So I lost to a Malganis popping out......in arena. Might have been a 12 win deck but yeah, whoo arena.
On the upside, my win rate has def gone up in arena since I basically tech for paladin and Mage now. A touch less than 70% of my arena losses are to those classes, so trading a couple points against the other classes to get a lot against those classes has helped. Granted, it's better just to play Mage or pally, but this raised my rate by another win per run on average on the past couple weeks.
Yeah, Kezan specifically is one of the best arena cards despite only working against 3 classes. 2 of those three are the top arena dogs (with hunter being arguably not far behind) and Kezan can just straight up win you the game on turn 4.
I just had this played against me at rank 8 on the ladder. I was very confused when I got hit by the repetence and the redemption redeemed his noble sac.
I just had this played against me at rank 8 on the ladder. I was very confused when I got hit by the repetence and the redemption redeemed his noble sac.
Yeah, I feel like Mad Scientist is shit in a Pally secrets deck. I'd rather have the control of when to play what secret. He's fine if you just run avenge and/or noble sac, though (but they don't really fit in any deck anymore)
Once I have all the TGT cards I want I'm going to make a full golden Hunter deck. I already get shit talk for having regular golden Hunter, I need more.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Ahaha, got the "play 20 5+ cost minions" quest and decided to break out the Dragon Warrior for it. After drawing only 6+ drops for 5 turns (very funny, game) and getting blown out by the paladin who actually had a curve, I stabilized at 8 health versus both a control hunter and an oil rogue to come back and win.
0
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
And then lost to a face rogue that, through its own coldlights and saps, and me being a control deck, incidentally milled me a bunch. Hit both my corruptors so I couldn't swing the board and then he killed me with arcane golem + cold blood + evis + an 8 damage dagger.
0
VariableMouth CongressStroke Me Lady FameRegistered Userregular
I happen to have some golden cards, what of it?
I am getting kinda close to golden druid/warlock/warrior, the first 2 are within 80 and the latter is like 150 or so.
the remaining 4 are all under 100 total, except hunter is like 150
I am getting kinda close to golden druid/warlock/warrior, the first 2 are within 80 and the latter is like 150 or so.
the remaining 4 are all under 100 total, except hunter is like 150
I like golden cards. Also those specifically are a solid investment to craft. Zombie Chow will stay relevant for a long time (until they "print" an actual 1drop with 2/3 without a downside and that's an amount of power creep that I can't see happening) and Thaurissan will either stay relevant for pretty much all combo decks or get nerfed and then you get the refund anyway.
Powercreep really seems to be the popular word in this thread, nowadays. I don't mind mind, but is the powercreep really that relevant? I'd get it if this was the magic thread, as my 15 year old decks barely hold a candle to the new stuff being thrown out in the wild. I get we got some strong combo decks at the moment, and the new expansion promises quite a lot of new card especially made to invent some new deck lists, but can we really say Hearthstone is guilty of powercreeping already?
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I feel like power creep is inevitable in any long term game. I will also say, however, that what we've seen so far from TGT isn't nearly as drastic of a leap that GvG was.
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VariableMouth CongressStroke Me Lady FameRegistered Userregular
the problem is, if they release new cards that are none of them better they have to create alternative decks (you see them trying this with tgt... there are no rogue combo cards currently, the druid cards are pro defensive ramp and token, the warrior cards for the most part are pro taunt defense which isn't quite a warrior archetype now)
if they release new cards that are flat out better, that's 'power creep'
so it seems inevitable, at least in as far as them releasing cards that will obviously affect known decks/archetypes. how do you make a good rogue card that fits into oil without it being called power creep? if it's not good enough to be power creep it just won't be played in the deck since it's a complete idea already.
and I think that applies to pretty much whatever deck.
this is just from observing how things have developed and the new cards, so anyone with more card game history can probably correct this or add to it.
We've seen 74 cards so far. 20 of them are good and are mostly targeted at the weaker classes (Priest/Shaman), another 20 are decent and might see play, and the last 30 are garbage. If we're going to complain about power creep this is not the expansion to do it for.
