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[Destiny] When Everyone Has Gjallarhorn, No One Does. Year Two Bungie Stream Wednesday!

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Posts

  • elijahdprophetelijahdprophet Registered User regular
    Thanks for the invite and apologies to @Hermano and Gaderon (can't remember his name on here) for the invite to ToO and for bailing after one attempt. I was getting mad side eye from the GF.

    Anyone up for some ToO tonight? I should be free from about 5:00 Central onward.

  • awsimoawsimo a perfectly cromulent human; definitely not a robot Registered User regular
    edited August 2015
    I wish there were any other way to make (a lot of) money than grinding. I mean, a gun from IB costs 7000 glimmer. If I then deconstruct said gun it'll net me, what, like 25 and some weapon parts? At least let me trade marks for money. I've got 400 marks between vanguard and crucible with nothing I want to spend them on, but I have like 8 items with upgrades I don't have the glimmer to cover and 24k worth of IB items I wouldn't mind purchasing.

    I really think they should let us earn glimmer from high-level activities like Raids and PoE. I get that they don't want us to treat a something like Crota's Abyss like an infinite glimmer machine, but isn't that what we're doing anyway by farming Exclusion Zone over and over?

    At this point, I can hear Bored Tyrion saying "I guess that was their failsafe" in my sleep. At least let me earn cash while I'm doing something I actually enjoy. I'm fine if it requires a consumable (Blue Polyphage, Ether Seeds, et al.) to do so, just give me some flexibility here.

    awsimo on
  • SirialisSirialis of the Halite Throne. Registered User regular
    edited August 2015
    I wish there were any other way to make (a lot of) money than grinding. I mean, a gun from IB costs 7000 glimmer. If I then deconstruct said gun it'll net me, what, like 25 and some weapon parts? At least let me trade marks for money. I've got 400 marks between vanguard and crucible with nothing I want to spend them on, but I have like 8 items with upgrades I don't have the glimmer to cover and 24k worth of IB items I wouldn't mind purchasing.

    You can at least trade in Ascendant Shards/Energy for Glimmer, possibly other stuff as well? The fact that Bungie havent increased the Glimmer cap since release is a bit odd, I just keep a stockpile of those glimmer items in my bank.

    I have 49.000 worth of those specific Glimmer items saved and ... Erm, 395.000 worth of Glimmer in Ascendant Materials.

    So I have 444.000 Glimmer in my Vault, I guess I should ask the leaders how much the Tower itself would cost me.
    awsimo wrote: »
    I wish there were any other way to make (a lot of) money than grinding. I mean, a gun from IB costs 7000 glimmer. If I then deconstruct said gun it'll net me, what, like 25 and some weapon parts? At least let me trade marks for money. I've got 400 marks between vanguard and crucible with nothing I want to spend them on, but I have like 8 items with upgrades I don't have the glimmer to cover and 24k worth of IB items I wouldn't mind purchasing.

    I really think they should let us earn glimmer from high-level activities like Raids and PoE. I get that they don't want us to treat a something like Crota's Abyss like an infinite glimmer machine, but isn't that what we're doing anyway by farming Exclusion Zone over and over?

    At this point, I can hear Bored Tyrion saying "I guess that was their failsafe" in my sleep. At least let me earn cash while I'm doing something I actually enjoy. I'm fine if it requires a consumable (Blue Polyphage, Ether Seeds, et al.) to do so, just give me some flexibility here.

    Definitely, their reasoning for not doing that was to "not hurt the economy" ... What economy? We cant trade or sell to each other and the glimmer cap is so low you cant even build a decent buffer.

    Sirialis on
    GethFawstawsimoGoodKingJayIIIshoeboxjeddyTommattAl_wat
  • FawstFawst The road to awe.Registered User regular
    I keep forgetting you can trade mats for glimmer. I may just do that and say fuck the farming. I'd rather spend time running the raids to get materials again, but I am almost always getting legendary gear that gets me some materials in the meanwhile as well.

  • DisrupterDisrupter Registered User regular
    The dumbest part is because they introduced the shards for glimmer system to fight poverty... Raids are actually probably the second best glimmer farm anyway.

    Not as productive as exclusion zone and clearly less easy but still. For bang for you buck time wise it's up there.

