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[IC] Star Wars: Force and Destiny Beginners Game

NeadenNeaden Registered User regular
A long time ago in a galaxy far, far away....
It is a dark time in the galaxy. The JEDI ORDER has been destroyed and knowledge of the FORCE is all but lost. Only a handful of people sensitive to the Force remain, scattered across the stars, ignorant of their destiny.

Humble scholar Hethan Romund has preserved a fragment of the heritage of the Jedi. Traveling the galaxy, Romund stumbled across a number of people still strong in the Force and offered them what wisdom she could. Now, Romund has been captured by MALEFAX, a servant of the dark side of the Force. Compelled by Malefax to lead him to a lost temple rich in ancient knowledge, Romund has sent a signal to several of the Force-sensitive allies she has made over the course of her career.

Drawn together to rescue their mentor, these Force-sensitives now climb the snow-clad slopes of MOUNT TELLEC on the Outer Rim planet Spintir...

The journey from the small capital of Spintir has been tough, this side of the mountains are exposed to fierce wind that constantly tears at your as you walk across the unsteady grown. Each of you has taken TWO STRAIN from the journey so far.

You stand at the bottom of a steep stone rise clad in snow and ice. It's not especially tall, but you will need to brave the elements and exert yourself to reach the top. The path continues upward in a tight switchback exposed to the howling winds. To your left, several tall evergreen trees brush against the cliff face, where smaller trees cling to cracks in the rock. A mort direct route would be to scramble straight up the rocks and ice to the valley above. In any event, you have to go up if you're going to rescue Romund. What do you do?
Welcome to Star Wars: F&D and the first encounter. The path in front of you is in worse condition and more dangerous weather then even what you have previously come across in your journey. If you want to save Romund you're going to have to make a skill check.
There are 7 different types of dice in F&D, Ability Die, Proficiency Die, Difficulty Die, Challenge Die, Boost Die, Setback Die, and Force Die. For now we just need to worry abou THe DIfficulty Die, Ability Die, and Profficiency Die.
The Ability Die and Profficeincy Die are how good you are at performing an action, on your character sheet they are they green and yellow symbols. (Profficiency Dice are better then Ability Dice). The Difficulty Die is how hard what you are doing is. On some of it's face's are Failure symbols, which cancel out success symbols. If you have 0 success symbols after the roll then you have failed to do your action. There are also Advantage and Threat symbols, these cancel eachothe rout as well, but crucially are independent of success/failure. So if you roll 2 Success symbols and a Threat symbol it means you succeed, but something bad happens. To roll you have two options, you can use Geth here, or you can use http://orokos.com/
@JusticeforPluto @Polaritie @El Skid @PACherrn

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Posts

  • PolaritiePolaritie Sleepy Registered User regular
    Dao looks at the cliff face before shaking his head and turning back to the trail. "It's not worth it. We've come this far through the winds, a little more won't kill us - but a fall from that cliff might."

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • NeadenNeaden Registered User regular
    Dao forges ahead into the wind while the others watch, the wind cruelly cutting into him and threatening to cause him to fall off.
    Roll your Resilience, in this case, 3 ability dice and 1 difficulty dice to represent the wind.

  • PolaritiePolaritie Sleepy Registered User regular
    Geth roll 3eA+1eD

    3eA+1eD 2 successes, 1 advantage [3eA=S/A, A/A, S] [1eD=Th/Th]

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • El SkidEl Skid The frozen white northRegistered User regular
    Pon takes a forlorn look at the cliff- he could be up that thing and to his destination SOO much faster... But he knew the others probably wouldn't all make it, and splitting up was probably a bad idea- if tempting.

    With that, he trudges along behind the others, making good progress.
    Geth roll 4dA+1eD

  • El SkidEl Skid The frozen white northRegistered User regular
    Let's try that again.

    Geth roll 4eA+1eD

    4eA+1eD 2 successes, 2 advantage [4eA=S/S, -, A, A] [1eD=-]

  • NeadenNeaden Registered User regular
    The wind blows harshly at your climb, but it only stiffens your resolve. You have come to this remote world half way across the galaxy to find your teacher, you will not stop now.
    You can recover your advantage in strain to heal yourself back up.

