Rec Room is great, and I would show up to watch the LCS there. Is the Malco Lady (tm) Debbie? She used to be my boss almost 20 years ago.
Wow what a small world. No, the person in charge of their corporate promos is named Karen. I've organized fighting game tourneys in and around Memphis multiple times, and usually I dont have a problem dealing with higher ups because I also work in management and hide my nerdiness under my late-30s corporate exterior. However Karen is somewhat difficult to explain to and doesn't seem to grasp how viewing parties work. I was going to rent out a theater out of my own pocket for Worlds and all they would have to do is stream the event, but she won't even confirm for me if streaming to a movie screen is an option. I think its just outside her experience and she doesn't want to deal with it, even though it's money in their pockets. Shortsighted, imo. So I'm looking into the Rec Room as an alternative.
I honestly think the Rec Room may be a better option anyway. Granted it'll have seating trouble if a bunch of people turn-up (I don't know how you'd reach out to others to let them know), but their Living Rooms are incredible.
Hmm. I really appreciate this insight. In that case I will definitely move up my timetable to talk to the folks over there. I have lots of experience in gaming meetup organization and I'm always very good about making sure the venues that host my events turn a profit so everyone gets what they want. Thanks you for the heads up! Maybe we will meet at Worlds. (Viewing party)
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
+1
VizardObserverThe Duke of Ridiculous PoppycockyRegistered Userregular
edited August 2015
Played two games of new Fiora, little sticking power, not enough burst, W pretty much the only positive thing and even then why is the missile speed of the return stun/slow so delayed. I want blade waltz back, she's pretty bad.
edit: also, i live in kansas, so very hype for the server location transfer! my isp is one of the 'currently in talks' with so hopefully they actually get them to come around, since playing with 120-140 ping from kansas on bad days is a bit ridiculous.
Man 57-59 ms if that new IP is correct. That's like almost twice as fast as what I'm getting now!
E: Maths
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
0
Red Raevynbecause I only take Bubble BathsRegistered Userregular
Great post, Hiryu. I have a lot of windows that are too short for a game but would be perfect to work on something in a sandbox, but as we all know creating custom games is replete with wasted time. I don't buy the "oh everyone will get so much better" argument, as those people would just go up in MMR anyway. With a playerbase this size they aren't going to run out of players at any given MMR.
As someone (else) who recently hit 30 and has three friends still not 30, running into people with nutso mechanics is not the issue. The biggest thing (which nearly made us abandon the game) is getting randomly stomped because grouping with each other throws matchmaking out the window. With <400 games ever I frequently face people with 800-1500 wins. Telling me to play more games to improve is silly goose talk because much of the playerbase literally has a 2-4 year head start. I can't spam thousands of games, sorry Riot, I'm lucky to get in 5-6 a week. If I could work in a sandbox with my 15-30 minutes here and there (which I have many more opportunities for than 75 minutes for a SR game), I'd be better able to improve as a player, and the times I can play a match would be better spent.
Ping is going to be NY level for bad last milers in Seattle it looks like. ~45 is a lot Well there goes my 12 ping.
edit: I am kind of surprised, there should be a Seattle to Chicago direct link. And I am wondering why then Pac NW pings would even increase since the distance from Seattle to LA is about the same as the distance to chicago.
edit: Wait the servers were in Portland? Good lord why? LA has way way way more throughput and you're right next to them. No fucking wonder NYC was complaining. Portland is tiny and has no direct links anywhere except the coast. East Coasters would go to LA before going to Portland.
45 is lot?!?!?!?!?
Check your lan privilege bro
45 is the highest ping increase expected and nearly as large as the largest ping increase expected. So yea it is indeed a lot. My ping is quadrupling. As I said, not a big deal since its a reasonable ping but it's still a big increase.
The new Garen is going to be fun in a One for All mode, if it manages to come out again. One person every fight is going to receive a terrifying beatdown.
Is ping responsible for the feeling that sometimes I get deleted waay too quickly? In the sense that, they saw me and started attacking me before it showed on my screen but it shows on theirs?