    616610-1.png
  • Sir LandsharkSir Landshark resting shark face Registered User regular
    I finally have a working mic again woot woot

    would like to try some trials at some point if anyone needs a third

    Please consider the environment before printing this post.
    cB557
  • Sir LandsharkSir Landshark resting shark face Registered User regular
    I tend to run short on weapon parts before I run out of glimmer

    Please consider the environment before printing this post.
    cB557rndmheroPrjctD_CaptainMrMiscreant
  • CptHamiltonCptHamilton Registered User regular
    I think I spent probably 5 hours this weekend trying to kill Skolas (and failing). Getting paid for it in glimmer would have made the effort a lot less painful. Hopefully the next set of mods on him won't include lightswitch again so that I can try to talk a bubblebro and a hunter (or two titans; whatever) into helping me through it. I've had the LOOOOORD OF WOOOOOOLVES bounty for a week now and put zero points into it because I spend all my PoE time wiping on Skolas.

    PSN,Steam,Live | CptHamiltonian
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    Thanks for the invite and apologies to @Hermano and Gaderon (can't remember his name on here) for the invite to ToO and for bailing after one attempt. I was getting mad side eye from the GF.

    Anyone up for some ToO tonight? I should be free from about 5:00 Central onward.

    If you don't mind a total newbie tagging along, I'm free from 6 PM Central (7 Eastern) on

    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • Trojan35Trojan35 I want Too Human 2. Registered User regular
    edited August 2015
    I've come to the conclusion Destiny upgrades would be best served to eliminate Glimmer, Weapon Parts, and Armor Parts completely.
    1. Use your Marks to purchase weapons/armor. Marks can be obtained through most PvE and PvP activities.
    2. Use planet materials to upgrade weapons/armor. Planet materials require you to have some variety in your activities. If you don't want variety, you can trade your marks for materials but you are capped weekly on your marks. This means variety is more optimal but not forced.
    3. There is no step 3.

    I really have no idea what type of play Bungie is trying to encourage by having weapon parts as a material in the game.

    Trojan35 on
    awsimo
  • FawstFawst The road to awe.Registered User regular
    Oh dammit, I forgot that it's only Shards of either type. So you actually lose 50 glimmer on the exchange for every Energy you want to exchange. *sigh*

  • SirialisSirialis of the Halite Throne. Registered User regular
    edited August 2015
    Trojan35 wrote: »
    I've come to the conclusion Destiny upgrades would be best served to eliminate Glimmer, Weapon Parts, and Armor Parts completely.
    1. Use your Marks to purchase weapons/armor. Marks can be obtained through most PvE and PvP activities.
    2. Use planet materials to upgrade weapons/armor. Planet materials require you to have some variety in your activities. If you don't want variety, you can trade your marks for materials but you are capped weekly on your marks. This means variety is more optimal but not forced.
    3. There is no step 3.

    I really have no idea what type of play Bungie is trying to encourage by having weapon parts as a material in the game.

    MMO like grinding. The same can be said for weapons/armor both needing EXP and Glimmer + various other items at times.

    I got a bunch of new weapons from ToO and I'm like "Eh, I dont feel like levelling this right now".
    Fawst wrote: »
    Oh dammit, I forgot that it's only Shards of either type. So you actually lose 50 glimmer on the exchange for every Energy you want to exchange. *sigh*

    You can trade Radiant Materials as well? (I've honestly never traded any raid items for glimmer yet) Then I have 603.300 worth of glimmer in my Vault, thats even after the "convert into shards" fee.

    If only I could buy the Gunsmith's Shop or something...

    Sirialis on
  • CormacCormac Registered User regular
    I think I spent probably 5 hours this weekend trying to kill Skolas (and failing). Getting paid for it in glimmer would have made the effort a lot less painful. Hopefully the next set of mods on him won't include lightswitch again so that I can try to talk a bubblebro and a hunter (or two titans; whatever) into helping me through it. I've had the LOOOOORD OF WOOOOOOLVES bounty for a week now and put zero points into it because I spend all my PoE time wiping on Skolas.

    Thankfully armor and weapons don't have durability necessitating the need for repairs. I had a few unsuccessful Skolas with 30+ deaths and I bet that would be thousands if not ten of thousands in repairs.