Powercreep really seems to be the popular word in this thread, nowadays. I don't mind mind, but is the powercreep really that relevant? I'd get it if this was the magic thread, as my 15 year old decks barely hold a candle to the new stuff being thrown out in the wild. I get we got some strong combo decks at the moment, and the new expansion promises quite a lot of new card especially made to invent some new deck lists, but can we really say Hearthstone is guilty of powercreeping already?
actually very few magic cards these days can compete in legacy or vintage tournament play
Powercreep really seems to be the popular word in this thread, nowadays. I don't mind mind, but is the powercreep really that relevant? I'd get it if this was the magic thread, as my 15 year old decks barely hold a candle to the new stuff being thrown out in the wild. I get we got some strong combo decks at the moment, and the new expansion promises quite a lot of new card especially made to invent some new deck lists, but can we really say Hearthstone is guilty of powercreeping already?
actually very few magic cards these days can compete in legacy or vintage tournament play
Not to turn this in a MTG thread, but I meant my old tournament 2 decks. They were once legal to play in the tournaments that used the most recent expansion s only. Not sure about the name they called the tournaments, though
Vintage tournaments means anything goes right? Cause obviously more access to more one turn kill combo cards by combining all expansions will own the other format. Power 9 isn't called power for nothing.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Powercreep really seems to be the popular word in this thread, nowadays. I don't mind mind, but is the powercreep really that relevant? I'd get it if this was the magic thread, as my 15 year old decks barely hold a candle to the new stuff being thrown out in the wild. I get we got some strong combo decks at the moment, and the new expansion promises quite a lot of new card especially made to invent some new deck lists, but can we really say Hearthstone is guilty of powercreeping already?
actually very few magic cards these days can compete in legacy or vintage tournament play
Not to turn this in a MTG thread, but I meant my old tournament 2 decks. They were once legal to play in the tournaments that used the most recent expansion s only. Not sure about the name they called the tournaments, though
Vintage tournaments means anything goes right? Cause obviously more access to more one turn kill combo cards by combining all expansions will own the other format. Power 9 isn't called power for nothing.
Powercreep really seems to be the popular word in this thread, nowadays. I don't mind mind, but is the powercreep really that relevant? I'd get it if this was the magic thread, as my 15 year old decks barely hold a candle to the new stuff being thrown out in the wild. I get we got some strong combo decks at the moment, and the new expansion promises quite a lot of new card especially made to invent some new deck lists, but can we really say Hearthstone is guilty of powercreeping already?
I think this is a fair point. A lot of cards get dismissed as garbage by being analysed based on how they fit into an existing deck and what card they replace. If cards were better than existing ones, that would be power creep and too much of that people will go mad.
So it seems like they are putting out cards with the idea that they fit with other new cards or other combos of existing cards to make new deck types. The problem here is that the cards to make a hypothetical new deck type have not all been revealed or it is not obvious enough. Too much of this approach looks like Blizzard just releasing bad cards, and people go mad.
Saying that most of the cards released so far have not excited me at all, even when looking at them outside of existing deck archtypes - there is nothing really exciting and I have a hard time seeing how these 2 new mechanics - Inspire and Joust - are going to come together.
Joust is weird. It's as if they specifically wanted to design an anti-aggro mechanic, then decided it's too strong against aggro and made it so bad it'd only be useful if you're the only control deck in a world populated by aggro decks. That's how it looks right now, at least, given that Healing Wave is the only good Joust card we've seen so far (and even that requires a hypothetical control/combo shaman deck to work).
Power creep is a problem so long as new players lack an option for getting up to speed quickly without a significant cash investment.
I can't think of any F2P game and especially not a card game that offers this, though.
Yeah, and I avoid most other F2P games and never got into physical card games for those reasons. If Blizz is happy to be as bad as their competition then fair enough, but I'd prefer not to default to Fuck you, got mine cos I was lucky enough to get in on the ground floor.