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Is ping responsible for the feeling that sometimes I get deleted waay too quickly? In the sense that, they saw me and started attacking me before it showed on my screen but it shows on theirs?
Potentially but unlikely. That is more likely that they had a vision advantage. I have a 12 ping and that happens to me when i walk into a vision advantage too. "oh there they are also I am dead"
edit: Basically if you attack 2.5 times a second you're going to attack once in about .1 seconds. I don't really know of any animation times besides instant cast abilities that have initial times lower than .1 seconds. Even flash has a bit of a delay. So if they have a vision advantage having a ping of 50 vs 150 might mean you can flash in time... maybe, if you're super ready for it. But if you have a general reaction time of about .1 seconds [which iirc is average to low] then you're toast anyway.
edit: keep in mind you don't see them until they create a projectile if they're a ranged auto attacker. So they, by default, have that animation time advantage.
Okay. so mainly I can expect the game and inputs to feel smoother and more responsive, like doing AA>W animation cancels on Darius should become easier?
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Okay. so mainly I can expect the game and inputs to feel smoother and more responsive, like doing AA>W animation cancels on Darius should become easier?
I do think that at 150-170 ms your ping is causing stuff to resolve before it reaches your screen, especially if 170 is an average that reflects the occasional lag spike.
I'm psyched to take my east coast ping down from 90 to 40 ms in the future, although 90 is fine for me.
I do miss Blade Waltz, but the Q procs make up for a lot. And twice now I've had the ult bail my team out of a bad spot, so maybe it's not as dumpster town as I first thought.
.15 second round trip to the server will not cause things to resolve before you see them. Stuff doesn't happen that fast in league unless they have a vision advantage. The extra .05 seconds it takes you to notice something vs a 50 ping might make it so that you can't react in time(150 ping to 50 ping = .075 single direction latency vs .025 single direction latency) but you aren't going to have problems with "oh i am dead before i knew anything" unless you're suffering from packet loss/throughput issues (the first maybe, the second unlikely). And the extra .1 seconds it takes you to notice and react may prevent you from effectively acting. But you will know you're dead.
What matters most in terms of ping is that its stable.
Since Portland is a really strange place with regards to internet servers the servers will probably get more stable as well, for everyone. (though still, why not LA? I could swear they used to be in LA why in the world move them to Portland)
As someone (else) who recently hit 30 and has three friends still not 30, running into people with nutso mechanics is not the issue. The biggest thing (which nearly made us abandon the game) is getting randomly stomped because grouping with each other throws matchmaking out the window. With <400 games ever I frequently face people with 800-1500 wins. Telling me to play more games to improve is silly goose talk because much of the playerbase literally has a 2-4 year head start.
A sandbox mode would presumably take people out of the queues, thus making it even harder for matchmaking to work effectively.
Me elsewhere:
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
+2
Orphanerivers of redthat run to seaRegistered Userregular
As someone (else) who recently hit 30 and has three friends still not 30, running into people with nutso mechanics is not the issue. The biggest thing (which nearly made us abandon the game) is getting randomly stomped because grouping with each other throws matchmaking out the window. With <400 games ever I frequently face people with 800-1500 wins. Telling me to play more games to improve is silly goose talk because much of the playerbase literally has a 2-4 year head start.
A sandbox mode would presumably take people out of the queues, thus making it even harder for matchmaking to work effectively.
that's dumb tho because there are already ways to practice in league and you don't see Riot taking away bot and custom matches
how would a mode that, if anything, speeds up how fast people get proficient at league sap more people out of queue than the current existing practice modes already do
REWORKED - now "Poisons an enemy for 3 seconds dealing 20/30/40/50/60(+.15 AP) magic damage each second. Neurotoxin lasts 6 second when applied to monsters."
Even when he was no good, I played him a bunch, eagerly awaiting the day when he would be viable
So long story short now I'm playing League again for the first time in months, and it feels good
On a Gangplank related note, is there any word on when you're supposed to receive the "classic" Gangplank skin from playing a matchmade match? Is it just when the event ends?
My guess is that hosting them in PDX was a significantly cheaper decision at the time they made it
e: Wait are they moving them to here, or away from here?
Away. From PDX, to Chicago.