    Steam: Gridlynk | PSN: Gridlynk | FFXIV: Jarvellis Mika
    Mike Danger
  • Trojan35Trojan35 I want Too Human 2. Registered User regular
    I mean, I get it. Grindz and stuffs. But the grind would be so much more enjoyable if it was just materials. Also, if the materials were different for different bubbles.

    Oh, next bubble on this gun requires 20 Helium? I better go do the Daily Heroic on the Moon. Need more Experience? Dragon Strike! Oh cool my Dragon strike also netted me some Spirit Bloom, which was my next bubble anyways. Final bubble is Relic Iron, which I'll get from the Weekly Heroic so I'm good to go.

    awsimo
  • IDDQDIDDQD Registered User regular
    Cormac wrote: »
    I think I spent probably 5 hours this weekend trying to kill Skolas (and failing). Getting paid for it in glimmer would have made the effort a lot less painful. Hopefully the next set of mods on him won't include lightswitch again so that I can try to talk a bubblebro and a hunter (or two titans; whatever) into helping me through it. I've had the LOOOOORD OF WOOOOOOLVES bounty for a week now and put zero points into it because I spend all my PoE time wiping on Skolas.

    Thankfully armor and weapons don't have durability necessitating the need for repairs. I had a few unsuccessful Skolas with 30+ deaths and I bet that would be thousands if not ten of thousands in repairs.

    SHHHHHH they're listening!

    Live: Flynnt Loch | PSN: FlynntLoch | Steam: flynnt_loch
  • GoodKingJayIIIGoodKingJayIII They wanna get my gold on the ceilingRegistered User regular
    Trojan35 wrote: »
    I've come to the conclusion Destiny upgrades would be best served to eliminate Glimmer, Weapon Parts, and Armor Parts completely.
    1. Use your Marks to purchase weapons/armor. Marks can be obtained through most PvE and PvP activities.
    2. Use planet materials to upgrade weapons/armor. Planet materials require you to have some variety in your activities. If you don't want variety, you can trade your marks for materials but you are capped weekly on your marks. This means variety is more optimal but not forced.
    3. There is no step 3.

    I really have no idea what type of play Bungie is trying to encourage by having weapon parts as a material in the game.

    Really just the amount of different things in this game that qualify as currency of some kind is staggering.

    Ideally it would just be earning/spending Motes of Light but I don't see that ever happening.

    Battletag: Threeve#1501
    PSN: Threeve703
    Trojan35Al_wat
  • FawstFawst The road to awe.Registered User regular
    edited August 2015
    Sirialis wrote: »
    Trojan35 wrote: »
    I've come to the conclusion Destiny upgrades would be best served to eliminate Glimmer, Weapon Parts, and Armor Parts completely.
    1. Use your Marks to purchase weapons/armor. Marks can be obtained through most PvE and PvP activities.
    2. Use planet materials to upgrade weapons/armor. Planet materials require you to have some variety in your activities. If you don't want variety, you can trade your marks for materials but you are capped weekly on your marks. This means variety is more optimal but not forced.
    3. There is no step 3.

    I really have no idea what type of play Bungie is trying to encourage by having weapon parts as a material in the game.

    MMO like grinding. The same can be said for weapons/armor both needing EXP and Glimmer + various other items at times.

    I got a bunch of new weapons from ToO and I'm like "Eh, I dont feel like levelling this right now".
    Fawst wrote: »
    Oh dammit, I forgot that it's only Shards of either type. So you actually lose 50 glimmer on the exchange for every Energy you want to exchange. *sigh*

    You can trade Radiant Materials as well? (I've honestly never traded any raid items for glimmer yet) Then I have 603.300 worth of glimmer in my Vault, thats even after the "convert into shards" fee.

    If only I could buy the Gunsmith's Shop or something...

    Feel the hate flow through you...

    I just spent like 40 minutes getting 12k Glimmer from the Zone. I'm also super reluctant to trade my mats for Glimmer since we're so close to TTK coming out. God only knows what we'll need them for at that point, but I imagine we'll get a new material, just going off the last "new raid/new mat" experience. Then again, it's still Hive.

    OK, got 12k Glimmer, bought the second Etheric with my Hunter and the Timur's Lash. Now I'll just need 40k for the other four Etherics and a helm/chest per on my Warlock and Titan.

    And I still need to get to 5 on my Warlock and through like the last quarter of 4 on my Titan.

    Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay.

