It's STALKER! Stalk people and kill them in Chernobyl. Buy it.
is good and you should install it. I wouldn't know, I'm not playing this game until I get rid of this 6600GT.
Edit: The mods below this point are out of date and may corrupt your save/game/etc. Some of them may still work/have updated versions, but if you're unsure, ask in the thread.
Below is the original, and rather lame, OP.
The S.T.A.L.K.E.R. - Shadow of Chernobyl threadIn S.T.A.L.K.E.R. Soviet Russia, monster stalk you!GUYZ WHY SHUD I WUNT 2 BUY DIS GAEM
For starters, pretties!
Suspense!
Atmosphere!
Love interests!
WTF?!
WEL KAY BUT WUT DO U DO
Stalker is a blend of FPS and RPG. You run around the Zone, collecting artifacts, killing mercs and soldiers, stockpiling equipment, making (largely worthless) money, questing, solving the mysteries of the zone and what-have-you. Go nuts. Kill everyone. Help everyone. Run away from fights. Sneak up to people with a knife and get stabby. Stalker technically encourages freeform play, with stealth and such, but as of now it's broken and ranged weapons are the only way to go. Hopefully it'll be fixed in a later patch.
Y DID U SAY ATMOSFEAR B4?
Because Stalker has an
amazing atmosphere. Wandering through the zone is just awesome, listening to the rumbling, radio static, dogs barking in the distance, and watching firefights between soldiers and lone stalkers. Another thing - 98% of your encounters are completely unscripted. If you clear out a den of bandits, a group of loner stalkers may move in. Come back the next day to find the same group of bandits who want their shit back, and watch them duke it out. Occasionally it slips up, but it's rare and you probably won't even notice.
RITE DEN WIL IT RUN ON MY PC, IT HAS AN AY-EM-DEE-AFFLON=
Stalker scales remarkably well, so it'll most likely run on anything put together since 2003. It's been in development for so long it's passed through DX8 & 9, and for older graphics cards you can switch between the two. However, don't expect decent graphics unless you're on a 7600GT or x1600xt or greater. No, your trusty old 6600GT won't cut it for full HDR and 1280 x 1024.
The recommended stats are:
SYSTEM REQUIREMENTS
MINIMUM SYSTEM REQUIREMENTS:
Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4
Processor type : Intel Pentium 4 2.0 Ghz / AMD XP 2200+
512 MB RAM
10 GB available hard drive space
128 MB DirectX® 8.0 compatible card / nVIDIA® GeForce™ 5700 / ATI Radeon® 9600
DirectX® 9.0 compatible sound card
LAN/Internet connection with low latency Cable/DSL speeds for multiplayer
Keyboard, Mouse
RECOMMENDED SYSTEM REQUIREMENTS:
Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4
Processor type : Intel Core 2 Duo E6400 / AMD 64 X2 4200+
1.5 GB RAM
10 GB available hard drive space
256 MB DirectX® 9.0c compatible card / nVIDIA® GeForce™ 7900 / ATI Radeon® X1950
DirectX® 9.0 compatible sound card
LAN/Internet connection with low latency Cable/DSL/T1+ speeds for multiplayer
Keyboard, Mouse
HIGH SYSTEM REQUIREMENTS:
Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4
Processor type : Intel Core2 Duo E6700 / AMD 64 X2 5200+
2 GB RAM
10 GB available hard drive space
512 MB DirectX® 9.0c compatible card / nVIDIA® GeForce™ 8800 / ATI Radeon® X2800
DirectX® 9.0 compatible sound card
LAN/Internet connection with low latency Cable/DSL/T1+ speeds for multiplayer
Keyboard, Mouse
R DERE BUGZ
Hooboy, you betcha. Stalker is about as buggy as Fallout was, and nearly as good, too. Right now the game is at 1.001 status.
You can download the patch here.
1.002 is coming, but has been AWOL as the release date was this Monday. However, 1.003 has already been announced, so don't give up hope!
ZOMG NEW PATCH!
New patch is out.
Saved games.
Saved games from 1.0001 version will work with 1.0003 version.
Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.