Magic has a very uneven type of power creep. When Magic started, spells were super powerful (Arcane Intellect? Pfft, Ancestral Recall gave you THREE cards for ONE mana) like getting an extra turn for TWO MANA. Creatures, however, were much weaker and it was not uncommon for decks to be loaded with spells and kill you via combos (generate a ton of mana and then Stroke of Genius to deck you) or using a small handful of creatures that managed to be better than average (two popular examples were Morphling and Manticore) and protect them with spells.
Over the past decade Wizards has taken the effort to weaken spells and make creatures better and harder to remove. The best example is in removal, as Counterspell has been replaced with the strictly inferior Cancel, and hard creature removal tends to be either expensive or have restrictions (can only destroy monocolored creatures, creatures with low power, doesn't bury, etc.). So Magic definitely has power creep, but at the same time the creep has been happening in tandem with a dampening of spell power.
Sterica on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
Joust is weird. It's as if they specifically wanted to design an anti-aggro mechanic, then decided it's too strong against aggro and made it so bad it'd only be useful if you're the only control deck in a world populated by aggro decks. That's how it looks right now, at least, given that Healing Wave is the only good Joust card we've seen so far (and even that requires a hypothetical control/combo shaman deck to work).
I think there are a few other solid Joust cards. I forget the name, but that one 5/6 for 6 that gains Taunt and Divine Shield is completely busted. Throw it in a ramp Druid and you'll be winning a lot of those jousts.
I like the Tuskarr Jouster. 5/5 are good stats for 5, it's large enough to draw removal from control and the effect is very powerful against aggro. I find it the ideal midgame minion. And he says "turtle power!" when he attacks so...
I like the Tuskarr Jouster. 5/5 are good stats for 5, it's large enough to draw removal from control and the effect is very powerful against aggro. I find it the ideal midgame minion. And he says "turtle power!" when he attacks so...
Yeah, I'm a fan as well. Good replacement for either healbot and the Paladin card biggy that heals for six. At a risk, but at much lower risk when the health is more relevant, and the bigger body (compared to healbot) entering play sooner (compared to the other pally card) makes it a swell replacement.
Pally is already fine vs aggro though, so I'm not completely convinced he is worth it. At the very worst having (even) more life gaining options with a solid body is no bad thing.
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Power creep is a problem so long as new players lack an option for getting up to speed quickly without a significant cash investment.
I can't think of any F2P game and especially not a card game that offers this, though.
Yeah, and I avoid most other F2P games and never got into physical card games for those reasons. If Blizz is happy to be as bad as their competition then fair enough, but I'd prefer not to default to Fuck you, got mine cos I was lucky enough to get in on the ground floor.
I get what you're saying, though I feel like hearthstone has a much cheaper buy in than any other competitor, cardboard or digital. I also think the free brawl packs are a step in the right direction.
I still think a one time purchasable "starter bundle" of like 15 packs for $15 or something reasonable would help bridge the gap.
After getting stuck with mid-range Druid, Grim Patron Warrior has done me proud.
Up to rank 13 and two stars now and I still haven't had more than 1 loss in a row since switching.
Probably going to take the rest of the day off ranked to enjoy brawl (assuming it's something interesting) and maybe get some proper work done too...
PSN: Holy-Promethium
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GrobianWhat's on sale?Pliers!Registered Userregular
Got a good run on Asia:
I actually used HearthArena for the first time to test it. This link should have the deck link, all the draft choices, my opponents etc.: http://www.heartharena.com/arena-run/9u6214
For testing purposes I went with his picks, but I only would have differed twice anyway:
pick #11 I would have taken Ravenhold. I didn't have much late game and he's an ok finisher. Egg is unreliable, but I got a lot of activators so it worked out perfectly.
pick #28 I wanted spider tank over hungry dragon, because I don't like the latter. I did need more big bodies, though, so the tool was probably right.
Power creep is a problem so long as new players lack an option for getting up to speed quickly without a significant cash investment.
I can't think of any F2P game and especially not a card game that offers this, though.