    Fawst on
  • CptHamiltonCptHamilton Registered User regular
    edited August 2015
    Grind-for-grind's-sake would be a lot less obnoxious if there were fewer things to grind for or more ways to get them. Components have tons of ways you can get them. Go farm their spawns on planets, farm the chests on planets, do public events, do patrol bounties, earn marks and spend them... And you get a fair number of them just incidentally.

    But prior to HoW you needed to (at some point) farm for glimmer, xp, some or all of 8 different component materials, three kinds of shards and two kinds of energy, the special Eris Morn upgrade materials, two kinds of marks, plus enough rep to get the commendation things, motes, and strange coins depending on what you were trying to buy.

    They made it easier to get materials, but not the weapon parts you need more often, and made it harder to get ascendant materials without actually taking their requirement out of raid gear. But at least they got rid of the commendation bullshit. And I guess if you played a lot of Destiny prior to HoW (which I did not), the changes to raid materials are a net positive.

    I think Iron Banner grinding confuses me the most. You have to play a lot of Crucible to get your IB rep up high enough to buy stuff, but then you have to buy said stuff with the glimmer you haven't been earning by playing Crucible. If I could either sell marks for glimmer or just buy IB rewards with marks it'd make a lot more sense. But then you're only allowed to earn so many marks a week, so I guess requiring them for IB gear would penalize people who hadn't stocked up ahead of time. And make it actually impossible to buy everything if items were priced the same as their non-IB counterparts (and I still want to know why a space hat costs 25% more marks than you can earn in a week, unlike every other piece of armor).

    Edit:
    Or, just leave Lord Saladbar or a representative in the tower for a week after IB. No more rep gain but you have time to farm glimmer to buy all the shit you nominally earned from your IB performance.

    Edit-edit:
    While I'm bitching about things that aren't going to change: it makes zero sense to me that leveling your gear through use is so much slower than as a result of 'you finished doing this thing' bonuses. If I get a new exotic you'd think the logical way of leveling it up would be actually using it to run bounties, not swapping it into my equipped slot before I go talk to the bounty purveyors.

    CptHamilton on
    PSN,Steam,Live | CptHamiltonian
    Trojan35
  • ErevarErevar The Nounverber Registered User regular
    Random question: can you queue solo for ToO?

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • elijahdprophetelijahdprophet Registered User regular
    Erevar wrote: »
    Random question: can you queue solo for ToO?

    Nope

    ObiFettTrojan35Arteen
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    Erevar wrote: »
    Random question: can you queue solo for ToO?

    Don't think so. Pretty sure you have to have a full fireteam to queue up.

    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
    ObiFettTrojan35
  • ErevarErevar The Nounverber Registered User regular
    So much for my idea of being a solo suicide samaritan. =P

    KkrouBB.png
    (Destiny) Doot Doot, Shoot Brutes for New Boots, Woot Woot for Rad Suits and Phat Loots
    Bogaerts wrote:
    I can't get off until Shad gives me permission.
  • ArteenArteen Adept ValeRegistered User regular
    I wish I could go solo in ToO for the sweet watcher gear and passage coins.

  • BookerBooker Registered User regular
    edited August 2015
    So I had an Unending Deluge III drop for me in the Dragon strike playlist, it has the same rate of fire as Super Good Advice, but with superior impact.

    Mine dropped with Void, Surplus, and Rodeo, with a choice between Skip rounds, Snapshot, and injection mold.

    Anyone think I should reroll for a different selection of perks?

    Booker on
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Erevar wrote: »
    Random question: can you queue solo for ToO?

    Judging by that video from the weekly update, you CAN have your teammates quit on you though. I don't think giving people free wins is a "nice" thing to do though, honestly. Those people will have the (correct) impression that they didn't truly earn their victory, thus hobbling the feel of accomplishment. It'd be like if Skolas suddenly stopped moving or shooting and took a nap. Not really the same thing as BEATING him.

  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    My biggest problem with Destiny lvling system and stuff is that the Fatebringer and VoC is just too good.

    I get a new weapons and I'm just like 'oh, wow, too bad it isn't as good as these two guns'. Hell I have a small pile of etheric light that I'm not using because of this. It's funny, because in Borderland it was like a small rush when you come across a weapon cache and you get some crazy cool gun. I wonder why Destiny just doesn't use Borderland loot model.

