to have a better midrange minion presence as that can win against patron if patron doesn't draw and play a combo in time. Which obviously didn't work since you had 6 combo related cards ready to go turn 7.
Basically he didn't draw the cards to be the control in the match so he had to try to be the beatdown instead which is a reasonable decision to make even if the cards he had still didn't really enable it well.
Most aren't paying money on a consistent basis though. I think most of us here that do spend money tend to do it every few months when a new adventure comes out and a new set comes out with some also spending a bit every few months too. I imagine it's the same elsewhere.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772