Yeah, and I avoid most other F2P games and never got into physical card games for those reasons. If Blizz is happy to be as bad as their competition then fair enough, but I'd prefer not to default to Fuck you, got mine cos I was lucky enough to get in on the ground floor.
I get what you're saying, though I feel like hearthstone has a much cheaper buy in than any other competitor, cardboard or digital. I also think the free brawl packs are a step in the right direction.
I still think a one time purchasable "starter bundle" of like 15 packs for $15 or something reasonable would help bridge the gap.
I dunno, there is already a lot of free gold and packs waiting to be unlocked in the game. You have to find it ofcourse, but the game rewards players with quite some stuff, and now that the Brawls, dailys and Ranking give out free stuff as well I'm not sure Blizzard wants to bridge the gap even more.
Wanna try my Mario Maker levels?
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09 P-POWER Switch Palace 3838-0000-0122-9359 Raiding the Serpents Tomb 1A04-0000-0098-C11E I like to move it, move it FCE2-0000-00D7-9048
Patron Warrior is actually one of those decks that can completely punish you just for having a strong board. It's the main reason I think that deck is totally busted. It's like the old mid range Hunter that could dish out a ton of damage and draw a shitload of cards and completely overwhelm you even though you are playing the game the way it's meant to be played.
I think nerfing the draw engine and maybe something about Warsong Commander would bring it in line a little. But it's also not as prolific as the old buzzard Hunter and much harder to play correctly so I dunno.
I've been playing a version of patron warrior. Just to clear quests to stockpile gold before the new cards and I think I'm up to 35 games with no losses. Both in casual and ranked.... such a broken deck...
I hope you put a bunch of minions out, I will win. Freeze mage, I just make sure I have 30 armor before turn 8, every other deck is just an auto win.
They need to nerf frothing and make warsong ONLY give minions with 3 attack or less charge. So if I buff the crap out of something it will lose it's charge.
What decklist are you using? I'm interested in always winning.
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Yeah, Kezan specifically is one of the best arena cards despite only working against 3 classes. 2 of those three are the top arena dogs (with hunter being arguably not far behind) and Kezan can just straight up win you the game on turn 4.
Wow, he really DOES listen to the worst music in the world.
Like, oh my god...
Here's the actual stream link btw, jump to 4 hrs 30 mins
www.twitch.tv/forsenlol/v/10515261
also, congrats to @Variable !!!
Witty signature comment goes here...
wra
Origin: KafkaAU B-Net: Kafka#1778
I watched this, and then my very next game was me as a fast druid vs a mage where I had double combo with innervate to secure the win
Origin: KafkaAU B-Net: Kafka#1778
Oh I've been running the Leper Gnomes for awhile. That Arcane golem tip though... maybe I should look at that.
Yeah, I feel like Mad Scientist is shit in a Pally secrets deck. I'd rather have the control of when to play what secret. He's fine if you just run avenge and/or noble sac, though (but they don't really fit in any deck anymore)
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Was it @variable ? Because I've seen him do it.
I am getting kinda close to golden druid/warlock/warrior, the first 2 are within 80 and the latter is like 150 or so.
the remaining 4 are all under 100 total, except hunter is like 150
I like golden cards. Also those specifically are a solid investment to craft. Zombie Chow will stay relevant for a long time (until they "print" an actual 1drop with 2/3 without a downside and that's an amount of power creep that I can't see happening) and Thaurissan will either stay relevant for pretty much all combo decks or get nerfed and then you get the refund anyway.
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if they release new cards that are flat out better, that's 'power creep'
so it seems inevitable, at least in as far as them releasing cards that will obviously affect known decks/archetypes. how do you make a good rogue card that fits into oil without it being called power creep? if it's not good enough to be power creep it just won't be played in the deck since it's a complete idea already.
and I think that applies to pretty much whatever deck.
this is just from observing how things have developed and the new cards, so anyone with more card game history can probably correct this or add to it.