    Trojan35
  • cB557cB557 voOOP Registered User regular
    Was like, the BL1 loot system drastically different from the BL2 loot system
    I've only played the latter and the loot system in that one was terribad

    MrMiscreant
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    edited August 2015
    Well, maybe not the loot system but I mean weapon design model or something.

    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE. That kind of goes for all weapons type outside of a few weapons that are unique enough that made me go 'oh wow I want to try it!'. At the end of the day I just don't feel motivated to try new weapons because there isn't that much that separates them.

    Borderlands 2 has a lot of 'Oh wow I want to try this gun!' weapons. Sure, most of them were gimmicky bullshit but that was where most of the fun came from. A gun that shoots bouncy bullets and sets everything on fire? Yeah, give it to me and let me have fun with it.

    I think a lot of the problem is that Destiny is hamstringing itself for having its guns be usable in both PvP and PvE. They can't go too crazy with the weapons designs because it'll be impossible to balance. But why not separate the two modes? Is it so bad to have PvP only weapons? I mean, most people already run multiple builds for PvP and PvE.

    Casually Hardcore on
    GoldenHawk
  • CptHamiltonCptHamilton Registered User regular
    edited August 2015
    My biggest problem with Destiny lvling system and stuff is that the Fatebringer and VoC is just too good.

    I get a new weapons and I'm just like 'oh, wow, too bad it isn't as good as these two guns'. Hell I have a small pile of etheric light that I'm not using because of this. It's funny, because in Borderland it was like a small rush when you come across a weapon cache and you get some crazy cool gun. I wonder why Destiny just doesn't use Borderland loot model.

    Three obvious reasons:
    Borderlands is a much more forgiving game, mechanically, than Destiny. You can have a relatively shitty gun that you think is fun and it still works okay running around shooting stuff in the story mode. So if you just can't find a good gun it's not that big a deal. Whatever the best gun you've found is will work alright.

    Second, Borderlands is primarily a single-player/co-op game. You can do some PvP in BL2 (maybe also in the pre-sequel? I'm not sure) but it's just a side thing. So having wildly-imbalanced gear is basically unimportant. If your gear is super great then you'll just have an easier time killing NPCs than a guy with worse gear. And if you have shitty gear and want to play in the arena then you'll probably do poorly but it won't matter. For all that people complain about balance issues in Destiny, the weapons are a lot closer than the Borderlands RNG delivers. Having a huge selection of potential weapons with as pure an RNG basis as Borderlands uses would likely equate to a couple of percent of the most grind-willing players having Thorn while the vast majority are rolling with blues and the odd purple, weapon-quality-wise. It wouldn't matter that much in PvE, provided that the rest of the game were made more forgiving of shitty gear, but it would allow the people who grind the most to luck into good weapons to absolutely destroy everyone else in PvP.

    Third, Borderlands makes up for their RNG's tendency to spawn shitty gear by just fucking drowning you in it. Play through a story mission and you'll probably find two or three dozen guns without even trying. If one gun in a hundred, or one in two hundred is halfway decent, the sheer volume of loot means you'll find a good one relatively frequently. It's neat finding so many guns that are often so different from one another, but I am very glad that I don't have to stop every 30 seconds in Destiny to see if the gear I just picked up is worth equipping, keeping to sell later, or deserves immediate dropping.

    CptHamilton on
    PSN,Steam,Live | CptHamiltonian
    MrMiscreantDodgeBlancB557shoeboxjeddy
  • ArteenArteen Adept ValeRegistered User regular
    Erevar wrote: »
    Random question: can you queue solo for ToO?

    Judging by that video from the weekly update, you CAN have your teammates quit on you though. I don't think giving people free wins is a "nice" thing to do though, honestly. Those people will have the (correct) impression that they didn't truly earn their victory, thus hobbling the feel of accomplishment. It'd be like if Skolas suddenly stopped moving or shooting and took a nap. Not really the same thing as BEATING him.

    Team No Land Beyond and Team Still In Blue Armor from my last Lighthouse run are wonderful people and every time I wield my new solar summoner I wield it in their honor.

    Erevar
  • MrMiscreantMrMiscreant Mean motor scooter Hiding in the back seat of your carRegistered User regular
    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE.

    I don't know what you're using, but a lot of people consider Timur's Lash to be one of the (if not the) best legendary hand cannons in the game. You might want to give it a shot. (Pun entirely intended.)