0
Orphanerivers of redthat run to seaRegistered Userregular
what the fuck
Perseverance (Passive) regen at 16 reverted to 2% per second from 1.6% per second.
Decisive Strike (Q) [NEW EFFECT] Garen now moves up to 50 units towards his target when attacking with Decisive Strike from max attack range
Courage (W):
Armor/MR cap is now 30 at all ranks from 10/15/20/25/30.
Armor/MR gain per kill increased to .3 from .2
Armor/MR gain per Champ + Large & Epic monster reduced to .3 from 1
Judgement (E):
Base damage increased to 20/25/30/35/40 from 12/16/20/24/28
[REMOVED] Garen is NO LONGER slowed when moving towards champions he's hitting with Judgement
[NEW EFFECT] Judgement now deals 25% reduced damage when hitting multiple units
[REMOVED] Judgement no longer deals reduced damage to minions
i was nodding at these solid changes and then you had to go and nerf Judgment damage by 25% when hitting multiple units
Their team dumpsters Cho. Ashe will kite you forever, skarner punishes you for being in melee, Mundo will walk all over you, etc.
Cho is generally a garbage pick due to his immobility and how easy it is to walk out of his Q. His silence is his greatest strength and the only champion that really gives a shit about it on their team is Ekko (ult) but even that means your team has to be organized enough to take him out in your silence window. I'm guessing they were not.
0
Orphanerivers of redthat run to seaRegistered Userregular
cho really only works when there are other people on the team to help him land his casts and/or the enemy team is bad
he just has the dumbest kit
look you cast QE and now fat around like an idiot hoping someone low enough comes into melee
his laning is also one of the most boring fucking things to play against
My phone is too crap to do fancy edits.
First off; different folks, different preferences, ok? I understand your annoyance at the lack of a good, dedicated training mode. And I'm sorry if I offend your FG community. I just don't think the same system works in mobas, for a lot of reasons. And they are hard to write down properly without sounding like Marvin the sad android.
I see bot games and customs as all the training modes I need. Between them and normals, I have all the tools I need to do OK. Not great, but OK. They offer ways to train up combos, but not spam the same combos X amount of times over 30 seconds to get muscle memory. And I'm fine with this.
I already struggle with complex champions, but I've dared to take them online, and learned interactions the hard way. I've also learned that map awareness, communication and "trade awareness" serves me better than a lot of champion-centric skills. Thus I try many champions and buy a lot of stuff.
Repetitive training turns me the hell off competitive games. In Norwegian it's called "dry training", and I believe the reason why is translatable... I like the slow, but dynamic training of LOL. It's kept me going, and makes games fun, not a second job. By having tools to "dry train" you are expected to be able to pull off complex combos by the general playerbase. I think LoL is at a healthy place right now, and does not need a shift in player Base meta.
Norway is a small country, and I can't get many friends to play with me. I would never be able to find/support such training sessions you mention. Thus I'm not too hot on the idea. I DO know that toxicity towards new players unskilled flailing have turned off 4 friends I've tried to introduce to the game. And I know they would never consider "dry training" to start playing a game. That is the antithesis of a fun game. But a few have joined me, and we enjoy flailing about, getting slowly better.
I believe your mode would help already OK gamers become good faster. And keep the pit of ragers that my level sometimes appears to be, as deep and dark as possible, increasing the gap between skilled and unexperienced players. I believe it would be a boon to the few, and make another barrier of entry at the bottom. That sort of thing is not fostering a "I can do it" mentality that the majority of LoL recruitment needs. Also because we are all initially started out in that level. So yeah, I'm for having a slow learning experience. It keeps that skill pyramid looking pythagorean. I also understand that you've seen mostly the other side of that equation, and thus see mostly benefits. Ah, well. Rant ended.
These are the stories of Dwarf Fortress. Legends have been forged there, and meticulousy gathered in one mighty hub: http://dfstories.com/start-here/
Ok then, thanks for the feedback. If I wanted a tank jungle with lots of CC, who would you recommend then? Cause the part I really had fun with was just being a giant bug fatting around. What about Zac? I used to play him a ton.