The patch addresses the following changes:
* Added some textures of certain objects (for technical purposes).
* Added console command 'sv_listmaps' to view the list of maps queue.
* Added the support for additional mouse buttons (now they can be bound to certain actions).
* Fixed bugs with player's character health bar in Multi-player.
* Fixed the crash upon making the screenshot to a saved game.
* Fixed the bug with standing dead bodies upon connecting to the game.
* Fixed inventory items placing system (Free for all and Team play modes).
* Fixed the enumeration of the game's version.
* Fixed the crash with using Numpad in some localizations.
* Fixed the crash on the level "Military warehouse".
* Fixed the crash while idling on the pause menu
* Fixed the crash in dialog with Professor Sakharov on the Yantar level.
* Fixed the storyline task "Meet with the Guide", now you can get it by searching Ghost's corpse.
* Fixed the bug with NPCs spawning in front of the player.
* Fixed the A-life reaction time. Now A-life spawns new NPCs more seldom. Also NPC movement speed is decreased when NPC are on different level then the player.
* Binary files are now compiled with large address aware flag that supports up to 3GB address space (relevant for Windows VistaT users).
* Added the possibility to record/play the camera fly-around ('demo_record'/'demo_play' commands). Now Stalker is ready for benchmarks.
* Fixed aspect ratio 16/9. Now the owners of the widescreen displays will have the benefit from greater viewing radius.
* Fixed various crashes with dedicated server.
* The network packets have been merged. This will make the ping reduce twice or more.
* The correctness of map name is now verified when changing the map using the console.
* Fixed the dragging of dead bodies by monsters.
* Now dumps will be saved upon the game crashes.
* Fixed the in-game patching system for all localizations.
* Fixed the problem with the exceedingly long players' names.
* Fixed textual problems for 16/9 video format.
* Fixed game freezing upon trying to connect to a different version.
* Fixed binocular Spectator crash.
* Fixed non-existent grenade launcher firing.
* Fixed players turning invisible when reduced to a minimal amount of health.
* Fixed pre-selected skin not allowing for player spawn.
http://www.fileplanet.com/176912/170000/fileinfo/S.T.A.L.K.E.R.:-Shadow-of-Chernobyl-Patch-v1.0001---v1.0003-%5BUS%5D
Blargh file planet, I'll find another link when I get home.
There are also many mods to alleviate your frustration in the meantime, that fix a lot of the localization issues in the text, and the prefetch issue.
Common bugs!- The prefetch issue - Stalker prefetches its objects as you enter a location to save memory and CPU load. However, the prefetching process is causing a memory leak, and screwing your performance. To solve it, add '-noprefetch' to the end of the shortcut target line, or download a mod to fix it
here.- Won't run on Vista! - Patch that sucker.
- The trader's door getting stuck - As of now there's no real way to get around this bug other than applying the patch and saying goodbye to your saves. This is a problem in the later game when you need to see him again, so
patch the goddam game early, mmkay.- The barman ignores me! - Yep, he's a dickhead. No, you actually have to go stand next to guy who sells you information. Then the barman will wander down to talk to you. This can take time, due to the bug, or he can already be there when you enter.
- WHEREZ DA FAMILY RIFLE?! - Not a bug, it's underneath where you're standing. It's in a shipping container in the tunnel, and it's actually a sawn-off. Fucking Russians.
- Wtf! There's no stash in the cellar! - Another localization thing. It means attic.
- Why is the sky all cray-zay?! - You alt-tabbed too much. The only solution is restarting the game, or failing that, restarting the computer.
SO LIEK R DERE MODS?
Why yes, since you ask. There are already 100 or so English localized mods. I say this because the Russians are waaay ahead of us. There's an active community, and the SDK hasn't even been released yet (because it soon will be, and then we might even have those vehicles back in).
TO MAKE MODS WORK
Go to C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\fsgame.ltx
Change the line
$game_data$ = false| true| $fs_root$| gamedata\
To
$game_data$ = true| true| $fs_root$| gamedata\
Recommended mods!Raw's Revamp Mod - Just install this mod. It's a text/interface localization mod. Fixes all sorts of shit, like 'car park' instead of 'garage', and 'cellar' instead of 'attic'. Definitely install before playing for minimal headaches.