    LIVE: CitizenZero
    PSN: CitizenXero
    NNID: TheFennec
    Shadowfire
  • CptHamiltonCptHamilton Registered User regular
    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE.

    I don't know what you're using, but a lot of people consider Timur's Lash to be one of the (if not the) best legendary hand cannons in the game. You might want to give it a shot. (Pun entirely intended.)

    I'm pretty sure Casually Hardcore is also the guy who thought Fatebringer was pretty underwhelming and wondered why anyone used it.

    (That may be my terrible memory making shit up, though, so if that was someone else you have my full apologies CH).

    PSN,Steam,Live | CptHamiltonian
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE.

    I don't know what you're using, but a lot of people consider Timur's Lash to be one of the (if not the) best legendary hand cannons in the game. You might want to give it a shot. (Pun entirely intended.)

    If you can roll Spray and Play or Outlaw, you can mitigate the awful reload times pretty easily which are honestly the worst part of Timur's Lash. Add on a Luck in the Chamber or Final Round and you have a mini-Hawkmoon.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
    MrMiscreant
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    In other news, who wants to Nightfall? Because I want to nightfall very very badly!

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • Casually HardcoreCasually Hardcore Once an Asshole. Trying to be better. Registered User regular
    Shadowfire wrote: »
    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE.

    I don't know what you're using, but a lot of people consider Timur's Lash to be one of the (if not the) best legendary hand cannons in the game. You might want to give it a shot. (Pun entirely intended.)

    If you can roll Spray and Play or Outlaw, you can mitigate the awful reload times pretty easily which are honestly the worst part of Timur's Lash. Add on a Luck in the Chamber or Final Round and you have a mini-Hawkmoon.

    And that's the problem.

    "Yeah, the gun bad, but if you press the button enough times and are lucky enough you can get the perks necessary to make any gun into the best gun!"

  • CptHamiltonCptHamilton Registered User regular
    Shadowfire wrote: »
    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE.

    I don't know what you're using, but a lot of people consider Timur's Lash to be one of the (if not the) best legendary hand cannons in the game. You might want to give it a shot. (Pun entirely intended.)

    If you can roll Spray and Play or Outlaw, you can mitigate the awful reload times pretty easily which are honestly the worst part of Timur's Lash. Add on a Luck in the Chamber or Final Round and you have a mini-Hawkmoon.

    And that's the problem.

    "Yeah, the gun bad, but if you press the button enough times and are lucky enough you can get the perks necessary to make any gun into the best gun!"

    That's not really the case, though. If the gun weren't good on its own those perks wouldn't make much difference. The other popular kinetic-damage Legendary hand cannon is Ill Will. Stat-for-stat, Timur's Lash is objectively better. Same impact, lower range by 1, significantly better reload and stability.

    PSN,Steam,Live | CptHamiltonian
    MrMiscreant
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    Shadowfire wrote: »
    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE.

    I don't know what you're using, but a lot of people consider Timur's Lash to be one of the (if not the) best legendary hand cannons in the game. You might want to give it a shot. (Pun entirely intended.)

    If you can roll Spray and Play or Outlaw, you can mitigate the awful reload times pretty easily which are honestly the worst part of Timur's Lash. Add on a Luck in the Chamber or Final Round and you have a mini-Hawkmoon.

    And that's the problem.

    "Yeah, the gun bad, but if you press the button enough times and are lucky enough you can get the perks necessary to make any gun into the best gun!"

    Alright, so... it hits like a truck out of the gate. I'd almost call it OP as fuck, much like Fatebringer (and unlike FB, is useful in PvP), except that it has a hilariously long reload time. That can be mitigated through perks, should you be able to roll them. But even if you can't, Timur's Lash is a really great handcannon.

    The one I rolled ended up with Spray and Play, Explosive Rounds, and Grenadier, and it's a fun hand cannon. I can flush enemies out of cover with the explosive rounds, or thin out packs of thralls all at once, and get my grenade back in a hurry. And if I'm fighting enemies that don't group up, I can switch the rounds for Perfect Balance and have a nice stable weapon.

    Regardless, Timur's is not bad unless you get really unlucky with the rolls. Which is true of many legendary weapons, except some of them actually are bad.