I can't think of any F2P game and especially not a card game that offers this, though.
actually very few magic cards these days can compete in legacy or vintage tournament play
Not to turn this in a MTG thread, but I meant my old tournament 2 decks. They were once legal to play in the tournaments that used the most recent expansion s only. Not sure about the name they called the tournaments, though
Vintage tournaments means anything goes right? Cause obviously more access to more one turn kill combo cards by combining all expansions will own the other format. Power 9 isn't called power for nothing.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
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ah okay, type 2 is called Standard
I think this is a fair point. A lot of cards get dismissed as garbage by being analysed based on how they fit into an existing deck and what card they replace. If cards were better than existing ones, that would be power creep and too much of that people will go mad.
So it seems like they are putting out cards with the idea that they fit with other new cards or other combos of existing cards to make new deck types. The problem here is that the cards to make a hypothetical new deck type have not all been revealed or it is not obvious enough. Too much of this approach looks like Blizzard just releasing bad cards, and people go mad.
Saying that most of the cards released so far have not excited me at all, even when looking at them outside of existing deck archtypes - there is nothing really exciting and I have a hard time seeing how these 2 new mechanics - Inspire and Joust - are going to come together.
Yeah, and I avoid most other F2P games and never got into physical card games for those reasons. If Blizz is happy to be as bad as their competition then fair enough, but I'd prefer not to default to Fuck you, got mine cos I was lucky enough to get in on the ground floor.
EDIT: Recovered the streak anyway. Salt partially averted.
Over the past decade Wizards has taken the effort to weaken spells and make creatures better and harder to remove. The best example is in removal, as Counterspell has been replaced with the strictly inferior Cancel, and hard creature removal tends to be either expensive or have restrictions (can only destroy monocolored creatures, creatures with low power, doesn't bury, etc.). So Magic definitely has power creep, but at the same time the creep has been happening in tandem with a dampening of spell power.
I think there are a few other solid Joust cards. I forget the name, but that one 5/6 for 6 that gains Taunt and Divine Shield is completely busted. Throw it in a ramp Druid and you'll be winning a lot of those jousts.
PSN: Threeve703
Yeah, I'm a fan as well. Good replacement for either healbot and the Paladin card biggy that heals for six. At a risk, but at much lower risk when the health is more relevant, and the bigger body (compared to healbot) entering play sooner (compared to the other pally card) makes it a swell replacement.
Pally is already fine vs aggro though, so I'm not completely convinced he is worth it. At the very worst having (even) more life gaining options with a solid body is no bad thing.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
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I get what you're saying, though I feel like hearthstone has a much cheaper buy in than any other competitor, cardboard or digital. I also think the free brawl packs are a step in the right direction.
I still think a one time purchasable "starter bundle" of like 15 packs for $15 or something reasonable would help bridge the gap.
Up to rank 13 and two stars now and I still haven't had more than 1 loss in a row since switching.
Probably going to take the rest of the day off ranked to enjoy brawl (assuming it's something interesting) and maybe get some proper work done too...
I actually used HearthArena for the first time to test it. This link should have the deck link, all the draft choices, my opponents etc.: http://www.heartharena.com/arena-run/9u6214
For testing purposes I went with his picks, but I only would have differed twice anyway:
pick #11 I would have taken Ravenhold. I didn't have much late game and he's an ok finisher. Egg is unreliable, but I got a lot of activators so it worked out perfectly.
pick #28 I wanted spider tank over hungry dragon, because I don't like the latter. I did need more big bodies, though, so the tool was probably right.
I dunno, there is already a lot of free gold and packs waiting to be unlocked in the game. You have to find it ofcourse, but the game rewards players with quite some stuff, and now that the Brawls, dailys and Ranking give out free stuff as well I'm not sure Blizzard wants to bridge the gap even more.
Shoot m to BITS (hold Y) [hard] C109-0000-014D-4E09
P-POWER Switch Palace 3838-0000-0122-9359
Raiding the Serpents Tomb 1A04-0000-0098-C11E
I like to move it, move it FCE2-0000-00D7-9048
See my profile here!
What decklist are you using? I'm interested in always winning.
38thDoE on steam