Flashlight Range Mod - Self-explanatory, makes it a lot more useful outdoors.
Dream Mod - Re-adds a sleep system that was removed from the game prior to release. Chat with most stalkers to prompt the menu, allowing you to sleep for one, three or nine hours. As of this moment, hunger still applies, so make sure you eat something before taking a long nap. Also, there is a chance you may dream during this. And on that note,
Crashing fix - for a crashing problem with the US version.
Additionally,
Fix'd Armour Decay Mod - Thanks to Stolls we now have a better working version of an armour degradation mod.
HUD 'n' Blood - This mod fixes the UI so it's less
clunky and more
minimal. Also increases 'blood puff', so you can tell if you're hitting someone easier. Very helpful.
No Headbobbing - Simply removes the headbobbing, which is annoying for some, and motion-sickness-inducing in others.
Non degrading armour -
*UPDATE* - Many have reported that many suits aren't actually affected by this mod, so try the mod recommended by Stolls. Removes armour degradation, which is annoying and not at all worth keeping, even for 'realism'.
No time limit on quests - Removes the annoyingly short one day time limit on quests. Requires a new game, because it's coded in to your save.
No prefetch - In case you missed it earlier, this will disable prefetching, saving memory.
Stalker Realism Pro - Warning: Not for the faint of heart. Hell, not for the first playthrough even if you aren't faint. Makes things very tricky. There's a
hotfix for it, too.
Weather Overhaul - Makes nights darker, skies prettier, and fog thicker. Not entirely needed, but occasionally rewarding.
Repair Mod - Lets the Barman and Sid fix your equipment for a price. Handy if you want to keep degrading armour.
RuNam Mod - Changes the frequently silly Russian names.
Real gun names - Oh, gee, whatever can this mod do?
Annoying audio fix - Fixes audio problems, like the guy in the bar who asks you to come in over and over and over.
Ultra Graphics Mode - Not for the faint of wallet. Requires high end cards to run
at all but it makes the game look freaky cool, enabling Global Illumination, R1 Shaders, motion blur, improved parallax mapping, imrpoved bump mapping, radiocity, dynamic sky, and all sorts of bells and whistles. Thanks, JWFokker!
Lexx's Antigas Armor Mod - Adds 12 new suits for a little more RPG flavour. Hi-5 to Celestial for posting this.
... Spiderman Mod?! - Well, according to this modder, you won't be Spiderman but you will be able to jump higher and faster across the zone, with very little falling damage. This is a cheat mod, of course, and is not at all meant to make your stalking more life like. I haven't used this mod, so I don't know if it's compatible with everything.
Horror weather mod - Tweaks the fog, darkness, and monster AI to be more creepy and frightening. I haven't used this mod, so I don't know if it's compatible with everything.
Girls on TV - Changes those boring TV screens to dancing, scantily clad women. Not for people under 15 or prudes. Besides, you'd think that this it what would be on bar TV anyways. You've been warned! I haven't used this mod, so I don't know if it's compatible with everything.
One hit Knife kills - Increases knife damage five-fold, for insta-kills.
DO NOT INSTALL S.H. DETECTION MOD
It sounds cool, right? It does, but I've tried it, and as of now, the enemy A.I. is just plain not working. It seems alright occasionally, like when it lets you sneak up on people and other things, but it's possible to stand in front of some soldiers, not 4 metres away, gun out and grenades cocked, and they carry on feeling themselves up through their suits or whatever it is they do in their spare time. If the mod is fixed, I'll update this post.
Y CANT I HIT PPLS WIF MY WEAPON
First off: Bind toggle crouch to ctrl. Then you don't have to hold in two keys to crouch low (you still have to hold shift though).
Aim for the head. Headshots are one hit kills unless the target is armoured.
Crouch before firing. Don't even think of firing while moving. The starting pistols are supposed to be inaccurate and crap, but you should still be able to pull of some headshots.
Use the iron sights. Some people dislike them and favour the crosshairs, but they both work well. If the iron sights or the crosshairs aren't working for you, switch for a bit, and you should be more-or-less right as rain.