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  • Local H JayLocal H Jay Registered User regular
    Basically if you don't want to use anything other than Vault guns, go for it. But there are plenty of other good guns, even if you don't reroll for 'perfect' stats. I swap guns so much I can't even say which is my favorite any more.

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  • Trojan35Trojan35 I want Too Human 2. Registered User regular
    Shadowfire wrote: »
    Shadowfire wrote: »
    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE.

    I don't know what you're using, but a lot of people consider Timur's Lash to be one of the (if not the) best legendary hand cannons in the game. You might want to give it a shot. (Pun entirely intended.)

    If you can roll Spray and Play or Outlaw, you can mitigate the awful reload times pretty easily which are honestly the worst part of Timur's Lash. Add on a Luck in the Chamber or Final Round and you have a mini-Hawkmoon.

    And that's the problem.

    "Yeah, the gun bad, but if you press the button enough times and are lucky enough you can get the perks necessary to make any gun into the best gun!"

    Alright, so... it hits like a truck out of the gate. I'd almost call it OP as fuck, much like Fatebringer (and unlike FB, is useful in PvP), except that it has a hilariously long reload time. That can be mitigated through perks, should you be able to roll them. But even if you can't, Timur's Lash is a really great handcannon.

    The one I rolled ended up with Spray and Play, Explosive Rounds, and Grenadier, and it's a fun hand cannon. I can flush enemies out of cover with the explosive rounds, or thin out packs of thralls all at once, and get my grenade back in a hurry. And if I'm fighting enemies that don't group up, I can switch the rounds for Perfect Balance and have a nice stable weapon.

    Regardless, Timur's is not bad unless you get really unlucky with the rolls. Which is true of many legendary weapons, except some of them actually are bad.

    Lots of cool guns in the game, so little reason to use them other than getting bored of the better guns. It might be time to put more "fun" perks on guns, like Firefly or Hard Light have. Sleep darts, disorientation, berserk, poison cloud, etc etc. It'd keep it interesting if you got a gun with one of those rare perks, but likely not a game-changer in PvE or PvP.

  • ErevarErevar The Nounverber Registered User regular
    edited August 2015
    Trojan35 wrote: »
    Shadowfire wrote: »
    Shadowfire wrote: »
    Like, I went through all the trouble to getting rank 5 in IB to get that hand cannon, but I'm never going to use it because I have a superior hand cannon for PvP and PvE.

    I don't know what you're using, but a lot of people consider Timur's Lash to be one of the (if not the) best legendary hand cannons in the game. You might want to give it a shot. (Pun entirely intended.)

    If you can roll Spray and Play or Outlaw, you can mitigate the awful reload times pretty easily which are honestly the worst part of Timur's Lash. Add on a Luck in the Chamber or Final Round and you have a mini-Hawkmoon.

    And that's the problem.

    "Yeah, the gun bad, but if you press the button enough times and are lucky enough you can get the perks necessary to make any gun into the best gun!"

    Alright, so... it hits like a truck out of the gate. I'd almost call it OP as fuck, much like Fatebringer (and unlike FB, is useful in PvP), except that it has a hilariously long reload time. That can be mitigated through perks, should you be able to roll them. But even if you can't, Timur's Lash is a really great handcannon.

    The one I rolled ended up with Spray and Play, Explosive Rounds, and Grenadier, and it's a fun hand cannon. I can flush enemies out of cover with the explosive rounds, or thin out packs of thralls all at once, and get my grenade back in a hurry. And if I'm fighting enemies that don't group up, I can switch the rounds for Perfect Balance and have a nice stable weapon.

    Regardless, Timur's is not bad unless you get really unlucky with the rolls. Which is true of many legendary weapons, except some of them actually are bad.

    Lots of cool guns in the game, so little reason to use them other than getting bored of the better guns. It might be time to put more "fun" perks on guns, like Firefly or Hard Light have. Sleep darts, disorientation, berserk, poison cloud, etc etc. It'd keep it interesting if you got a gun with one of those rare perks, but likely not a game-changer in PvE or PvP.

    I mentioned this months ago, but Destiny needs an Exotic Gun-Game game-type (a la Counter Strike; I don't know if it's been done in other games).

    Start everyone with Gjallarhorn, after 1 or 2 kills your weapon gets swapped to Truth, then Dragons Breath, etc etc. Ending on No Land Beyond or Universal Remote, or maybe even melee for the final kill.

    Erevar on
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