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Posts

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    interesting muffin, thanks for the breakdown.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • MrBeensMrBeens Registered User regular
    Lilnoobs wrote: »
    Hearthstones makes 20 million a month.

    Two Million more than DOTA2.

    I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.

    They said in an interview out of Gamescom that they are activly working on extra deck slots.
    Lets not fire up that shitty pay to win argument again hey?

    Neurotika
  • MuffinatronMuffinatron Registered User regular
    Variable wrote: »
    what minions was he dropping on curve and what deck were you playing?

    if you were hunter or other aggro and he dropped like, chow, sunfury, some 3 drop, then I understand, especially if he had no molten giant or hellfire in hand.

    I was using Grim Patron Warrior.

    Turn 1 I passed.

    Their turn 1 they coined out Zombie Chow.

    Then I equipped my Fiery War Axe

    Turn 2 they dropped Ancient Watcher, hit my face with Chow

    Then I killed the Zombie Chow, can't remember what I did mana wise.

    Turn 3 they dropped Ironbeak and Silenced the Watcher

    At that point I played Acolyte of Pain and used Whirlwind.

    He dropped a twilight drake turn 4, only getting it up to a 4/4.

    I then sent the acolyte into the drake and used the fiery war axe to finish it off, and used one of my executes on the watcher.

    Turn 5 he tapped and passed.

    I dropped Thaurissan.

    Turn 6 they used Siphon Soul on my Thaurrisan (another wtf moment)

    I dropped Acolyte and Death's Bite and prepped it by using it on his face.

    Turn 7 they dropped Mountain Giant.

    I dropped Warsong, Frothing, Patron. Inner Raged one patron, Inner raged it's spawn. Hit his face with Death's Bite.

    He conceded.

    Edit: I remember first turn now, filled in blanks.

    Thass is a big threat and if he had no other removal, then siphon seems reasonable. And it obviously sounds like he didn't have any hellfires or taunt enablers so he may have been attempting to have a better midrange minion presence as that can win against patron if patron doesn't draw and play a combo in time. Which obviously didn't work since you had 6 combo related cards ready to go turn 7.

    Basically he didn't draw the cards to be the control in the match so he had to try to be the beatdown instead which is a reasonable decision to make even if the cards he had still didn't really enable it well.

    The siphon soul was because I didn't expect them to have it in the deck, but it does make sense to have some hard removal in there considering rank 14 (in contrast to 15) seems to be control city right now.

    I wasn't really exerting any pressure on him early game, at least I didn't feel like I was.

    Maybe I suckered him into thinking I didn't have the removal tools by leaving the Watcher up to attack me for another 4 damage.

    It's interesting to analyse at least, it'll help me improve.

    PSN: Holy-Promethium
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    on the one hand I want extra decks because ocd leads me to want 1 of each hero and that leaves zero room for different' deck types besides one per class

    on the other hand idk how my ocd is gonna handle those extra decks. I really hope they allow us to move them around the screen/list a la what they added for WoW and d3. that makes my enjoyment shoot up beyond what is reasonable.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    jakobagger
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Wait, isn't 1 Siphon Soul standard in Handlock? I thought it's been that way for ages.

    9uiytxaqj2j0.jpg
  • azith28azith28 Registered User regular
    I'm fairly sure your right.

    Stercus, Stercus, Stercus, Morituri Sum
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    edited August 2015
    for a long time there (or at least since thaurissan) I would say no, it dropped out of common usage

    has been coming back recently though (edit - I saw savjz use it in a combo lock [not maly] and it's in the demonlock deck I just coincidentally looked up). something more like this was/is 'standard' https://tempostorm.com/hearthstone/decks/handlock-snapshot-22

    not saying it's a weird include by any means of course, I just wouldn't call it standard for a few months now

    Variable on
    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    3cl1ps3Grobian
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited August 2015
    Wait, isn't 1 Siphon Soul standard in Handlock? I thought it's been that way for ages.

    It falls in and out based on metagame.
    Variable wrote: »
    what minions was he dropping on curve and what deck were you playing?

    if you were hunter or other aggro and he dropped like, chow, sunfury, some 3 drop, then I understand, especially if he had no molten giant or hellfire in hand.

    I was using Grim Patron Warrior.

    Turn 1 I passed.

    Their turn 1 they coined out Zombie Chow.

    Then I equipped my Fiery War Axe

    Turn 2 they dropped Ancient Watcher, hit my face with Chow

    Then I killed the Zombie Chow, can't remember what I did mana wise.