  • El SkidEl Skid The frozen white northRegistered User regular
    Just waiting on @PAChem, I think

  • El SkidEl Skid The frozen white northRegistered User regular
    Spelling! @PACherrn

  • PACherrnPACherrn Registered User regular
    Kaveri looked up as the others began ascending. They hadn't come this far only to go back, so she glanced over her shoulder once, and then slung her rifle over her shoulder, whilst making sure that it was secure, before she herself began ascending.
    Sorry! I was waiting for Justiceforpluto to post, as I figured Kaveri would go last :D
    Geth, roll 2eA+1eD

    2eA+1eD 3 successes, 1 threat [2eA=S, S/S] [1eD=Th]

  • NeadenNeaden Registered User regular
    The wind causes Kaveri to misstep on her way up, she falls, and almost slides down, before catching herself. Banged up, but nothing serious.
    Take 1 strain in damage.

    Having reached the top of the steep climb, you pause a moment to take in the view. You are now quite high up the slopes of the mountain, and spread out before you is a tapestry of icy peaks, snow-clad forests, and rolling hills. Above you still is the forbidding summit of Mount Tellec, reachable only by passing through a densely wooded valley. You figure it's at least another hour of hard going before you reach the temple where Malefax, hopefully, is holding your mentor, Romund. But before you can resume your hike, a flickering, ghostly figure appears before you! He appears to be an older Cerean male wearing simple robes, but comprised entirely of silvery-blue light. "Hello," says the figure, "I am the Gatekeeper. Welcome to my valley. You handled the climb well; you may be useful. But first, I must know: what is your purpose here?"

  • JusticeforPlutoJusticeforPluto Registered User regular
    Hey all, I'm back. Sorry about that.

  • JusticeforPlutoJusticeforPluto Registered User regular
    Whose turn is it?

  • NeadenNeaden Registered User regular
    @JusticeforPluto and @jdarksun are both still at the path below and need to finish the climb up the mountain, everyone else can talk to the hologram that has greeted them.

  • PolaritiePolaritie Sleepy Registered User regular
    After some contemplation Dao speaks up, "A friend came here before us but has not returned. We seek to come to his aid."

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • NeadenNeaden Registered User regular
    The Gatekeeper looks at Dao, almost with a smile on his face. "You seek Romund? She is here, along with the one who is despoiling my valley. A servant of the dark side of the Force. He is holding your friend prisoner I believe, and I need him removed before his corruption of this sacred valley becomes permanent. Perhaps we can help eachother."

  • JusticeforPlutoJusticeforPluto Registered User regular
    Sarenda begins her ascent.

    @Neaden

  • El SkidEl Skid The frozen white northRegistered User regular
    Pon looks at the ghost/hologram/whatever and squints a bit more. "What help are you offering? The Dark Sider is in our way, so we'll probably need to deal with them regardless. If you can make it easier for us then please do."

  • El SkidEl Skid The frozen white northRegistered User regular
    @JusticeForPluto I think you're supposed to do the rolling thing to see how you do with the climb- you can copy/paste the syntax everyone else has used and just make sure the dice conform to your character's stats

  • JusticeforPlutoJusticeforPluto Registered User regular
    Yeah I'm brand new to this.

  • NeadenNeaden Registered User regular
    Yeah I'm brand new to this.
    Sorry about that, I shouldn't have assumed. So whenever your character does anything with the possiblity of failure you have to roll for it. On your character sheet, each of your skills has a number of green and yellow dots. These are how many dice you will roll if you are using that skill to do something, each green dot represents one ability die, and each yellow dot is a proficiency die. You also roll a number of difficulty dice based on how hard what you are doing is.
    So in your case, if you want Sarenda to just try walking up the path, that is resilience and you would roll 3 ability dice, you can do this by asking Geth to roll 3eA+1eD. You don't have to do this though, you could decide that since Sarenda is mechanically savvy she'll try to rig together some makeshift climbing gear to help her out, then you could roll 2 ability dice and 1 proficiency die for your Mechanics skill by asking Geth to roll 2eA+1eP+1eD
    If you have more successes then failures you succeed at the task.