Don't fight at range. In this game, range is about 30-40 metres. Sucks, don't it? Once you start getting the cooler guns like the Groca-14 (Tunder) or the G36 (GP37) you'll be able to start sniping a bit.
Oh, and
make sure you pick up the fast-firing AK in
Strelok's stash.
HOW TO ENABLE MOTION BLUR
Need those extra cray-zay grafix? Well here's tip from Rentillius!
Enabling motion blur
(Warning, could potentially drag your system's FPS down.)
In your root drive\Documents and Settings\All Users\Documents\STALKER-SHOC directory in Windows XP, or the Users\Public\Documents\STALKER-SHOC directory in Windows Vista there's a file called User.ltx
You can use this file to adjust individual elements of the game i greater detail then with the in game settings.
It's hardly recommended that you fiddle with crap, but here's a neat trick to enable motion blurring. Open the file in Notepad, and run a search for r2_mblur.
r2_mblur [0.000 - 1.000] - This option controls motion blurring in the game. 0 is off, .1's a fairly realistic value, I personally use .14, and 1.0 is excessive blurring. Enter your desired blur value here.
Then, go to your S.T.A.L.K.E.R. Shortcut icon and add -mblur to the end.
It will most likely look like
"C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -mblur
And there, you're done!
Also, a good mod to check out is Reality Enhancement Beta 3 (now 4)
HOW TO ENABLE GLOBAL ILLUMINATION
For people with those newfangled 8800 cards or high end 7900s, you can enable global illumination, a method of lighting that looks much sexayer.
Go to C:\Documents and Settings\All Users.WINDOWS\Documents\STALKER-SHOC\user.ltx (or equivalent user documents file)
Search for "r2_gi" without quotes.
Change the 'off' to 'on'.
Hooray! Everything looks much prettier, and lights reflect off surfaces to other surfaces. Technology!
Well, that's all I can think of. Good luck, Stalker.
Posts
Also... GET OUT STALKER!
Pokemon Pearl: 2577-9731-8070
Contact - 0043 9563 6121
I have to mute my audio every time I go into the Bar now. That guy that sells information JUST WILL NOT SHUT UP.
Wait, this post is overly negative for the first page. PS. STALKER is brilliant, go and buy it, don't even worry if it won't run on your computer, just buy it and hug the box until you have a better computer.
PPS It's out NOW!
Man, I dislike this game. I think there are some far better shooters out there.
Nothing's forgotten, nothing is ever forgotten
The text is a bit uninspiring, I suspect it may have something to do with shoddy translation. It doesn't exactely grip the reader. Weapon accuracy though...I guess the first few guns you get are shity, but once you get your first AK+scope, the guns just get more and more accurate.
If only someone would help me!
Get out of here stalker!
I never asked for this!
God I want to kill him!
Maybe I'm just not use to SP pc games yet.
Bah who would want that fixed?
It's nice knowing that duty guy will say "Get out of here stalker!" every single time you move past that single spot.
I never asked for this!
- Soren Kierkegaard
There aren't really any RPG elements.
You have to eat every so often but thats about it. Everything is based on the gun you are currently using and the suit you are currently wearing.
I never asked for this!
Damn.
I wants me some gorramned Oblivion wif da gunzses.
- Soren Kierkegaard
And the artifacts. You collect artifacts which increase or decrease your resistances to things like radiation, impacts, bullets, or give you boosted health regeneration or endurance.
Edit: No! Don't listen to him! He's a blasphemer! He's a madman!
Well, it may not be considered RPG-like in the traditional sense, but in many other ways it is definately an RPG.
You really do step into the role of a stalker, trying to survive, soaking up the atmosphere and unravelling the mystery of the zone.
Also, whilst there are few stats (your rank actually does figure into shooting damage apparently), the equipment which you acquire over the course does really give you a sense of increasing power.. plus learning how to play the damn game helps a lot too!
Its great, get it.
I suppose missing out on this level of awesome just because it didn't have stats that suddenly made a middle-aged Stalker into a god among men would mean I'm kind of a douche.