    Turn 3 they dropped Ironbeak and Silenced the Watcher

    At that point I played Acolyte of Pain and used Whirlwind.

    He dropped a twilight drake turn 4, only getting it up to a 4/4.

    I then sent the acolyte into the drake and used the fiery war axe to finish it off, and used one of my executes on the watcher.

    Turn 5 he tapped and passed.

    I dropped Thaurissan.

    Turn 6 they used Siphon Soul on my Thaurrisan (another wtf moment)

    I dropped Acolyte and Death's Bite and prepped it by using it on his face.

    Turn 7 they dropped Mountain Giant.

    I dropped Warsong, Frothing, Patron. Inner Raged one patron, Inner raged it's spawn. Hit his face with Death's Bite.

    He conceded.

    Edit: I remember first turn now, filled in blanks.

    Thass is a big threat and if he had no other removal, then siphon seems reasonable. And it obviously sounds like he didn't have any hellfires or taunt enablers so he may have been attempting to have a better midrange minion presence as that can win against patron if patron doesn't draw and play a combo in time. Which obviously didn't work since you had 6 combo related cards ready to go turn 7.

    Basically he didn't draw the cards to be the control in the match so he had to try to be the beatdown instead which is a reasonable decision to make even if the cards he had still didn't really enable it well.

    The siphon soul was because I didn't expect them to have it in the deck, but it does make sense to have some hard removal in there considering rank 14 (in contrast to 15) seems to be control city right now.

    I wasn't really exerting any pressure on him early game, at least I didn't feel like I was.

    Maybe I suckered him into thinking I didn't have the removal tools by leaving the Watcher up to attack me for another 4 damage.

    It's interesting to analyse at least, it'll help me improve.

    He went aggressive because you weren't exerting any pressure. Handlock can't play purely control against Patron Warrior because of the Frothing kill, so he needed to play aggressively and hope you were forced to waste your resources defending yourself so you wouldn't be able to combo off. The fact that he didn't have an AoE makes it even more important that he have board presence to deal with a four Patron board.

    Now, the fact that he played Twilight Drake on 4 and Mountain Giant on 7 is odd as playing a 4/9-10 on turn 4 and an 8/8 on turn 5 is the best way to put pressure on warrior, but if he drew them the turn he played them it makes sense.

    admanb on
    Grobian
  • So It GoesSo It Goes We keep moving...Registered User regular
    Variable wrote: »
    for a long time there (or at least since thaurissan) I would say no, it dropped out of common usage

    has been coming back recently though (edit - I saw savjz use it in a combo lock [not maly] and it's in the demonlock deck I just coincidentally looked up). something more like this was/is 'standard' https://tempostorm.com/hearthstone/decks/handlock-snapshot-22

    not saying it's a weird include by any means of course, I just wouldn't call it standard for a few months now

    strifecro was running one last night in his handlock

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    So It Goes wrote: »
    Variable wrote: »
    for a long time there (or at least since thaurissan) I would say no, it dropped out of common usage

    has been coming back recently though (edit - I saw savjz use it in a combo lock [not maly] and it's in the demonlock deck I just coincidentally looked up). something more like this was/is 'standard' https://tempostorm.com/hearthstone/decks/handlock-snapshot-22

    not saying it's a weird include by any means of course, I just wouldn't call it standard for a few months now

    strifecro was running one last night in his handlock

    It comes and goes. Usually it gets cut when the meta is very aggro, and comes back in when the meta is more midrange/control.

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    aggro pally still at 100% (literally) having the owl when I play my taunt. last one was a top deck.

    fucking whatever

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    MMMigGrobian
  • jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Huh, a friend (I think from PA) has been 'heading into Play Mode' for like 15 minutes now. What's up with that, and how will I do my spectator quest now.

  • So It GoesSo It Goes We keep moving...Registered User regular
    Variable wrote: »
    aggro pally still at 100% (literally) having the owl when I play my taunt. last one was a top deck.

    fucking whatever

    I lost a lot with aggro pally today just FYI vari

    just

    FYI

    jakobagger
  • hippofanthippofant ティンク Registered User regular
    MrBeens wrote: »
    Lilnoobs wrote: »
    Hearthstones makes 20 million a month.

    Two Million more than DOTA2.

    I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.

    They said in an interview out of Gamescom that they are activly working on extra deck slots.
    Lets not fire up that shitty pay to win argument again hey?
    newDecks = new List(18);
    for (Deck deck: decks) {
        newDecks.add(deck);
    }
    decks = newDecks;
    

    (Okay, I don't handle the UI part, but....)