  • NeadenNeaden Registered User regular
    Sorry @El Skid I missed your comment
    The Gatekeeper looks at Pon "My knowledge primarily. I have been in this valley for many years and know it and the people who live in it well. As for your friends captor, he is completely ensnared by the dark side, and utterly focused on increasing his own power. He will underestimate you, and particularily underestimate your ability to work as a team. Unfortunately he is not alone, he has brought in mercenaries to assist him, and has been corrupting the locals."

  • JusticeforPlutoJusticeforPluto Registered User regular
    Sarenda rigs up some climing gear and begins her assent.
    Geth roll 2eA+1eP+1eD

    2eA+1eP+1eD 1 success, 2 advantage [2eA=A, S] [1eP=A] [1eD=-]

  • JusticeforPlutoJusticeforPluto Registered User regular
    I take it that I made it, as I have 0 failures?

  • PolaritiePolaritie Sleepy Registered User regular
    "What can you tell us of the mercenaries? It would not do for them to catch us unawares. The locals concern me as well... we do not want them to raise alarm if he has brought some to his side."

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • NeadenNeaden Registered User regular
    edited August 2015
    Sarenda's makeshift equipment won't win any awards but it allows her to scale the mountain while avoiding the worst of the wind.
    @JusticeforPluto you can regain 2 stress going back to full health.

    "The hunter's are from the village, the drunks and layabouts, twisted by Malefax's power. They know this land well, I do not think you will be able to avoid them completely. They are unused to real combat though. I do not think they will pose much of a threat to you, but I ask that you spare their lives if it comes to it. They are not truly bad people, just twisted by the circumstances. The mercenaries are offworlder's of some sort, I don't know what race. They are armed with blasters and seem like they know how to use them."

    Neaden on
  • El SkidEl Skid The frozen white northRegistered User regular
    Pon shrugs his shoulders and looks at the ghostly form. "I'm not about to get sucked into the dark side- I'll kill only if I need to, and take no joy in it. I hope my friends here feel the same. Thanks for the information, though." Squinting at the form appraisingly, he added: "I don't suppose you can move around and advise us as we make our way forward, can you? If you really want to avoid casualties, letting us move around hostile positions would be a real big step in that direction..."

  • NeadenNeaden Registered User regular
    "This whole valley is my home, and I can travel anywhere within it." The Gatekeeper pauses for a moment, as if thinking. "I am afraid that you won't be able to avoid all the hunters, a group of them now approaches your position, their minds clouded by the dark side. Even if you evade them now, they will continue to hunt you, and they will find you. I will lead them into a ruin not far from the lake. You can conceal yourselves and strike from ambush. As I have said, I would take it as a kindness if you are able to avoid killing them."

  • NeadenNeaden Registered User regular
    Assuming no one else has questions for the Gatekeeper for now, you'll be able to ask more later

    The Gatekeeper vanishes after he finishes speaking. You press through the snowy trees and across a bridge until you come to the ruin he mentioned, hiding yourselves seconds before the first of the fur-clad hunters enters the ruin. He holds an old style slugthrower rifle, and his face is daubed with blood. Soon, the entire group 5 of five hunters is in the center of the ruin, and it is time to strike...
    The hunters are at medium from your group and have not spotted you yet. Each of the PCs will have a chance to go before the hunters react.
    For your turn you make make a single maneuver such as moving from medium to short range or short to engaged (close combat) range, aiming your weapon. You can make a second maneuver by taking 2 strain.
    You also can make a single action, either attacking with a weapon or using a skill. If you want to attack one of the hunters with a ranged attack roll your dice pool and add 2 difficulty dice from medium range and 1 difficulty dice if you are in short range. If you use your maneuver to aim before you shoot you can add a boost die. If you want to attack in melee roll your dice pool and add 2 difficulty dice.

  • El SkidEl Skid The frozen white northRegistered User regular
    Query- can we spend strain to take a second maneuver? Pon would like to move to short and then engage, but I gather that is 2 actions...