Ok then, thanks for the feedback. If I wanted a tank jungle with lots of CC, who would you recommend then? Cause the part I really had fun with was just being a giant bug fatting around. What about Zac? I used to play him a ton.
Been through a big time losing stretch. Feel like I'm playing well but that nothing goes my way in game. I lose all the close 1v1, I get useless and hopeless teammates, and generally have just been getting stomped.
I realize it's the game punishing me for taking it too seriously and allowing myself to rage and rage and rage. Going to focus on having fun again. Man, I've been getting worked up, yelling at people over chat. Been called salty far too many times for my tastes. Back to silly good time fun starting today!
Teaching people how to actually play your game only increases the barrier of entry over the trial by fire training of live games.
What more do people even need when we already have custom games, bots, and the almighty dynamic training from live games for figuring out how to play? The formation of bad habits as long as you eventually manage to win games is a fairy tale, probably.
If Riot made proper training / learning tools available and people actually used them then matchmaking will stop doing its job of providing as even a match as possible and stuff my games full of players that trained hyperbolic-time-chamber style while the players that treat others negatively over it aren't going to be punished anymore.
The mere availability of an easy, effective, but probably less entertaining way to improve detracts from my gaming experience as it impacts my feeling of being relatively competitive instead of actually competitive. I'll feel forced to use them in order to play instead of doing exactly what I currently am doing while playing against people doing exactly the same thing.
Because I don't like, find interesting, or ever intend on using training tools then I think their development is a bad idea.
Nothing personal against you, I'm just using your post to try and wrap my head around why there even is a stance against training tools. I suppose I could understand the feeling of having less fun in a game because there are players that put in a ton of practice time in training tools in order to improve and hating them to the point where I don't even want to play the game anymore; I've been guilty of it in the past regarding the fighting game genre.
On the other hand I completely embraced practicing build orders and macro in Starcraft in order to climb the ladder. The difference, I believe, is that the training tools in fighters for learning how to play the game are absolute garbage while the tools in Starcraft are much more accessible.
that's dumb tho because there are already ways to practice in league and you don't see Riot taking away bot and custom matches
how would a mode that, if anything, speeds up how fast people get proficient at league sap more people out of queue than the current existing practice modes already do
If the current practice modes are sufficient, why do you want a sandbox mode? If they're not, presumably a sandbox mode is going to take away more people for it than those who already play customs and bot games.
Ok then, thanks for the feedback. If I wanted a tank jungle with lots of CC, who would you recommend then? Cause the part I really had fun with was just being a giant bug fatting around. What about Zac? I used to play him a ton.
Zac is also pretty good right now. The "problem" with jungling is that Devourer is really good, but if you need or want a tanky jungler play those.
Me elsewhere:
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
0
SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
Ok then, thanks for the feedback. If I wanted a tank jungle with lots of CC, who would you recommend then? Cause the part I really had fun with was just being a giant bug fatting around. What about Zac? I used to play him a ton.
Sejuani, Amumu.
Rammus is still kinda sleeper.
Cho is actually fine, I wouldn't be so fickle to just dump him after one bad game and advice from one person. :P If you can't get Cho's kit to land on someone distant, then you play him as anti-dive peel and a tank buster. (That said, I'm not so sure I would've gone RoA on jungle Cho given stacking delay.)
Posts
Hmm. I really appreciate this insight. In that case I will definitely move up my timetable to talk to the folks over there. I have lots of experience in gaming meetup organization and I'm always very good about making sure the venues that host my events turn a profit so everyone gets what they want. Thanks you for the heads up! Maybe we will meet at Worlds. (Viewing party)
edit: also, i live in kansas, so very hype for the server location transfer! my isp is one of the 'currently in talks' with so hopefully they actually get them to come around, since playing with 120-140 ping from kansas on bad days is a bit ridiculous.