  • InqInq Registered User regular
    hippofant wrote: »
    MrBeens wrote: »
    Lilnoobs wrote: »
    Hearthstones makes 20 million a month.

    Two Million more than DOTA2.

    I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.

    They said in an interview out of Gamescom that they are activly working on extra deck slots.
    Lets not fire up that shitty pay to win argument again hey?
    newDecks = new List(18);
    for (Deck deck: decks) {
        newDecks.add(deck);
    }
    decks = newDecks;
    

    (Okay, I don't handle the UI part, but....)

    Yeah, the UI part is the issue. The pick your deck screen has 9 spots and its pretty full. I'm interested to see what they do with it. It has to work on both PC and phone. The "quick" fix would be a "more decks" button or something that switches to a new screen of 9 decks, but that gets clunky really fast if you go beyond 18. Maybe add a class selection screen between the Play Mode button and the deck list, then you have 9 slots per class.

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    So It Goes wrote: »
    Variable wrote: »
    aggro pally still at 100% (literally) having the owl when I play my taunt. last one was a top deck.

    fucking whatever

    I lost a lot with aggro pally today just FYI vari

    just

    FYI

    I lost pretty hard when I played it too! I don't think it's some unbeatable deck it's just truly amazing the frequency with which these owls are drawn.

    I've won some of those games iirc, though I usually lose to it.

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
  • MMMigMMMig Registered User regular
    The quick and mad easy fix is to open a new small window that shows you the decks you have for that hero. Make the first page just all heroes with the number of decks you have for each shown.

    Ez mode.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    GoodKingJayIII
  • MrBeensMrBeens Registered User regular
    Hearthstones makes 20 million a month.

    Two Million more than DOTA2.

    Its worth noting that none of the numbers in that article are official, they are based off a "survey of 776 CCG players from May to June this year"

    Geth
  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    a priest just light of the naruu'd my face on turn 1 in arena

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    jakobagger3cl1ps3ShortyMNC DoverMMMigThe Escape GoatAustralopitenico
  • hippofanthippofant ティンク Registered User regular
    Inq wrote: »
    hippofant wrote: »
    MrBeens wrote: »
    Lilnoobs wrote: »
    Hearthstones makes 20 million a month.

    Two Million more than DOTA2.

    I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.

    They said in an interview out of Gamescom that they are activly working on extra deck slots.
    Lets not fire up that shitty pay to win argument again hey?
    newDecks = new List(18);
    for (Deck deck: decks) {
        newDecks.add(deck);
    }
    decks = newDecks;
    

    (Okay, I don't handle the UI part, but....)

    Yeah, the UI part is the issue. The pick your deck screen has 9 spots and its pretty full. I'm interested to see what they do with it. It has to work on both PC and phone. The "quick" fix would be a "more decks" button or something that switches to a new screen of 9 decks, but that gets clunky really fast if you go beyond 18. Maybe add a class selection screen between the Play Mode button and the deck list, then you have 9 slots per class.

    Or a scrollbar. A vertical one. They have the technology, given that the frame that shows a deck's contents can scroll, and ... it's basically the same frame.

  • VariableVariable Mouth Congress Stroke Me Lady FameRegistered User regular
    MMMig wrote: »
    The quick and mad easy fix is to open a new small window that shows you the decks you have for that hero. Make the first page just all heroes with the number of decks you have for each shown.

    Ez mode.

    this is my preference

    even if they limit each class to 9 decks each. I don't think anyone would complain about that.

    but they do need to make it work on the deck list where you build decks

    BNet-Vari#1998 | Switch-SW 6960 6688 8388 | Steam | Twitch
    MMMig
  • So It GoesSo It Goes We keep moving...Registered User regular
    just add another page and a scroll bar on the right

  • ObiFettObiFett Use the Force As You WishRegistered User regular
    ugh no scroll bar please

    just select class on the right
    screen on the left populates with 9 deck slots like we already see (instead of class picture, just show card back)
    select empty slots to make a new deck for that class

    when going into play mode, you click the class and then the deck. One extra selection ain't that big of a deal.

  • sanstodosanstodo Registered User regular
    Variable wrote: »
    a priest just light of the naruu'd my face on turn 1 in arena

    The dream!

    VariableMMMig
  • webberwebber Registered User regular
    Variable wrote: »
    So It Goes wrote: »
    Variable wrote: »
    aggro pally still at 100% (literally) having the owl when I play my taunt. last one was a top deck.

    fucking whatever

    I lost a lot with aggro pally today just FYI vari

    just

    FYI

    I lost pretty hard when I played it too! I don't think it's some unbeatable deck it's just truly amazing the frequency with which these owls are drawn.