  • NeadenNeaden Registered User regular
    El Skid wrote: »
    Query- can we spend strain to take a second maneuver? Pon would like to move to short and then engage, but I gather that is 2 actions...
    You can spend two strain to take a second maneuver, allowing you to close into engaged range.

  • PolaritiePolaritie Sleepy Registered User regular
    Dao motions for the group to engage before stepping out of cover and charging on the nearest hunter. He hefts his walking stick in both hands as he takes the last step, thrusting the end at his target's chest.
    2 strain to take a second maneuver - moving medium>close>engaged, then attacking with walking stick. 3/14 strain.

    Geth roll 3eA+2eD for melee attack

    melee attack:
    3eA+2eD 1 success, 1 advantage [3eA=A, S, A/A] [2eD=Th/Th, -]

    Steam: Polaritie
    3DS: 0473-8507-2652
    Switch: SW-5185-4991-5118
    PSN: AbEntropy
  • El SkidEl Skid The frozen white northRegistered User regular
    edited August 2015
    E-nvm

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    Pon follows Dao's lead and sprints forward with lightsaber in hand. Reaching a different hunter, he swings the blade...
    Geth roll 1eP+3eA+2eD for lightsaber attack

    lightsaber attack:
    1eP+3eA+2eD 2 successes, 4 advantage [1eP=A/A] [3eA=A, S/S, S/A] [2eD=F, -]

  • NeadenNeaden Registered User regular
    Dao moves forward quickly, the slick snow for once assisting rather then impeding his travel. Dao's walking stick collides with the hunter's chest with a thud, knocking the man back onto the ground and possibly breaking a rib. the hunter reaches for his slugthrower, he is down but not out of the fight yet.
    Hunter takes 3 damage and Dao can recover 1 strain with the advantage.

    Pon's blow strikes true as well, cutting the hunter and cauterizing the wound, it wont be fatal but the man will have a scar to remember this moment by for the rest of his life. The hunter sinks to the ground unconconcious.
    [/spoiler]You got a critical hit, but you KOe the hunter regardless so you have 4 advantage. You can recover 2 strain for 2 of the advantage, and have 2 left over to try to set something up for your next attack, your choice. @El Skid [/spoiler]

  • El SkidEl Skid The frozen white northRegistered User regular
    Definitely recover the 2 strain. What can I do with the remaining 2 advantage, specifically? I guess there's the option to gain 2 boost dice...can I make myself harder to hit?

  • NeadenNeaden Registered User regular
    edited August 2015
    I think making yourself harder to hit would work well, your attack has put the fear of god into the hunters, any hunter attacking you this round will take 1 setback die in exchange fro 2 advantage.
    @JusticeforPluto and @PACherrn waiting for your actions.

    Neaden on
  • JusticeforPlutoJusticeforPluto Registered User regular
    So, what would I need to roll to force jump into combat and lightsaber a fool?

  • PACherrnPACherrn Registered User regular
    Kaveri gripped her rifle tightly in her hands, whilst moving into cover behind a tree, as they prepared an ambush. As the trap was sprung, she sighted down one of the hunters in the rear, as to not interfere with the melee that was about to erupt... Exhaling slowly, she took aim and pulled the trigger.
    Maneuver: Take aim at one of the hunters.
    Action: Fire at said hunter.
    Geth, roll 3eA+1eP+1eB+2eD

    3eA+1eP+1eB+2eD 1 success, 1 advantage [3eA=A/A, S/S, A] [1eP=A] [1eB=-] [2eD=Th/Th, F/Th]

  • NeadenNeaden Registered User regular
    Kaveri's shot lands on the surprised hunter, who falls to the ground silently, the other hunter's attention so focused on the people charging at them they don't even seem to notice.
    @JusticeforPluto you can take the 2 strain to move from medium to engaged, enhance at your level can't quite get you there in one leap yet.

  • JusticeforPlutoJusticeforPluto Registered User regular
    Sarenda sprints into combat, following Pon's and Dao's lead.

    I roll, 2eA+1eP+2eD, right?

    But ability die are better, and my melee stat has 3? Can I attack with the melee rather than light saber skill?

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