E: Maths
As someone (else) who recently hit 30 and has three friends still not 30, running into people with nutso mechanics is not the issue. The biggest thing (which nearly made us abandon the game) is getting randomly stomped because grouping with each other throws matchmaking out the window. With <400 games ever I frequently face people with 800-1500 wins. Telling me to play more games to improve is silly goose talk because much of the playerbase literally has a 2-4 year head start. I can't spam thousands of games, sorry Riot, I'm lucky to get in 5-6 a week. If I could work in a sandbox with my 15-30 minutes here and there (which I have many more opportunities for than 75 minutes for a SR game), I'd be better able to improve as a player, and the times I can play a match would be better spent.
45 is the highest ping increase expected and nearly as large as the largest ping increase expected. So yea it is indeed a lot. My ping is quadrupling. As I said, not a big deal since its a reasonable ping but it's still a big increase.
Potentially but unlikely. That is more likely that they had a vision advantage. I have a 12 ping and that happens to me when i walk into a vision advantage too. "oh there they are also I am dead"
edit: Basically if you attack 2.5 times a second you're going to attack once in about .1 seconds. I don't really know of any animation times besides instant cast abilities that have initial times lower than .1 seconds. Even flash has a bit of a delay. So if they have a vision advantage having a ping of 50 vs 150 might mean you can flash in time... maybe, if you're super ready for it. But if you have a general reaction time of about .1 seconds [which iirc is average to low] then you're toast anyway.
edit: keep in mind you don't see them until they create a projectile if they're a ranged auto attacker. So they, by default, have that animation time advantage.
I do think that at 150-170 ms your ping is causing stuff to resolve before it reaches your screen, especially if 170 is an average that reflects the occasional lag spike.
I'm psyched to take my east coast ping down from 90 to 40 ms in the future, although 90 is fine for me.
I do miss Blade Waltz, but the Q procs make up for a lot. And twice now I've had the ult bail my team out of a bad spot, so maybe it's not as dumpster town as I first thought.
http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1911256313/40951600?tab=overview
PSN: BrightWing13 FFX|V:ARR Bright Asuna
What matters most in terms of ping is that its stable.
Since Portland is a really strange place with regards to internet servers the servers will probably get more stable as well, for everyone. (though still, why not LA? I could swear they used to be in LA why in the world move them to Portland)
// Switch: SW-5306-0651-6424 //
A sandbox mode would presumably take people out of the queues, thus making it even harder for matchmaking to work effectively.
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
that's dumb tho because there are already ways to practice in league and you don't see Riot taking away bot and custom matches
how would a mode that, if anything, speeds up how fast people get proficient at league sap more people out of queue than the current existing practice modes already do
'Okay, fine. i'll swap to support, you can top'
'ttyv'
Feeds 3/10. Against teemo. While playing as Nidalee.
>.<
Remember, kids: If your teammates make a request, fuck 'em.
Now consider the following:
Elise & Cass bot lane.
Even when he was no good, I played him a bunch, eagerly awaiting the day when he would be viable
So long story short now I'm playing League again for the first time in months, and it feels good
On a Gangplank related note, is there any word on when you're supposed to receive the "classic" Gangplank skin from playing a matchmade match? Is it just when the event ends?
e: Wait are they moving them to here, or away from here?
Away. From PDX, to Chicago.
i was nodding at these solid changes and then you had to go and nerf Judgment damage by 25% when hitting multiple units
seriously what the fuck
Just nerfed. The W and Silence changes really fucking sting. And E's only stronger in the mid-teens and beyond and before that is weaker.
// Switch: SW-5306-0651-6424 //
Cho is generally a garbage pick due to his immobility and how easy it is to walk out of his Q. His silence is his greatest strength and the only champion that really gives a shit about it on their team is Ekko (ult) but even that means your team has to be organized enough to take him out in your silence window. I'm guessing they were not.
he just has the dumbest kit
look you cast QE and now fat around like an idiot hoping someone low enough comes into melee
his laning is also one of the most boring fucking things to play against
First off; different folks, different preferences, ok? I understand your annoyance at the lack of a good, dedicated training mode. And I'm sorry if I offend your FG community. I just don't think the same system works in mobas, for a lot of reasons. And they are hard to write down properly without sounding like Marvin the sad android.
I see bot games and customs as all the training modes I need. Between them and normals, I have all the tools I need to do OK. Not great, but OK. They offer ways to train up combos, but not spam the same combos X amount of times over 30 seconds to get muscle memory. And I'm fine with this.