    I've won some of those games iirc, though I usually lose to it.

    I have a pretty good win rate with my Priest deck against it. Shadow madness really sets it back. And a few early drops really help.

    This lucky penny is bullshit.
    Hearthstone - Webber #1330
    3DS: 0920-3235-4071
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I'm having one of those days. Playing dragon paladin, lose 4 rounds in a row to patron. What a comeback deck. Go from having board control with numerous 3+/4+ dragons against an empty bored to dead/no board control and about to die in one round. Fun.
    Swap to control warrior. Lose turn 4 to murloc warlock perfect draw.

  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    edited August 2015
    Patron Warrior is actually one of those decks that can completely punish you just for having a strong board. It's the main reason I think that deck is totally busted. It's like the old mid range Hunter that could dish out a ton of damage and draw a shitload of cards and completely overwhelm you even though you are playing the game the way it's meant to be played.

    I think nerfing the draw engine and maybe something about Warsong Commander would bring it in line a little. But it's also not as prolific as the old buzzard Hunter and much harder to play correctly so I dunno.

    GoodKingJayIII on
    Battletag: Threeve#1501
    PSN: Threeve703
  • ShortyShorty touching the meat Intergalactic Cool CourtRegistered User regular
    Patron Warrior is actually one of those decks that can completely punish you just for having a strong board. It's the main reason I think that deck is totally busted. It's like the old mid range Hunter that could dish out a ton of damage and draw a shitload of cards and completely overwhelm you even though you are playing the game the way it's meant to be played.

    I think nerfing the draw engine and maybe something about Warsong Commander would bring it in line a little. But it's also not as prolific as the old buzzard Hunter and much harder to play correctly so I dunno.

    I was actually just thinking about that deck

    I miss running Misdirection

    I also miss drawing four cards and clearing the board at the same time

  • übergeekübergeek Sector 2814Registered User regular
    edited August 2015
    hippofant wrote: »
    Inq wrote: »
    hippofant wrote: »
    MrBeens wrote: »
    Lilnoobs wrote: »
    Hearthstones makes 20 million a month.

    Two Million more than DOTA2.

    I don't really want to hear anymore on how they can't make more than 9 deck slots. The game is basically printing money thanks to its pay to win scheme, god damn.

    They said in an interview out of Gamescom that they are activly working on extra deck slots.
    Lets not fire up that shitty pay to win argument again hey?
    newDecks = new List(18);
    for (Deck deck: decks) {
        newDecks.add(deck);
    }
    decks = newDecks;
    

    (Okay, I don't handle the UI part, but....)

    Yeah, the UI part is the issue. The pick your deck screen has 9 spots and its pretty full. I'm interested to see what they do with it. It has to work on both PC and phone. The "quick" fix would be a "more decks" button or something that switches to a new screen of 9 decks, but that gets clunky really fast if you go beyond 18. Maybe add a class selection screen between the Play Mode button and the deck list, then you have 9 slots per class.

    Or a scrollbar. A vertical one. They have the technology, given that the frame that shows a deck's contents can scroll, and ... it's basically the same frame.

    All they have to do is switch it to the 9 heroes on the decklist screen, and when you click on that hero, you now have 9 deck slots down the side. Bam. Done. All the functionality for that is already there, as shown by the tavern brawl interface.

    übergeek on
    camo_sig.png
  • MuffinatronMuffinatron Registered User regular
    3clipse wrote: »
    Just watched @Variable beat Forsen. Turned on Forsen's stream to catch the end of some delicious rage about the game. Whoo!

    For anyone interested, I found it in Forsen's past broadcasts:
    http://www.twitch.tv/forsenlol/v/10515261

    More or less exactly at 4 hours and 30 minutes in.

    PSN: Holy-Promethium
    3cl1ps3ObiFettMMMigGnome-Interruptus
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    eh, that was a misplay by forsen

    he should have healbotted and ice blocked, the alexstraza->self was a worse play in every way

    MuffinatronVariable
  • YiliasYilias Registered User regular
    I know this was a bit ago, but you need 1 Siphon because even though it's way overpriced it's your only silver bullet removal. Things like Ysera and Tirion dodge BGH and are inefficient to kill via Darkbombs and Hellfire/Shadowflame.