I suppose.
- Soren Kierkegaard
Alternatively
STEAM
When i did that mission, I think I already had it in my PDA when I went to do the Strelock's Stash mission, so it just continued progressively from there...
Yeah, basically, I just killed my way through that level. So long as you don't act like a gung-ho maniac it's fine. Find spots to snipe from, crouch behind cover, use the lean to shoot from behind cover, keep moving in open areas so you are harder to flank (be prepared to retreat to cover if you do get flanked) and always aim for the head. That's gotten me through the game pretty happily so far.
This will affect my procurement of the game.
It's doesn't try to be scary, it achieves scariness effortlessly.
You will occasionally find yourself in situations with no lighting and then hey look, a monster behind you but they generally aren't scripted. It just so happens that some bloodsucker has decided to creep up behind you while you were wandering around in the dark. I guess that makes it scarier, because the scares are often incidental and therefore less predictable.
As a side note, I noticed that Pripryat is in the location where the town of Chernobyl is supposed to be, except much closer.
I just thought that was odd.
So, the possibility that the regions north of the power plant will be openned. I like that.
BTW, is the map oriented north to the top? if not, and it is oriented to the left, then, I was wrong on my Pripyat comment, yet the power plant is off on its orientation.
They've kind of taken liberties with the geography. I remember reading that they flipped it because it felt more natural to proceed from bottom to top, but I could be wrong. Personally I'd have preferred it if they did it as close as possible to real life, but that's just me.
Edit: Regarding scariness...
Snorks were really scary when I first met them. They'd leap around, they'd snort unsettlingly in the darkness, and you'd notice little things on the model like having a gas mask full of blood.
But then they started breakdancing at me.
Haha! That's great, your such a girl.
I'd say its more about tension than scariness.
You're walking around in what appears to be nothing more than an abandoned village, when from out of sight there comes a spine-sapping roar, its enough to make any Stalker turn tail and run. And then the heavy panting, the growls, always out of sight but following you closely as you run. You go to ground in one of the dilapidated houses, putting your back to the wall and sighting down your gun at the door... and after more than a minute of silence, you still don't know whether its safe to try to run...
Honestly it's not that bad.
Well the underground bits are.
And the bits outdoors with mutants.
And pretty much the second part of the game.
And any part where you have to fight packs of dogs at night.
And sometimes when your weapons jam/run out of ammo.
But hey it's still not as bad as System Shock 2.
(Warning, could potentially drag your system's FPS down.)
In your root drive\Documents and Settings\All Users\Documents\STALKER-SHOC directory in Windows XP, or the Users\Public\Documents\STALKER-SHOC directory in Windows Vista there's a file called User.ltx
You can use this file to adjust individual elements of the game i greater detail then with the in game settings.
It's hardly recommended that you fiddle with crap, but here's a neat trick to enable motion blurring. Open the file in Notepad, and run a search for r2_mblur.
r2_mblur [0.000 - 1.000] - This option controls motion blurring in the game. 0 is off, .1's a fairly realistic value, I personally use .14, and 1.0 is excessive blurring. Enter your desired blur value here.
Then, go to your S.T.A.L.K.E.R. Shortcut icon and add -mblur to the end.
It will most likely look like
"C:\Program Files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl\bin\XR_3DA.exe" -mblur
And there, you're done!
Also, a good mod to check out is Reality Enhancement Beta 3 (now 4)
"Babies need meat."
STALKER has its unsettling atmosphere pretty much nailed, but it's impossible to top the wall-to-wall creepiness of SS2.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Truth. There's something pretty unsettling about a guy beating your face in with a length of pipe while he's moaning 'I'm ........ SORRY!!!' at you.
Why would you want motion blur though? I thought that was only for racing games when you go really fast.
Slight blur when sprinting and when turning quickly around to shoot at bad guys. It's pretty cool.
While playing that game, I wish my brain had a "Delete > Empty Recycle Bin > KILL IT WITH FIRE!!!" function for memories, so that I could actual sleep at night
Now what's really creepy are the zombies and ghosts in Thief. Especially the ghosts. Fucking freaky backwards talking motherfuckers.