I already struggle with complex champions, but I've dared to take them online, and learned interactions the hard way. I've also learned that map awareness, communication and "trade awareness" serves me better than a lot of champion-centric skills. Thus I try many champions and buy a lot of stuff.
Repetitive training turns me the hell off competitive games. In Norwegian it's called "dry training", and I believe the reason why is translatable... I like the slow, but dynamic training of LOL. It's kept me going, and makes games fun, not a second job. By having tools to "dry train" you are expected to be able to pull off complex combos by the general playerbase. I think LoL is at a healthy place right now, and does not need a shift in player Base meta.
Norway is a small country, and I can't get many friends to play with me. I would never be able to find/support such training sessions you mention. Thus I'm not too hot on the idea. I DO know that toxicity towards new players unskilled flailing have turned off 4 friends I've tried to introduce to the game. And I know they would never consider "dry training" to start playing a game. That is the antithesis of a fun game. But a few have joined me, and we enjoy flailing about, getting slowly better.
I believe your mode would help already OK gamers become good faster. And keep the pit of ragers that my level sometimes appears to be, as deep and dark as possible, increasing the gap between skilled and unexperienced players. I believe it would be a boon to the few, and make another barrier of entry at the bottom. That sort of thing is not fostering a "I can do it" mentality that the majority of LoL recruitment needs. Also because we are all initially started out in that level. So yeah, I'm for having a slow learning experience. It keeps that skill pyramid looking pythagorean. I also understand that you've seen mostly the other side of that equation, and thus see mostly benefits. Ah, well. Rant ended.
PSN: BrightWing13 FFX|V:ARR Bright Asuna
Sejuani, Amumu.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I realize it's the game punishing me for taking it too seriously and allowing myself to rage and rage and rage. Going to focus on having fun again. Man, I've been getting worked up, yelling at people over chat. Been called salty far too many times for my tastes. Back to silly good time fun starting today!
GP!
Godspeed, Ironsides.
Teaching people how to actually play your game only increases the barrier of entry over the trial by fire training of live games.
What more do people even need when we already have custom games, bots, and the almighty dynamic training from live games for figuring out how to play? The formation of bad habits as long as you eventually manage to win games is a fairy tale, probably.
If Riot made proper training / learning tools available and people actually used them then matchmaking will stop doing its job of providing as even a match as possible and stuff my games full of players that trained hyperbolic-time-chamber style while the players that treat others negatively over it aren't going to be punished anymore.
The mere availability of an easy, effective, but probably less entertaining way to improve detracts from my gaming experience as it impacts my feeling of being relatively competitive instead of actually competitive. I'll feel forced to use them in order to play instead of doing exactly what I currently am doing while playing against people doing exactly the same thing.
Because I don't like, find interesting, or ever intend on using training tools then I think their development is a bad idea.
Nothing personal against you, I'm just using your post to try and wrap my head around why there even is a stance against training tools. I suppose I could understand the feeling of having less fun in a game because there are players that put in a ton of practice time in training tools in order to improve and hating them to the point where I don't even want to play the game anymore; I've been guilty of it in the past regarding the fighting game genre.
On the other hand I completely embraced practicing build orders and macro in Starcraft in order to climb the ladder. The difference, I believe, is that the training tools in fighters for learning how to play the game are absolute garbage while the tools in Starcraft are much more accessible.
If the current practice modes are sufficient, why do you want a sandbox mode? If they're not, presumably a sandbox mode is going to take away more people for it than those who already play customs and bot games.
Zac is also pretty good right now. The "problem" with jungling is that Devourer is really good, but if you need or want a tanky jungler play those.
Steam, various fora: Ivellius
League of Legends: Doctor Ivellius
Twitch, probably another place or two I forget: LPIvellius
Cho is actually fine, I wouldn't be so fickle to just dump him after one bad game and advice from one person. :P If you can't get Cho's kit to land on someone distant, then you play him as anti-dive peel and a tank buster. (That said, I'm not so sure I would've gone RoA on jungle Cho given stacking delay.)