    Steam - BNet: Yilias #1224 - Riot: Yilias #moc
    MMMigVariable
  • KafkaAUKafkaAU Western AustraliaRegistered User regular
    LONG LIVE PATRON

    h5M6YVB.png

    Pretty late on this one. I agree that this isn't great, but it could set you up a pretty nice battle rage. Too inconsistent though.

    steam_sig.png
    Origin: KafkaAU B-Net: Kafka#1778
  • XeddicusXeddicus Registered User regular
    edited August 2015
    Are these numbers right for Forsen's received donations?
    SAMB00L: $19815 FloppenKompis: $11258 NightNova: $3020 magsjo: $2910 Anonymous: $2651 Djongojv: $2630 ChineseDotoBestDoto: $2106 Deutscher Hurensohn: $1842 Kuu_Hanekawa: $1738 qLLe: $1618 dirtyroleplayer: $1551 SalixDurkun: $1250 ForsenDiedForYourSins: $1221 Morbiido: $1111 Huwarf: $1056 JandroMura: $1029 terr1234: $995 Sijun_: $882 Boastee: $851 LongCode: $812

    That's insane. I need to start streaming... also, that above video doesn't work.

    Xeddicus on
    "For no one - no one in this world can you trust. Not men. Not women. Not beasts...this you can trust."
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited August 2015
    Won about six games in a row yesterday, effortlessly cruising up the ranks.

    Today I'm like 1 for 8. This is infuriating. It mostly seems to come down to just AWFUL initial draws, like no good plays before turn 4, which is astounding because this is an aggro deck.

    I'm on crazy tilt, but I will win another before I stop for the night.

    EDIT: So in another little game I play called MouseHunt, there is a forum section called "Cheese and Whine", where players can go to whine about bad luck they are having. Inevitably upon complaining, their bad luck ceases, and they are caused to look like fools for complaining. Guess what happened in my first game after coming in here and whinging to you all?

    Imperfect on
    GrobianGnome-Interruptus
  • Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    3clipse wrote: »
    Just watched @Variable beat Forsen. Turned on Forsen's stream to catch the end of some delicious rage about the game. Whoo!

    For anyone interested, I found it in Forsen's past broadcasts:
    http://www.twitch.tv/forsenlol/v/10515261

    More or less exactly at 4 hours and 30 minutes in.

    ahahahahahaha

    AHAHAHAHAHAHAHAHAHAHAHAHAHA

    vRyue2p.png
    Variable
  • DibbyDibby I'll do my best! Registered User regular
    KafkaAU wrote: »
    LONG LIVE PATRON

    h5M6YVB.png

    Pretty late on this one. I agree that this isn't great, but it could set you up a pretty nice battle rage. Too inconsistent though.

    The problem with Sea Plunderer is the same problem that exists with Flame Leviathan. Very strong (albeit inconsistent) on-draw ability, but there's practically no reason to actually play the minion afterward. Flame Lev is JUST a 7/7 for 7 afterward. Sea Plunderer is JUST a 6/7 for 6 afterward.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    ObiFett wrote: »
    eh, that was a misplay by forsen

    he should have healbotted and ice blocked, the alexstraza->self was a worse play in every way

    Yeah, although at that point vs druid you've already lost because you've lost one block and haven't even started putting lethal together, so it sort of didn't matter what he did.

  • sanstodosanstodo Registered User regular
    So I lost to a Malganis popping out......in arena. Might have been a 12 win deck but yeah, whoo arena.

    On the upside, my win rate has def gone up in arena since I basically tech for paladin and Mage now. A touch less than 70% of my arena losses are to those classes, so trading a couple points against the other classes to get a lot against those classes has helped. Granted, it's better just to play Mage or pally, but this raised my rate by another win per run on average on the past couple weeks.

  • BloodycowBloodycow Registered User regular
    Patron Warrior is actually one of those decks that can completely punish you just for having a strong board. It's the main reason I think that deck is totally busted. It's like the old mid range Hunter that could dish out a ton of damage and draw a shitload of cards and completely overwhelm you even though you are playing the game the way it's meant to be played.

    I think nerfing the draw engine and maybe something about Warsong Commander would bring it in line a little. But it's also not as prolific as the old buzzard Hunter and much harder to play correctly so I dunno.

    I've been playing a version of patron warrior. Just to clear quests to stockpile gold before the new cards and I think I'm up to 35 games with no losses. Both in casual and ranked.... such a broken deck...

    I hope you put a bunch of minions out, I will win. Freeze mage, I just make sure I have 30 armor before turn 8, every other deck is just an auto win.

    They need to nerf frothing and make warsong ONLY give minions with 3 attack or less charge. So if I buff the crap out of something it will lose it's charge.

    " I am a warrior, so that my son may be a merchant, so that his son may be a poet.”
    ― John Quincy Adams
    Gnome-Interruptus
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