A long time ago in a galaxy far, far away....
It is a dark time in the galaxy. The JEDI ORDER has been destroyed and knowledge of the FORCE is all but lost. Only a handful of people sensitive to the Force remain, scattered across the stars, ignorant of their destiny.
Humble scholar Hethan Romund has preserved a fragment of the heritage of the Jedi. Traveling the galaxy, Romund stumbled across a number of people still strong in the Force and offered them what wisdom she could. Now, Romund has been captured by MALEFAX, a servant of the dark side of the Force. Compelled by Malefax to lead him to a lost temple rich in ancient knowledge, Romund has sent a signal to several of the Force-sensitive allies she has made over the course of her career.
Drawn together to rescue their mentor, these Force-sensitives now climb the snow-clad slopes of MOUNT TELLEC on the Outer Rim planet Spintir...
The journey from the small capital of Spintir has been tough, this side of the mountains are exposed to fierce wind that constantly tears at your as you walk across the unsteady grown. Each of you has taken TWO STRAIN from the journey so far.
You stand at the bottom of a steep stone rise clad in snow and ice. It's not especially tall, but you will need to brave the elements and exert yourself to reach the top. The path continues upward in a tight switchback exposed to the howling winds. To your left, several tall evergreen trees brush against the cliff face, where smaller trees cling to cracks in the rock. A mort direct route would be to scramble straight up the rocks and ice to the valley above. In any event, you have to go up if you're going to rescue Romund. What do you do?
@JusticeforPluto @Polaritie @El Skid @PACherrn
Welcome to Star Wars: F&D and the first encounter. The path in front of you is in worse condition and more dangerous weather then even what you have previously come across in your journey. If you want to save Romund you're going to have to make a skill check.
There are 7 different types of dice in F&D, Ability Die, Proficiency Die, Difficulty Die, Challenge Die, Boost Die, Setback Die, and Force Die. For now we just need to worry abou THe DIfficulty Die, Ability Die, and Profficiency Die.
The Ability Die and Profficeincy Die are how good you are at performing an action, on your character sheet they are they green and yellow symbols. (Profficiency Dice are better then Ability Dice). The Difficulty Die is how hard what you are doing is. On some of it's face's are Failure symbols, which cancel out success symbols. If you have 0 success symbols after the roll then you have failed to do your action. There are also Advantage and Threat symbols, these cancel eachothe rout as well, but crucially are independent of success/failure. So if you roll 2 Success symbols and a Threat symbol it means you succeed, but something bad happens. To roll you have two options, you can use Geth here, or you can use http://orokos.com/